コード例 #1
0
// Select exactly the beat-defining events, including any extra notes
// this command inserted.
// @author Tom Breton (Tehom)
EventSelection *
SelectAddEvenNotesCommand::getSubsequentSelection()
{
    RG_DEBUG << "SelectAddEvenNotesCommand::getSubsequentSelection" << endl;
    EventSelection *selection = new EventSelection(getSegment());

    RG_DEBUG << (int)m_beatEventVector.size()
             << "elements in m_beatEventVector"
             << endl;
    // Add the beat events we found to the selection
    for (BeatEventVector::iterator i = m_beatEventVector.begin();
         i != m_beatEventVector.end();
         ++i) {
        BeatEvent &beatEvent = *i;
        // Skip ties
        selection->addEvent(beatEvent.m_event, false);
    }

    // Also add any events that we made.
    RG_DEBUG << (int)m_eventsAdded.size()
             << "elements in redoEvents"
             << endl;
    for (EventVector::const_iterator i = m_eventsAdded.begin();
         i != m_eventsAdded.end();
         ++i) {
        Event *e = *i;
        // Skip ties
        selection->addEvent(e, false);
    }
    return selection;
}
コード例 #2
0
EventSelection *
SymbolInsertionCommand::getSubsequentSelection()
{
    EventSelection *selection = new EventSelection(getSegment());
    selection->addEvent(getLastInsertedEvent());
    return selection;
}
コード例 #3
0
void
PitchBendSequenceDialog::accept()
{
    /* The user has finished the dialog, other than aborting. */

    // We don't enable "OK" if the interval isn't sensible, so
    // something's badly wrong if this test fails.
    Q_ASSERT_X(m_startTime < m_endTime, "accept",
             "got a zero or negative time interval");

    /* Save current settings.  They'll be the defaults next time. */
    saveSettings();

    // TRANSLATORS: The arg value will be either a controller name or
    // Pitchbend, so the resulting text is like "Pitchbend Sequence",
    // "Expression Sequence", etc.
    QString controllerName(m_control.getName().data());
    QString commandName(tr("%1 Sequence").arg(controllerName));
    MacroCommand *macro = new MacroCommand(commandName);

    if (getReplaceMode() != OnlyAdd) {
        // Selection initially contains no event, and we add all the
        // relevant ones.  
        EventSelection *selection = new EventSelection(*m_segment);
        for (Segment::const_iterator i = m_segment->findTime(m_startTime);
             i != m_segment->findTime(m_endTime);
             ++i) {
            Event *e = *i;
            if (m_control.matches(e)) {
                selection->addEvent(e, false);
            }
        }

        // EraseCommand takes ownership of "selection".
        macro->addCommand(new EraseCommand(*selection));
    }

    if (getReplaceMode() != OnlyErase) {
        if ((getRampMode() == Linear) &&
            (getStepSizeCalculation() == StepSizeByCount)) {
            addLinearCountedEvents(macro);
        } else {
            addStepwiseEvents(macro);
        }
    }
    CommandHistory::getInstance()->addCommand(macro);

    QDialog::accept();
}
コード例 #4
0
ファイル: MatrixResizer.cpp プロジェクト: tedfelix/rosegarden
void
MatrixResizer::handleLeftButtonPress(const MatrixMouseEvent *e)
{
    MATRIX_DEBUG << "MatrixResizer::handleLeftButtonPress() : el = "
                 << e->element << endl;

    if (!e->element) return;

    m_currentViewSegment = e->viewSegment;
    m_currentElement = e->element;

