コード例 #1
0
void ContentDistributor::distribute(Element* host)
{
    ASSERT(needsDistribution());
    ASSERT(m_nodeToInsertionPoint.isEmpty());
    ASSERT(!host->containingShadowRoot() || host->containingShadowRoot()->owner()->distributor().isValid());

    m_validity = Valid;

    ContentDistribution pool;
    for (Node* node = host->firstChild(); node; node = node->nextSibling())
        populate(node, pool);

    Vector<bool> distributed(pool.size());
    distributed.fill(false);

    if (ShadowRoot* root = host->shadowRoot()) {
        if (ScopeContentDistribution* scope = root->scopeDistribution()) {
            const Vector<RefPtr<InsertionPoint> >& insertionPoints = scope->ensureInsertionPointList(root);
            for (size_t i = 0; i < insertionPoints.size(); ++i) {
                InsertionPoint* point = insertionPoints[i].get();
                if (!point->isActive())
                    continue;

                distributeSelectionsTo(point, pool, distributed);
                if (ElementShadow* shadow = point->parentNode()->isElementNode() ? toElement(point->parentNode())->shadow() : 0)
                    shadow->invalidateDistribution();
            }
        }
    }
}
コード例 #2
0
void ContentDistributor::distribute(Element* host)
{
    ASSERT(needsDistribution());
    ASSERT(m_nodeToInsertionPoint.isEmpty());

    m_validity = Valid;

    ContentDistribution pool;
    for (Node* node = host->firstChild(); node; node = node->nextSibling())
        populate(node, pool);

    Vector<bool> distributed(pool.size());
    distributed.fill(false);

    Vector<HTMLShadowElement*, 8> activeShadowInsertionPoints;
    for (ShadowRoot* root = host->youngestShadowRoot(); root; root = root->olderShadowRoot()) {
        HTMLShadowElement* firstActiveShadowInsertionPoint = 0;

        const Vector<InsertionPoint*>& insertionPoints = root->insertionPointList();
        for (size_t i = 0; i < insertionPoints.size(); ++i) {
            InsertionPoint* point = insertionPoints[i];
            if (!point->isActive())
                continue;

            if (isHTMLShadowElement(point)) {
                if (!firstActiveShadowInsertionPoint)
                    firstActiveShadowInsertionPoint = toHTMLShadowElement(point);
            } else {
                distributeSelectionsTo(point, pool, distributed);
                if (ElementShadow* shadow = point->parentNode()->isElementNode() ? toElement(point->parentNode())->shadow() : 0)
                    shadow->invalidateDistribution();
            }
        }

        if (firstActiveShadowInsertionPoint)
            activeShadowInsertionPoints.append(firstActiveShadowInsertionPoint);
    }

    for (size_t i = activeShadowInsertionPoints.size(); i > 0; --i) {
        HTMLShadowElement* shadowElement = activeShadowInsertionPoints[i - 1];
        ShadowRoot* root = shadowElement->shadowRoot();
        ASSERT(root);
        if (root->olderShadowRoot()) {
            distributeNodeChildrenTo(shadowElement, root->olderShadowRoot());
            root->olderShadowRoot()->setAssignedTo(shadowElement);
        } else {
            distributeSelectionsTo(shadowElement, pool, distributed);
            if (ElementShadow* shadow = shadowElement->parentNode()->isElementNode() ? toElement(shadowElement->parentNode())->shadow() : 0)
                shadow->invalidateDistribution();
        }
    }
}
コード例 #3
0
Node* ComposedShadowTreeWalker::traverseSiblingOrBackToInsertionPoint(const Node* node, TraversalDirection direction)
{
    ASSERT(node);
    ElementShadow* shadow = shadowOfParent(node);
    if (!shadow)
        return traverseSiblingInCurrentTree(node, direction);
    InsertionPoint* insertionPoint = shadow->insertionPointFor(node);
    if (!insertionPoint)
        return traverseSiblingInCurrentTree(node, direction);
    if (Node* next = (direction == TraversalDirectionForward ? insertionPoint->nextTo(node) : insertionPoint->previousTo(node)))
        return traverseNode(next, direction);
    return traverseSiblingOrBackToInsertionPoint(insertionPoint, direction);
}
コード例 #4
0
inline void DistributionPool::populateChildren(const ContainerNode* parent)
{
    for (Node* child = parent->firstChild(); child; child = child->nextSibling()) {
        if (isActiveInsertionPoint(*child)) {
            InsertionPoint* insertionPoint = toInsertionPoint(child);
            for (size_t i = 0; i < insertionPoint->size(); ++i)
                m_nodes.append(insertionPoint->at(i));
        } else {
            m_nodes.append(child);
        }
    }
    m_distributed.resize(m_nodes.size());
    m_distributed.fill(false);
}
コード例 #5
0
ファイル: ElementShadow.cpp プロジェクト: Igalia/blink
void ElementShadow::distribute()
{
    host()->setNeedsStyleRecalc();
    Vector<HTMLShadowElement*, 32> shadowInsertionPoints;
    DistributionPool pool(*host());

