コード例 #1
0
ファイル: checkpoint_io.C プロジェクト: danac/libmesh
void CheckpointIO::read_connectivity (Xdr &io)
{
  // convenient reference to our mesh
  MeshBase &mesh = MeshInput<MeshBase>::mesh();

  unsigned int n_active_levels;
  io.data(n_active_levels, "# n_active_levels");

  // Keep track of the highest dimensional element we've added to the mesh
  unsigned int highest_elem_dim = 1;

  for(unsigned int level=0; level < n_active_levels; level++)
    {
      xdr_id_type n_elem_at_level = 0;
      io.data (n_elem_at_level, "");

      for (unsigned int i=0; i<n_elem_at_level; i++)
        {
          // id type pid subdomain_id parent_id
          std::vector<largest_id_type> elem_data(5);
          io.data_stream
            (&elem_data[0], cast_int<unsigned int>(elem_data.size()),
             cast_int<unsigned int>(elem_data.size()));

#ifdef LIBMESH_ENABLE_UNIQUE_ID
          largest_id_type unique_id = 0;
          io.data(unique_id, "# unique id");
#endif

#ifdef LIBMESH_ENABLE_AMR
          unsigned int p_level = 0;

          io.data(p_level, "# p_level");
#endif

          unsigned int n_nodes = Elem::type_to_n_nodes_map[elem_data[1]];

          // Snag the node ids this element was connected to
          std::vector<largest_id_type> conn_data(n_nodes);
          io.data_stream
            (&conn_data[0], cast_int<unsigned int>(conn_data.size()),
             cast_int<unsigned int>(conn_data.size()));

          const dof_id_type id                 =
            cast_int<dof_id_type>      (elem_data[0]);
          const ElemType elem_type             =
            static_cast<ElemType>      (elem_data[1]);
          const processor_id_type proc_id      =
            cast_int<processor_id_type>(elem_data[2]);
          const subdomain_id_type subdomain_id =
            cast_int<subdomain_id_type>(elem_data[3]);
          const dof_id_type parent_id          =
            cast_int<dof_id_type>      (elem_data[4]);

          Elem * parent = (parent_id == DofObject::invalid_processor_id) ? NULL : mesh.elem(parent_id);

          // Create the element
          Elem * elem = Elem::build(elem_type, parent).release();

#ifdef LIBMESH_ENABLE_UNIQUE_ID
          elem->set_unique_id() = unique_id;
#endif

          if(elem->dim() > highest_elem_dim)
            highest_elem_dim = elem->dim();

          elem->set_id()       = id;
          elem->processor_id() = proc_id;
          elem->subdomain_id() = subdomain_id;

#ifdef LIBMESH_ENABLE_AMR
          elem->hack_p_level(p_level);

          // Set parent connections
          if(parent)
            {
              parent->add_child(elem);
              parent->set_refinement_flag (Elem::INACTIVE);
              elem->set_refinement_flag   (Elem::JUST_REFINED);
            }
#endif

          libmesh_assert(elem->n_nodes() == conn_data.size());

          // Connect all the nodes to this element
          for (unsigned int n=0; n<conn_data.size(); n++)
            elem->set_node(n) =
              mesh.node_ptr(cast_int<dof_id_type>(conn_data[n]));

          mesh.add_elem(elem);
        }
    }

  mesh.set_mesh_dimension(cast_int<unsigned char>(highest_elem_dim));
}
コード例 #2
0
ファイル: FeatureFloodCount.C プロジェクト: ivance00/moose
void
FeatureFloodCount::calculateBubbleVolumes()
{
  Moose::perf_log.push("calculateBubbleVolume()", "FeatureFloodCount");

  // Figure out which bubbles intersect the boundary if the user has enabled that capability.
  if (_compute_boundary_intersecting_volume)
  {
    // Create a std::set of node IDs which are on the boundary called all_boundary_node_ids.
    std::set<dof_id_type> all_boundary_node_ids;

    // Iterate over the boundary nodes, putting them into the std::set data structure
    MooseMesh::bnd_node_iterator
      boundary_nodes_it  = _mesh.bndNodesBegin(),
      boundary_nodes_end = _mesh.bndNodesEnd();
    for (; boundary_nodes_it != boundary_nodes_end; ++boundary_nodes_it)
    {
      BndNode * boundary_node = *boundary_nodes_it;
      all_boundary_node_ids.insert(boundary_node->_node->id());
    }

    // For each of the _maps_size FeatureData lists, determine if the set
    // of nodes includes any boundary nodes.
    for (auto map_num = decltype(_maps_size)(0); map_num < _maps_size; ++map_num)
      // Determine boundary intersection for each FeatureData object
      for (auto & feature : _feature_sets[map_num])
        feature._intersects_boundary = setsIntersect(all_boundary_node_ids.begin(), all_boundary_node_ids.end(),
                                                     feature._local_ids.begin(), feature._local_ids.end());
  }

  // Size our temporary data structure
  std::vector<std::vector<Real> > bubble_volumes(_maps_size);
  for (auto map_num = decltype(_maps_size)(0); map_num < _maps_size; ++map_num)
    bubble_volumes[map_num].resize(_feature_sets[map_num].size());

  // Clear pre-existing values and allocate space to store the volume
  // of the boundary-intersecting grains for each variable.
  _total_volume_intersecting_boundary.clear();
  _total_volume_intersecting_boundary.resize(_maps_size);

  // Loop over the active local elements.  For each variable, and for
  // each FeatureData object, check whether a majority of the element's
  // nodes belong to that Bubble, and if so assign the element's full
  // volume to that bubble.
  const MeshBase::const_element_iterator el_end = _mesh.getMesh().active_local_elements_end();
  for (MeshBase::const_element_iterator el = _mesh.getMesh().active_local_elements_begin(); el != el_end; ++el)
  {
    Elem * elem = *el;
    auto elem_n_nodes = elem->n_nodes();
    auto curr_volume = elem->volume();

    for (auto map_num = decltype(_maps_size)(0); map_num < _maps_size; ++map_num)
    {
      auto bubble_it = _feature_sets[map_num].cbegin();
      auto bubble_end = _feature_sets[map_num].cend();

      for (unsigned int bubble_counter = 0; bubble_it != bubble_end; ++bubble_it, ++bubble_counter)
      {
        // Count the number of nodes on this element which are flooded.
        unsigned int flooded_nodes = 0;
        for (auto node = decltype(elem_n_nodes)(0); node < elem_n_nodes; ++node)
        {
          auto node_id = elem->node(node);
          if ((*bubble_it)._local_ids.find(node_id) != (*bubble_it)._local_ids.end())
            ++flooded_nodes;
        }

        // If a majority of the nodes for this element are flooded,
        // assign its volume to the current bubble_counter entry.
        if (flooded_nodes >= elem_n_nodes / 2)
        {
          bubble_volumes[map_num][bubble_counter] += curr_volume;

          // If the current bubble also intersects the boundary, also
          // accumlate the volume into the total volume of bubbles
          // which intersect the boundary.
          if ((*bubble_it)._intersects_boundary)
            _total_volume_intersecting_boundary[map_num] += curr_volume;
        }
      }
    }
  }

  // If we're calculating boundary-intersecting volumes, we have to normalize it by the
  // volume of the entire domain.
  if (_compute_boundary_intersecting_volume)
  {
    // Compute the total area using a bounding box.  FIXME: this
    // assumes the domain is rectangular and 2D, and is probably a
    // little expensive so we should only do it once if possible.
    auto bbox = MeshTools::bounding_box(_mesh);
    auto total_volume = (bbox.max()(0)-bbox.min()(0))*(bbox.max()(1)-bbox.min()(1));

    // Sum up the partial boundary grain volume contributions from all processors
    _communicator.sum(_total_volume_intersecting_boundary);

    // Scale the boundary intersecting grain volumes by the total domain volume
    for (auto & total_volume_intersecting_boundary_item : _total_volume_intersecting_boundary)
      total_volume_intersecting_boundary_item /= total_volume;
  }

  // Stick all the partial bubble volumes in one long single vector to be gathered on the root processor
  for (auto map_num = decltype(_maps_size)(0); map_num < _maps_size; ++map_num)
    _all_feature_volumes.insert(_all_feature_volumes.end(), bubble_volumes[map_num].begin(), bubble_volumes[map_num].end());

  // do all the sums!
  _communicator.sum(_all_feature_volumes);

  std::sort(_all_feature_volumes.begin(), _all_feature_volumes.end(), std::greater<Real>());

  Moose::perf_log.pop("calculateBubbleVolume()", "FeatureFloodCount");
}
コード例 #3
0
//-----------------------------------------------------------------
// Mesh refinement methods
bool MeshRefinement::limit_level_mismatch_at_node (const unsigned int max_mismatch)
{
  // This function must be run on all processors at once
  parallel_only();

  bool flags_changed = false;


  // Vector holding the maximum element level that touches a node.
  std::vector<unsigned char> max_level_at_node (_mesh.n_nodes(), 0);
  std::vector<unsigned char> max_p_level_at_node (_mesh.n_nodes(), 0);


