void LaunchDaemon::_HandleGetLaunchJobInfo(BMessage* message) { uid_t user = _GetUserID(message); if (user < 0) return; const char* name = message->GetString("name"); Job* job = FindJob(name); if (job == NULL && !fUserMode) { _ForwardEventMessage(user, message); return; } BMessage info(uint32(job != NULL ? B_OK : B_NAME_NOT_FOUND)); if (job != NULL) { _GetBaseJobInfo(job, info); info.SetInt32("team", job->Team()); info.SetBool("enabled", job->IsEnabled()); info.SetBool("running", job->IsRunning()); info.SetBool("launched", job->IsLaunched()); info.SetBool("service", job->IsService()); if (job->Target() != NULL) info.SetString("target", job->Target()->Name()); for (int32 i = 0; i < job->Arguments().CountStrings(); i++) info.AddString("launch", job->Arguments().StringAt(i)); for (int32 i = 0; i < job->Requirements().CountStrings(); i++) info.AddString("requires", job->Requirements().StringAt(i)); PortMap::const_iterator iterator = job->Ports().begin(); for (; iterator != job->Ports().end(); iterator++) info.AddMessage("port", &iterator->second); } message->SendReply(&info); }
Job::Job(const Job& other) : BaseJob(other.Name()), fEnabled(other.IsEnabled()), fService(other.IsService()), fCreateDefaultPort(other.CreateDefaultPort()), fLaunching(other.IsLaunching()), fInitStatus(B_NO_INIT), fTeam(-1), fDefaultPort(-1), fToken((uint32)B_PREFERRED_TOKEN), fLaunchStatus(B_NO_INIT), fTarget(other.Target()), fPendingLaunchDataReplies(0, false) { mutex_init(&fLaunchStatusLock, "launch status lock"); fCondition = other.fCondition; // TODO: copy events //fEvent = other.fEvent; fEnvironment = other.fEnvironment; fSourceFiles = other.fSourceFiles; for (int32 i = 0; i < other.Arguments().CountStrings(); i++) AddArgument(other.Arguments().StringAt(i)); for (int32 i = 0; i < other.Requirements().CountStrings(); i++) AddRequirement(other.Requirements().StringAt(i)); PortMap::const_iterator constIterator = other.Ports().begin(); for (; constIterator != other.Ports().end(); constIterator++) { fPortMap.insert( std::make_pair(constIterator->first, constIterator->second)); } PortMap::iterator iterator = fPortMap.begin(); for (; iterator != fPortMap.end(); iterator++) iterator->second.RemoveData("port"); }
void LaunchDaemon::_HandleGetLaunchData(BMessage* message) { uid_t user = _GetUserID(message); if (user < 0) return; BMessage reply((uint32)B_OK); bool launchJob = true; Job* job = FindJob(get_leaf(message->GetString("name"))); if (job == NULL) { Session* session = FindSession(user); if (session != NULL) { // Forward request to user launch_daemon if (session->Daemon().SendMessage(message) == B_OK) return; } reply.what = B_NAME_NOT_FOUND; } else if (!job->IsLaunched()) { if (job->InitCheck() == B_NO_INIT || !job->CheckCondition(*this)) { // The job exists, but cannot be started yet, as its // conditions are not met; don't make it available yet // TODO: we may not want to initialize jobs with conditions // that aren't met yet reply.what = B_NO_INIT; } else if (job->Event() != NULL) { if (!Events::TriggerDemand(job->Event())) { // The job is not triggered by demand; we cannot start it now reply.what = B_NO_INIT; } else { // The job has already been triggered, don't launch it again launchJob = false; } } } if (reply.what == B_OK) { // If the job has not been launched yet, we'll pass on our // team here. The rationale behind this is that this team // will temporarily own the synchronous reply ports. reply.AddInt32("team", job->Team() < 0 ? current_team() : job->Team()); PortMap::const_iterator iterator = job->Ports().begin(); for (; iterator != job->Ports().end(); iterator++) { BString name; if (iterator->second.HasString("name")) name << iterator->second.GetString("name") << "_"; name << "port"; reply.AddInt32(name.String(), iterator->second.GetInt32("port", -1)); } // Launch the job if it hasn't been launched already if (launchJob) _LaunchJob(job); } message->SendReply(&reply); }