    for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadowRoot()) {
        HTMLShadowElement* shadowInsertionPoint = 0;
        const Vector<RefPtr<InsertionPoint> >& insertionPoints = root->descendantInsertionPoints();
        for (size_t i = 0; i < insertionPoints.size(); ++i) {
            InsertionPoint* point = insertionPoints[i].get();
            if (!point->isActive())
                continue;
            if (isHTMLShadowElement(point)) {
                if (!shadowInsertionPoint)
                    shadowInsertionPoint = toHTMLShadowElement(point);
            } else {
                pool.distributeTo(point, this);
                if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*point))
                    shadow->setNeedsDistributionRecalc();
            }
        }
        if (shadowInsertionPoint) {
            shadowInsertionPoints.append(shadowInsertionPoint);
            if (shadowInsertionPoint->hasChildNodes())
                pool.populateChildren(*shadowInsertionPoint);
        } else {
            pool.clear();
        }
    }

    for (size_t i = shadowInsertionPoints.size(); i > 0; --i) {
        HTMLShadowElement* shadowInsertionPoint = shadowInsertionPoints[i - 1];
        ShadowRoot* root = shadowInsertionPoint->containingShadowRoot();
        ASSERT(root);
        if (root->isOldest()) {
            pool.distributeTo(shadowInsertionPoint, this);
        } else if (root->olderShadowRoot()->type() == root->type()) {
            // Only allow reprojecting older shadow roots between the same type to
            // disallow reprojecting UA elements into author shadows.
            DistributionPool olderShadowRootPool(*root->olderShadowRoot());
            olderShadowRootPool.distributeTo(shadowInsertionPoint, this);
            root->olderShadowRoot()->setShadowInsertionPointOfYoungerShadowRoot(shadowInsertionPoint);
        }
        if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*shadowInsertionPoint))
            shadow->setNeedsDistributionRecalc();
    }
}
コード例 #6
0
void ContentDistributor::populate(Node* node, ContentDistribution& pool)
{
    if (!isActiveInsertionPoint(node)) {
        pool.append(node);
        return;
    }

    InsertionPoint* insertionPoint = toInsertionPoint(node);
    if (insertionPoint->hasDistribution()) {
        for (size_t i = 0; i < insertionPoint->size(); ++i)
            populate(insertionPoint->at(i), pool);
    } else {
        for (Node* fallbackNode = insertionPoint->firstChild(); fallbackNode; fallbackNode = fallbackNode->nextSibling())
            pool.append(fallbackNode);
    }
}
コード例 #7
0
void ContentDistributor::distributeNodeChildrenTo(InsertionPoint* insertionPoint, ContainerNode* containerNode)
{
    ContentDistribution distribution;
    for (Node* node = containerNode->firstChild(); node; node = node->nextSibling()) {
        if (isActiveInsertionPoint(node)) {
            InsertionPoint* innerInsertionPoint = toInsertionPoint(node);
            if (innerInsertionPoint->hasDistribution()) {
                for (size_t i = 0; i < innerInsertionPoint->size(); ++i) {
                    distribution.append(innerInsertionPoint->at(i));
                    if (!m_nodeToInsertionPoint.contains(innerInsertionPoint->at(i)))
                        m_nodeToInsertionPoint.add(innerInsertionPoint->at(i), insertionPoint);
                }
            } else {
                for (Node* child = innerInsertionPoint->firstChild(); child; child = child->nextSibling()) {
                    distribution.append(child);
                    m_nodeToInsertionPoint.add(child, insertionPoint);
                }
            }
        } else {
            distribution.append(node);
            if (!m_nodeToInsertionPoint.contains(node))
                m_nodeToInsertionPoint.add(node, insertionPoint);
        }
    }