  // Loop over all the active elements & fill the vector
  {
    MeshBase::element_iterator       elem_it  = _mesh.active_elements_begin();
    const MeshBase::element_iterator elem_end = _mesh.active_elements_end();

    for (; elem_it != elem_end; ++elem_it)
      {
	const Elem* elem = *elem_it;
	const unsigned char elem_level =
	  elem->level() + ((elem->refinement_flag() == Elem::REFINE) ? 1 : 0);
	const unsigned char elem_p_level =
	  elem->p_level() + ((elem->p_refinement_flag() == Elem::REFINE) ? 1 : 0);

	// Set the max_level at each node
	for (unsigned int n=0; n<elem->n_nodes(); n++)
	  {
	    const unsigned int node_number = elem->node(n);

	    libmesh_assert_less (node_number, max_level_at_node.size());

	    max_level_at_node[node_number] =
	      std::max (max_level_at_node[node_number], elem_level);
	    max_p_level_at_node[node_number] =
	      std::max (max_p_level_at_node[node_number], elem_p_level);
	  }
      }
  }


  // Now loop over the active elements and flag the elements
  // who violate the requested level mismatch
  {
    MeshBase::element_iterator       elem_it  = _mesh.active_elements_begin();
    const MeshBase::element_iterator elem_end = _mesh.active_elements_end();

    for (; elem_it != elem_end; ++elem_it)
      {
	Elem* elem = *elem_it;
	const unsigned int elem_level = elem->level();
	const unsigned int elem_p_level = elem->p_level();

	// Skip the element if it is already fully flagged
	if (elem->refinement_flag() == Elem::REFINE &&
            elem->p_refinement_flag() == Elem::REFINE)
	  continue;

	// Loop over the nodes, check for possible mismatch
	for (unsigned int n=0; n<elem->n_nodes(); n++)
	  {
	    const unsigned int node_number = elem->node(n);

	    // Flag the element for refinement if it violates
	    // the requested level mismatch
	    if ( (elem_level + max_mismatch) < max_level_at_node[node_number]
                 && elem->refinement_flag() != Elem::REFINE)
	      {
		elem->set_refinement_flag (Elem::REFINE);
		flags_changed = true;
	      }
	    if ( (elem_p_level + max_mismatch) < max_p_level_at_node[node_number]
                 && elem->p_refinement_flag() != Elem::REFINE)
	      {
		elem->set_p_refinement_flag (Elem::REFINE);
		flags_changed = true;
	      }
	  }
      }
  }

  // If flags changed on any processor then they changed globally
  CommWorld.max(flags_changed);

  return flags_changed;
}
コード例 #4
0
UniquePtr<Elem> InfHex18::build_side (const unsigned int i,
                                      bool proxy) const
{
  libmesh_assert_less (i, this->n_sides());

  if (proxy)
    {
      switch (i)
        {
          // base
        case 0:
          return UniquePtr<Elem>(new Side<Quad9,InfHex18>(this,i));

          // ifem sides
        case 1:
        case 2:
        case 3:
        case 4:
          return UniquePtr<Elem>(new Side<InfQuad6,InfHex18>(this,i));

        default:
          libmesh_error_msg("Invalid side i = " << i);
        }
    }

  else
    {
      // Create NULL pointer to be initialized, returned later.
      Elem* face = NULL;

      // Think of a unit cube: (-1,1) x (-1,1) x (1,1)
      switch (i)
        {
          // the base face
        case 0:
          {
            face = new Quad9;
            break;
          }

          // connecting to another infinite element
        case 1:
        case 2:
        case 3:
        case 4:
          {
            face = new InfQuad6;
            break;
          }

        default:
          libmesh_error_msg("Invalid side i = " << i);
        }

      face->subdomain_id() = this->subdomain_id();

      // Set the nodes
      for (unsigned n=0; n<face->n_nodes(); ++n)
        face->set_node(n) = this->get_node(InfHex18::side_nodes_map[i][n]);

      return UniquePtr<Elem>(face);
    }

  libmesh_error_msg("We'll never get here!");
  return UniquePtr<Elem>();
}
コード例 #5
0
ファイル: FeatureFloodCount.C プロジェクト: gnsteve/moose
void
FeatureFloodCount::FeatureData::updateBBoxExtremes(MeshTools::BoundingBox & bbox, const Elem & elem)
{
  for (auto node_n = decltype(elem.n_nodes())(0); node_n < elem.n_nodes();  ++node_n)
    updateBBoxExtremes(bbox, *(elem.get_node(node_n)));
}
コード例 #6
0
ファイル: elem_refinement.C プロジェクト: elfring/libmesh
void Elem::coarsen()
{
  libmesh_assert_equal_to (this->refinement_flag(), Elem::COARSEN_INACTIVE);
  libmesh_assert (!this->active());

  // We no longer delete children until MeshRefinement::contract()
  // delete [] _children;
  // _children = NULL;

  unsigned int parent_p_level = 0;

  // re-compute hanging node nodal locations
  for (unsigned int c=0; c<this->n_children(); c++)
  {
    Elem *mychild = this->child(c);
    if (mychild == remote_elem)
      continue;
    for (unsigned int nc=0; nc<mychild->n_nodes(); nc++)
    {
      Point new_pos;
      bool calculated_new_pos = false;

      for (unsigned int n=0; n<this->n_nodes(); n++)
      {
        // The value from the embedding matrix
        const float em_val = this->embedding_matrix(c,nc,n);

        // The node location is somewhere between existing vertices
        if ((em_val != 0.) && (em_val != 1.))
        {
	  new_pos.add_scaled (this->point(n), em_val);
	  calculated_new_pos = true;
        }
      }

      if(calculated_new_pos)
      {
	//Move the existing node back into it's original location
	for(unsigned int i=0; i<LIBMESH_DIM; i++)
	{
	  Point & child_node = *(mychild->get_node(nc));
	  child_node(i)=new_pos(i);
	}
      }
    }
  }

  for (unsigned int c=0; c<this->n_children(); c++)
    {
      Elem *mychild = this->child(c);
      if (mychild == remote_elem)
        continue;
      libmesh_assert_equal_to (mychild->refinement_flag(), Elem::COARSEN);
      mychild->set_refinement_flag(Elem::INACTIVE);
      if (mychild->p_level() > parent_p_level)
        parent_p_level = mychild->p_level();
    }

  this->set_refinement_flag(Elem::JUST_COARSENED);
  this->set_p_level(parent_p_level);

  libmesh_assert (this->active());
}
コード例 #7
0
ファイル: parallel_elem.C プロジェクト: mikegraham/libmesh
void unpack(std::vector<int>::const_iterator in,
            Elem** out,
            MeshBase* mesh)
{
#ifndef NDEBUG
  const std::vector<int>::const_iterator original_in = in;

  const int incoming_header = *in++;
  libmesh_assert (incoming_header == elem_magic_header);
#endif

  // int 0: level
  const unsigned int level =
    static_cast<unsigned int>(*in++);

#ifdef LIBMESH_ENABLE_AMR
  // int 1: p level
  const unsigned int p_level =
    static_cast<unsigned int>(*in++);

  // int 2: refinement flag
  const int rflag = *in++;
  libmesh_assert(rflag >= 0);
  libmesh_assert(rflag < Elem::INVALID_REFINEMENTSTATE);
  const Elem::RefinementState refinement_flag =
    static_cast<Elem::RefinementState>(rflag);

  // int 3: p refinement flag
  const int pflag = *in++;
  libmesh_assert(pflag >= 0);
  libmesh_assert(pflag < Elem::INVALID_REFINEMENTSTATE);
  const Elem::RefinementState p_refinement_flag =
    static_cast<Elem::RefinementState>(pflag);
#else
  in += 3;
#endif // LIBMESH_ENABLE_AMR

  // int 4: element type
  const int typeint = *in++;
  libmesh_assert(typeint >= 0);
  libmesh_assert(typeint < INVALID_ELEM);
  const ElemType type =
    static_cast<ElemType>(typeint);

  const unsigned int n_nodes = 
    Elem::type_to_n_nodes_map[type];

  // int 5: processor id
  const unsigned int processor_id = 
    static_cast<unsigned int>(*in++);
  libmesh_assert (processor_id < libMesh::n_processors() ||
                  processor_id == DofObject::invalid_processor_id);

  // int 6: subdomain id
  const unsigned int subdomain_id = 
    static_cast<unsigned int>(*in++);

  // int 7: dof object id
  const unsigned int id = 
    static_cast<unsigned int>(*in++);
  libmesh_assert (id != DofObject::invalid_id);

#ifdef LIBMESH_ENABLE_AMR
  // int 8: parent dof object id
  const unsigned int parent_id = 
    static_cast<unsigned int>(*in++);
  libmesh_assert (level == 0 || parent_id != DofObject::invalid_id);
  libmesh_assert (level != 0 || parent_id == DofObject::invalid_id);

  // int 9: local child id
  const unsigned int which_child_am_i = 
    static_cast<unsigned int>(*in++);
#else
  in += 2;
#endif // LIBMESH_ENABLE_AMR

  // Make sure we don't miscount above when adding the "magic" header
  // plus the real data header
  libmesh_assert(in - original_in == header_size + 1);

  Elem *elem = mesh->query_elem(id);

  // if we already have this element, make sure its
  // properties match, and update any missing neighbor
  // links, but then go on
  if (elem) 
    {
      libmesh_assert (elem->level()             == level);
      libmesh_assert (elem->id()                == id);
      libmesh_assert (elem->processor_id()      == processor_id);
      libmesh_assert (elem->subdomain_id()      == subdomain_id);
      libmesh_assert (elem->type()              == type);
      libmesh_assert (elem->n_nodes()           == n_nodes);

