void ContentDistributor::distribute(Element* host) { ASSERT(needsDistribution()); ASSERT(m_nodeToInsertionPoint.isEmpty()); ASSERT(!host->containingShadowRoot() || host->containingShadowRoot()->owner()->distributor().isValid()); m_validity = Valid; ContentDistribution pool; for (Node* node = host->firstChild(); node; node = node->nextSibling()) populate(node, pool); Vector<bool> distributed(pool.size()); distributed.fill(false); if (ShadowRoot* root = host->shadowRoot()) { if (ScopeContentDistribution* scope = root->scopeDistribution()) { const Vector<RefPtr<InsertionPoint> >& insertionPoints = scope->ensureInsertionPointList(root); for (size_t i = 0; i < insertionPoints.size(); ++i) { InsertionPoint* point = insertionPoints[i].get(); if (!point->isActive()) continue; distributeSelectionsTo(point, pool, distributed); if (ElementShadow* shadow = point->parentNode()->isElementNode() ? toElement(point->parentNode())->shadow() : 0) shadow->invalidateDistribution(); } } } }
void ContentDistributor::distribute(Element* host) { ASSERT(needsDistribution()); ASSERT(m_nodeToInsertionPoint.isEmpty()); m_validity = Valid; ContentDistribution pool; for (Node* node = host->firstChild(); node; node = node->nextSibling()) populate(node, pool); Vector<bool> distributed(pool.size()); distributed.fill(false); Vector<HTMLShadowElement*, 8> activeShadowInsertionPoints; for (ShadowRoot* root = host->youngestShadowRoot(); root; root = root->olderShadowRoot()) { HTMLShadowElement* firstActiveShadowInsertionPoint = 0; const Vector<InsertionPoint*>& insertionPoints = root->insertionPointList(); for (size_t i = 0; i < insertionPoints.size(); ++i) { InsertionPoint* point = insertionPoints[i]; if (!point->isActive()) continue; if (isHTMLShadowElement(point)) { if (!firstActiveShadowInsertionPoint) firstActiveShadowInsertionPoint = toHTMLShadowElement(point); } else { distributeSelectionsTo(point, pool, distributed); if (ElementShadow* shadow = point->parentNode()->isElementNode() ? toElement(point->parentNode())->shadow() : 0) shadow->invalidateDistribution(); } } if (firstActiveShadowInsertionPoint) activeShadowInsertionPoints.append(firstActiveShadowInsertionPoint); } for (size_t i = activeShadowInsertionPoints.size(); i > 0; --i) { HTMLShadowElement* shadowElement = activeShadowInsertionPoints[i - 1]; ShadowRoot* root = shadowElement->shadowRoot(); ASSERT(root); if (root->olderShadowRoot()) { distributeNodeChildrenTo(shadowElement, root->olderShadowRoot()); root->olderShadowRoot()->setAssignedTo(shadowElement); } else { distributeSelectionsTo(shadowElement, pool, distributed); if (ElementShadow* shadow = shadowElement->parentNode()->isElementNode() ? toElement(shadowElement->parentNode())->shadow() : 0) shadow->invalidateDistribution(); } } }
void ElementShadow::distribute() { host()->setNeedsStyleRecalc(); Vector<HTMLShadowElement*, 32> shadowInsertionPoints; DistributionPool pool(*host()); for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadowRoot()) { HTMLShadowElement* shadowInsertionPoint = 0; const Vector<RefPtr<InsertionPoint> >& insertionPoints = root->descendantInsertionPoints(); for (size_t i = 0; i < insertionPoints.size(); ++i) { InsertionPoint* point = insertionPoints[i].get(); if (!point->isActive()) continue; if (isHTMLShadowElement(point)) { if (!shadowInsertionPoint) shadowInsertionPoint = toHTMLShadowElement(point); } else { pool.distributeTo(point, this); if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*point)) shadow->setNeedsDistributionRecalc(); } } if (shadowInsertionPoint) { shadowInsertionPoints.append(shadowInsertionPoint); if (shadowInsertionPoint->hasChildNodes()) pool.populateChildren(*shadowInsertionPoint); } else { pool.clear(); } } for (size_t i = shadowInsertionPoints.size(); i > 0; --i) { HTMLShadowElement* shadowInsertionPoint = shadowInsertionPoints[i - 1]; ShadowRoot* root = shadowInsertionPoint->containingShadowRoot(); ASSERT(root); if (root->isOldest()) { pool.distributeTo(shadowInsertionPoint, this); } else if (root->olderShadowRoot()->type() == root->type()) { // Only allow reprojecting older shadow roots between the same type to // disallow reprojecting UA elements into author shadows. DistributionPool olderShadowRootPool(*root->olderShadowRoot()); olderShadowRootPool.distributeTo(shadowInsertionPoint, this); root->olderShadowRoot()->setShadowInsertionPointOfYoungerShadowRoot(shadowInsertionPoint); } if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*shadowInsertionPoint)) shadow->setNeedsDistributionRecalc(); } }
void ContentDistributor::distribute(Element* host) { ASSERT(needsDistribution()); ASSERT(m_nodeToInsertionPoint.isEmpty()); ASSERT(!host->containingShadowRoot() || host->containingShadowRoot()->distributor().isValid()); m_validity = Valid; if (ShadowRoot* root = host->shadowRoot()) { const Vector<RefPtr<InsertionPoint> >& insertionPoints = ensureInsertionPointList(root); for (size_t i = 0; i < insertionPoints.size(); ++i) { InsertionPoint* point = insertionPoints[i].get(); if (!point->isActive()) continue; distributeSelectionsTo(point, host); } } }
void ElementShadow::distributeV0() { host()->setNeedsStyleRecalc(SubtreeStyleChange, StyleChangeReasonForTracing::create(StyleChangeReason::Shadow)); WillBeHeapVector<RawPtrWillBeMember<HTMLShadowElement>, 32> shadowInsertionPoints; DistributionPool pool(*host()); for (ShadowRoot* root = &youngestShadowRoot(); root; root = root->olderShadowRoot()) { HTMLShadowElement* shadowInsertionPoint = 0; const WillBeHeapVector<RefPtrWillBeMember<InsertionPoint>>& insertionPoints = root->descendantInsertionPoints(); for (size_t i = 0; i < insertionPoints.size(); ++i) { InsertionPoint* point = insertionPoints[i].get(); if (!point->isActive()) continue; if (isHTMLShadowElement(*point)) { ASSERT(!shadowInsertionPoint); shadowInsertionPoint = toHTMLShadowElement(point); shadowInsertionPoints.append(shadowInsertionPoint); } else { pool.distributeTo(point, this); if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*point)) shadow->setNeedsDistributionRecalc(); } } } for (size_t i = shadowInsertionPoints.size(); i > 0; --i) { HTMLShadowElement* shadowInsertionPoint = shadowInsertionPoints[i - 1]; ShadowRoot* root = shadowInsertionPoint->containingShadowRoot(); ASSERT(root); if (root->isOldest()) { pool.distributeTo(shadowInsertionPoint, this); } else if (root->olderShadowRoot()->type() == root->type()) { // Only allow reprojecting older shadow roots between the same type to // disallow reprojecting UA elements into author shadows. DistributionPool olderShadowRootPool(*root->olderShadowRoot()); olderShadowRootPool.distributeTo(shadowInsertionPoint, this); root->olderShadowRoot()->setShadowInsertionPointOfYoungerShadowRoot(shadowInsertionPoint); } if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*shadowInsertionPoint)) shadow->setNeedsDistributionRecalc(); } InspectorInstrumentation::didPerformElementShadowDistribution(host()); }