コード例 #1
0
int SCH_SCREEN::UpdatePickList()
{
    ITEM_PICKER picker;
    EDA_RECT area;
    unsigned count;

    area.SetOrigin( m_BlockLocate.GetOrigin() );
    area.SetSize( m_BlockLocate.GetSize() );
    area.Normalize();

    for( SCH_ITEM* item = m_drawList.begin(); item; item = item->Next() )
    {
        // An item is picked if its bounding box intersects the reference area.
        if( item->HitTest( area ) )
        {
            picker.SetItem( item );
            m_BlockLocate.PushItem( picker );
        }
    }

    // if the block is composed of one item,
    // select it as the current item
    count =  m_BlockLocate.GetCount();
    if( count == 1 )
    {
        SetCurItem( (SCH_ITEM*) m_BlockLocate.GetItem( 0 ) );
    }
    else
    {
        SetCurItem( NULL );
    }

    return count;
}
コード例 #2
0
void SCH_SCREEN::addConnectedItemsToBlock( const wxPoint& position )
{
    SCH_ITEM* item;
    ITEM_PICKER picker;
    bool addinlist = true;

    for( item = m_drawList.begin(); item; item = item->Next() )
    {
        picker.SetItem( item );

        if( !item->IsConnectable() || !item->IsConnected( position )
            || (item->GetFlags() & SKIP_STRUCT) )
            continue;

        if( item->IsSelected() && item->Type() != SCH_LINE_T )
            continue;

        // A line having 2 ends, it can be tested twice: one time per end
        if( item->Type() == SCH_LINE_T )
        {
            if( ! item->IsSelected() )      // First time this line is tested
                item->SetFlags( SELECTED | STARTPOINT | ENDPOINT );
            else      // second time (or more) this line is tested
                addinlist = false;

            SCH_LINE* line = (SCH_LINE*) item;

            if( line->GetStartPoint() == position )
                item->ClearFlags( STARTPOINT );
            else if( line->GetEndPoint() == position )
                item->ClearFlags( ENDPOINT );
        }
        else
            item->SetFlags( SELECTED );

        if( addinlist )
        {
            picker.SetFlags( item->GetFlags() );
            m_BlockLocate.GetItems().PushItem( picker );
        }
    }
}
コード例 #3
0
ファイル: block.cpp プロジェクト: grtwall/kicad-source-mirror
bool SCH_EDIT_FRAME::HandleBlockEnd( wxDC* aDC )
{
    bool            nextcmd = false;
    bool            zoom_command = false;
    BLOCK_SELECTOR* block = &GetScreen()->m_BlockLocate;

    if( block->GetCount() )
    {
        BLOCK_STATE_T   state   = block->GetState();
        BLOCK_COMMAND_T command = block->GetCommand();

        m_canvas->CallEndMouseCapture( aDC );

        block->SetState( state );
        block->SetCommand( command );
        m_canvas->SetMouseCapture( DrawAndSizingBlockOutlines, AbortBlockCurrentCommand );
        SetCrossHairPosition( block->GetEnd() );

        if( block->GetCommand() != BLOCK_ABORT )
            m_canvas->MoveCursorToCrossHair();
    }

    if( m_canvas->IsMouseCaptured() )
    {
        switch( block->GetCommand() )
        {
        case BLOCK_IDLE:
            DisplayError( this, wxT( "Error in HandleBlockPLace()" ) );
            break;

        case BLOCK_ROTATE:
            GetScreen()->UpdatePickList();
            DrawAndSizingBlockOutlines( m_canvas, aDC, wxDefaultPosition, false );

            if( block->GetCount() )
            {
                // Compute the rotation center and put it on grid:
                wxPoint rotationPoint = block->Centre();
                rotationPoint = GetNearestGridPosition( rotationPoint );
                SetCrossHairPosition( rotationPoint );
                SaveCopyInUndoList( block->GetItems(), UR_ROTATED, rotationPoint );
                RotateListOfItems( block->GetItems(), rotationPoint );
                OnModify();
            }

            block->ClearItemsList();
            GetScreen()->TestDanglingEnds( m_canvas, aDC );
            m_canvas->Refresh();
            break;