#ifndef NDEBUG
      // All our nodes should be correct
      for (unsigned int i=0; i != n_nodes; ++i)
        libmesh_assert(elem->node(i) == 
                       static_cast<unsigned int>(*in++));
#else
      in += n_nodes;
#endif

#ifdef LIBMESH_ENABLE_AMR
      libmesh_assert (elem->p_level()           == p_level);
      libmesh_assert (elem->refinement_flag()   == refinement_flag);
      libmesh_assert (elem->p_refinement_flag() == p_refinement_flag);

      libmesh_assert (!level || elem->parent() != NULL);
      libmesh_assert (!level || elem->parent()->id() == parent_id);
      libmesh_assert (!level || elem->parent()->child(which_child_am_i) == elem);
#endif

      // Our neighbor links should be "close to" correct - we may have
      // to update them, but we can check for some inconsistencies.
      for (unsigned int n=0; n != elem->n_neighbors(); ++n)
        {
          const unsigned int neighbor_id =
            static_cast<unsigned int>(*in++);

	  // If the sending processor sees a domain boundary here,
	  // we'd better agree.
          if (neighbor_id == DofObject::invalid_id)
            {
              libmesh_assert(elem->neighbor(n) == NULL);
              continue;
            }

	  // If the sending processor has a remote_elem neighbor here,
	  // then all we know is that we'd better *not* have a domain
	  // boundary.
          if (neighbor_id == remote_elem->id())
            {
              libmesh_assert(elem->neighbor(n) != NULL);
              continue;
            }

          Elem *neigh = mesh->query_elem(neighbor_id);

          // The sending processor sees a neighbor here, so if we
          // don't have that neighboring element, then we'd better
          // have a remote_elem signifying that fact.
          if (!neigh)
            {
              libmesh_assert(elem->neighbor(n) == remote_elem);
              continue;
            }

          // The sending processor has a neighbor here, and we have
          // that element, but that does *NOT* mean we're already
	  // linking to it.  Perhaps we initially received both elem
	  // and neigh from processors on which their mutual link was
	  // remote?
          libmesh_assert(elem->neighbor(n) == neigh ||
			 elem->neighbor(n) == remote_elem);

	  // If the link was originally remote, we should update it,
	  // and make sure the appropriate parts of its family link
	  // back to us.
	  if (elem->neighbor(n) == remote_elem)
            {
              elem->set_neighbor(n, neigh); 

              elem->make_links_to_me_local(n); 
	    }
	}

      // FIXME: We should add some debug mode tests to ensure that the
      // encoded indexing and boundary conditions are consistent.
    }
  else
    {
      // We don't already have the element, so we need to create it.

      // Find the parent if necessary
      Elem *parent = NULL;
#ifdef LIBMESH_ENABLE_AMR
      // Find a child element's parent
      if (level > 0)
        {
	  // Note that we must be very careful to construct the send
	  // connectivity so that parents are encountered before
	  // children.  If we get here and can't find the parent that
	  // is a fatal error.
          parent = mesh->elem(parent_id);
        }
      // Or assert that the sending processor sees no parent
      else
        libmesh_assert (parent_id == static_cast<unsigned int>(-1));
#else
      // No non-level-0 elements without AMR
      libmesh_assert (level == 0);
#endif

      elem = Elem::build(type,parent).release();
      libmesh_assert (elem);

#ifdef LIBMESH_ENABLE_AMR
      if (level != 0)
        {
          // Since this is a newly created element, the parent must
          // have previously thought of this child as a remote element.
          libmesh_assert (parent->child(which_child_am_i) == remote_elem);

          parent->add_child(elem, which_child_am_i);
        }

      // Assign the refinement flags and levels
      elem->set_p_level(p_level);
      elem->set_refinement_flag(refinement_flag);
      elem->set_p_refinement_flag(p_refinement_flag);
      libmesh_assert (elem->level() == level);

      // If this element definitely should have children, assign
      // remote_elem to all of them for now, for consistency.  Later
      // unpacked elements may overwrite that.
      if (!elem->active())
        for (unsigned int c=0; c != elem->n_children(); ++c)
          elem->add_child(const_cast<RemoteElem*>(remote_elem), c);

#endif // LIBMESH_ENABLE_AMR

      // Assign the IDs
      elem->subdomain_id() = subdomain_id;
      elem->processor_id() = processor_id;
      elem->set_id()       = id;

      // Assign the connectivity
      libmesh_assert (elem->n_nodes() == n_nodes);

      for (unsigned int n=0; n != n_nodes; n++)
        elem->set_node(n) =
          mesh->node_ptr
	    (static_cast<unsigned int>(*in++));

      for (unsigned int n=0; n<elem->n_neighbors(); n++)
        {
          const unsigned int neighbor_id =
            static_cast<unsigned int>(*in++);

          if (neighbor_id == DofObject::invalid_id)
	    continue;

          // We may be unpacking an element that was a ghost element on the
          // sender, in which case the element's neighbors may not all be
          // known by the packed element.  We'll have to set such
          // neighbors to remote_elem ourselves and wait for a later
          // packed element to give us better information.
          if (neighbor_id == remote_elem->id())
            {
              elem->set_neighbor(n, const_cast<RemoteElem*>(remote_elem));
	      continue;
	    }

          // If we don't have the neighbor element, then it's a
          // remote_elem until we get it.
          Elem *neigh = mesh->query_elem(neighbor_id);
          if (!neigh)
            {
              elem->set_neighbor(n, const_cast<RemoteElem*>(remote_elem));
	      continue;
	    }

          // If we have the neighbor element, then link to it, and
          // make sure the appropriate parts of its family link back
          // to us.
          elem->set_neighbor(n, neigh);

          elem->make_links_to_me_local(n);
        }

      elem->unpack_indexing(in);
    }

  in += elem->packed_indexing_size();

  // If this is a coarse element,
  // add any element side boundary condition ids
  if (level == 0)
    for (unsigned int s = 0; s != elem->n_sides(); ++s)
      {
        const int num_bcs = *in++;
        libmesh_assert (num_bcs >= 0);

        for(int bc_it=0; bc_it < num_bcs; bc_it++)
          mesh->boundary_info->add_side (elem, s, *in++);
      }

  // Return the new element
  *out = elem;
}
コード例 #8
0
ファイル: parallel_elem.C プロジェクト: balborian/libmesh
Elem *
Packing<Elem *>::unpack (std::vector<largest_id_type>::const_iterator in,
                         MeshBase * mesh)
{
#ifndef NDEBUG
  const std::vector<largest_id_type>::const_iterator original_in = in;

  const largest_id_type incoming_header = *in++;
  libmesh_assert_equal_to (incoming_header, elem_magic_header);
#endif

  // int 0: level
  const unsigned int level =
    cast_int<unsigned int>(*in++);

#ifdef LIBMESH_ENABLE_AMR
  // int 1: p level
  const unsigned int p_level =
    cast_int<unsigned int>(*in++);

  // int 2: refinement flag and encoded has_children
  const int rflag = cast_int<int>(*in++);
  const int invalid_rflag =
    cast_int<int>(Elem::INVALID_REFINEMENTSTATE);
  libmesh_assert_greater_equal (rflag, 0);

  libmesh_assert_less (rflag, invalid_rflag*2+1);

  const bool has_children = (rflag > invalid_rflag);

  const Elem::RefinementState refinement_flag = has_children ?
    cast_int<Elem::RefinementState>(rflag - invalid_rflag - 1) :
    cast_int<Elem::RefinementState>(rflag);

  // int 3: p refinement flag
  const int pflag = cast_int<int>(*in++);
  libmesh_assert_greater_equal (pflag, 0);
  libmesh_assert_less (pflag, Elem::INVALID_REFINEMENTSTATE);
  const Elem::RefinementState p_refinement_flag =
    cast_int<Elem::RefinementState>(pflag);
#else
  in += 3;
#endif // LIBMESH_ENABLE_AMR

  // int 4: element type
  const int typeint = cast_int<int>(*in++);
  libmesh_assert_greater_equal (typeint, 0);
  libmesh_assert_less (typeint, INVALID_ELEM);
  const ElemType type =
    cast_int<ElemType>(typeint);

  const unsigned int n_nodes =
    Elem::type_to_n_nodes_map[type];

  // int 5: processor id
  const processor_id_type processor_id =
    cast_int<processor_id_type>(*in++);
  libmesh_assert (processor_id < mesh->n_processors() ||
                  processor_id == DofObject::invalid_processor_id);

  // int 6: subdomain id
  const subdomain_id_type subdomain_id =
    cast_int<subdomain_id_type>(*in++);

  // int 7: dof object id
  const dof_id_type id =
    cast_int<dof_id_type>(*in++);
  libmesh_assert_not_equal_to (id, DofObject::invalid_id);

#ifdef LIBMESH_ENABLE_UNIQUE_ID
  // int 8: dof object unique id
  const unique_id_type unique_id =
    cast_int<unique_id_type>(*in++);
#endif

#ifdef LIBMESH_ENABLE_AMR
  // int 9: parent dof object id.
  // Note: If level==0, then (*in) == invalid_id.  In
  // this case, the equality check in cast_int<unsigned>(*in) will
  // never succeed.  Therefore, we should only attempt the more
  // rigorous cast verification in cases where level != 0.
  const dof_id_type parent_id =
    (level == 0)
    ? static_cast<dof_id_type>(*in++)
    : cast_int<dof_id_type>(*in++);
  libmesh_assert (level == 0 || parent_id != DofObject::invalid_id);
  libmesh_assert (level != 0 || parent_id == DofObject::invalid_id);

