示例#1
0
void PanelLayer::pause(cocos2d::CCObject* pSender)
{
	PersonalAudioEngine::sharedEngine()->playEffect(STATIC_DATA_STRING("click_button"));
	this->getChildByTag(MENUTAG)->setVisible(false);
	GameScene* gameScene = (GameScene*)this->getParent();
	gameScene->pause();
}
示例#2
0
void PanelLayer::pause()
{
    GameScene *gameScene = dynamic_cast<GameScene*>(this->getParent());
    gameScene->pause();
}
示例#3
0
void PanelLayer::pause(cocos2d::CCObject* pSender)
{
    GameScene* gameScene = (GameScene*)this->getParent();
    gameScene->pause();
}
示例#4
0
void PanelLayer::pause(CCObject* pObj)
{
    GameScene* gameScene = (GameScene*)this->getParent();
    gameScene->pause();
}