コード例 #1
0
        void CameraTool::handleScroll(InputState& inputState) {
            if (inputState.modifierKeys() != ModifierKeys::MKNone &&
                inputState.modifierKeys() != ModifierKeys::MKAlt)
                return;
            if (m_orbit) {
                const Renderer::Camera& camera = inputState.camera();
                Planef orbitPlane(camera.direction(), m_orbitCenter);
                float maxForward = orbitPlane.intersectWithRay(Rayf(camera.position(), camera.direction())) - 32.0f;

                float forward = inputState.scrollY() * moveSpeed(false);
                if (maxForward < 0.0f)
                    maxForward = 0.0f;
                if (forward > maxForward)
                    forward = maxForward;
                
                CameraMoveEvent cameraEvent;
                cameraEvent.setForward(forward);
                postEvent(cameraEvent);
            } else {
                Preferences::PreferenceManager& prefs = Preferences::PreferenceManager::preferences();
                const Renderer::Camera& camera = inputState.camera();
                const Vec3f moveDirection = prefs.getBool(Preferences::CameraMoveInCursorDir) ? inputState.pickRay().direction : camera.direction();
                
                const float distance = inputState.scrollY() * moveSpeed(false);
                const Vec3f moveVector = distance * moveDirection;
                
                CameraMoveEvent cameraEvent;
                cameraEvent.setForward(moveVector.dot(camera.direction()));
                cameraEvent.setRight(moveVector.dot(camera.right()));
                cameraEvent.setUp(moveVector.dot(camera.up()));
                postEvent(cameraEvent);
            }
        }
コード例 #2
0
        void CameraTool::handleScroll(InputState& inputState) {
            if (inputState.modifierKeys() != ModifierKeys::MKNone &&
                inputState.modifierKeys() != ModifierKeys::MKAlt)
                return;
            if (m_orbit) {
                const Renderer::Camera& camera = inputState.camera();
                Plane orbitPlane(camera.direction(), m_orbitCenter);
                float maxForward = orbitPlane.intersectWithRay(Ray(camera.position(), camera.direction())) - 32.0f;

                float forward = inputState.scrollY() * moveSpeed();
                if (maxForward < 0.0f)
                    maxForward = 0.0f;
                if (forward > maxForward)
                    forward = maxForward;
                
                CameraMoveEvent cameraEvent;
                cameraEvent.setForward(forward);
                postEvent(cameraEvent);
            } else {
                CameraMoveEvent cameraEvent;
                cameraEvent.setForward(inputState.scrollY() * moveSpeed());
                cameraEvent.setRight(inputState.scrollX() * moveSpeed());
                postEvent(cameraEvent);
            }
        }
コード例 #3
0
 bool doGetNewClipPointPosition(const InputState& inputState, Vec3& position) const {
     const Renderer::Camera& camera = inputState.camera();
     const Vec3 viewDir = camera.direction().firstAxis();
     
     const Ray3& pickRay = inputState.pickRay();
     const Vec3 defaultPos = m_tool->defaultClipPointPos();
     const FloatType distance = pickRay.intersectWithPlane(viewDir, defaultPos);
     if (Math::isnan(distance))
         return false;
     
     position = pickRay.pointAtDistance(distance);
     const Grid& grid = m_tool->grid();
     position = grid.snap(position);
     return true;
 }
コード例 #4
0
 bool CameraTool::handleStartDrag(InputState& inputState) {
     if (inputState.mouseButtons() == MouseButtons::MBRight) {
         if (inputState.modifierKeys() == ModifierKeys::MKAlt) {
             Model::Hit* hit = inputState.pickResult().first(Model::HitType::ObjectHit, true, m_filter);
             if (hit != NULL)
                 m_orbitCenter = hit->hitPoint();
             else
                 m_orbitCenter = inputState.camera().defaultPoint();
             m_orbit = true;
             return true;
         } else if (inputState.modifierKeys() == ModifierKeys::MKNone) {
             return true;
         }
     } else if (inputState.mouseButtons() == MouseButtons::MBMiddle &&
                (inputState.modifierKeys() == ModifierKeys::MKNone || inputState.modifierKeys() == ModifierKeys::MKAlt)) {
         return true;
     }
     
     return false;
 }
コード例 #5
0
 void CreateEntityTool::updateEntityPosition(InputState& inputState) {
     assert(m_entity != NULL);
     
     Utility::Grid& grid = document().grid();
     Model::FaceHit* hit = static_cast<Model::FaceHit*>(inputState.pickResult().first(Model::HitType::FaceHit, true, view().filter()));
     
     Vec3f delta;
     if (hit == NULL) {
         Vec3f newPosition = inputState.camera().defaultPoint(inputState.pickRay().direction);
         const Vec3f& center = m_entity->bounds().center();
         delta = grid.moveDeltaForEntity(center, document().map().worldBounds(), newPosition - center);
     } else {
         Model::Face& face = hit->face();
         delta = grid.moveDeltaForEntity(face, m_entity->bounds(), document().map().worldBounds(), inputState.pickRay(), hit->hitPoint());
     }
     
     if (delta.null())
         return;
     
     m_entity->setProperty(Model::Entity::OriginKey, m_entity->origin() + delta, true);
     m_entityFigure->invalidate();
 }
コード例 #6
0
 bool ResizeBrushesToolController::doMouseDrag(const InputState& inputState) {
     return m_tool->resize(inputState.pickRay(), inputState.camera());
 }
コード例 #7
0
 Vec3::List getHelpVectors(const InputState& inputState) const {
     return Vec3::List(1, inputState.camera().direction());
 }
コード例 #8
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 void ClipToolController::doPick(const InputState& inputState, Model::PickResult& pickResult) {
     m_tool->pick(inputState.pickRay(), inputState.camera(), pickResult);
 }