void SpriteManager::saveSpr(std::string fileName) { if(!m_loaded) stdext::throw_exception("failed to save, spr is not loaded"); try { FileStreamPtr fin = g_resources.createFile(fileName); if(!fin) stdext::throw_exception(stdext::format("failed to open file '%s' for write", fileName)); fin->cache(); fin->addU32(m_signature); if(g_game.getFeature(Otc::GameSpritesU32)) fin->addU32(m_spritesCount); else fin->addU16(m_spritesCount); uint32 offset = fin->tell(); uint32 spriteAddress = offset + 4 * m_spritesCount; for(int i = 1; i <= m_spritesCount; i++) fin->addU32(0); for(int i = 1; i <= m_spritesCount; i++) { m_spritesFile->seek((i - 1) * 4 + m_spritesOffset); uint32 fromAdress = m_spritesFile->getU32(); if(fromAdress != 0) { fin->seek(offset + (i - 1) * 4); fin->addU32(spriteAddress); fin->seek(spriteAddress); m_spritesFile->seek(fromAdress); fin->addU8(m_spritesFile->getU8()); fin->addU8(m_spritesFile->getU8()); fin->addU8(m_spritesFile->getU8()); uint16 dataSize = m_spritesFile->getU16(); fin->addU16(dataSize); char spriteData[SPRITE_DATA_SIZE]; m_spritesFile->read(spriteData, dataSize); fin->write(spriteData, dataSize); spriteAddress = fin->tell(); } //TODO: Check for overwritten sprites. } fin->flush(); fin->close(); } catch(std::exception& e) { g_logger.error(stdext::format("Failed to save '%s': %s", fileName, e.what())); } }
void ThingTypeManager::saveDat(std::string fileName) { if(!m_datLoaded) stdext::throw_exception("failed to save, dat is not loaded"); try { FileStreamPtr fin = g_resources.createFile(fileName); if(!fin) stdext::throw_exception(stdext::format("failed to open file '%s' for write", fileName)); fin->cache(); fin->addU32(m_datSignature); for(int category = 0; category < ThingLastCategory; ++category) fin->addU16(m_thingTypes[category].size() - 1); for(int category = 0; category < ThingLastCategory; ++category) { uint16 firstId = 1; if(category == ThingCategoryItem) firstId = 100; for(uint16 id = firstId; id < m_thingTypes[category].size(); ++id) m_thingTypes[category][id]->serialize(fin); } fin->flush(); fin->close(); } catch(std::exception& e) { g_logger.error(stdext::format("Failed to save '%s': %s", fileName, e.what())); } }
void Map::saveOtcm(const std::string& fileName) { #if 0 try { g_clock.update(); FileStreamPtr fin = g_resources.createFile(fileName); fin->cache(); //TODO: compression flag with zlib uint32 flags = 0; // header fin->addU32(OTCM_SIGNATURE); fin->addU16(0); // data start, will be overwritten later fin->addU16(OTCM_VERSION); fin->addU32(flags); // version 1 header fin->addString("OTCM 1.0"); // map description fin->addU32(g_things.getDatSignature()); fin->addU16(g_game.getClientVersion()); fin->addString(g_game.getWorldName()); // go back and rewrite where the map data starts uint32 start = fin->tell(); fin->seek(4); fin->addU16(start); fin->seek(start); for(auto& pair : m_tiles) { const TilePtr& tile = pair.second; if(!tile || tile->isEmpty()) continue; Position pos = pair.first; fin->addU16(pos.x); fin->addU16(pos.y); fin->addU8(pos.z); const auto& list = tile->getThings(); auto first = std::find_if(list.begin(), list.end(), [](const ThingPtr& thing) { return thing->isItem(); }); for(auto it = first, end = list.end(); it != end; ++it) { const ThingPtr& thing = *it; if(thing->isItem()) { ItemPtr item = thing->static_self_cast<Item>(); fin->addU16(item->getId()); fin->addU8(item->getCountOrSubType()); } } // end of tile fin->addU16(0xFFFF); } // end of file Position invalidPos; fin->addU16(invalidPos.x); fin->addU16(invalidPos.y); fin->addU8(invalidPos.z); fin->flush(); fin->close(); } catch(stdext::exception& e) { g_logger.error(stdext::format("failed to save OTCM map: %s", e.what())); } #endif }