  // int 10: local child id
  // Note: If level==0, then which_child_am_i is not valid, so don't
  // do the more rigorous cast verification.
  const unsigned int which_child_am_i =
    (level == 0)
    ? static_cast<unsigned int>(*in++)
    : cast_int<unsigned int>(*in++);
#else
  in += 2;
#endif // LIBMESH_ENABLE_AMR

  const dof_id_type interior_parent_id =
    static_cast<dof_id_type>(*in++);

  // Make sure we don't miscount above when adding the "magic" header
  // plus the real data header
  libmesh_assert_equal_to (in - original_in, header_size + 1);

  Elem * elem = mesh->query_elem_ptr(id);

  // if we already have this element, make sure its
  // properties match, and update any missing neighbor
  // links, but then go on
  if (elem)
    {
      libmesh_assert_equal_to (elem->level(), level);
      libmesh_assert_equal_to (elem->id(), id);
      //#ifdef LIBMESH_ENABLE_UNIQUE_ID
      // No check for unique id sanity
      //#endif
      libmesh_assert_equal_to (elem->processor_id(), processor_id);
      libmesh_assert_equal_to (elem->subdomain_id(), subdomain_id);
      libmesh_assert_equal_to (elem->type(), type);
      libmesh_assert_equal_to (elem->n_nodes(), n_nodes);

#ifndef NDEBUG
      // All our nodes should be correct
      for (unsigned int i=0; i != n_nodes; ++i)
        libmesh_assert(elem->node_id(i) ==
                       cast_int<dof_id_type>(*in++));
#else
      in += n_nodes;
#endif

#ifdef LIBMESH_ENABLE_AMR
      libmesh_assert_equal_to (elem->refinement_flag(), refinement_flag);
      libmesh_assert_equal_to (elem->has_children(), has_children);

#ifdef DEBUG
      if (elem->active())
        {
          libmesh_assert_equal_to (elem->p_level(), p_level);
          libmesh_assert_equal_to (elem->p_refinement_flag(), p_refinement_flag);
        }
#endif

      libmesh_assert (!level || elem->parent() != libmesh_nullptr);
      libmesh_assert (!level || elem->parent()->id() == parent_id);
      libmesh_assert (!level || elem->parent()->child_ptr(which_child_am_i) == elem);
#endif
      // Our interior_parent link should be "close to" correct - we
      // may have to update it, but we can check for some
      // inconsistencies.
      {
        // If the sending processor sees no interior_parent here, we'd
        // better agree.
        if (interior_parent_id == DofObject::invalid_id)
          {
            if (elem->dim() < LIBMESH_DIM)
              libmesh_assert (!(elem->interior_parent()));
          }

        // If the sending processor has a remote_elem interior_parent,
        // then all we know is that we'd better have *some*
        // interior_parent
        else if (interior_parent_id == remote_elem->id())
          {
            libmesh_assert(elem->interior_parent());
          }
        else
          {
            Elem * ip = mesh->query_elem_ptr(interior_parent_id);

            // The sending processor sees an interior parent here, so
            // if we don't have that interior element, then we'd
            // better have a remote_elem signifying that fact.
            if (!ip)
              libmesh_assert_equal_to (elem->interior_parent(), remote_elem);
            else
              {
                // The sending processor has an interior_parent here,
                // and we have that element, but that does *NOT* mean
                // we're already linking to it.  Perhaps we initially
                // received elem from a processor on which the
                // interior_parent link was remote?
                libmesh_assert(elem->interior_parent() == ip ||
                               elem->interior_parent() == remote_elem);

                // If the link was originally remote, update it
                if (elem->interior_parent() == remote_elem)
                  {
                    elem->set_interior_parent(ip);
                  }
              }
          }
      }

      // Our neighbor links should be "close to" correct - we may have
      // to update a remote_elem link, and we can check for possible
      // inconsistencies along the way.
      //
      // For subactive elements, we don't bother keeping neighbor
      // links in good shape, so there's nothing we need to set or can
      // safely assert here.
      if (!elem->subactive())
        for (auto n : elem->side_index_range())
          {
            const dof_id_type neighbor_id =
              cast_int<dof_id_type>(*in++);

            // If the sending processor sees a domain boundary here,
            // we'd better agree.
            if (neighbor_id == DofObject::invalid_id)
              {
                libmesh_assert (!(elem->neighbor_ptr(n)));
                continue;
              }

            // If the sending processor has a remote_elem neighbor here,
            // then all we know is that we'd better *not* have a domain
            // boundary.
            if (neighbor_id == remote_elem->id())
              {
                libmesh_assert(elem->neighbor_ptr(n));
                continue;
              }

            Elem * neigh = mesh->query_elem_ptr(neighbor_id);

            // The sending processor sees a neighbor here, so if we
            // don't have that neighboring element, then we'd better
            // have a remote_elem signifying that fact.
            if (!neigh)
              {
                libmesh_assert_equal_to (elem->neighbor_ptr(n), remote_elem);
                continue;
              }

            // The sending processor has a neighbor here, and we have
            // that element, but that does *NOT* mean we're already
            // linking to it.  Perhaps we initially received both elem
            // and neigh from processors on which their mutual link was
            // remote?
            libmesh_assert(elem->neighbor_ptr(n) == neigh ||
                           elem->neighbor_ptr(n) == remote_elem);

            // If the link was originally remote, we should update it,
            // and make sure the appropriate parts of its family link
            // back to us.
            if (elem->neighbor_ptr(n) == remote_elem)
              {
                elem->set_neighbor(n, neigh);

                elem->make_links_to_me_local(n);
              }
          }

      // Our p level and refinement flags should be "close to" correct
      // if we're not an active element - we might have a p level
      // increased or decreased by changes in remote_elem children.
      //
      // But if we have remote_elem children, then we shouldn't be
      // doing a projection on this inactive element on this
      // processor, so we won't need correct p settings.  Couldn't
      // hurt to update, though.
#ifdef LIBMESH_ENABLE_AMR
      if (elem->processor_id() != mesh->processor_id())
        {
          elem->hack_p_level(p_level);
          elem->set_p_refinement_flag(p_refinement_flag);
        }
#endif // LIBMESH_ENABLE_AMR

      // FIXME: We should add some debug mode tests to ensure that the
      // encoded indexing and boundary conditions are consistent.
    }
  else
    {
      // We don't already have the element, so we need to create it.

      // Find the parent if necessary
      Elem * parent = libmesh_nullptr;
#ifdef LIBMESH_ENABLE_AMR
      // Find a child element's parent
      if (level > 0)
        {
          // Note that we must be very careful to construct the send
          // connectivity so that parents are encountered before
          // children.  If we get here and can't find the parent that
          // is a fatal error.
          parent = mesh->elem_ptr(parent_id);
        }
      // Or assert that the sending processor sees no parent
      else
        libmesh_assert_equal_to (parent_id, DofObject::invalid_id);
#else
      // No non-level-0 elements without AMR
      libmesh_assert_equal_to (level, 0);
#endif

      elem = Elem::build(type,parent).release();
      libmesh_assert (elem);

#ifdef LIBMESH_ENABLE_AMR
      if (level != 0)
        {
          // Since this is a newly created element, the parent must
          // have previously thought of this child as a remote element.
          libmesh_assert_equal_to (parent->child_ptr(which_child_am_i), remote_elem);

          parent->add_child(elem, which_child_am_i);
        }

      // Assign the refinement flags and levels
      elem->set_p_level(p_level);
      elem->set_refinement_flag(refinement_flag);
      elem->set_p_refinement_flag(p_refinement_flag);
      libmesh_assert_equal_to (elem->level(), level);

      // If this element should have children, assign remote_elem to
      // all of them for now, for consistency.  Later unpacked
      // elements may overwrite that.
      if (has_children)
        {
          const unsigned int nc = elem->n_children();
          for (unsigned int c=0; c != nc; ++c)
            elem->add_child(const_cast<RemoteElem *>(remote_elem), c);
        }

#endif // LIBMESH_ENABLE_AMR

      // Assign the IDs
      elem->subdomain_id()  = subdomain_id;
      elem->processor_id()  = processor_id;
      elem->set_id()        = id;
#ifdef LIBMESH_ENABLE_UNIQUE_ID
      elem->set_unique_id() = unique_id;
#endif

      // Assign the connectivity
      libmesh_assert_equal_to (elem->n_nodes(), n_nodes);

      for (unsigned int n=0; n != n_nodes; n++)
        elem->set_node(n) =
          mesh->node_ptr
          (cast_int<dof_id_type>(*in++));

      // Set interior_parent if found
      {
        // We may be unpacking an element that was a ghost element on the
        // sender, in which case the element's interior_parent may not be
        // known by the packed element.  We'll have to set such
        // interior_parents to remote_elem ourselves and wait for a
        // later packed element to give us better information.
        if (interior_parent_id == remote_elem->id())
          {
            elem->set_interior_parent
              (const_cast<RemoteElem *>(remote_elem));
          }
        else if (interior_parent_id != DofObject::invalid_id)
          {
            // If we don't have the interior parent element, then it's
            // a remote_elem until we get it.
            Elem * ip = mesh->query_elem_ptr(interior_parent_id);
            if (!ip )
              elem->set_interior_parent
                (const_cast<RemoteElem *>(remote_elem));
            else
              elem->set_interior_parent(ip);
          }
      }

      for (auto n : elem->side_index_range())
        {
          const dof_id_type neighbor_id =
            cast_int<dof_id_type>(*in++);

          if (neighbor_id == DofObject::invalid_id)
            continue;

