void GroupMgr::LoadGroups() { { uint32 oldMSTime = getMSTime(); // Delete all groups whose leader does not exist CharacterDatabase.DirectExecute("DELETE FROM groups WHERE leaderGuid NOT IN (SELECT guid FROM characters)"); // Delete all groups with less than 2 members CharacterDatabase.DirectExecute("DELETE FROM groups WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)"); // 0 1 2 3 4 5 6 7 8 9 QueryResult result = CharacterDatabase.PQuery("SELECT leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6" // 10 11 12 13 14 15 ", icon7, icon8, groupType, difficulty, raiddifficulty, guid FROM groups ORDER BY guid ASC"); if (!result) { sLog->outString(">> Loaded 0 group definitions. DB table `groups` is empty!"); sLog->outString(); return; } uint32 count = 0; do { Field* fields = result->Fetch(); Group* group = new Group; group->LoadGroupFromDB(fields); AddGroup(group); // Get the ID used for storing the group in the database and register it in the pool. uint32 storageId = group->GetDbStoreId(); RegisterGroupDbStoreId(storageId, group); // Increase the next available storage ID if (storageId == NextGroupDbStoreId) NextGroupDbStoreId++; ++count; } while (result->NextRow()); sLog->outString(">> Loaded %u group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } sLog->outString("Loading Group members..."); { uint32 oldMSTime = getMSTime(); // Delete all rows from group_member or group_instance with no group CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM groups)"); CharacterDatabase.DirectExecute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM groups)"); // Delete all members that does not exist CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)"); // 0 1 2 3 4 QueryResult result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid"); if (!result) { sLog->outString(">> Loaded 0 group members. DB table `group_member` is empty!"); sLog->outString(); return; } uint32 count = 0; do { Field* fields = result->Fetch(); Group* group = GetGroupByDbStoreId(fields[0].GetUInt32()); if (group) group->LoadMemberFromDB(fields[1].GetUInt32(), fields[2].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt8()); else sLog->outError("GroupMgr::LoadGroups: Consistency failed, can't find group (storage id: %u)", fields[0].GetUInt32()); ++count; } while (result->NextRow()); sLog->outString(">> Loaded %u group members in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } sLog->outString("Loading Group instance saves..."); { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 QueryResult result = CharacterDatabase.Query("SELECT gi.guid, i.map, gi.instance, gi.permanent, i.difficulty, i.resettime, COUNT(g.guid) " "FROM group_instance gi INNER JOIN instance i ON gi.instance = i.id " "LEFT JOIN character_instance ci LEFT JOIN groups g ON g.leaderGuid = ci.guid ON ci.instance = gi.instance AND ci.permanent = 1 GROUP BY gi.instance ORDER BY gi.guid"); if (!result) { sLog->outString(">> Loaded 0 group-instance saves. DB table `group_instance` is empty!"); sLog->outString(); return; } uint32 count = 0; do { Field* fields = result->Fetch(); Group* group = GetGroupByDbStoreId(fields[0].GetUInt32()); // group will never be NULL (we have run consistency sql's before loading) MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt32()); if (!mapEntry || !mapEntry->IsDungeon()) { sLog->outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt32()); continue; } uint32 diff = fields[4].GetUInt8(); if (diff >= uint32(mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY)) { sLog->outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff + 1); diff = 0; // default for both difficaly types } InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt64()), fields[6].GetBool(), true); group->BindToInstance(save, fields[3].GetBool(), true); ++count; } while (result->NextRow()); sLog->outString(">> Loaded %u group-instance saves in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } }
void GroupMgr::LoadGroups() { { uint32 oldMSTime = getMSTime(); // Delete all groups whose leader does not exist CharacterDatabase.DirectExecute("DELETE FROM groups WHERE leaderGuid NOT IN (SELECT guid FROM characters)"); // Delete all groups with less than 2 members CharacterDatabase.DirectExecute("DELETE FROM groups WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)"); // 0 1 2 3 4 5 6 7 8 9 QueryResult result = CharacterDatabase.Query("SELECT g.leaderGuid, g.lootMethod, g.looterGuid, g.lootThreshold, g.icon1, g.icon2, g.icon3, g.icon4, g.icon5, g.icon6" // 10 11 12 13 14 15 16 17 18 19 ", g.icon7, g.icon8, g.groupType, g.difficulty, g.raiddifficulty, g.legacyRaidDifficulty, g.masterLooterGuid, g.guid, lfg.dungeon, lfg.state FROM groups g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 group definitions. DB table `groups` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); Group* group = new Group; group->LoadGroupFromDB(fields); AddGroup(group); // Get the ID used for storing the group in the database and register it in the pool. uint32 storageId = group->GetDbStoreId(); RegisterGroupDbStoreId(storageId, group); // Increase the next available storage ID if (storageId == NextGroupDbStoreId) NextGroupDbStoreId++; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } TC_LOG_INFO("server.loading", "Loading Group members..."); { uint32 oldMSTime = getMSTime(); // Delete all rows from group_member or group_instance with no group CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM groups)"); CharacterDatabase.DirectExecute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM groups)"); // Delete all members that does not exist CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)"); // 0 1 2 3 4 QueryResult result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 group members. DB table `group_member` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); Group* group = GetGroupByDbStoreId(fields[0].GetUInt32()); if (group) group->LoadMemberFromDB(fields[1].GetUInt64(), fields[2].