void Map::saveOtcm(const std::string& fileName) { try { stdext::timer saveTimer; FileStreamPtr fin = g_resources.createFile(fileName); fin->cache(); //TODO: compression flag with zlib uint32 flags = 0; // header fin->addU32(OTCM_SIGNATURE); fin->addU16(0); // data start, will be overwritten later fin->addU16(OTCM_VERSION); fin->addU32(flags); // version 1 header fin->addString("OTCM 1.0"); // map description fin->addU32(g_things.getDatSignature()); fin->addU16(g_game.getProtocolVersion()); fin->addString(g_game.getWorldName()); // go back and rewrite where the map data starts uint32 start = fin->tell(); fin->seek(4); fin->addU16(start); fin->seek(start); for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) { for(const auto& it : m_tileBlocks[z]) { const TileBlock& block = it.second; for(const TilePtr& tile : block.getTiles()) { if(!tile || tile->isEmpty()) continue; Position pos = tile->getPosition(); fin->addU16(pos.x); fin->addU16(pos.y); fin->addU8(pos.z); for(const ThingPtr& thing : tile->getThings()) { if(thing->isItem()) { ItemPtr item = thing->static_self_cast<Item>(); fin->addU16(item->getId()); fin->addU8(item->getCountOrSubType()); } } // end of tile fin->addU16(0xFFFF); } } } // end of file Position invalidPos; fin->addU16(invalidPos.x); fin->addU16(invalidPos.y); fin->addU8(invalidPos.z); fin->flush(); fin->close(); } catch(stdext::exception& e) { g_logger.error(stdext::format("failed to save OTCM map: %s", e.what())); } }
void ThingType::serialize(const FileStreamPtr& fin) { for(int i = 0; i < ThingLastAttr; ++i) { if(!hasAttr((ThingAttr)i)) continue; int attr = i; if(g_game.getClientVersion() >= 780) { if(attr == ThingAttrChargeable) attr = ThingAttrWritable; else if(attr >= ThingAttrWritable) attr += 1; } else if(g_game.getClientVersion() >= 1000) { if(attr == ThingAttrNoMoveAnimation) attr = 16; else if(attr >= ThingAttrPickupable) attr += 1; } fin->addU8(attr); switch(attr) { case ThingAttrDisplacement: { fin->addU16(m_displacement.x); fin->addU16(m_displacement.y); break; } case ThingAttrLight: { Light light = m_attribs.get<Light>(attr); fin->addU16(light.intensity); fin->addU16(light.color); break; } case ThingAttrMarket: { MarketData market = m_attribs.get<MarketData>(attr); fin->addU16(market.category); fin->addU16(market.tradeAs); fin->addU16(market.showAs); fin->addString(market.name); fin->addU16(market.restrictVocation); fin->addU16(market.requiredLevel); break; } case ThingAttrUsable: case ThingAttrElevation: case ThingAttrGround: case ThingAttrWritable: case ThingAttrWritableOnce: case ThingAttrMinimapColor: case ThingAttrCloth: case ThingAttrLensHelp: fin->addU16(m_attribs.get<uint16>(attr)); break; default: break; }; } fin->addU8(ThingLastAttr); fin->addU8(m_size.width()); fin->addU8(m_size.height()); if(m_size.width() > 1 || m_size.height() > 1) fin->addU8(m_realSize); fin->addU8(m_layers); fin->addU8(m_numPatternX); fin->addU8(m_numPatternY); fin->addU8(m_numPatternZ); fin->addU8(m_animationPhases); if(g_game.getFeature(Otc::GameEnhancedAnimations)) { if(m_animationPhases > 1 && m_animator != nullptr) { m_animator->serialize(fin); } } for(uint i = 0; i < m_spritesIndex.size(); i++) { if(g_game.getFeature(Otc::GameSpritesU32)) fin->addU32(m_spritesIndex[i]); else fin->addU16(m_spritesIndex[i]); } }