// TODO: this is the only missing part... will do this tomorrow :) void PerformPathFinding(NodeIdxT start, NodeIdxT end) { const NodeT * nodes = mPtrGraph->GetNodes(); NodeValT currdist, mindist; NodeIdxT currentNode = start; mPath.clear(); while (true) { mindist = MAX_INVALID_NODE; int nodeConnectedSize = nodes[currentNode].nodesConnected.size(); for (int ctr = 0; ctr < nodeConnectedSize; ctr++) { currdist = mPtrGraph->GetDistanceDirect(*mPtrGraph, currentNode, nodes[currentNode].nodesConnected[ctr]); if (currdist != INVALID_NODE) { mindist = currdist; } } break; } this->mDistance = mindist; }
std::vector<int> primPrincipal(Graph & G, float & length, int v) { int size = G->GetNodes(); std::vector<float> distances (size,inf); std::vector<bool> visitedNodes (size,false); std::vector<int> parents (size,-1); std::deque<QueueItem> queue; for(int i=0; i<size; i++) { QueueItem q; q.VertexID = i+1; q.distance = inf; queue.push_back(q); } distances[v-1] = 0; visitedNodes[v-1] = true; while(!queue.empty()) { std::sort(queue.begin(), queue.end(), sortQueue); QueueItem u = queue.front(); queue.pop_front(); SnapEdge EI; if(parents[u.VertexID-1] != -1) { TNodeEDatNet<TInt, TFlt>::TEdgeI EI = G->GetEI(parents[u.VertexID-1],u.VertexID); length+=(float)EI.GetDat(); } visitedNodes[u.VertexID-1] = true; SnapNode NI = G->GetNI(u.VertexID); for (int e = 0; e < NI.GetOutDeg(); e++) { SnapEdge EI = G->GetEI(u.VertexID,NI.GetOutNDat(e)); int outNode = NI.GetOutNDat(e); float edgeWeight = (float)EI.GetDat(); if(!visitedNodes[outNode-1] && distances[outNode-1] > edgeWeight) { parents[outNode-1] = u.VertexID; distances[outNode-1] = edgeWeight; for(int i=0; i< queue.size(); i++) { if(queue[i].VertexID == outNode) queue[i].distance = edgeWeight; } } } } return parents; }
void dijkstra(Graph & G, int v, bool bench) { int size = G->GetNodes(); std::vector<float> distances (size,inf); std::vector<int> parents (size,-1); std::priority_queue<std::pair<float, Graph::TObj::TNodeI> > queue; distances[v-1] = 0; parents[v-1] = -1; for(SnapNode NI = G->BegNI(); NI != G->EndNI(); NI++) { queue.push(std::make_pair(distances[NI.GetDat()-1], NI)); } while(!queue.empty()) { SnapNode u = queue.top().second; float dist = queue.top().first; queue.pop(); int sourceNode = u.GetDat(); for (int ed = 0; ed < u.GetOutDeg(); ed++)//For each adjacent vertex to node NI { int destNode = u.GetOutNDat(ed); SnapEdge e = G->GetEI(sourceNode,destNode); float alt = dist + e.GetDat(); if(alt < distances[destNode-1])//relax { distances[destNode-1] = alt; parents[destNode-1] = sourceNode; queue.push(std::make_pair(alt, G->GetNI(destNode))); } } } if(!bench) { int node = 1; for (int i = 0 ; i< parents.size(); i++) { if(parents[node-1] == -1) std::cout << "start -> " << node << " distance: " << distances[node-1] << std::endl; else std::cout << parents[node-1] << " -> " << node << " distance: " << distances[node-1] << std::endl; node++; } } }