          // We may be unpacking an element that was a ghost element on the
          // sender, in which case the element's neighbors may not all be
          // known by the packed element.  We'll have to set such
          // neighbors to remote_elem ourselves and wait for a later
          // packed element to give us better information.
          if (neighbor_id == remote_elem->id())
            {
              elem->set_neighbor(n, const_cast<RemoteElem *>(remote_elem));
              continue;
            }

          // If we don't have the neighbor element, then it's a
          // remote_elem until we get it.
          Elem * neigh = mesh->query_elem_ptr(neighbor_id);
          if (!neigh)
            {
              elem->set_neighbor(n, const_cast<RemoteElem *>(remote_elem));
              continue;
            }

          // If we have the neighbor element, then link to it, and
          // make sure the appropriate parts of its family link back
          // to us.
          elem->set_neighbor(n, neigh);

          elem->make_links_to_me_local(n);
        }

      elem->unpack_indexing(in);
    }

  in += elem->packed_indexing_size();

  // If this is a coarse element,
  // add any element side or edge boundary condition ids
  if (level == 0)
    {
      for (auto s : elem->side_index_range())
        {
          const boundary_id_type num_bcs =
            cast_int<boundary_id_type>(*in++);

          for (boundary_id_type bc_it=0; bc_it < num_bcs; bc_it++)
            mesh->get_boundary_info().add_side
              (elem, s, cast_int<boundary_id_type>(*in++));
        }

      for (auto e : elem->edge_index_range())
        {
          const boundary_id_type num_bcs =
            cast_int<boundary_id_type>(*in++);

          for (boundary_id_type bc_it=0; bc_it < num_bcs; bc_it++)
            mesh->get_boundary_info().add_edge
              (elem, e, cast_int<boundary_id_type>(*in++));
        }

      for (unsigned short sf=0; sf != 2; ++sf)
        {
          const boundary_id_type num_bcs =
            cast_int<boundary_id_type>(*in++);

          for (boundary_id_type bc_it=0; bc_it < num_bcs; bc_it++)
            mesh->get_boundary_info().add_shellface
              (elem, sf, cast_int<boundary_id_type>(*in++));
        }
    }

  // Return the new element
  return elem;
}
コード例 #9
0
ファイル: vtk_io.C プロジェクト: ZJLi2013/libmesh
void VTKIO::cells_to_vtk()
{
  const MeshBase& mesh = MeshOutput<MeshBase>::mesh();

  vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
  vtkSmartPointer<vtkIdList> pts = vtkSmartPointer<vtkIdList>::New();

  std::vector<int> types(mesh.n_active_local_elem());
  unsigned active_element_counter = 0;

  vtkSmartPointer<vtkIntArray> elem_id = vtkSmartPointer<vtkIntArray>::New();
  elem_id->SetName("libmesh_elem_id");
  elem_id->SetNumberOfComponents(1);

  vtkSmartPointer<vtkIntArray> subdomain_id = vtkSmartPointer<vtkIntArray>::New();
  subdomain_id->SetName("subdomain_id");
  subdomain_id->SetNumberOfComponents(1);

  MeshBase::const_element_iterator it = mesh.active_local_elements_begin();
  const MeshBase::const_element_iterator end = mesh.active_local_elements_end();
  for (; it != end; ++it, ++active_element_counter)
    {
      Elem *elem = *it;

      pts->SetNumberOfIds(elem->n_nodes());

      // get the connectivity for this element
      std::vector<dof_id_type> conn;
      elem->connectivity(0, VTK, conn);

      for (unsigned int i=0; i<conn.size(); ++i)
        {
          // If the node ID is not found in the _local_node_map, we'll
          // add it to the _vtk_grid.  NOTE[JWP]: none of the examples
          // I have actually enters this section of code...
          if (_local_node_map.find(conn[i]) == _local_node_map.end())
            {
              dof_id_type global_node_id = elem->node(i);

              const Node* the_node = mesh.node_ptr(global_node_id);

              // Error checking...
              if (the_node == NULL)
                {
                  libMesh::err << "Error getting pointer to node "
                               << global_node_id
                               << "!" << std::endl;
                  libmesh_error();
                }

              // InsertNextPoint accepts either a double or float array of length 3.
              Real pt[3] = {0., 0., 0.};
              for (unsigned int d=0; d<LIBMESH_DIM; ++d)
                pt[d] = (*the_node)(d);

              // Insert the point into the _vtk_grid
              vtkIdType local = _vtk_grid->GetPoints()->InsertNextPoint(pt);

              // Update the _local_node_map with the ID returned by VTK
              _local_node_map[global_node_id] = local;
            }

          // Otherwise, the node ID was found in the _local_node_map, so
          // insert it into the vtkIdList.
          pts->InsertId(i, _local_node_map[conn[i]]);
        }

      vtkIdType vtkcellid = cells->InsertNextCell(pts);
      types[active_element_counter] = this->get_elem_type(elem->type());
      elem_id->InsertTuple1(vtkcellid, elem->id());
      subdomain_id->InsertTuple1(vtkcellid, elem->subdomain_id());
    } // end loop over active elements

  _vtk_grid->SetCells(&types[0], cells);
  _vtk_grid->GetCellData()->AddArray(elem_id);
  _vtk_grid->GetCellData()->AddArray(subdomain_id);
}
コード例 #10
0
ファイル: vtk_io.C プロジェクト: ZJLi2013/libmesh
void VTKIO::read (const std::string& name)
{
  // This is a serial-only process for now;
  // the Mesh should be read on processor 0 and
  // broadcast later
  libmesh_assert_equal_to (MeshOutput<MeshBase>::mesh().processor_id(), 0);

  // Keep track of what kinds of elements this file contains
  elems_of_dimension.clear();
  elems_of_dimension.resize(4, false);

#ifndef LIBMESH_HAVE_VTK
  libMesh::err << "Cannot read VTK file: " << name
	        << "\nYou must have VTK installed and correctly configured to read VTK meshes."
	        << std::endl;
  libmesh_error();

#else
  // Use a typedef, because these names are just crazy
  typedef vtkSmartPointer<vtkXMLUnstructuredGridReader> MyReader;
  MyReader reader = MyReader::New();

  // Pass the filename along to the reader
  reader->SetFileName( name.c_str() );

  // Force reading
  reader->Update();

  // read in the grid
  _vtk_grid = reader->GetOutput();
  // _vtk_grid->Update(); // FIXME: Necessary?

  // Get a reference to the mesh
  MeshBase& mesh = MeshInput<MeshBase>::mesh();

  // Clear out any pre-existing data from the Mesh
  mesh.clear();

  // Get the number of points from the _vtk_grid object
  const unsigned int vtk_num_points = static_cast<unsigned int>(_vtk_grid->GetNumberOfPoints());

  // always numbered nicely??, so we can loop like this
  // I'm pretty sure it is numbered nicely
  for (unsigned int i=0; i<vtk_num_points; ++i)
    {
      // add to the id map
      // and add the actual point
      double * pnt = _vtk_grid->GetPoint(static_cast<vtkIdType>(i));
      Point xyz(pnt[0], pnt[1], pnt[2]);
      Node* newnode = mesh.add_point(xyz, i);

      // Add node to the nodes vector &
      // tell the MeshData object the foreign node id.
      if (this->_mesh_data != NULL)
	this->_mesh_data->add_foreign_node_id (newnode, i);
    }

  // Get the number of cells from the _vtk_grid object
  const unsigned int vtk_num_cells = static_cast<unsigned int>(_vtk_grid->GetNumberOfCells());

  for (unsigned int i=0; i<vtk_num_cells; ++i)
    {
      vtkCell* cell = _vtk_grid->GetCell(i);
      Elem* elem = NULL;
      switch (cell->GetCellType())
	{
        case VTK_LINE:
          elem = new Edge2;
          break;
        case VTK_QUADRATIC_EDGE:
          elem = new Edge3;
          break;
        case VTK_TRIANGLE:
          elem = new Tri3();
          break;
        case VTK_QUADRATIC_TRIANGLE:
          elem = new Tri6();
          break;
        case VTK_QUAD:
          elem = new Quad4();
          break;
        case VTK_QUADRATIC_QUAD:
          elem = new Quad8();
          break;
#if VTK_MAJOR_VERSION > 5 || (VTK_MAJOR_VERSION == 5 && VTK_MINOR_VERSION > 0)
        case VTK_BIQUADRATIC_QUAD:
          elem = new Quad9();
          break;
#endif
	case VTK_TETRA:
	  elem = new Tet4();
	  break;
        case VTK_QUADRATIC_TETRA:
	  elem = new Tet10();
	  break;
	case VTK_WEDGE:
	  elem = new Prism6();
	  break;
        case VTK_QUADRATIC_WEDGE:
	  elem = new Prism15();
	  break;
        case VTK_BIQUADRATIC_QUADRATIC_WEDGE:
	  elem = new Prism18();
	  break;
	case VTK_HEXAHEDRON:
	  elem = new Hex8();
	  break;
	case VTK_QUADRATIC_HEXAHEDRON:
  	  elem = new Hex20();
	  break;
        case VTK_TRIQUADRATIC_HEXAHEDRON:
	  elem = new Hex27();
	  break;
	case VTK_PYRAMID:
	  elem = new Pyramid5();
	  break;
	default:
	  libMesh::err << "element type not implemented in vtkinterface " << cell->GetCellType() << std::endl;
	  libmesh_error();
          break;
	}