    // Add this element and allow movement
    //
    EventSelection* selection = m_scene->getSelection();
    Event *event = m_currentElement->event();

    if (selection) {
        EventSelection *newSelection;

        if ((e->modifiers & Qt::ShiftModifier) ||
            selection->contains(event)) {
            newSelection = new EventSelection(*selection);
        } else {
            newSelection = new EventSelection(m_currentViewSegment->getSegment());
        }

        newSelection->addEvent(event);
        m_scene->setSelection(newSelection, true);
//        m_mParentView->canvas()->update();
    } else {
        m_scene->setSingleSelectedEvent(m_currentViewSegment,
                                        m_currentElement,
                                        true);
//            m_mParentView->canvas()->update();
    }
}
コード例 #5
0
ファイル: MatrixMover.cpp プロジェクト: EQ4/RosegardenW
void
MatrixMover::handleLeftButtonPress(const MatrixMouseEvent *e)
{
    MATRIX_DEBUG << "MatrixMover::handleLeftButtonPress() : snapped time = " << e->snappedLeftTime << ", el = " << e->element << endl;

    if (!e->element) return;

    // Check the scene's current segment (apparently not necessarily the same
    // segment referred to by the scene's current view segment) for this event;
    // return if not found, indicating that this event is from some other,
    // non-active segment.
    //
    // I think notation just makes whatever segment active when you click an
    // event outside the active segment, and I think that's what this code
    // attempted to do too.  I couldn't get that to work at all.  This is better
    // than being able to click on non-active elements to create new events by
    // accident, and will probably fly.  Especially since the multi-segment
    // matrix is new, and we're defining the terms of how it works.
    Segment *segment = m_scene->getCurrentSegment();
    if (!segment) return;
    bool found = false;
    for (Segment::iterator i = segment->begin(); i != segment->end(); ++i) {
        if ((*i) == e->element->event()) found = true;
    }

    if (!found) {
        MATRIX_DEBUG << "Clicked element not owned by active segment.  Returning..." << endl;
        return;
    }

    m_currentViewSegment = e->viewSegment;

    m_currentElement = e->element;
    m_clickSnappedLeftTime = e->snappedLeftTime;

    m_quickCopy = (e->modifiers & Qt::ControlModifier);

    if (!m_duplicateElements.empty()) {
        for (size_t i = 0; i < m_duplicateElements.size(); ++i) {
            delete m_duplicateElements[i]->event();
            delete m_duplicateElements[i];
        }
        m_duplicateElements.clear();
    }

    // Add this element and allow movement
    //
    EventSelection* selection = m_scene->getSelection();
    Event *event = m_currentElement->event();

    if (selection) {
        EventSelection *newSelection;
        
        if ((e->modifiers & Qt::ShiftModifier) ||
            selection->contains(event)) {
            newSelection = new EventSelection(*selection);
        } else {
            newSelection = new EventSelection(m_currentViewSegment->getSegment());
        }
        
        // if the selection already contains the event, remove it from the
        // selection if shift is pressed
        if (selection->contains(event)) {
            if (e->modifiers & Qt::ShiftModifier) {
                newSelection->removeEvent(event);
            }
        } else {
            newSelection->addEvent(event);
        }
        m_scene->setSelection(newSelection, true);
        selection = newSelection;
    } else {
        m_scene->setSingleSelectedEvent(m_currentViewSegment,
                                        m_currentElement, true);
    }
    
    long velocity = m_widget->getCurrentVelocity();
    event->get<Int>(BaseProperties::VELOCITY, velocity);

    long pitchOffset = m_currentViewSegment->getSegment().getTranspose();

    long pitch = 60;
    event->get<Int>(BaseProperties::PITCH, pitch);

    // We used to m_scene->playNote() here, but the new concert pitch matrix was
    // playing chords the first time I clicked a note.  Investigation with
    // KMidiMon revealed two notes firing nearly simultaneously, and with
    // segments of 0 transpose, they were simply identical to each other.  One
    // of them came from here, and this was the one sounding at the wrong pitch
    // in transposed segments.  I've simply removed it with no apparent ill side
    // effects, and a problem solved super cheap.

    m_lastPlayedPitch = pitch;

    if (m_quickCopy && selection) {
        for (EventSelection::eventcontainer::iterator i =
                 selection->getSegmentEvents().begin();
             i != selection->getSegmentEvents().end(); ++i) {

