コード例 #1
0
void
HeroController::update(EntityManager &em, Entity &entity,
                       const InputState &input, int now) {
    float dx = 0;
    float dy = 0;
    if (input.isKeyDown(InputState::Up)) {
        dy -= 2;
    }
    if (input.isKeyDown(InputState::Down)) {
        dy += 2;
    }
    if (input.isKeyDown(InputState::Left)) {
        dx -= 2;
    }
    if (input.isKeyDown(InputState::Right)) {
        dx += 2;
    }

    Mobile *m = NULL;
    if (!entity.hasComponent(Mobile::TYPE)) {
        m = new Mobile();
        entity.addComponent(m);
    } else {
        m = entity.getComponent<Mobile>();
    }
    m->setSpeed(dx, dy);
}
コード例 #2
0
	void EntitiesEditor::onInput(const InputState &state) {
		auto mouse_pos = state.mousePos() - clippedRect().min;
		computeCursor(mouse_pos, mouse_pos, state.isKeyPressed(InputKey::lshift));

		if(state.isKeyDown('s')) {
			m_mode = Mode::selecting;
			sendEvent(this, Event::button_clicked, m_mode);
		}
		if(state.isKeyDown('p')) {
			m_mode = Mode::placing;
			sendEvent(this, Event::button_clicked, m_mode);
		}

		if(m_proto) {
			int inc = 0;
			if(state.isKeyDown(InputKey::left)) inc = -1;
			if(state.isKeyDown(InputKey::right)) inc = 1;
			int dir_count = m_proto->sprite().dirCount(0);

			if(inc && dir_count)
				m_proto_angle = (m_proto_angle + inc + dir_count) % dir_count;
			m_proto->setDirAngle(constant::pi * 2.0f * (float)m_proto_angle / float(dir_count));
		}

		if(state.isKeyPressed(InputKey::del)) {
			for(int i = 0; i < (int)m_selected_ids.size(); i++)
				m_entity_map.remove(m_selected_ids[i]);
			m_selected_ids.clear();
		}

		m_view.update(state);
	}
コード例 #3
0
	void View::update(const InputState &state) {
		if(state.isKeyDown('g')) {
			if(m_is_visible) {
				if(m_cell_size == 3)
					m_cell_size = 6;
				else if(m_cell_size == 6)
					m_cell_size = 9;
				else {
					m_cell_size = 1;
					m_is_visible = false;
				}
			}
			else {
				m_cell_size = 3;
				m_is_visible = true;
			}
		}
			
		int height_change = state.mouseWheelMove() +
							(state.isKeyDownAuto(InputKey::pagedown)? -1 : 0) +
							(state.isKeyDownAuto(InputKey::pageup)? 1 : 0);
		if(height_change)
			m_height = clamp(m_height + height_change, 0, (int)Grid::max_height);
		
		{
			int actions[TileGroup::Group::side_count] = {
				InputKey::kp_1, 
				InputKey::kp_2,
				InputKey::kp_3,
				InputKey::kp_6,
				InputKey::kp_9,
				InputKey::kp_8,
				InputKey::kp_7,
				InputKey::kp_4
			};
			
			for(int n = 0; n < arraySize(actions); n++)
				if(state.isKeyDownAuto(actions[n]))
					m_view_pos += worldToScreen(TileGroup::Group::s_side_offsets[n] * m_cell_size);
		}

		if((state.isKeyPressed(InputKey::lctrl) && state.isMouseButtonPressed(InputButton::left)) ||
		   state.isMouseButtonPressed(InputButton::middle))
			m_view_pos -= state.mouseMove();

		IRect rect = worldToScreen(IBox(int3(0, 0, 0), asXZY(m_tile_map.dimensions(), 256)));
		m_view_pos = clamp(m_view_pos, rect.min, rect.max - m_view_size);
	}
コード例 #4
0
	void GroupEditor::onInput(const InputState &state) {
		ASSERT(m_tile_group);

		if(state.isKeyDown(InputKey::space)) {
			m_offset[m_mode] = innerOffset();
			m_mode = (m_mode == mAddRemove ? mModify : mAddRemove);
			updateSelector();
			return;
		}
			
		const ui::TileList::Entry *entry = m_tile_list.find(state.mousePos() + innerOffset());
		m_current_entry = entry;
		
		if(m_mode == mModify) {
			if(state.isKeyDown('D') && entry) {
				int entry_id = m_tile_group->findEntry(entry->tile);
				m_tile_group->setEntryDirty(entry_id, !m_tile_group->isEntryDirty(entry_id));
			}
			if(state.isKeyDown('G') && entry && m_selected_group_id != -1) {
				m_tile_group->setEntryGroup(m_tile_group->findEntry(entry->tile),
					entry->group_id == m_selected_group_id? m_tile_group->groupCount() : m_selected_group_id);
				m_tile_list.update();
			}
			if(state.isKeyDown('A') && entry && m_selected_group_id == entry->group_id) {
				enum { subgroup_count = 3 };
				const char *infixes[subgroup_count] = {
					"CONCAVE_",
					"CONVEX_",
					"SIDE_",
				};