        case BLOCK_DRAG:
        case BLOCK_DRAG_ITEM:   // Drag from a drag command
            GetScreen()->BreakSegmentsOnJunctions();
        // fall through

        case BLOCK_MOVE:
        case BLOCK_COPY:
            if( block->GetCommand() == BLOCK_DRAG_ITEM &&
                    GetScreen()->GetCurItem() != NULL )
            {
                // This is a drag command, not a mouse block command
                // Only this item is put in list
                ITEM_PICKER picker;
                picker.SetItem( GetScreen()->GetCurItem() );
                block->PushItem( picker );
            }
            else
            {
                // Collect all items in the locate block
                GetScreen()->UpdatePickList();
            }
        // fall through

        case BLOCK_PRESELECT_MOVE: /* Move with preselection list*/
            if( block->GetCount() )
            {
                nextcmd = true;
                GetScreen()->SelectBlockItems();
                m_canvas->CallMouseCapture( aDC, wxDefaultPosition, false );
                m_canvas->SetMouseCaptureCallback( DrawMovingBlockOutlines );
                m_canvas->CallMouseCapture( aDC, wxDefaultPosition, false );
                block->SetState( STATE_BLOCK_MOVE );
            }
            else
            {
                m_canvas->CallMouseCapture( aDC, wxDefaultPosition, false );
                m_canvas->SetMouseCapture( NULL, NULL );
            }
            break;

        case BLOCK_DELETE:
            GetScreen()->UpdatePickList();
            DrawAndSizingBlockOutlines( m_canvas, aDC, wxDefaultPosition, false );

            if( block->GetCount() )
            {
                DeleteItemsInList( m_canvas, block->GetItems() );
                OnModify();
            }
            block->ClearItemsList();
            GetScreen()->TestDanglingEnds( m_canvas, aDC );
            m_canvas->Refresh();
            break;

        case BLOCK_SAVE:    // Save a copy of items in paste buffer
            GetScreen()->UpdatePickList();
            DrawAndSizingBlockOutlines( m_canvas, aDC, wxDefaultPosition, false );

            if( block->GetCount() )
            {
                wxPoint move_vector = -GetScreen()->m_BlockLocate.GetLastCursorPosition();
                copyBlockItems( block->GetItems() );
                MoveItemsInList( m_blockItems.GetItems(), move_vector );
            }

            block->ClearItemsList();
            break;

        case BLOCK_PASTE:
            block->SetState( STATE_BLOCK_MOVE );
            break;

        case BLOCK_ZOOM:
            zoom_command = true;
            break;

        case BLOCK_MIRROR_X:
            GetScreen()->UpdatePickList();
            DrawAndSizingBlockOutlines( m_canvas, aDC, wxDefaultPosition, false );

            if( block->GetCount() )
            {
                // Compute the mirror center and put it on grid.
                wxPoint mirrorPoint = block->Centre();
                mirrorPoint = GetNearestGridPosition( mirrorPoint );
                SetCrossHairPosition( mirrorPoint );
                SaveCopyInUndoList( block->GetItems(), UR_MIRRORED_X, mirrorPoint );
                MirrorX( block->GetItems(), mirrorPoint );
                OnModify();
            }

            GetScreen()->TestDanglingEnds( m_canvas, aDC );
            m_canvas->Refresh();
            break;

        case BLOCK_MIRROR_Y:
            GetScreen()->UpdatePickList();
            DrawAndSizingBlockOutlines( m_canvas, aDC, wxDefaultPosition, false );

            if( block->GetCount() )
            {
                // Compute the mirror center and put it on grid.
                wxPoint mirrorPoint = block->Centre();
                mirrorPoint = GetNearestGridPosition( mirrorPoint );
                SetCrossHairPosition( mirrorPoint );
                SaveCopyInUndoList( block->GetItems(), UR_MIRRORED_Y, mirrorPoint );
                MirrorY( block->GetItems(), mirrorPoint );
                OnModify();
            }