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt8()); else TC_LOG_ERROR("misc", "GroupMgr::LoadGroups: Consistency failed, can't find group (storage id: %u)", fields[0].GetUInt32()); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u group members in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } TC_LOG_INFO("server.loading", "Loading Group instance saves..."); { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 QueryResult result = CharacterDatabase.Query("SELECT gi.guid, i.map, gi.instance, gi.permanent, i.difficulty, i.resettime, COUNT(g.guid) " "FROM group_instance gi INNER JOIN instance i ON gi.instance = i.id " "LEFT JOIN character_instance ci LEFT JOIN groups g ON g.leaderGuid = ci.guid ON ci.instance = gi.instance AND ci.permanent = 1 GROUP BY gi.instance ORDER BY gi.guid"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 group-instance saves. DB table `group_instance` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); Group* group = GetGroupByDbStoreId(fields[0].GetUInt32()); // group will never be NULL (we have run consistency sql's before loading) MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt16()); if (!mapEntry || !mapEntry->IsDungeon()) { TC_LOG_ERROR("sql.sql", "Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt16()); continue; } uint32 diff = fields[4].GetUInt8(); DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(diff); if (!difficultyEntry || difficultyEntry->InstanceType != mapEntry->InstanceType) continue; InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapEntry->ID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt32()), fields[6].GetUInt64() != 0, true); group->BindToInstance(save, fields[3].GetBool(), true); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u group-instance saves in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } }
void GroupMgr::LoadGroups() { { uint32 oldMSTime = getMSTime(); // Delete all groups with less than 2 members CharacterDatabase.DirectExecute("DELETE FROM groups WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)"); // 0 1 2 3 4 5 6 7 8 9 QueryResult result = CharacterDatabase.Query("SELECT g.leaderGuid, g.lootMethod, g.looterGuid, g.lootThreshold, g.icon1, g.icon2, g.icon3, g.icon4, g.icon5, g.icon6" // 10 11 12 13 14 15 16 17 ", g.icon7, g.icon8, g.groupType, g.difficulty, g.raiddifficulty, g.guid, lfg.dungeon, lfg.state FROM groups g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 group definitions. DB table `groups` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); Group* group = new Group(fields[15].GetUInt32()); group->LoadGroupFromDB(fields); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } TC_LOG_INFO("server.loading", "Loading Group members..."); { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 QueryResult result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 group members. DB table `group_member` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); Group* group = GetGroupByGUID(fields[0].GetUInt32()); if (group) group->LoadMemberFromDB(fields[1].GetUInt32(), fields[2].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt8()); else TC_LOG_ERROR("misc", "GroupMgr::LoadGroups: Consistency failed, can't find group (storage id: %u)", fields[0].GetUInt32()); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u group members in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } TC_LOG_INFO("server.loading", "Loading Group instance saves..."); { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 QueryResult result = CharacterDatabase.Query("SELECT gi.guid, i.map, gi.instance, gi.permanent, i.difficulty, i.resettime, COUNT(g.guid) " "FROM group_instance gi INNER JOIN instance i ON gi.instance = i.id " "LEFT JOIN character_instance ci LEFT JOIN groups g ON g.leaderGuid = ci.guid ON ci.instance = gi.instance AND ci.permanent = 1 " "GROUP BY gi.guid, i.map, gi.instance, gi.permanent, i.difficulty, i.resettime ORDER BY gi.guid"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 group-instance saves. DB table `group_instance` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); Group* group = GetGroupByGUID(fields[0].GetUInt32()); // group will never be NULL (we have run consistency sql's before loading) MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt16()); if (!mapEntry || !mapEntry->IsDungeon()) { TC_LOG_ERROR("sql.sql", "Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt16()); continue; } uint32 diff = fields[4].GetUInt8(); if (diff >= uint32(mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY)) { TC_LOG_ERROR("sql.sql", "Wrong dungeon difficulty use in group_instance table: %d", diff + 1); diff = 0; // default for both difficaly types } InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt32()), (bool)fields[6].GetUInt64(), true); group->BindToInstance(save, fields[3].GetBool(), true); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u group-instance saves in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } }