void CEffectFileDirectX::applyWorldMatrices() { IScene* pScene = CGlobals::GetEffectManager()->GetScene(); CBaseCamera* pCamera = pScene->GetCurrentCamera(); if (pCamera) { const Matrix4* pWorld = &(CGlobals::GetEffectManager()->GetWorldTransform()); const Matrix4* pView = &(CGlobals::GetEffectManager()->GetViewTransform()); const Matrix4* pProj = &(CGlobals::GetEffectManager()->GetProjTransform()); Matrix4 ViewProj; // set the world matrix if (isMatrixUsed(k_worldMatrix)) { setMatrix(k_worldMatrix, pWorld); } // set the world inverse matrix if (isMatrixUsed(k_worldInverseMatrix)) { Matrix4 mWorldInverse; mWorldInverse = pWorld->inverse(); setMatrix(k_worldInverseMatrix, &mWorldInverse); } // set the world view matrix if (isMatrixUsed(k_worldViewMatrix)) { Matrix4 mWorldView; ParaMatrixMultiply(&mWorldView, pWorld, pView); setMatrix(k_worldViewMatrix, &mWorldView); } // set the world view projection matrix if (isMatrixUsed(k_worldViewProjMatrix)) { ParaMatrixMultiply(&ViewProj, pView, pProj); Matrix4 mWorldViewProj; ParaMatrixMultiply(&mWorldViewProj, pWorld, &ViewProj); setMatrix(k_worldViewProjMatrix, &mWorldViewProj); } } }
void CEffectFileDirectX::applyCameraMatrices() { IScene* pScene = CGlobals::GetEffectManager()->GetScene(); CBaseCamera* pCamera = pScene->GetCurrentCamera(); if (pCamera) { const Matrix4* pWorld = &(CGlobals::GetEffectManager()->GetWorldTransform()); const Matrix4* pView = &(CGlobals::GetEffectManager()->GetViewTransform()); const Matrix4* pProj = &(CGlobals::GetEffectManager()->GetProjTransform()); Matrix4 ViewProj; // set the world matrix if (isMatrixUsed(k_worldMatrix)) { setMatrix(k_worldMatrix, pWorld); } // set the world inverse matrix if (isMatrixUsed(k_worldInverseMatrix)) { Matrix4 mWorldInverse; mWorldInverse = pWorld->inverse(); setMatrix(k_worldInverseMatrix, &mWorldInverse); } // set the world view matrix if (isMatrixUsed(k_worldViewMatrix)) { Matrix4 mWorldView; ParaMatrixMultiply(&mWorldView, pWorld, pView); setMatrix(k_worldViewMatrix, &mWorldView); } // set the combined matrix if (isMatrixUsed(k_viewProjMatrix)) { ParaMatrixMultiply(&ViewProj, pView, pProj); setMatrix(k_viewProjMatrix, &ViewProj); } // set the world view projection matrix if (isMatrixUsed(k_worldViewProjMatrix)) { if(!isMatrixUsed(k_viewProjMatrix)) ParaMatrixMultiply(&ViewProj, pView, pProj); Matrix4 mWorldViewProj; ParaMatrixMultiply(&mWorldViewProj, pWorld, &ViewProj); setMatrix(k_worldViewProjMatrix, &mWorldViewProj); } // set the view matrix if (isMatrixUsed(k_viewMatrix)) { setMatrix(k_viewMatrix, pView); } // set the projection matrix if (isMatrixUsed(k_projMatrix)) { setMatrix(k_projMatrix, pProj); } // set the tex world view projection matrix if (CGlobals::GetEffectManager()->IsUsingShadowMap() && isMatrixUsed(k_TexWorldViewProjMatrix)) { Matrix4 mTex; ParaMatrixMultiply(&mTex, pWorld, CGlobals::GetEffectManager()->GetTexViewProjMatrix()); setMatrix(k_TexWorldViewProjMatrix, &mTex); } // set the world camera position if (isParameterUsed(k_cameraPos)) { Vector3 vEye = pCamera->GetRenderEyePosition() - pScene->GetRenderOrigin(); setParameter(k_cameraPos, &Vector4(vEye.x,vEye.y, vEye.z, 1.0f)); } // set the world camera facing vector if (isParameterUsed(k_cameraFacing)) { setParameter(k_cameraFacing, &pCamera->GetWorldAhead()); } //// set the matrix used by sky boxes //if (isMatrixUsed(k_skyBoxMatrix)) //{ // setMatrix(k_skyBoxMatrix, &pCamera->skyBoxMatrix()); //} /*cVector4 camDistances( pCamera->nearPlane(), pCamera->farPlane(), pCamera->viewDistance(), pCamera->invFarPlane()); if (isParameterUsed(k_cameraDistances)) { setParameter(k_cameraDistances, &camDistances); }*/ } }
void ParaEngine::CEffectFileOpenGL::applyCameraMatrices() { IScene* pScene = CGlobals::GetEffectManager()->GetScene(); CBaseCamera* pCamera = pScene->GetCurrentCamera(); if (pCamera) { const Matrix4* pWorld = &(CGlobals::GetEffectManager()->GetWorldTransform()); const Matrix4* pView = &(CGlobals::GetEffectManager()->GetViewTransform()); const Matrix4* pProj = &(CGlobals::GetEffectManager()->GetProjTransform()); Matrix4 ViewProj; // set the world matrix if (isMatrixUsed(k_worldMatrix)) { setMatrix(k_worldMatrix, pWorld); } // set the world inverse matrix if (isMatrixUsed(k_worldInverseMatrix)) { Matrix4 mWorldInverse; mWorldInverse = pWorld->inverse(); setMatrix(k_worldInverseMatrix, &mWorldInverse); } // set the world view matrix if (isMatrixUsed(k_worldViewMatrix)) { Matrix4 mWorldView; ParaMatrixMultiply(&mWorldView, pWorld, pView); setMatrix(k_worldViewMatrix, &mWorldView); } // set the combined matrix if (isMatrixUsed(k_viewProjMatrix)) { ParaMatrixMultiply(&ViewProj, pView, pProj); setMatrix(k_viewProjMatrix, &ViewProj); } // set the world view projection matrix if (isMatrixUsed(k_worldViewProjMatrix)) { if (!isMatrixUsed(k_viewProjMatrix)) ParaMatrixMultiply(&ViewProj, pView, pProj); Matrix4 mWorldViewProj; ParaMatrixMultiply(&mWorldViewProj, pWorld, &ViewProj); setMatrix(k_worldViewProjMatrix, &mWorldViewProj); } // set the view matrix if (isMatrixUsed(k_viewMatrix)) { setMatrix(k_viewMatrix, pView); } // set the projection matrix if (isMatrixUsed(k_projMatrix)) { setMatrix(k_projMatrix, pProj); } // set the tex world view projection matrix if (CGlobals::GetEffectManager()->IsUsingShadowMap() && isMatrixUsed(k_TexWorldViewProjMatrix)) { Matrix4 mTex; ParaMatrixMultiply(&mTex, pWorld, CGlobals::GetEffectManager()->GetTexViewProjMatrix()); setMatrix(k_TexWorldViewProjMatrix, &mTex); } // set the world camera position if (isParameterUsed(k_cameraPos)) { Vector3 vEye = pCamera->GetRenderEyePosition() - pScene->GetRenderOrigin(); setParameter(k_cameraPos, &vEye); } // set the world camera facing vector if (isParameterUsed(k_cameraFacing)) { Vector3 v = pCamera->GetWorldAhead(); setParameter(k_cameraFacing, &v); } } }