void PanelLayer::pause(cocos2d::CCObject* pSender) { PersonalAudioEngine::sharedEngine()->playEffect(STATIC_DATA_STRING("click_button")); this->getChildByTag(MENUTAG)->setVisible(false); GameScene* gameScene = (GameScene*)this->getParent(); gameScene->pause(); }
void PanelLayer::pause() { GameScene *gameScene = dynamic_cast<GameScene*>(this->getParent()); gameScene->pause(); }
void PanelLayer::pause(cocos2d::CCObject* pSender) { GameScene* gameScene = (GameScene*)this->getParent(); gameScene->pause(); }
void PanelLayer::pause(CCObject* pObj) { GameScene* gameScene = (GameScene*)this->getParent(); gameScene->pause(); }