コード例 #1
0
void	CEditEffectGroup::ReNameGroup(string strOld,string strNew)
{
	EMap< EString, CEffectProp* >::iterator iter = m_EffectProps.begin();
	EMap< EString, CEffectProp* > mapTemp;
	EString strTemp = strOld.c_str();
	strTemp = strTemp + "\\";
	EString strReplace = strNew.c_str();
	strReplace = strReplace + "\\";
	for (;iter != m_EffectProps.end();)
	{
		EString str = iter->first.c_str();
		int pos = str.find(strTemp);
		if (pos != -1)
		{
			int linePos = str.find("\\");
			linePos+=1;
			str = str.substr(linePos,str.size()-linePos);
			str.insert(pos,strReplace);
			mapTemp.insert(make_pair(str,iter->second));
			m_EffectProps.erase(iter++);
			continue;
		}
		else
			iter++;
	}
	for (EMap< EString, CEffectProp* >::iterator iter = mapTemp.begin();iter != mapTemp.end();++iter)
	{
		m_EffectProps[iter->first] = iter->second;
	}
}
コード例 #2
0
 static E from_string( const std::string &value )
 {
     const auto iter = BINDINGS.find( value );
     if( iter == BINDINGS.end() ) {
         // This point shall not be reached. Always call this with valid input.
         return BINDINGS.begin()->second;
     }
     return iter->second;
 }
コード例 #3
0
 static int index( lua_State * const L )
 {
     // -1 is the key (funtion to call)
     const char * const key = lua_tostring( L, -1 );
     if( key == nullptr ) {
         luaL_error( L, "Invalid input to __index: key is not a string." );
     }
     const auto iter = BINDINGS.find( key );
     if( iter == BINDINGS.end() ) {
         return luaL_error( L, "Invalid enum value." );
     }
     lua_remove( L, -1 ); // remove key
     // Push the enum as string, it will be converted back to the enum later. This way, it can
     // be specified both ways in Lua code: either as string or via an entry here.
     lua_pushlstring( L, iter->first.c_str(), iter->first.length() );
     return 1;
 }
コード例 #4
0
 static const std::string &to_string( E const value )
 {
     for( auto & e : BINDINGS ) {
         if( e.second == value ) {
             return e.first;
         }
     }
     // This point shall not be reached. Always call this with valid input.
     return BINDINGS.begin()->first;
 }
コード例 #5
0
ファイル: Displaylist.cpp プロジェクト: SpiritsThief/mifit
void Displaylist::ChooseActiveMap()
{
    QStringList choices;
    for (int i = 0; i < MapCount(); i++)
    {
        if (i >= 100)
        {
            break;
        }
        EMap *emap = Maps[i];
        choices += QString("%1: %2").arg(i).arg(emap->MapID().c_str());
    }
    QString str = QInputDialog::getItem(0, "MIFit", "Choose Map to make active", choices, 0);
    if (str.isEmpty())
        return;
    int selection = choices.indexOf(str);
    if (selection < MapCount())
    {
        SetCurrentMap(Maps[selection]);
    }
}
コード例 #6
0
//----------------------------------------------------------------------------
void ExtractCurveTris::MakeUnique (std::vector<Vector2f>& vertices, 
    std::vector<EdgeKey>& edges)
{
    int numVertices = (int)vertices.size();
    if (numVertices == 0)
    {
        return;
    }

    // Use maps to generate unique storage.
    typedef std::map<Vector2f, int> VMap;
    typedef std::map<Vector2f, int>::iterator VIterator;
    VMap vertexMap;
    for (int v = 0,  nextVertex = 0; v < numVertices; ++v)
    {
        std::pair<VIterator, bool> result = vertexMap.insert(
            std::make_pair(vertices[v],  nextVertex));

        if (result.second == true)
        {
            ++nextVertex;
        }
    }

    typedef std::map<EdgeKey, int> EMap;
    typedef std::map<EdgeKey, int>::iterator EIterator;
    EMap* edgeMap = 0;
    int e;
    VIterator vIter;

    int numEdges = (int)edges.size();
    if (numEdges)
    {
        edgeMap = new0 EMap();
        int nextEdge = 0;
        for (e = 0; e < numEdges; ++e)
        {
            // Replace old vertex indices by new ones.
            vIter = vertexMap.find(vertices[edges[e].V[0]]);
            assertion(vIter != vertexMap.end(),  "Unexpected condition\n");
            edges[e].V[0] = vIter->second;
            vIter = vertexMap.find(vertices[edges[e].V[1]]);
            assertion(vIter != vertexMap.end(),  "Unexpected condition\n");
            edges[e].V[1] = vIter->second;

            // Keep only unique edges.
            std::pair<EIterator, bool> result = edgeMap->insert(
                std::make_pair(edges[e],  nextEdge));

            if (result.second == true)
            {
                ++nextEdge;
            }
        }
    }

    // Pack the vertices into an array.
    numVertices = (int)vertexMap.size();
    vertices.resize(numVertices);
    for (vIter = vertexMap.begin(); vIter != vertexMap.end(); ++vIter)
    {
        vertices[vIter->second] = vIter->first;
    }

    // Pack the edges into an array.
    if (numEdges > 0)
    {
        numEdges = (int)edgeMap->size();
        edges.resize(numEdges);
        EIterator eIter;
        for (eIter = edgeMap->begin(); eIter != edgeMap->end(); ++eIter)
        {
            edges[eIter->second] = eIter->first;
        }
        delete0(edgeMap);
    }
    else
    {
        edges.clear();
    }
}
コード例 #7
0
 static bool has( const std::string &value )
 {
     return BINDINGS.count( value ) > 0;
 }