void UIText(int font, const LayoutManager &layout, const char *text, uint32_t color, float scale, int align) { ui_draw2d.SetFontScale(scale, scale); float w, h; ui_draw2d.MeasureText(font, text, &w, &h); float x, y; layout.GetPos(&w, &h, &x, &y); UIText(font, x, y, text, color, scale, 0); ui_draw2d.SetFontScale(1.0f, 1.0f); }
int UICheckBox(int id, int x, int y, const char *text, int align, bool *value) { #ifdef _WIN32 const int h = 32; #else const int h = 48; #endif float tw, th; ui_draw2d.MeasureText(theme.uiFont, text, &tw, &th); int w = themeAtlas->images[theme.checkOn].w + UI_SPACE + tw; if (align & ALIGN_HCENTER) x -= w / 2; if (align & ALIGN_VCENTER) y -= h / 2; if (align & ALIGN_RIGHT) x -= w; if (align & ALIGN_BOTTOMRIGHT) y -= h; int txOffset = 0; int clicked = 0; for (int i = 0; i < MAX_POINTERS; i++) { // Check whether the button should be hot if (UIRegionHit(i, x, y, w, h, 8)) { uistate.hotitem[i] = id; if (uistate.activeitem[i] == 0 && uistate.mousedown[i]) uistate.activeitem[i] = id; } // Render button if (uistate.hotitem[i] == id) { if (uistate.activeitem[i] == id) { // Button is both 'hot' and 'active' txOffset = 2; } else { // Button is merely 'hot' } } else { // button is not hot, but it may be active } // If button is hot and active, but mouse button is not // down, the user must have clicked the button. if (uistate.mousedown[i] == 0 && uistate.hotitem[i] == id && uistate.activeitem[i] == id) { *value = !(*value); clicked = 1; } } ui_draw2d.DrawImage((*value) ? theme.checkOn : theme.checkOff, x, y+h/2, 1.0f, 0xFFFFFFFF, ALIGN_LEFT | ALIGN_VCENTER); ui_draw2d.DrawTextShadow(theme.uiFont, text, x + themeAtlas->images[theme.checkOn].w + UI_SPACE, y + txOffset + h/2, 0xFFFFFFFF, ALIGN_LEFT | ALIGN_VCENTER); uistate.lastwidget = id; return clicked; }