            GetScreen()->TestDanglingEnds( m_canvas, aDC );
            m_canvas->Refresh();
            break;

        default:
            break;
        }
    }

    if( block->GetCommand() == BLOCK_ABORT )
    {
        GetScreen()->ClearDrawingState();
        m_canvas->Refresh();
    }

    if( ! nextcmd )
    {
        block->SetState( STATE_NO_BLOCK );
        block->SetCommand( BLOCK_IDLE );
        GetScreen()->SetCurItem( NULL );
        m_canvas->EndMouseCapture( GetToolId(), m_canvas->GetCurrentCursor(), wxEmptyString,
                                   false );
    }

    if( zoom_command )
        Window_Zoom( GetScreen()->m_BlockLocate );

    return nextcmd;
}
コード例 #4
0
int PCB_EDITOR_CONTROL::ZoneMerge( const TOOL_EVENT& aEvent )
{
    SELECTION selection = m_toolMgr->GetTool<SELECTION_TOOL>()->GetSelection();
    BOARD* board = getModel<BOARD>();
    RN_DATA* ratsnest = board->GetRatsnest();
    KIGFX::VIEW* view = getView();

    if( selection.Size() < 2 )
        return 0;

    PICKED_ITEMS_LIST changes;
    int netcode = -1;

    // Loop through all combinations
    for( int ia1 = 0; ia1 < selection.Size() - 1; ++ia1 )
    {
        ZONE_CONTAINER* curr_area = dynamic_cast<ZONE_CONTAINER*>( selection.Item<EDA_ITEM>( ia1 ) );

        if( !curr_area )
            continue;

        netcode = curr_area->GetNetCode();

        EDA_RECT b1 = curr_area->Outline()->GetBoundingBox();
        bool mod_ia1 = false;

        for( int ia2 = selection.Size() - 1; ia2 > ia1; --ia2 )
        {
            ZONE_CONTAINER* area2 = dynamic_cast<ZONE_CONTAINER*>( selection.Item<EDA_ITEM>( ia2 ) );

            if( !area2 )
                continue;

            if( area2->GetNetCode() != netcode )
                continue;

            if( curr_area->GetPriority() != area2->GetPriority() )
                continue;

            if( curr_area->GetIsKeepout() != area2->GetIsKeepout() )
                continue;

            if( curr_area->GetLayer() != area2->GetLayer() )
                continue;

            EDA_RECT b2 = area2->Outline()->GetBoundingBox();

            if( b1.Intersects( b2 ) )
            {
                EDA_ITEM* backup = curr_area->Clone();
                bool ret = board->TestAreaIntersection( curr_area, area2 );

                if( ret && board->CombineAreas( &changes, curr_area, area2 ) )
                {
                    mod_ia1 = true;
                    selection.items.RemovePicker( ia2 );

                    ITEM_PICKER picker( curr_area, UR_CHANGED );
                    picker.SetLink( backup );
                    changes.PushItem( picker );
                }
                else
                {
                    delete backup;
                }
            }
        }

        if( mod_ia1 )
            --ia1;     // if modified, we need to check it again
    }

    m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
    m_frame->SaveCopyInUndoList( changes, UR_UNSPECIFIED );

    for( unsigned i = 0; i < changes.GetCount(); ++i )
    {
        ITEM_PICKER picker = changes.GetItemWrapper( i );
        BOARD_ITEM* item = static_cast<BOARD_ITEM*>( picker.GetItem() );

        if( picker.GetStatus() == UR_DELETED )
        {
            view->Remove( item );
            ratsnest->Remove( item );
        }
        else if( picker.GetStatus() == UR_CHANGED )
        {
            item->ViewUpdate( KIGFX::VIEW_ITEM::ALL );
            m_toolMgr->RunAction( COMMON_ACTIONS::selectItem, true, item );
        }
    }

    return 0;
}
コード例 #5
0
/**
 * When the component table dialog is closed,
 * work out if we need to save any changed.
 * If so, capture those changes and push them to the undo stack.
 */
bool DIALOG_BOM_EDITOR::TransferDataFromWindow()
{
    if( m_bom->HaveFieldsChanged() )
    {
         /**
         * As we may be saving changes across multiple sheets,
         * we need to first determine which changes need to be made to which sheet.
         * To this end, we perform the following:
         * 1. Save the "path" of the currently displayed sheet
         * 2. Create a MAP of <SheetPath:ChangeList> changes that need to be made
         * 3. Push UNDO actions to appropriate sheets
         * 4. Perform all the update actions
         * 5. Reset the view to the current sheet
         */

        auto currentSheet = m_parent->GetCurrentSheet();

