示例#1
0
void PanelLayer::scheduleTimeUp()
{
    GameScene *gameScene = dynamic_cast<GameScene*>(this->getParent());
    gameScene->scheduleTimeUp();
}
示例#2
0
void PanelLayer::scheduleTimeUp()
{
    GameScene* gameScene = (GameScene*)this->getParent();
    gameScene->scheduleTimeUp();
}