      // get the straightforward numbering from the VTK cells
      for (unsigned int j=0; j<elem->n_nodes(); ++j)
        elem->set_node(j) = mesh.node_ptr(cell->GetPointId(j));

      // then get the connectivity
      std::vector<dof_id_type> conn;
      elem->connectivity(0, VTK, conn);

      // then reshuffle the nodes according to the connectivity, this
      // two-time-assign would evade the definition of the vtk_mapping
      for (unsigned int j=0; j<conn.size(); ++j)
        elem->set_node(j) = mesh.node_ptr(conn[j]);

      elem->set_id(i);

      elems_of_dimension[elem->dim()] = true;

      mesh.add_elem(elem);
    } // end loop over VTK cells

  // Set the mesh dimension to the largest encountered for an element
  for (unsigned int i=0; i!=4; ++i)
    if (elems_of_dimension[i])
      mesh.set_mesh_dimension(i);

#if LIBMESH_DIM < 3
  if (mesh.mesh_dimension() > LIBMESH_DIM)
    {
      libMesh::err << "Cannot open dimension " <<
		      mesh.mesh_dimension() <<
		      " mesh file when configured without " <<
                      mesh.mesh_dimension() << "D support." <<
                      std::endl;
      libmesh_error();
    }
#endif

#endif // LIBMESH_HAVE_VTK
}
コード例 #11
0
ファイル: cell_inf_prism6.C プロジェクト: dknez/libmesh
UniquePtr<Elem> InfPrism6::build_side (const unsigned int i,
                                       bool proxy) const
{
  libmesh_assert_less (i, this->n_sides());

  if (proxy)
    {
      switch (i)
        {
          // base
        case 0:
          return UniquePtr<Elem>(new Side<Tri3,InfPrism6>(this,i));

          // ifem sides
        case 1:
        case 2:
        case 3:
          return UniquePtr<Elem>(new Side<InfQuad4,InfPrism6>(this,i));

        default:
          libmesh_error_msg("Invalid side i = " << i);
        }
    }

  else
    {
      // Create NULL pointer to be initialized, returned later.
      Elem * face = NULL;

      switch (i)
        {
        case 0: // the triangular face at z=-1, base face
          {
            face = new Tri3;
            break;
          }

        case 1: // the quad face at y=0
        case 2: // the other quad face
        case 3: // the quad face at x=0
          {
            face = new InfQuad4;
            break;
          }

        default:
          libmesh_error_msg("Invalid side i = " << i);
        }

      face->subdomain_id() = this->subdomain_id();

      // Set the nodes
      for (unsigned n=0; n<face->n_nodes(); ++n)
        face->set_node(n) = this->get_node(InfPrism6::side_nodes_map[i][n]);

      return UniquePtr<Elem>(face);
    }

  libmesh_error_msg("We'll never get here!");
  return UniquePtr<Elem>();
}
コード例 #12
0
ファイル: partitioner.C プロジェクト: YSB330/libmesh
void Partitioner::set_node_processor_ids(MeshBase & mesh)
{
  START_LOG("set_node_processor_ids()","Partitioner");

  // This function must be run on all processors at once
  libmesh_parallel_only(mesh.comm());

  // If we have any unpartitioned elements at this
  // stage there is a problem
  libmesh_assert (MeshTools::n_elem(mesh.unpartitioned_elements_begin(),
                                    mesh.unpartitioned_elements_end()) == 0);


  //   const dof_id_type orig_n_local_nodes = mesh.n_local_nodes();

  //   libMesh::err << "[" << mesh.processor_id() << "]: orig_n_local_nodes="
  //     << orig_n_local_nodes << std::endl;

  // Build up request sets.  Each node is currently owned by a processor because
  // it is connected to an element owned by that processor.  However, during the
  // repartitioning phase that element may have been assigned a new processor id, but
  // it is still resident on the original processor.  We need to know where to look
  // for new ids before assigning new ids, otherwise we may be asking the wrong processors
  // for the wrong information.
  //
  // The only remaining issue is what to do with unpartitioned nodes.  Since they are required
  // to live on all processors we can simply rely on ourselves to number them properly.
  std::vector<std::vector<dof_id_type> >
    requested_node_ids(mesh.n_processors());

  // Loop over all the nodes, count the ones on each processor.  We can skip ourself
  std::vector<dof_id_type> ghost_nodes_from_proc(mesh.n_processors(), 0);

  MeshBase::node_iterator       node_it  = mesh.nodes_begin();
  const MeshBase::node_iterator node_end = mesh.nodes_end();

  for (; node_it != node_end; ++node_it)
    {
      Node * node = *node_it;
      libmesh_assert(node);
      const processor_id_type current_pid = node->processor_id();
      if (current_pid != mesh.processor_id() &&
          current_pid != DofObject::invalid_processor_id)
        {
          libmesh_assert_less (current_pid, ghost_nodes_from_proc.size());
          ghost_nodes_from_proc[current_pid]++;
        }
    }

  // We know how many objects live on each processor, so reserve()
  // space for each.
  for (processor_id_type pid=0; pid != mesh.n_processors(); ++pid)
    requested_node_ids[pid].reserve(ghost_nodes_from_proc[pid]);

  // We need to get the new pid for each node from the processor
  // which *currently* owns the node.  We can safely skip ourself
  for (node_it = mesh.nodes_begin(); node_it != node_end; ++node_it)
    {
      Node * node = *node_it;
      libmesh_assert(node);
      const processor_id_type current_pid = node->processor_id();
      if (current_pid != mesh.processor_id() &&
          current_pid != DofObject::invalid_processor_id)
        {
          libmesh_assert_less (current_pid, requested_node_ids.size());
          libmesh_assert_less (requested_node_ids[current_pid].size(),
                               ghost_nodes_from_proc[current_pid]);
          requested_node_ids[current_pid].push_back(node->id());
        }

      // Unset any previously-set node processor ids
      node->invalidate_processor_id();
    }

  // Loop over all the active elements
  MeshBase::element_iterator       elem_it  = mesh.active_elements_begin();
  const MeshBase::element_iterator elem_end = mesh.active_elements_end();

  for ( ; elem_it != elem_end; ++elem_it)
    {
      Elem * elem = *elem_it;
      libmesh_assert(elem);

      libmesh_assert_not_equal_to (elem->processor_id(), DofObject::invalid_processor_id);

      // For each node, set the processor ID to the min of
      // its current value and this Element's processor id.
      //
      // TODO: we would probably get better parallel partitioning if
      // we did something like "min for even numbered nodes, max for
      // odd numbered".  We'd need to be careful about how that would
      // affect solution ordering for I/O, though.
      for (unsigned int n=0; n<elem->n_nodes(); ++n)
        elem->get_node(n)->processor_id() = std::min(elem->get_node(n)->processor_id(),
                                                     elem->processor_id());
    }

  // And loop over the subactive elements, but don't reassign
  // nodes that are already active on another processor.
  MeshBase::element_iterator       sub_it  = mesh.subactive_elements_begin();
  const MeshBase::element_iterator sub_end = mesh.subactive_elements_end();

  for ( ; sub_it != sub_end; ++sub_it)
    {
      Elem * elem = *sub_it;
      libmesh_assert(elem);

      libmesh_assert_not_equal_to (elem->processor_id(), DofObject::invalid_processor_id);

      for (unsigned int n=0; n<elem->n_nodes(); ++n)
        if (elem->get_node(n)->processor_id() == DofObject::invalid_processor_id)
          elem->get_node(n)->processor_id() = elem->processor_id();
    }

  // Same for the inactive elements -- we will have already gotten most of these
  // nodes, *except* for the case of a parent with a subset of children which are
  // ghost elements.  In that case some of the parent nodes will not have been
  // properly handled yet
  MeshBase::element_iterator       not_it  = mesh.not_active_elements_begin();
  const MeshBase::element_iterator not_end = mesh.not_active_elements_end();

  for ( ; not_it != not_end; ++not_it)
    {
      Elem * elem = *not_it;
      libmesh_assert(elem);

      libmesh_assert_not_equal_to (elem->processor_id(), DofObject::invalid_processor_id);

      for (unsigned int n=0; n<elem->n_nodes(); ++n)
        if (elem->get_node(n)->processor_id() == DofObject::invalid_processor_id)
          elem->get_node(n)->processor_id() = elem->processor_id();
    }

  // We can't assert that all nodes are connected to elements, because
  // a ParallelMesh with NodeConstraints might have pulled in some
  // remote nodes solely for evaluating those constraints.
  // MeshTools::libmesh_assert_connected_nodes(mesh);

  // For such nodes, we'll do a sanity check later when making sure
  // that we successfully reset their processor ids to something
  // valid.