        //! Create a map of changes required for each sheet
        std::map<wxString, SheetUndoList> undoSheetMap;

        // List of components that have changed
        auto changed = m_bom->GetChangedComponents();

        ITEM_PICKER picker;

        // Iterate through each of the components that were changed
        for( auto ref : changed )
        {
            // Extract the SCH_COMPONENT* object
            auto cmp = ref.GetComp();

            wxString path = ref.GetSheetPath().Path();

            // Push the component into the picker list
            picker = ITEM_PICKER( cmp, UR_CHANGED );
            picker.SetFlags( cmp->GetFlags() );

            /*
             * If there is not currently an undo list for the given sheet,
             * create an empty one
             */

            if( undoSheetMap.count( path ) == 0 )
            {
                SheetUndoList newList;

                newList.path = ref.GetSheetPath();

                undoSheetMap[path] = newList;
            }

            auto& pickerList = undoSheetMap[path];

            pickerList.items.PushItem( picker );
        }

        // Iterate through each sheet that needs updating
        for( auto it = undoSheetMap.begin(); it != undoSheetMap.end(); ++it )
        {
            auto undo = it->second;

            m_parent->SetCurrentSheet( undo.path );
            m_parent->SaveCopyInUndoList( undo.items, UR_CHANGED );
            m_parent->OnModify();
        }

        // Make all component changes
        m_bom->ApplyFieldChanges();

        // Redraw the current sheet and mark as dirty
        m_parent->Refresh();
        m_parent->OnModify();

        // Reset the view to where we left the user
        m_parent->SetCurrentSheet(currentSheet);

    }

    return true;
}
コード例 #6
0
ファイル: sch_screen.cpp プロジェクト: cpavlina/kicad
void SCH_SCREEN::addConnectedItemsToBlock( const SCH_ITEM* aItem, const wxPoint& position )
{
    SCH_ITEM* item;
    ITEM_PICKER picker;

    for( item = m_drawList.begin(); item; item = item->Next() )
    {

        if( !item->IsConnectable() || ( item->GetFlags() & SKIP_STRUCT )
                || !item->CanConnect( aItem ) || item == aItem )
            continue;

        // A line having 2 ends, it can be tested twice: one time per end
        if( item->Type() == SCH_LINE_T )
        {
            SCH_LINE* line = (SCH_LINE*) item;

            if( !item->HitTest( position ) )
                continue;

            // First time through.  Flags set to denote an end that is not moving
            if( !item->IsSelected() )
                item->SetFlags( CANDIDATE | STARTPOINT | ENDPOINT );

            if( line->GetStartPoint() == position )
                item->ClearFlags( STARTPOINT );
            else if( line->GetEndPoint() == position )
                item->ClearFlags( ENDPOINT );
            else
                // This picks up items such as labels that can connect to the middle of a line
                item->ClearFlags( STARTPOINT | ENDPOINT );
        }
        // We want to move a mid-connected label or bus entry when the full line is being moved
        else if( !item->IsSelected()
                && aItem->Type() == SCH_LINE_T
                && !( aItem->GetFlags() & ( ENDPOINT | STARTPOINT ) ) )
        {
            std::vector< wxPoint > connections;
            item->GetConnectionPoints( connections );

            for( auto conn : connections )
            {
                if( aItem->HitTest( conn ) )
                {
                    item->SetFlags( CANDIDATE );
                    break;
                }
            }
        }

        if( item->IsSelected() )
            continue;

        if( ( item->GetFlags() & CANDIDATE ) || item->IsConnected( position ) ) // Deal with all non-line items
        {
            item->ClearFlags( CANDIDATE );
            item->SetFlags( SELECTED );
            picker.SetItem( item );
            picker.SetFlags( item->GetFlags() );
            m_BlockLocate.GetItems().PushItem( picker );
        }
    }
}