コード例 #1
0
 static E from_string( const std::string &value )
 {
     const auto iter = BINDINGS.find( value );
     if( iter == BINDINGS.end() ) {
         // This point shall not be reached. Always call this with valid input.
         return BINDINGS.begin()->second;
     }
     return iter->second;
 }
コード例 #2
0
 static int index( lua_State * const L )
 {
     // -1 is the key (funtion to call)
     const char * const key = lua_tostring( L, -1 );
     if( key == nullptr ) {
         luaL_error( L, "Invalid input to __index: key is not a string." );
     }
     const auto iter = BINDINGS.find( key );
     if( iter == BINDINGS.end() ) {
         return luaL_error( L, "Invalid enum value." );
     }
     lua_remove( L, -1 ); // remove key
     // Push the enum as string, it will be converted back to the enum later. This way, it can
     // be specified both ways in Lua code: either as string or via an entry here.
     lua_pushlstring( L, iter->first.c_str(), iter->first.length() );
     return 1;
 }