    insertionPoint->setDistribution(distribution);
}
コード例 #8
0
inline void DistributionPool::populateChildren(const ContainerNode& parent) {
  clear();
  for (Node* child = parent.firstChild(); child; child = child->nextSibling()) {
    if (isHTMLSlotElement(child)) {
      // TODO(hayato): Support re-distribution across v0 and v1 shadow trees
      continue;
    }
    if (isActiveInsertionPoint(*child)) {
      InsertionPoint* insertionPoint = toInsertionPoint(child);
      for (size_t i = 0; i < insertionPoint->distributedNodesSize(); ++i)
        m_nodes.append(insertionPoint->distributedNodeAt(i));
    } else {
      m_nodes.append(child);
    }
  }
  m_distributed.resize(m_nodes.size());
  m_distributed.fill(false);
}
コード例 #9
0
void ContentDistributor::distribute(Element* host)
{
    ASSERT(needsDistribution());
    ASSERT(m_nodeToInsertionPoint.isEmpty());
    ASSERT(!host->containingShadowRoot() || host->containingShadowRoot()->distributor().isValid());

    m_validity = Valid;

    if (ShadowRoot* root = host->shadowRoot()) {
        const Vector<RefPtr<InsertionPoint> >& insertionPoints = ensureInsertionPointList(root);
        for (size_t i = 0; i < insertionPoints.size(); ++i) {
            InsertionPoint* point = insertionPoints[i].get();
            if (!point->isActive())
                continue;

            distributeSelectionsTo(point, host);
        }
    }
}
コード例 #10
0
void ElementShadow::distributeV0()
{
    host()->setNeedsStyleRecalc(SubtreeStyleChange, StyleChangeReasonForTracing::create(StyleChangeReason::Shadow));
    WillBeHeapVector<RawPtrWillBeMember<HTMLShadowElement>, 32> shadowInsertionPoints;
    DistributionPool pool(*host());

    for (ShadowRoot* root = &youngestShadowRoot(); root; root = root->olderShadowRoot()) {
        HTMLShadowElement* shadowInsertionPoint = 0;
        const WillBeHeapVector<RefPtrWillBeMember<InsertionPoint>>& insertionPoints = root->descendantInsertionPoints();
        for (size_t i = 0; i < insertionPoints.size(); ++i) {
            InsertionPoint* point = insertionPoints[i].get();
            if (!point->isActive())
                continue;
            if (isHTMLShadowElement(*point)) {
                ASSERT(!shadowInsertionPoint);
                shadowInsertionPoint = toHTMLShadowElement(point);
                shadowInsertionPoints.append(shadowInsertionPoint);
            } else {
                pool.distributeTo(point, this);
                if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*point))
                    shadow->setNeedsDistributionRecalc();
            }
        }
    }

    for (size_t i = shadowInsertionPoints.size(); i > 0; --i) {
        HTMLShadowElement* shadowInsertionPoint = shadowInsertionPoints[i - 1];
        ShadowRoot* root = shadowInsertionPoint->containingShadowRoot();
        ASSERT(root);
        if (root->isOldest()) {
            pool.distributeTo(shadowInsertionPoint, this);
        } else if (root->olderShadowRoot()->type() == root->type()) {
            // Only allow reprojecting older shadow roots between the same type to
            // disallow reprojecting UA elements into author shadows.
            DistributionPool olderShadowRootPool(*root->olderShadowRoot());
            olderShadowRootPool.distributeTo(shadowInsertionPoint, this);
            root->olderShadowRoot()->setShadowInsertionPointOfYoungerShadowRoot(shadowInsertionPoint);
        }
        if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*shadowInsertionPoint))
            shadow->setNeedsDistributionRecalc();
    }
    InspectorInstrumentation::didPerformElementShadowDistribution(host());
}
コード例 #11
0
static Node* traversePreviousSibling(const Node* node)
{
    ASSERT(node);

