コード例 #1
0
ファイル: ScreenJoin.cpp プロジェクト: Arc0re/lithtech
void CScreenJoin::Update_State_Startup()
{
	IServerDirectory *pServerDir = g_pClientMultiplayerMgr->GetServerDir();

	// Are we still waiting?
	switch (pServerDir->GetCurStatus())
	{
		case IServerDirectory::eStatus_Processing : 
			return;
		case IServerDirectory::eStatus_Waiting : 
		{
			// Display the MOTD if it's new
			// NYI

			// Display a version warning/error if we're out of date
			// NYI

			// Update the directory list
			ChangeState(eState_UpdateDir);
			break;
		}
		case IServerDirectory::eStatus_Error : 
		{
			// Ignore errors in the MOTD/Version queries for now...
			// NYI
			IServerDirectory::ERequest eErrorRequest = pServerDir->GetLastErrorRequest();
			if ((eErrorRequest == IServerDirectory::eRequest_MOTD) || 
				(eErrorRequest == IServerDirectory::eRequest_Version))
			{
				pServerDir->ProcessRequestList();
				break;
			}

			// Whoops, something went wrong.
			// Drop out of this screen with an error
			// NYI
			break;
		}
		default :
{
			ASSERT(!"Unknown directory status encountered");
			ChangeState(eState_Waiting);
			break;
		}
	}
}
コード例 #2
0
void CScreenMulti::Update()
{
	if (g_bLAN) return;

	IServerDirectory *pServerDir = g_pClientMultiplayerMgr->GetServerDir();

	char aTempBuffer[256];

	FormatString(IDS_STATUS_STRING,aTempBuffer,sizeof(aTempBuffer),g_pClientMultiplayerMgr->GetServerDir()->GetCurStatusString());
	m_pStatusCtrl->SetString(aTempBuffer);


	// Are we still waiting?
	switch (pServerDir->GetCurStatus())
	{
		case IServerDirectory::eStatus_Processing : 
			return;
		case IServerDirectory::eStatus_Waiting : 
		{

			switch (m_eCurState)
			{
			case eState_Startup:
				{
					//completed startup... check version
					m_eCurState = eState_VersionCheck;

					bool bResult = pServerDir->QueueRequest(IServerDirectory::eRequest_Validate_Version);
					if (bResult)
					{
						g_pLTClient->CPrint( "QueueRequest(IServerDirectory::eRequest_Validate_Version)");

					}
					else
					{
						g_pLTClient->CPrint( "QueueRequest(IServerDirectory::eRequest_Validate_Version) : FAILED");
						ASSERT(0);

						MBCreate mb;
						g_pInterfaceMgr->ShowMessageBox(IDS_VALIDATION_FAILED,&mb);

						m_pWait->Show(LTFALSE);
						SetCapture(NULL);

						Escape();
						return;
					}

				} break;

			case eState_VersionCheck:
				{
					m_pWait->Show(LTFALSE);
					SetCapture(NULL);
			
					if (pServerDir->IsVersionNewest())
					{
						//passed version check... check CDKey

					}
					else if (pServerDir->IsVersionValid())
					{
						//enable updater
						MBCreate mb;
						mb.pFn = NewVersionCallBack;
						g_pInterfaceMgr->ShowMessageBox(IDS_NEW_VERSION,&mb);

						m_pUpdate->Show(LTTRUE);
						return;
					}
					else
					{
						//error state... bail
						MBCreate mb;
						g_pInterfaceMgr->ShowMessageBox(IDS_VALIDATION_FAILED,&mb);


						Escape();
						return;
					}

					RequestValidate();

				} break;

			case eState_ValidateCDKey:
				{
					//completed validation... check MOTD;
					m_pWait->Show(LTFALSE);
					SetCapture(NULL);
					m_sLastValidCDKey = m_sCurCDKey;

					RequestMOTD();
					
				}break;

			case eState_MOTD:
				{
					//completed system MOTD... check game MOTD

					if ((m_sSysMOTD.empty() && pServerDir->IsMOTDNew(IServerDirectory::eMOTD_System)) ||
						(m_sGameMOTD.empty() && pServerDir->IsMOTDNew(IServerDirectory::eMOTD_Game)))
					{
						//deal with new system motd
						MBCreate mb;
						//add callback
						g_pInterfaceMgr->ShowMessageBox(IDS_NEW_MOTD,&mb);

					}
					
					std::string sTemp = pServerDir->GetMOTD(IServerDirectory::eMOTD_System);
					if (sTemp.length() > 512)
						m_sSysMOTD.assign(sTemp.c_str(),512);
					else
						m_sSysMOTD = sTemp;

					sTemp = pServerDir->GetMOTD(IServerDirectory::eMOTD_Game);
					if (sTemp.length() > 512)
						m_sGameMOTD.assign(sTemp.c_str(),512);
					else
						m_sGameMOTD = sTemp;

					m_pSysMOTD->SetString(m_sSysMOTD.c_str());
					m_pGameMOTD->SetString(m_sGameMOTD.c_str());

					m_pJoin->Enable(LTTRUE);
					m_pHost->Enable(LTTRUE);

					m_eCurState = eState_Ready;
						
				} break;


			}

			break;
		}
		case IServerDirectory::eStatus_Error : 
		{
			g_pLTClient->CPrint( "ServerDir request error: %s", pServerDir->GetLastRequestResultString( ));
	
			// Ignore errors in the MOTD/Version queries for now...
			// NYI
			IServerDirectory::ERequest eErrorRequest = pServerDir->GetLastErrorRequest();
			if (eErrorRequest == IServerDirectory::eRequest_Validate_CDKey)
			{
				MBCreate mb;
				g_pInterfaceMgr->ShowMessageBox(IDS_CDKEY_INVALID,&mb);

				if (m_sLastValidCDKey.empty())
				{
					m_pJoin->Enable(LTFALSE);
					m_pHost->Enable(LTFALSE);

				}
				else
				{
					m_pCDKeyCtrl->SetString(1,m_sLastValidCDKey.c_str());
					m_pJoin->Enable(LTTRUE);
					m_pHost->Enable(LTTRUE);
				}
				
				m_sCurCDKey = m_sLastValidCDKey;
				pServerDir->SetCDKey(m_sCurCDKey.c_str());

				m_eCurState = eState_Ready;
								
				m_pWait->Show(LTFALSE);
				if (GetCapture() == m_pWait)
					SetCapture(NULL);
				
								
			}
			else if ((eErrorRequest == IServerDirectory::eRequest_MOTD) )
			{

				g_pLTClient->CPrint( "QueueRequest(IServerDirectory::eRequest_MOTD) : FAILED");

				m_eCurState = eState_Ready;
				m_sSysMOTD = "";
				m_sGameMOTD = "";

				m_pSysMOTD->SetString(m_sSysMOTD.c_str());
				m_pGameMOTD->SetString(m_sGameMOTD.c_str());

				m_pJoin->Enable(LTTRUE);
				m_pHost->Enable(LTTRUE);

			}
			else
			{

				// Whoops, something went wrong.
				// Drop out of this screen with an error
				MBCreate mb;
				g_pInterfaceMgr->ShowMessageBox(pServerDir->GetLastRequestResultString(),&mb);

				

				Escape();
			}
			pServerDir->ProcessRequestList();
			break;
		}
		default :
		{
			ASSERT(!"Unknown directory status encountered");
			break;
		}
	}
}