void PixelShaderData::PostDraw(ID3D11DeviceContext1& context) { context.PSSetShader(nullptr, nullptr, 0); }
void PixelShaderData::PreDraw(ID3D11Device1& /*device*/, ID3D11DeviceContext1& context) { ASSERT(mShader); context.PSSetShader(mShader, nullptr, 0); }