            MatrixElement *duplicate = new MatrixElement
                (m_scene, new Event(**i),
                 m_widget->isDrumMode(), pitchOffset);

            m_duplicateElements.push_back(duplicate);
        }
    }
}
コード例 #6
0
ファイル: MatrixMover.cpp プロジェクト: EQ4/RosegardenW
void
MatrixMover::handleMouseRelease(const MatrixMouseEvent *e)
{
    if (!e) return;

    MATRIX_DEBUG << "MatrixMover::handleMouseRelease() - newPitch = "
                 << e->pitch << endl;

    if (!m_currentElement || !m_currentViewSegment) return;

    timeT newTime = m_currentElement->getViewAbsoluteTime() +
        (e->snappedLeftTime - m_clickSnappedLeftTime);
    int newPitch = e->pitch;

    if (newPitch > 127) newPitch = 127;
    if (newPitch < 0) newPitch = 0;

    // get a basic pitch difference calculation comparing the current element's
    // pitch to the pitch the mouse was released at (see note in
    // handleMouseMove)
    using BaseProperties::PITCH;
    timeT diffTime = newTime - m_currentElement->getViewAbsoluteTime();
    int diffPitch = 0;
    if (m_currentElement->event()->has(PITCH)) {
        diffPitch = newPitch - m_currentElement->event()->get<Int>(PITCH);
    }

    EventSelection* selection = m_scene->getSelection();

    // factor in transpose to adjust the height calculation
    long pitchOffset = selection->getSegment().getTranspose();
    diffPitch += (pitchOffset * -1);

    if ((diffTime == 0 && diffPitch == 0) || selection->getAddedEvents() == 0) {
        for (size_t i = 0; i < m_duplicateElements.size(); ++i) {
            delete m_duplicateElements[i]->event();
            delete m_duplicateElements[i];
        }
        m_duplicateElements.clear();
        m_currentElement = 0;
        return;
    }

    if (newPitch != m_lastPlayedPitch) {
        long velocity = m_widget->getCurrentVelocity();
        m_currentElement->event()->get<Int>(BaseProperties::VELOCITY, velocity);
        m_scene->playNote(m_currentViewSegment->getSegment(), newPitch + (pitchOffset * -1), velocity);
        m_lastPlayedPitch = newPitch;
    }

    QString commandLabel;
    if (m_quickCopy) {
        if (selection->getAddedEvents() < 2) {
            commandLabel = tr("Copy and Move Event");
        } else {
            commandLabel = tr("Copy and Move Events");
        }
    } else {
        if (selection->getAddedEvents() < 2) {
            commandLabel = tr("Move Event");
        } else {
            commandLabel = tr("Move Events");
        }
    }

    MacroCommand *macro = new MacroCommand(commandLabel);

    EventSelection::eventcontainer::iterator it =
        selection->getSegmentEvents().begin();

    Segment &segment = m_currentViewSegment->getSegment();

    EventSelection *newSelection = new EventSelection(segment);

    timeT normalizeStart = selection->getStartTime();
    timeT normalizeEnd = selection->getEndTime();

    if (m_quickCopy) {
        for (size_t i = 0; i < m_duplicateElements.size(); ++i) {
            timeT time = m_duplicateElements[i]->getViewAbsoluteTime();
            timeT endTime = time + m_duplicateElements[i]->getViewDuration();
            if (time < normalizeStart) normalizeStart = time;
            if (endTime > normalizeEnd) normalizeEnd = endTime;
            macro->addCommand(new MatrixInsertionCommand
                              (segment, time, endTime, 
                               m_duplicateElements[i]->event()));
            delete m_duplicateElements[i]->event();
            delete m_duplicateElements[i];
        }
        m_duplicateElements.clear();
        m_quickCopy = false;
    }
        
    for (; it != selection->getSegmentEvents().end(); ++it) {

        timeT newTime = (*it)->getAbsoluteTime() + diffTime;

        int newPitch = 60;
        if ((*it)->has(PITCH)) {
            newPitch = (*it)->get<Int>(PITCH) + diffPitch;
        }

