void PlayFab::MatchmakerModels::FRegisterGameRequest::writeJSON(JsonWriter& writer) const { writer->WriteObjectStart(); writer->WriteIdentifierPrefix(TEXT("ServerHost")); writer->WriteValue(ServerHost); writer->WriteIdentifierPrefix(TEXT("ServerPort")); writer->WriteValue(ServerPort); writer->WriteIdentifierPrefix(TEXT("Build")); writer->WriteValue(Build); writer->WriteIdentifierPrefix(TEXT("Region")); writeRegionEnumJSON(pfRegion, writer); writer->WriteIdentifierPrefix(TEXT("GameMode")); writer->WriteValue(GameMode); if(Tags.Num() != 0) { writer->WriteObjectStart(TEXT("Tags")); for (TMap<FString, FString>::TConstIterator It(Tags); It; ++It) { writer->WriteIdentifierPrefix((*It).Key); writer->WriteValue((*It).Value); } writer->WriteObjectEnd(); } writer->WriteObjectEnd(); }
void PlayFab::MatchmakerModels::FItemInstance::writeJSON(JsonWriter& writer) const { writer->WriteObjectStart(); if(ItemId.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("ItemId")); writer->WriteValue(ItemId); } if(ItemInstanceId.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("ItemInstanceId")); writer->WriteValue(ItemInstanceId); } if(ItemClass.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("ItemClass")); writer->WriteValue(ItemClass); } if(PurchaseDate.notNull()) { writer->WriteIdentifierPrefix(TEXT("PurchaseDate")); writeDatetime(PurchaseDate, writer); } if(Expiration.notNull()) { writer->WriteIdentifierPrefix(TEXT("Expiration")); writeDatetime(Expiration, writer); } if(RemainingUses.notNull()) { writer->WriteIdentifierPrefix(TEXT("RemainingUses")); writer->WriteValue(RemainingUses); } if(UsesIncrementedBy.notNull()) { writer->WriteIdentifierPrefix(TEXT("UsesIncrementedBy")); writer->WriteValue(UsesIncrementedBy); } if(Annotation.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("Annotation")); writer->WriteValue(Annotation); } if(CatalogVersion.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("CatalogVersion")); writer->WriteValue(CatalogVersion); } if(BundleParent.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("BundleParent")); writer->WriteValue(BundleParent); } if(DisplayName.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("DisplayName")); writer->WriteValue(DisplayName); } if(UnitCurrency.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("UnitCurrency")); writer->WriteValue(UnitCurrency); } writer->WriteIdentifierPrefix(TEXT("UnitPrice")); writer->WriteValue(static_cast<int64>(UnitPrice)); if(BundleContents.Num() != 0) { writer->WriteArrayStart(TEXT("BundleContents")); for (const FString& item : BundleContents) { writer->WriteValue(item); } writer->WriteArrayEnd(); } if(CustomData.Num() != 0) { writer->WriteObjectStart(TEXT("CustomData")); for (TMap<FString, FString>::TConstIterator It(CustomData); It; ++It) { writer->WriteIdentifierPrefix((*It).Key); writer->WriteValue((*It).Value); } writer->WriteObjectEnd(); } writer->WriteObjectEnd(); }
void PlayFab::MatchmakerModels::FUserInfoResponse::writeJSON(JsonWriter& writer) const { writer->WriteObjectStart(); if(PlayFabId.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("PlayFabId")); writer->WriteValue(PlayFabId); } if(Username.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("Username")); writer->WriteValue(Username); } if(TitleDisplayName.