예제 #1
0
void CEffectFileDirectX::applyWorldMatrices()
{
	IScene* pScene = CGlobals::GetEffectManager()->GetScene();

	CBaseCamera* pCamera = pScene->GetCurrentCamera();
	if (pCamera)
	{
		const Matrix4* pWorld = &(CGlobals::GetEffectManager()->GetWorldTransform());
		const Matrix4* pView = &(CGlobals::GetEffectManager()->GetViewTransform());
		const Matrix4* pProj = &(CGlobals::GetEffectManager()->GetProjTransform());
		Matrix4 ViewProj;
		// set the world matrix
		if (isMatrixUsed(k_worldMatrix))
		{
			setMatrix(k_worldMatrix, pWorld);
		}

		// set the world inverse matrix
		if (isMatrixUsed(k_worldInverseMatrix))
		{
			Matrix4 mWorldInverse;
			mWorldInverse = pWorld->inverse();
			setMatrix(k_worldInverseMatrix, &mWorldInverse);
		}
		// set the world view matrix
		if (isMatrixUsed(k_worldViewMatrix))
		{
			Matrix4 mWorldView;
			ParaMatrixMultiply(&mWorldView, pWorld, pView);
			setMatrix(k_worldViewMatrix, &mWorldView);
		}
		// set the world view projection matrix
		if (isMatrixUsed(k_worldViewProjMatrix))
		{
			ParaMatrixMultiply(&ViewProj, pView, pProj);
			Matrix4 mWorldViewProj;
			ParaMatrixMultiply(&mWorldViewProj, pWorld, &ViewProj);
			setMatrix(k_worldViewProjMatrix, &mWorldViewProj);
		}
	}
}
예제 #2
0
void CEffectFileDirectX::applyCameraMatrices()
{
	IScene* pScene = CGlobals::GetEffectManager()->GetScene();

	CBaseCamera* pCamera = pScene->GetCurrentCamera();
	if (pCamera)
	{
		const Matrix4* pWorld = &(CGlobals::GetEffectManager()->GetWorldTransform());
		const Matrix4* pView = &(CGlobals::GetEffectManager()->GetViewTransform());
		const Matrix4* pProj = &(CGlobals::GetEffectManager()->GetProjTransform());
		Matrix4 ViewProj;
		// set the world matrix
		if (isMatrixUsed(k_worldMatrix))
		{
			setMatrix(k_worldMatrix, pWorld);
		}

		// set the world inverse matrix
		if (isMatrixUsed(k_worldInverseMatrix))
		{
			Matrix4 mWorldInverse;
			mWorldInverse = pWorld->inverse();
			setMatrix(k_worldInverseMatrix, &mWorldInverse);
		}
		// set the world view matrix
		if (isMatrixUsed(k_worldViewMatrix))
		{
			Matrix4 mWorldView;
			ParaMatrixMultiply(&mWorldView, pWorld, pView);
			setMatrix(k_worldViewMatrix, &mWorldView);
		}

		// set the combined matrix
		if (isMatrixUsed(k_viewProjMatrix))
		{
			ParaMatrixMultiply(&ViewProj, pView, pProj);
			setMatrix(k_viewProjMatrix, &ViewProj);
		}

		// set the world view projection matrix
		if (isMatrixUsed(k_worldViewProjMatrix))
		{
			if(!isMatrixUsed(k_viewProjMatrix))
				ParaMatrixMultiply(&ViewProj, pView, pProj);
			Matrix4 mWorldViewProj;
			ParaMatrixMultiply(&mWorldViewProj, pWorld, &ViewProj);
			setMatrix(k_worldViewProjMatrix, &mWorldViewProj);
		}

		// set the view matrix
		if (isMatrixUsed(k_viewMatrix))
		{
			setMatrix(k_viewMatrix, pView);
		}

		// set the projection matrix
		if (isMatrixUsed(k_projMatrix))
		{
			setMatrix(k_projMatrix, pProj);
		}

		// set the tex world view projection matrix
		if (CGlobals::GetEffectManager()->IsUsingShadowMap() && isMatrixUsed(k_TexWorldViewProjMatrix))
		{
			Matrix4 mTex;
			ParaMatrixMultiply(&mTex, pWorld, CGlobals::GetEffectManager()->GetTexViewProjMatrix());
			setMatrix(k_TexWorldViewProjMatrix, &mTex);
		}
		