  // Next set node ids from other processors, excluding self
  for (processor_id_type p=1; p != mesh.n_processors(); ++p)
    {
      // Trade my requests with processor procup and procdown
      processor_id_type procup = cast_int<processor_id_type>
        ((mesh.processor_id() + p) % mesh.n_processors());
      processor_id_type procdown = cast_int<processor_id_type>
        ((mesh.n_processors() + mesh.processor_id() - p) %
         mesh.n_processors());
      std::vector<dof_id_type> request_to_fill;
      mesh.comm().send_receive(procup, requested_node_ids[procup],
                               procdown, request_to_fill);

      // Fill those requests in-place
      for (std::size_t i=0; i != request_to_fill.size(); ++i)
        {
          Node * node = mesh.node_ptr(request_to_fill[i]);
          libmesh_assert(node);
          const processor_id_type new_pid = node->processor_id();

          // We may have an invalid processor_id() on nodes that have been
          // "detatched" from coarsened-away elements but that have not yet
          // themselves been removed.
          // libmesh_assert_not_equal_to (new_pid, DofObject::invalid_processor_id);
          // libmesh_assert_less (new_pid, mesh.n_partitions()); // this is the correct test --
          request_to_fill[i] = new_pid;           //  the number of partitions may
        }                                         //  not equal the number of processors

      // Trade back the results
      std::vector<dof_id_type> filled_request;
      mesh.comm().send_receive(procdown, request_to_fill,
                               procup,   filled_request);
      libmesh_assert_equal_to (filled_request.size(), requested_node_ids[procup].size());

      // And copy the id changes we've now been informed of
      for (std::size_t i=0; i != filled_request.size(); ++i)
        {
          Node * node = mesh.node_ptr(requested_node_ids[procup][i]);
          libmesh_assert(node);

          // this is the correct test -- the number of partitions may
          // not equal the number of processors

          // But: we may have an invalid processor_id() on nodes that
          // have been "detatched" from coarsened-away elements but
          // that have not yet themselves been removed.
          // libmesh_assert_less (filled_request[i], mesh.n_partitions());

          node->processor_id(cast_int<processor_id_type>(filled_request[i]));
        }
    }

#ifdef DEBUG
  MeshTools::libmesh_assert_valid_procids<Node>(mesh);
#endif

  STOP_LOG("set_node_processor_ids()","Partitioner");
}
コード例 #13
0
ファイル: subdomains_ex1.C プロジェクト: YSB330/libmesh
// Begin the main program.
int main (int argc, char ** argv)
{
  // Initialize libMesh and any dependent libaries, like in example 2.
  LibMeshInit init (argc, argv);

  // Only our PETSc interface currently supports solves restricted to
  // subdomains
  libmesh_example_requires(libMesh::default_solver_package() == PETSC_SOLVERS, "--enable-petsc");

  // Skip adaptive examples on a non-adaptive libMesh build
#ifndef LIBMESH_ENABLE_AMR
  libmesh_example_requires(false, "--enable-amr");
#else

  // Declare a performance log for the main program
  // PerfLog perf_main("Main Program");

  // Create a GetPot object to parse the command line
  GetPot command_line (argc, argv);

  // Check for proper calling arguments.
  if (argc < 3)
    {
      // This handy function will print the file name, line number,
      // specified message, and then throw an exception.
      libmesh_error_msg("Usage:\n" << "\t " << argv[0] << " -d 2(3)" << " -n 15");
    }

  // Brief message to the user regarding the program name
  // and command line arguments.
  else
    {
      libMesh::out << "Running " << argv[0];

      for (int i=1; i<argc; i++)
        libMesh::out << " " << argv[i];

      libMesh::out << std::endl << std::endl;
    }


  // Read problem dimension from command line.  Use int
  // instead of unsigned since the GetPot overload is ambiguous
  // otherwise.
  int dim = 2;
  if (command_line.search(1, "-d"))
    dim = command_line.next(dim);

  // Skip higher-dimensional examples on a lower-dimensional libMesh build
  libmesh_example_requires(dim <= LIBMESH_DIM, "2D/3D support");

  // Create a mesh with user-defined dimension.
  // Read number of elements from command line
  int ps = 15;
  if (command_line.search(1, "-n"))
    ps = command_line.next(ps);

  // Read FE order from command line
  std::string order = "FIRST";
  if (command_line.search(2, "-Order", "-o"))
    order = command_line.next(order);

  // Read FE Family from command line
  std::string family = "LAGRANGE";
  if (command_line.search(2, "-FEFamily", "-f"))
    family = command_line.next(family);

  // Cannot use discontinuous basis.
  if ((family == "MONOMIAL") || (family == "XYZ"))
    libmesh_error_msg("This example requires a C^0 (or higher) FE basis.");

  // Create a mesh, with dimension to be overridden later, on the
  // default MPI communicator.
  Mesh mesh(init.comm());

  // Use the MeshTools::Generation mesh generator to create a uniform
  // grid on the square [-1,1]^D.  We instruct the mesh generator
  // to build a mesh of 8x8 \p Quad9 elements in 2D, or \p Hex27
  // elements in 3D.  Building these higher-order elements allows
  // us to use higher-order approximation, as in example 3.

  Real halfwidth = dim > 1 ? 1. : 0.;
  Real halfheight = dim > 2 ? 1. : 0.;

  if ((family == "LAGRANGE") && (order == "FIRST"))
    {
      // No reason to use high-order geometric elements if we are
      // solving with low-order finite elements.
      MeshTools::Generation::build_cube (mesh,
                                         ps,
                                         (dim>1) ? ps : 0,
                                         (dim>2) ? ps : 0,
                                         -1., 1.,
                                         -halfwidth, halfwidth,
                                         -halfheight, halfheight,
                                         (dim==1)    ? EDGE2 :
                                         ((dim == 2) ? QUAD4 : HEX8));
    }

  else
    {
      MeshTools::Generation::build_cube (mesh,
                                         ps,
                                         (dim>1) ? ps : 0,
                                         (dim>2) ? ps : 0,
                                         -1., 1.,
                                         -halfwidth, halfwidth,
                                         -halfheight, halfheight,
                                         (dim==1)    ? EDGE3 :
                                         ((dim == 2) ? QUAD9 : HEX27));
    }


  // To demonstate solving on a subdomain, we will solve only on the
  // interior of a circle (ball in 3d) with radius 0.8.  So show that
  // this also works well on locally refined meshes, we refine once
  // all elements that are located on the boundary of this circle (or
  // ball).
  {
    // A MeshRefinement object is needed to refine meshes.
    MeshRefinement meshRefinement(mesh);

    // Loop over all elements.
    MeshBase::element_iterator       elem_it  = mesh.elements_begin();
    const MeshBase::element_iterator elem_end = mesh.elements_end();
    for (; elem_it != elem_end; ++elem_it)
      {
        Elem * elem = *elem_it;
        if (elem->active())
          {
            // Just check whether the current element has at least one
            // node inside and one node outside the circle.
            bool node_in = false;
            bool node_out = false;
            for (unsigned int i=0; i<elem->n_nodes(); i++)
              {
                double d = elem->point(i).size();
                if (d<0.8)
                  {
                    node_in = true;
                  }
                else
                  {
                    node_out = true;
                  }
              }
            if (node_in && node_out)
              {
                elem->set_refinement_flag(Elem::REFINE);
              }
            else
              {
                elem->set_refinement_flag(Elem::DO_NOTHING);
              }
          }
        else
          {
            elem->set_refinement_flag(Elem::INACTIVE);
          }
      }

    // Now actually refine.
    meshRefinement.refine_elements();
  }

  // Print information about the mesh to the screen.
  mesh.print_info();

  // Now set the subdomain_id of all elements whose centroid is inside
  // the circle to 1.
  {
    // Loop over all elements.
    MeshBase::element_iterator       elem_it  = mesh.elements_begin();
    const MeshBase::element_iterator elem_end = mesh.elements_end();
    for (; elem_it != elem_end; ++elem_it)
      {
        Elem * elem = *elem_it;
        double d = elem->centroid().size();
        if (d<0.8)
          {
            elem->subdomain_id() = 1;
          }
      }
  }

  // Create an equation systems object.
  EquationSystems equation_systems (mesh);

  // Declare the system and its variables.
  // Create a system named "Poisson"
  LinearImplicitSystem & system =
    equation_systems.add_system<LinearImplicitSystem> ("Poisson");


  // Add the variable "u" to "Poisson".  "u"
  // will be approximated using second-order approximation.
  system.add_variable("u",
                      Utility::string_to_enum<Order>   (order),
                      Utility::string_to_enum<FEFamily>(family));

  // Give the system a pointer to the matrix assembly
  // function.
  system.attach_assemble_function (assemble_poisson);

  // Initialize the data structures for the equation system.
  equation_systems.init();

  // Print information about the system to the screen.
  equation_systems.print_info();
  mesh.print_info();

  // Restrict solves to those elements that have subdomain_id set to 1.
  std::set<subdomain_id_type> id_list;
  id_list.insert(1);
  SystemSubsetBySubdomain::SubdomainSelectionByList selection(id_list);
  SystemSubsetBySubdomain subset(system, selection);
  system.restrict_solve_to(&subset, SUBSET_ZERO);

  // Note that using \p SUBSET_ZERO will cause all dofs outside the
  // subdomain to be cleared.  This will, however, cause some hanging
  // nodes outside the subdomain to have inconsistent values.