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("TitleDisplayName")); writer->WriteValue(TitleDisplayName); } if(Inventory.Num() != 0) { writer->WriteArrayStart(TEXT("Inventory")); for (const FItemInstance& item : Inventory) { item.writeJSON(writer); } writer->WriteArrayEnd(); } if(VirtualCurrency.Num() != 0) { writer->WriteObjectStart(TEXT("VirtualCurrency")); for (TMap<FString, int32>::TConstIterator It(VirtualCurrency); It; ++It) { writer->WriteIdentifierPrefix((*It).Key); writer->WriteValue((*It).Value); } writer->WriteObjectEnd(); } if(VirtualCurrencyRechargeTimes.Num() != 0) { writer->WriteObjectStart(TEXT("VirtualCurrencyRechargeTimes")); for (TMap<FString, FVirtualCurrencyRechargeTime>::TConstIterator It(VirtualCurrencyRechargeTimes); It; ++It) { writer->WriteIdentifierPrefix((*It).Key); (*It).Value.writeJSON(writer); } writer->WriteObjectEnd(); } writer->WriteIdentifierPrefix(TEXT("IsDeveloper")); writer->WriteValue(IsDeveloper); if(SteamId.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("SteamId")); writer->WriteValue(SteamId); } writer->WriteObjectEnd(); }
void PlayFab::MatchmakerModels::FPlayerLeftResponse::writeJSON(JsonWriter& writer) const { writer->WriteObjectStart(); writer->WriteObjectEnd(); }
void PlayFab::MatchmakerModels::FDeregisterGameRequest::writeJSON(JsonWriter& writer) const { writer->WriteObjectStart(); writer->WriteIdentifierPrefix(TEXT("LobbyId")); writer->WriteValue(LobbyId); writer->WriteObjectEnd(); }
void PlayFab::MatchmakerModels::FRegisterGameResponse::writeJSON(JsonWriter& writer) const { writer->WriteObjectStart(); if(LobbyId.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("LobbyId")); writer->WriteValue(LobbyId); } writer->WriteObjectEnd(); }
void PlayFab::MatchmakerModels::FAuthUserRequest::writeJSON(JsonWriter& writer) const { writer->WriteObjectStart(); writer->WriteIdentifierPrefix(TEXT("AuthorizationTicket")); writer->WriteValue(AuthorizationTicket); writer->WriteObjectEnd(); }
void PlayFab::MatchmakerModels::FUserInfoRequest::writeJSON(JsonWriter& writer) const { writer->WriteObjectStart(); writer->WriteIdentifierPrefix(TEXT("PlayFabId")); writer->WriteValue(PlayFabId); writer->WriteIdentifierPrefix(TEXT("MinCatalogVersion")); writer->WriteValue(MinCatalogVersion); writer->WriteObjectEnd(); }
void PlayFab::MatchmakerModels::FAuthUserResponse::writeJSON(JsonWriter& writer) const { writer->WriteObjectStart(); writer->WriteIdentifierPrefix(TEXT("Authorized")); writer->WriteValue(Authorized); if(PlayFabId.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("PlayFabId")); writer->WriteValue(PlayFabId); } writer->WriteObjectEnd(); }
void PlayFab::MatchmakerModels::FVirtualCurrencyRechargeTime::writeJSON(JsonWriter& writer) const { writer->WriteObjectStart(); writer->WriteIdentifierPrefix(TEXT("SecondsToRecharge")); writer->WriteValue(SecondsToRecharge); writer->WriteIdentifierPrefix(TEXT("RechargeTime")); writeDatetime(RechargeTime, writer); writer->WriteIdentifierPrefix(TEXT("RechargeMax")); writer->WriteValue(RechargeMax); writer->WriteObjectEnd(); }
void PlayFab::MatchmakerModels::FStartGameResponse::writeJSON(JsonWriter& writer) const { writer->WriteObjectStart(); if(GameID.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("GameID")); writer->WriteValue(GameID); } if(ServerHostname.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("ServerHostname")); writer->WriteValue(ServerHostname); } writer->WriteIdentifierPrefix(TEXT("ServerPort")); writer->WriteValue(static_cast<int64>(ServerPort)); writer->WriteObjectEnd(); }