		// set the world camera position
		if (isParameterUsed(k_cameraPos))
		{
			Vector3 vEye = pCamera->GetRenderEyePosition() - pScene->GetRenderOrigin();
			setParameter(k_cameraPos, &Vector4(vEye.x,vEye.y, vEye.z, 1.0f));
		}
		// set the world camera facing vector
		if (isParameterUsed(k_cameraFacing))
		{
			setParameter(k_cameraFacing, &pCamera->GetWorldAhead());
		}

		//// set the matrix used by sky boxes
		//if (isMatrixUsed(k_skyBoxMatrix))
		//{
		//	setMatrix(k_skyBoxMatrix, &pCamera->skyBoxMatrix());
		//}

		/*cVector4 camDistances(
			pCamera->nearPlane(),
			pCamera->farPlane(),
			pCamera->viewDistance(),
			pCamera->invFarPlane());
			
		if (isParameterUsed(k_cameraDistances))
		{
			setParameter(k_cameraDistances, &camDistances);
		}*/
	}
}
예제 #3
0
void ParaEngine::CEffectFileOpenGL::applyCameraMatrices()
{
	IScene* pScene = CGlobals::GetEffectManager()->GetScene();

	CBaseCamera* pCamera = pScene->GetCurrentCamera();
	if (pCamera)
	{
		const Matrix4* pWorld = &(CGlobals::GetEffectManager()->GetWorldTransform());
		const Matrix4* pView = &(CGlobals::GetEffectManager()->GetViewTransform());
		const Matrix4* pProj = &(CGlobals::GetEffectManager()->GetProjTransform());
		Matrix4 ViewProj;
		// set the world matrix
		if (isMatrixUsed(k_worldMatrix))
		{
			setMatrix(k_worldMatrix, pWorld);
		}

		// set the world inverse matrix
		if (isMatrixUsed(k_worldInverseMatrix))
		{
			Matrix4 mWorldInverse;
			mWorldInverse = pWorld->inverse();
			setMatrix(k_worldInverseMatrix, &mWorldInverse);
		}
		// set the world view matrix
		if (isMatrixUsed(k_worldViewMatrix))
		{
			Matrix4 mWorldView;
			ParaMatrixMultiply(&mWorldView, pWorld, pView);
			setMatrix(k_worldViewMatrix, &mWorldView);
		}

		// set the combined matrix
		if (isMatrixUsed(k_viewProjMatrix))
		{
			ParaMatrixMultiply(&ViewProj, pView, pProj);
			setMatrix(k_viewProjMatrix, &ViewProj);
		}

		// set the world view projection matrix
		if (isMatrixUsed(k_worldViewProjMatrix))
		{
			if (!isMatrixUsed(k_viewProjMatrix))
				ParaMatrixMultiply(&ViewProj, pView, pProj);
			Matrix4 mWorldViewProj;
			ParaMatrixMultiply(&mWorldViewProj, pWorld, &ViewProj);
			setMatrix(k_worldViewProjMatrix, &mWorldViewProj);
		}

		// set the view matrix
		if (isMatrixUsed(k_viewMatrix))
		{
			setMatrix(k_viewMatrix, pView);
		}

		// set the projection matrix
		if (isMatrixUsed(k_projMatrix))
		{
			setMatrix(k_projMatrix, pProj);
		}

		// set the tex world view projection matrix
		if (CGlobals::GetEffectManager()->IsUsingShadowMap() && isMatrixUsed(k_TexWorldViewProjMatrix))
		{
			Matrix4 mTex;
			ParaMatrixMultiply(&mTex, pWorld, CGlobals::GetEffectManager()->GetTexViewProjMatrix());
			setMatrix(k_TexWorldViewProjMatrix, &mTex);
		}

		// set the world camera position
		if (isParameterUsed(k_cameraPos))
		{
			Vector3 vEye = pCamera->GetRenderEyePosition() - pScene->GetRenderOrigin();
			setParameter(k_cameraPos, &vEye);
		}
		// set the world camera facing vector
		if (isParameterUsed(k_cameraFacing))
		{
			Vector3 v = pCamera->GetWorldAhead();
			setParameter(k_cameraFacing, &v);
		}
	}
}