  // Solve the system "Poisson", just like example 2.
  equation_systems.get_system("Poisson").solve();

  // After solving the system write the solution
  // to a GMV-formatted plot file.
  if (dim == 1)
    {
      GnuPlotIO plot(mesh, "Subdomains Example 1, 1D", GnuPlotIO::GRID_ON);
      plot.write_equation_systems("gnuplot_script", equation_systems);
    }
  else
    {
      GMVIO (mesh).write_equation_systems ((dim == 3) ?
                                           "out_3.gmv" : "out_2.gmv", equation_systems);
#ifdef LIBMESH_HAVE_EXODUS_API
      ExodusII_IO (mesh).write_equation_systems ((dim == 3) ?
                                                 "out_3.e" : "out_2.e", equation_systems);
#endif // #ifdef LIBMESH_HAVE_EXODUS_API
    }

#endif // #ifndef LIBMESH_ENABLE_AMR

  // All done.
  return 0;
}
コード例 #14
0
ファイル: GrainTracker.C プロジェクト: rppawlo/moose
void
GrainTracker::swapSolutionValues(std::map<unsigned int, UniqueGrain *>::iterator & grain_it1,
                                 std::map<unsigned int, UniqueGrain *>::iterator & grain_it2,
                                 unsigned int attempt_number)
{
  NumericVector<Real> & solution         =  _nl.solution();
  NumericVector<Real> & solution_old     =  _nl.solutionOld();
  NumericVector<Real> & solution_older   =  _nl.solutionOlder();

  unsigned int curr_var_idx = grain_it1->second->variable_idx;
  /**
   * We have two grains that are getting close represented by the same order parameter.
   * We need to map to the variable whose closest grain to this one is furthest away by sphere to sphere distance.
   */
  std::vector<Real> min_distances(_vars.size(), std::numeric_limits<Real>::max());

  // Make sure that we don't attempt to remap to the same variable
  min_distances[curr_var_idx] = -std::numeric_limits<Real>::max();

  for (std::map<unsigned int, UniqueGrain *>::iterator grain_it3 = _unique_grains.begin();
       grain_it3 != _unique_grains.end(); ++grain_it3)
  {
    if (grain_it3->second->status == INACTIVE || grain_it3->second->variable_idx == curr_var_idx)
      continue;

    unsigned int potential_var_idx = grain_it3->second->variable_idx;

    Real curr_bounding_sphere_diff = boundingRegionDistance(grain_it1->second->sphere_ptrs, grain_it3->second->sphere_ptrs, false);
    if (curr_bounding_sphere_diff < min_distances[potential_var_idx])
      min_distances[potential_var_idx] = curr_bounding_sphere_diff;
  }

  /**
   * We have a vector of the distances to the closest grains represented by each of our variables.  We just need to pick
   * a suitable grain to replace with.  We will start with the maximum of this this list: (max of the mins), but will settle
   * for next to largest and so forth as we make more attempts at remapping grains.  This is a graph coloring problem so
   * more work will be required to optimize this process.
   * Note: We don't have an explicit check here to avoid remapping a  variable to itself.  This is unecessary since the
   * min_distance of a variable is explicitly set up above.
   */
  unsigned int nth_largest_idx = min_distances.size() - attempt_number - 1;

  // nth element destroys the original array so we need to copy it first
  std::vector<Real> min_distances_copy(min_distances);
  std::nth_element(min_distances_copy.begin(), min_distances_copy.end()+nth_largest_idx, min_distances_copy.end());

  // Now find the location of the nth element in the original vector
  unsigned int new_variable_idx = std::distance(min_distances.begin(),
                                                std::find(min_distances.begin(),
                                                          min_distances.end(),
                                                          min_distances_copy[nth_largest_idx]));

  Moose::out
    << COLOR_YELLOW
    << "Grain #: " << grain_it1->first << " intersects Grain #: " << grain_it2->first
    << " (variable index: " << grain_it1->second->variable_idx << ")\n"
    << COLOR_DEFAULT;

  if (min_distances[new_variable_idx] < 0)
  {
    Moose::out
      << COLOR_YELLOW
      << "*****************************************************************************************************\n"
      << "Warning: No suitable variable found for remapping. Will attempt to remap in next loop if necessary...\n"
      << "*****************************************************************************************************\n"
      << COLOR_DEFAULT;
    return;
  }

  Moose::out
    << COLOR_GREEN
    << "Remapping to: " << new_variable_idx << " whose closest grain is at a distance of " << min_distances[new_variable_idx] << "\n"
    << COLOR_DEFAULT;

  MeshBase & mesh = _mesh.getMesh();

  // Remap the grain
  std::set<Node *> updated_nodes_tmp; // Used only in the elemental case
  for (std::set<dof_id_type>::const_iterator entity_it = grain_it1->second->entities_ptr->begin();
       entity_it != grain_it1->second->entities_ptr->end(); ++entity_it)
  {
    if (_is_elemental)
    {
      Elem *elem = mesh.query_elem(*entity_it);
      if (!elem)
        continue;

      for (unsigned int i=0; i < elem->n_nodes(); ++i)
      {
        Node *curr_node = elem->get_node(i);
        if (updated_nodes_tmp.find(curr_node) == updated_nodes_tmp.end())
        {
          updated_nodes_tmp.insert(curr_node);         // cache this node so we don't attempt to remap it again within this loop
          swapSolutionValuesHelper(curr_node, curr_var_idx, new_variable_idx, solution, solution_old, solution_older);
        }
      }
    }
    else
      swapSolutionValuesHelper(mesh.query_node_ptr(*entity_it), curr_var_idx, new_variable_idx, solution, solution_old, solution_older);
  }

  // Update the variable index in the unique grain datastructure
  grain_it1->second->variable_idx = new_variable_idx;

  // Close all of the solution vectors
  solution.close();
  solution_old.close();
  solution_older.close();

  _fe_problem.getNonlinearSystem().sys().update();

}
コード例 #15
0
//-----------------------------------------------------------------
// Mesh refinement methods
bool MeshRefinement::limit_level_mismatch_at_node (const unsigned int max_mismatch)
{
  // This function must be run on all processors at once
  parallel_object_only();

  bool flags_changed = false;


  // Vector holding the maximum element level that touches a node.
  std::vector<unsigned char> max_level_at_node (_mesh.n_nodes(), 0);
  std::vector<unsigned char> max_p_level_at_node (_mesh.n_nodes(), 0);

  // Loop over all the active elements & fill the vector
  {
    MeshBase::element_iterator       elem_it  = _mesh.active_elements_begin();
    const MeshBase::element_iterator elem_end = _mesh.active_elements_end();

    for (; elem_it != elem_end; ++elem_it)
      {
        const Elem* elem = *elem_it;
        const unsigned char elem_level =
          cast_int<unsigned char>(elem->level() +
                                  ((elem->refinement_flag() == Elem::REFINE) ? 1 : 0));
        const unsigned char elem_p_level =
          cast_int<unsigned char>(elem->p_level() +
                                  ((elem->p_refinement_flag() == Elem::REFINE) ? 1 : 0));

        // Set the max_level at each node
        for (unsigned int n=0; n<elem->n_nodes(); n++)
          {
            const dof_id_type node_number = elem->node(n);

            libmesh_assert_less (node_number, max_level_at_node.size());

            max_level_at_node[node_number] =
              std::max (max_level_at_node[node_number], elem_level);
            max_p_level_at_node[node_number] =
              std::max (max_p_level_at_node[node_number], elem_p_level);
          }
      }
  }


  // Now loop over the active elements and flag the elements
  // who violate the requested level mismatch. Alternatively, if
  // _enforce_mismatch_limit_prior_to_refinement is true, swap refinement flags
  // accordingly.
  {
    MeshBase::element_iterator       elem_it  = _mesh.active_elements_begin();
    const MeshBase::element_iterator elem_end = _mesh.active_elements_end();

    for (; elem_it != elem_end; ++elem_it)
      {
        Elem* elem = *elem_it;
        const unsigned int elem_level = elem->level();
        const unsigned int elem_p_level = elem->p_level();

        // Skip the element if it is already fully flagged
        // unless we are enforcing mismatch prior to refienemnt and may need to
        // remove the refinement flag(s)
        if (elem->refinement_flag() == Elem::REFINE &&
            elem->p_refinement_flag() == Elem::REFINE
            && !_enforce_mismatch_limit_prior_to_refinement)
          continue;

        // Loop over the nodes, check for possible mismatch
        for (unsigned int n=0; n<elem->n_nodes(); n++)
          {
            const dof_id_type node_number = elem->node(n);

            // Flag the element for refinement if it violates
            // the requested level mismatch
            if ((elem_level + max_mismatch) < max_level_at_node[node_number]
                && elem->refinement_flag() != Elem::REFINE)
              {
                elem->set_refinement_flag (Elem::REFINE);
                flags_changed = true;
              }
            if ((elem_p_level + max_mismatch) < max_p_level_at_node[node_number]
                && elem->p_refinement_flag() != Elem::REFINE)
              {
                elem->set_p_refinement_flag (Elem::REFINE);
                flags_changed = true;
              }

            // Possibly enforce limit mismatch prior to refinement
            flags_changed |= this->enforce_mismatch_limit_prior_to_refinement(elem, POINT, max_mismatch);
          }
      }
  }

  // If flags changed on any processor then they changed globally
  this->comm().max(flags_changed);

  return flags_changed;
}