void CopyJsonValueToWriter( JsonWriter &Json, const FString& ValueName, const TSharedPtr<FJsonValue>& JsonValue ) { if ( JsonValue->Type == EJson::String ) { Json->WriteValue( ValueName, JsonValue->AsString() ); } else if ( JsonValue->Type == EJson::Array ) { if (ValueName.IsEmpty()) { Json->WriteArrayStart(); } else { Json->WriteArrayStart(ValueName); } const TArray<TSharedPtr<FJsonValue>>& Array = JsonValue->AsArray(); for ( const auto& ArrayValue : Array ) { CopyJsonValueToWriter(Json, FString(), ArrayValue); } Json->WriteArrayEnd(); } else if ( JsonValue->Type == EJson::Object ) { if (ValueName.IsEmpty()) { Json->WriteObjectStart(); } else { Json->WriteObjectStart(ValueName); } const TSharedPtr<FJsonObject>& Object = JsonValue->AsObject(); for ( const auto& ObjectProperty : Object->Values) { CopyJsonValueToWriter(Json, ObjectProperty.Key, ObjectProperty.Value ); } Json->WriteObjectEnd(); } else { UE_LOG(LogChunkManifestGenerator, Warning, TEXT("Unrecognized json value type %d in object %s"), *UEnum::GetValueAsString(TEXT("Json.EJson"), JsonValue->Type), *ValueName) } }
void PlayFab::MatchmakerModels::FStartGameRequest::writeJSON(JsonWriter& writer) const { writer->WriteObjectStart(); writer->WriteIdentifierPrefix(TEXT("Build")); writer->WriteValue(Build); writer->WriteIdentifierPrefix(TEXT("Region")); writeRegionEnumJSON(pfRegion, writer); writer->WriteIdentifierPrefix(TEXT("GameMode")); writer->WriteValue(GameMode); if(CustomCommandLineData.IsEmpty() == false) { writer->WriteIdentifierPrefix(TEXT("CustomCommandLineData")); writer->WriteValue(CustomCommandLineData); } writer->WriteIdentifierPrefix(TEXT("ExternalMatchmakerEventEndpoint")); writer->WriteValue(ExternalMatchmakerEventEndpoint); writer->WriteObjectEnd(); }
// cooked package asset registry saves information about all the cooked packages and assets contained within for stats purposes // in json format bool FChunkManifestGenerator::SaveCookedPackageAssetRegistry( const FString& SandboxCookedRegistryFilename, const bool Append ) { bool bSuccess = false; for ( const auto& Platform : Platforms ) { TSet<FName> CookedPackages; // save the file const FString CookedAssetRegistryFilename = SandboxCookedRegistryFilename.Replace(TEXT("[Platform]"), *Platform->PlatformName()); FString JsonOutString; JsonWriter Json = TJsonWriterFactory<TCHAR, TPrettyJsonPrintPolicy<TCHAR> >::Create(&JsonOutString); Json->WriteObjectStart(); Json->WriteArrayStart(TEXT("Packages")); for ( const auto& Package : AllCookedPackages ) { Json->WriteObjectStart(); // unnamed package start const FName& PackageName = Package.Key; const FString& SandboxPath = Package.Value; CookedPackages.Add( PackageName ); FString PlatformSandboxPath = SandboxPath.Replace(TEXT("[Platform]"), *Platform->PlatformName()); FDateTime TimeStamp = IFileManager::Get().GetTimeStamp( *PlatformSandboxPath ); Json->WriteValue( "SourcePackageName", PackageName.ToString() ); Json->WriteValue( "CookedPackageName", PlatformSandboxPath ); Json->WriteValue( "CookedPackageTimeStamp", TimeStamp.ToString() ); Json->WriteArrayStart("AssetData"); for (const auto& AssetData : AssetRegistryData) { // Add only assets that have actually been cooked and belong to any chunk if (AssetData.ChunkIDs.Num() > 0 && (AssetData.PackageName == PackageName)) { Json->WriteObjectStart(); // save all their infos Json->WriteValue(TEXT("ObjectPath"), AssetData.ObjectPath.ToString() ); Json->WriteValue(TEXT("PackageName"), AssetData.PackageName.ToString() ); Json->WriteValue(TEXT("PackagePath"), AssetData.PackagePath.ToString() ); Json->WriteValue(TEXT("GroupNames"), AssetData.GroupNames.ToString() ); Json->WriteValue(TEXT("AssetName"), AssetData.AssetName.ToString() ); Json->WriteValue(TEXT("AssetClass"), AssetData.AssetClass.ToString() ); Json->WriteObjectStart("TagsAndValues"); for ( const