    InsertionPoint* insertionPoint;
    if (nodeCanBeDistributed(node) && (insertionPoint = findInsertionPointOf(node))) {
        Node* found = findLastFromDistributedNode(insertionPoint->previousDistributedTo(node), insertionPoint);
        if (found)
            return found;
        return traversePreviousSibling(insertionPoint);
    }

    for (const Node* sibling = node->previousSibling(); sibling; sibling = sibling->previousSibling()) {
        if (Node* found = findLastEnteringInsertionPoints(sibling))
            return found;
    }
    if (node->parentNode() && isActiveInsertionPoint(node->parentNode()))
        return traversePreviousSibling(node->parentNode());

    return nullptr;
}
コード例 #12
0
ファイル: ContentDistributor.cpp プロジェクト: dog-god/iptv
bool ContentDistributor::invalidate(Element* host)
{
    ASSERT(needsInvalidation());
    bool needsReattach = (m_validity == Undetermined) || !m_nodeToInsertionPoint.isEmpty();

    for (ShadowRoot* root = host->youngestShadowRoot(); root; root = root->olderShadowRoot()) {
        root->setAssignedTo(0);

        for (Node* node = root; node; node = node->traverseNextNode(root)) {
            if (!isInsertionPoint(node))
                continue;
            needsReattach = needsReattach || true;
            InsertionPoint* point = toInsertionPoint(node);
            point->clearDistribution();
        }
    }

    m_validity = Invalidating;
    m_nodeToInsertionPoint.clear();
    return needsReattach;
}
コード例 #13
0
ファイル: EventPath.cpp プロジェクト: coinpayee/blink
void EventPath::calculatePath()
{
    ASSERT(m_node);
    ASSERT(m_nodeEventContexts.isEmpty());
    m_node->document().updateDistributionForNodeIfNeeded(const_cast<Node*>(m_node));

    Node* current = m_node;
    addNodeEventContext(current);
    if (!m_node->inDocument())
        return;
    while (current) {
        if (current->isShadowRoot() && m_event && determineDispatchBehavior(m_event, toShadowRoot(current), m_node) == StayInsideShadowDOM)
            break;
        Vector<InsertionPoint*, 8> insertionPoints;
        collectDestinationInsertionPoints(*current, insertionPoints);
        if (!insertionPoints.isEmpty()) {
            for (size_t i = 0; i < insertionPoints.size(); ++i) {
                InsertionPoint* insertionPoint = insertionPoints[i];
                if (insertionPoint->isShadowInsertionPoint()) {
                    ShadowRoot* containingShadowRoot = insertionPoint->containingShadowRoot();
                    ASSERT(containingShadowRoot);
                    if (!containingShadowRoot->isOldest())
                        addNodeEventContext(containingShadowRoot->olderShadowRoot());
                }
                addNodeEventContext(insertionPoint);
            }
            current = insertionPoints.last();
            continue;
        }
        if (current->isShadowRoot()) {
            current = current->shadowHost();
            addNodeEventContext(current);
        } else {
            current = current->parentNode();
            if (current)
                addNodeEventContext(current);
        }
    }
}
コード例 #14
0
Node* ComposedShadowTreeWalker::traverseSiblingOrBackToInsertionPoint(const Node* node, TraversalDirection direction)
{
    ASSERT(node);
    ElementShadow* shadow = shadowOfParent(node);
    if (!shadow)
        return traverseSiblingInCurrentTree(node, direction);
    InsertionPoint* insertionPoint = resolveReprojection(node);
    if (!insertionPoint)
        return traverseSiblingInCurrentTree(node, direction);

    if (Node* found = traverseDistributedNodes(direction == TraversalDirectionForward ? insertionPoint->nextTo(node) : insertionPoint->previousTo(node), insertionPoint, direction))
        return found;
    return traverseSiblingOrBackToInsertionPoint(insertionPoint, direction);
}