void UKismetMathLibrary::BreakTimespan(FTimespan InTimespan, int32& Days, int32& Hours, int32& Minutes, int32& Seconds, int32& Milliseconds) { Days = InTimespan.GetDays(); Hours = InTimespan.GetHours(); Minutes = InTimespan.GetMinutes(); Seconds = InTimespan.GetSeconds(); Milliseconds = InTimespan.GetMilliseconds(); }
bool FAndroidMediaPlayer::Seek(const FTimespan& Time) { if (MediaState == EMediaState::Prepared || MediaState == EMediaState::Started || MediaState == EMediaState::Paused || MediaState == EMediaState::PlaybackCompleted) { JavaMediaPlayer->SeekTo(Time.GetMilliseconds()); return true; } else { return false; } }
EIPv6SocketInternalState::Return FSocketBSDIPv6::HasState(EIPv6SocketInternalState::Param State, FTimespan WaitTime) { #if PLATFORM_HAS_BSD_SOCKET_FEATURE_SELECT // convert WaitTime to a timeval timeval Time; Time.tv_sec = (int32)WaitTime.GetTotalSeconds(); Time.tv_usec = WaitTime.GetMilliseconds() * 1000; fd_set SocketSet; // Set up the socket sets we are interested in (just this one) FD_ZERO(&SocketSet); FD_SET(Socket, &SocketSet); // Check the status of the state int32 SelectStatus = 0; switch (State) { case EIPv6SocketInternalState::CanRead: SelectStatus = select(Socket + 1, &SocketSet, NULL, NULL, &Time); break; case EIPv6SocketInternalState::CanWrite: SelectStatus = select(Socket + 1, NULL, &SocketSet, NULL, &Time); break; case EIPv6SocketInternalState::HasError: SelectStatus = select(Socket + 1, NULL, NULL, &SocketSet, &Time); break; } // if the select returns a positive number, the socket had the state, 0 means didn't have it, and negative is API error condition (not socket's error state) return SelectStatus > 0 ? EIPv6SocketInternalState::Yes : SelectStatus == 0 ? EIPv6SocketInternalState::No : EIPv6SocketInternalState::EncounteredError; #else UE_LOG(LogSockets, Fatal, TEXT("This platform doesn't support select(), but FSocketBSD::HasState was not overridden")); return EIPv6SocketInternalState::EncounteredError; #endif }
int32 UKismetMathLibrary::GetMilliseconds( FTimespan A ) { return A.GetMilliseconds(); }