auto& Tag : AssetData.TagsAndValues ) { Json->WriteValue( Tag.Key.ToString(), Tag.Value ); } Json->WriteObjectEnd(); // end tags and values object Json->WriteObjectEnd(); // end unnamed array object } } Json->WriteArrayEnd(); Json->WriteObjectEnd(); // unnamed package } if ( Append ) { FString JsonInString; if ( FFileHelper::LoadFileToString(JsonInString, *CookedAssetRegistryFilename) ) { // load up previous package asset registry and fill in any packages which weren't recooked on this run JsonReader Reader = TJsonReaderFactory<TCHAR>::Create(JsonInString); TSharedPtr<FJsonObject> JsonObject; bool shouldRead = FJsonSerializer::Deserialize(Reader, JsonObject) && JsonObject.IsValid() && JsonObject->HasTypedField<EJson::Array>(TEXT("Packages")); if ( shouldRead ) { TArray<TSharedPtr<FJsonValue>> PackageList = JsonObject->GetArrayField(TEXT("Packages")); for (auto PackageListIt = PackageList.CreateConstIterator(); PackageListIt && shouldRead; ++PackageListIt) { const TSharedPtr<FJsonValue>& JsonValue = *PackageListIt; shouldRead = JsonValue->Type == EJson::Object; if ( shouldRead ) { const TSharedPtr<FJsonObject>& JsonPackage = JsonValue->AsObject(); // get the package name and see if we have already written it out this run FString CookedPackageName; verify( JsonPackage->TryGetStringField(TEXT("SourcePackageName"), CookedPackageName) ); const FName CookedPackageFName(*CookedPackageName); if ( CookedPackages.Contains(CookedPackageFName)) { // don't need to process this package continue; } // check that the on disk version is still valid FString SourcePackageName; check( JsonPackage->TryGetStringField( TEXT("SourcePackageName"), SourcePackageName) ); // if our timestamp is different then don't copy the information over FDateTime CurrentTimeStamp = IFileManager::Get().GetTimeStamp( *CookedPackageName ); FString SavedTimeString; check( JsonPackage->TryGetStringField(TEXT("CookedPackageTimeStamp"), SavedTimeString) ); FDateTime SavedTimeStamp; FDateTime::Parse(SavedTimeString, SavedTimeStamp); if ( SavedTimeStamp != CurrentTimeStamp ) { continue; } CopyJsonValueToWriter(Json, FString(), JsonValue); // read in all the other stuff and copy it over to the new registry /*Json->WriteObjectStart(); // open package // copy all the values over for ( const auto& JsonPackageValue : JsonPackage->Values) { CopyJsonValueToWriter(Json, JsonPackageValue.Key, JsonPackageValue.Value); } Json->WriteObjectEnd();*/ } } } else { UE_LOG(LogChunkManifestGenerator, Warning, TEXT("Unable to read or json is invalid format %s"), *CookedAssetRegistryFilename); } } } Json->WriteArrayEnd(); Json->WriteObjectEnd(); if (Json->Close()) { FArchive* ItemTemplatesFile = IFileManager::Get().CreateFileWriter(*CookedAssetRegistryFilename); if (ItemTemplatesFile) { // serialize the file contents TStringConversion<FTCHARToUTF8_Convert> Convert(*JsonOutString); ItemTemplatesFile->Serialize(const_cast<ANSICHAR*>(Convert.Get()), Convert.Length()); ItemTemplatesFile->Close(); if ( !ItemTemplatesFile->IsError() ) { bSuccess = true; } else { UE_LOG(LogChunkManifestGenerator, Error, TEXT("Unable to write to %s"), *CookedAssetRegistryFilename); } delete ItemTemplatesFile; } else { UE_LOG(LogChunkManifestGenerator, Error, TEXT("Unable to open %s for writing."), *CookedAssetRegistryFilename); } } else { UE_LOG(LogChunkManifestGenerator, Error, TEXT("Error closing Json Writer")); } } return bSuccess; }
void PlayFab::MatchmakerModels::FDeregisterGameResponse::writeJSON(JsonWriter& writer) const { writer->WriteObjectStart(); writer->WriteObjectEnd(); }