				int subgroup_id[subgroup_count] = {-1, -1, -1};

				for(int n = 0; n < m_tile_group->entryCount(); n++) {
					if(m_tile_group->entryGroup(n) == m_selected_group_id) {
						const char *name = m_tile_group->entryTile(n)->resourceName().c_str();

						for(int s = 0; s < subgroup_count; s++)
							if(!caseEqual(name, infixes[s])) {
								if(subgroup_id[s] == -1)
									subgroup_id[s] = m_tile_group->groupCount();
								m_tile_group->setEntryGroup(n, subgroup_id[s]);
								break;
							}
					}
				}
				m_tile_list.update();
			}

			struct { int key; int side; } actions[] = {
				{ InputKey::kp_1, 0 },
				{ InputKey::kp_2, 1 },
				{ InputKey::kp_3, 2 },
				{ InputKey::kp_6, 3 },
				{ InputKey::kp_9, 4 },
				{ InputKey::kp_8, 5 },
				{ InputKey::kp_7, 6 },
				{ InputKey::kp_4, 7 } };

			if(m_selected_group_id != -1) {
				for(int a = 0; a < arraySize(actions); a++)
					if(state.isKeyDown(actions[a].key) || state.isKeyDown(InputKey::kp_5))
						m_tile_group->setGroupSurface(m_selected_group_id, actions[a].side, m_selected_surface_id);
			}

			for(int n = 0; n <= 9; n++)
				if(state.isKeyDown('0' + n))
					m_selected_surface_id = n;
			if(state.isKeyDown('-'))
				m_selected_surface_id = -1;
		}
	}
コード例 #5
0
	void Window::process(const InputState &state) {
		Window *popup = nullptr;
		m_is_focused = true;

		for(int n = 0; n < (int)m_children.size(); n++) {
			m_children[n]->m_is_focused = false;
			m_children[n]->m_is_mouse_over = false;

			if(m_children[n]->m_is_closing) {
				PWindow window = m_children[n];
				m_children.erase(m_children.begin() + n);
				sendEvent(window.get(), Event::window_closed, m_children[n]->m_closing_value); 
				n--;
			}
			else if(m_children[n]->m_is_popup)
				popup = m_children[n].get();
		}

		if(popup) {
			popup->process(state);
			return;
		}

		int2 mouse_pos = state.mousePos();
		int2 local_mouse_pos = mouse_pos - m_clipped_rect.min;
		int finished_dragging = 0;
		bool escape = state.isKeyDown(InputKey::esc);

		InputButton button_map[3] = { InputButton::left, InputButton::right, InputButton::middle };

		if(m_dragging_mode) {
			if(!state.isMouseButtonPressed(button_map[m_dragging_mode - 1]) || escape)
				finished_dragging = escape? -1 : 1;
		}
		else {
			for(int k = 0; k < 3; k++) {
				if(state.isMouseButtonDown(button_map[k])) {
					m_dragging_mode = k + 1;
					m_drag_start = local_mouse_pos;
					break;
				}
			}
		}


		int2 focus_point = m_dragging_mode? m_drag_start : local_mouse_pos;
		bool is_handled = false;

		for(int n = (int)m_children.size() - 1; n >= 0; n--) {
			Window *child = m_children[n].get();
			if(child->isVisible() && m_has_hard_focus == child->m_has_hard_focus) {
				if(m_has_hard_focus || child->rect().isInside(focus_point)) {
					child->m_is_mouse_over = child->clippedRect().isInside(mouse_pos);
					child->process(state);
					is_handled = true;
					break;
				}
			}
		}

		if(!is_handled) {
			if(m_dragging_mode && !is_handled) {
				if(m_has_inner_rect && m_dragging_mode - 1 == 2) {
					setInnerRect(m_inner_rect + state.mouseMove());
					is_handled = true;
				}
				if(!is_handled)
					is_handled = onMouseDrag(state, m_drag_start, local_mouse_pos, m_dragging_mode - 1, finished_dragging);
				if(!is_handled)
					is_handled = onMouseClick(state, local_mouse_pos, m_dragging_mode - 1, finished_dragging);
			}
			if(!is_handled) {
				if(m_has_inner_rect) {
					int wheel = state.mouseWheelMove();
					int2 vector(0, 0);

					if(wheel)
						vector.y += wheel * rect().height() / 8;
					if(state.isKeyDownAuto(InputKey::pageup, 2))
						vector.y += rect().height();
					if(state.isKeyDownAuto(InputKey::pagedown, 2))
						vector.y -= rect().height();

					setInnerRect(m_inner_rect + vector);
				}

				onInput(state);
			}
		}
		
		if(escape && (!m_parent || m_is_popup) && !m_dragging_mode) // sending Event::escape only from main window
			sendEvent(this, Event::escape); //TODO: send only to focused windows

		if(finished_dragging)
			m_dragging_mode = 0;
	}