        Event *newEvent = 0;

        if (newTime < segment.getStartTime()) {
            newTime = segment.getStartTime();
        }

        if (newTime + (*it)->getDuration() >= segment.getEndMarkerTime()) {
            timeT limit = getSnapGrid()->snapTime
                (segment.getEndMarkerTime() - 1, SnapGrid::SnapLeft);
            if (newTime > limit) newTime = limit;
            timeT newDuration = std::min
                ((*it)->getDuration(), segment.getEndMarkerTime() - newTime);
            newEvent = new Event(**it, newTime, newDuration);
        } else {
            newEvent = new Event(**it, newTime);
        }

        newEvent->set<Int>(BaseProperties::PITCH, newPitch);

        macro->addCommand(new MatrixModifyCommand(segment,
                                                  (*it),
                                                  newEvent,
                                                  true,
                                                  false));
        newSelection->addEvent(newEvent);
    }

    normalizeStart = std::min(normalizeStart, newSelection->getStartTime());
    normalizeEnd = std::max(normalizeEnd, newSelection->getEndTime());
    
    macro->addCommand(new NormalizeRestsCommand(segment,
                                                normalizeStart,
                                                normalizeEnd));
    
    m_scene->setSelection(0, false);
    CommandHistory::getInstance()->addCommand(macro);
    m_scene->setSelection(newSelection, false);

//    m_mParentView->canvas()->update();
    m_currentElement = 0;

    setBasicContextHelp();
}
コード例 #7
0
ファイル: MatrixResizer.cpp プロジェクト: tedfelix/rosegarden
void
MatrixResizer::handleMouseRelease(const MatrixMouseEvent *e)
{
    if (!e || !m_currentElement || !m_currentViewSegment) return;

    // snap in the closest direction
    timeT snapTime = e->snappedLeftTime;
    if (e->snappedRightTime - e->time < e->time - e->snappedLeftTime) {
        snapTime = e->snappedRightTime;
    }

    timeT newDuration = snapTime - m_currentElement->getViewAbsoluteTime();
    timeT durationDiff = newDuration - m_currentElement->getViewDuration();

    EventSelection *selection = m_scene->getSelection();
    if (!selection || selection->getAddedEvents() == 0) return;

    QString commandLabel = tr("Resize Event");
    if (selection->getAddedEvents() > 1) commandLabel = tr("Resize Events");

    MacroCommand *macro = new MacroCommand(commandLabel);

    EventSelection::eventcontainer::iterator it =
        selection->getSegmentEvents().begin();

    Segment &segment = m_currentViewSegment->getSegment();

    EventSelection *newSelection = new EventSelection(segment);

    timeT normalizeStart = selection->getStartTime();
    timeT normalizeEnd = selection->getEndTime();

    for (; it != selection->getSegmentEvents().end(); ++it) {

        timeT t = (*it)->getAbsoluteTime();
        timeT d = (*it)->getDuration();

        MATRIX_DEBUG << "MatrixResizer::handleMouseRelease - "
                     << "Time = " << t
                     << ", Duration = " << d << endl;

        d = d + durationDiff;
        if (d < 0) {
            t = t + d;
            d = -d;
        } else if (d == 0) {
            d = getSnapGrid()->getSnapTime(t);
        }

        if (t + d > segment.getEndMarkerTime()) {
            d = segment.getEndMarkerTime() - t;
            if (d <= 0) {
                d = segment.getEndMarkerTime();
                t = d - getSnapGrid()->getSnapTime(t);
            }
        }

        Event *newEvent = new Event(**it, t, d);

        macro->addCommand(new MatrixModifyCommand(segment,
                                                  *it,
                                                  newEvent,
                                                  false,
                                                  false));

        newSelection->addEvent(newEvent);
    }

    normalizeStart = std::min(normalizeStart, newSelection->getStartTime());
    normalizeEnd = std::max(normalizeEnd, newSelection->getEndTime());

    macro->addCommand(new NormalizeRestsCommand(segment,
                                                normalizeStart,
                                                normalizeEnd));

    m_scene->setSelection(0, false);
    CommandHistory::getInstance()->addCommand(macro);
    m_scene->setSelection(newSelection, false);

//    m_mParentView->update();
    m_currentElement = 0;
    setBasicContextHelp();
}