// Add a message to a session. void LLIMMgr::addMessage( const LLUUID& session_id, const LLUUID& target_id, const std::string& from, const std::string& msg, const std::string& session_name, EInstantMessage dialog, U32 parent_estate_id, const LLUUID& region_id, const LLVector3& position, bool link_name) // If this is true, then we insert the name and link it to a profile { LLUUID other_participant_id = target_id; // don't process muted IMs if (LLMuteList::getInstance()->isMuted( other_participant_id, LLMute::flagTextChat) && !LLMuteList::getInstance()->isLinden(from)) { return; } //not sure why...but if it is from ourselves we set the target_id //to be NULL if( other_participant_id == gAgent.getID() ) { other_participant_id = LLUUID::null; } LLFloaterIMPanel* floater; LLUUID new_session_id = session_id; if (new_session_id.isNull()) { //no session ID...compute new one new_session_id = computeSessionID(dialog, other_participant_id); } floater = findFloaterBySession(new_session_id); if (!floater) { floater = findFloaterBySession(other_participant_id); if (floater) { llinfos << "found the IM session " << session_id << " by participant " << other_participant_id << llendl; } } // create IM window as necessary if(!floater) { if (gIMMgr->getIgnoreGroupListCount() > 0 && gAgent.isInGroup(session_id)) { // Check to see if we're blocking this group's chat LLGroupData* group_data = NULL; // Search for this group in the agent's groups list LLDynamicArray<LLGroupData>::iterator i; for (i = gAgent.mGroups.begin(); i != gAgent.mGroups.end(); i++) { if (i->mID == session_id) { group_data = &*i; break; } } // If the group is in our list then return if (group_data && gIMMgr->getIgnoreGroup(group_data->mID)) { return; } } std::string name = from; if(!session_name.empty() && session_name.size()>1) { name = session_name; } floater = createFloater( new_session_id, other_participant_id, name, dialog, FALSE); // When we get a new IM, and if you are a god, display a bit // of information about the source. This is to help liaisons // when answering questions. if(gAgent.isGodlike()) { // *TODO:translate (low priority, god ability) std::ostringstream bonus_info; bonus_info << "*** parent estate: " << parent_estate_id << ((parent_estate_id == 1) ? ", mainland" : "") << ((parent_estate_id == 5) ? ", teen" : ""); // once we have web-services (or something) which returns // information about a region id, we can print this out // and even have it link to map-teleport or something. //<< "*** region_id: " << region_id << std::endl //<< "*** position: " << position << std::endl; floater->addHistoryLine(bonus_info.str(), gSavedSettings.getColor4("SystemChatColor")); } make_ui_sound("UISndNewIncomingIMSession"); } // now add message to floater bool is_from_system = target_id.isNull() || (from == SYSTEM_FROM); const LLColor4& color = ( is_from_system ? gSavedSettings.getColor4("SystemChatColor") : gSavedSettings.getColor("IMChatColor")); if ( !link_name ) { floater->addHistoryLine(msg,color); // No name to prepend, so just add the message normally } else { if( other_participant_id == session_id ) { // The name can be bogus on InWorldz floater->addHistoryLine(msg, color, true, LLUUID::null, from); } else { // Insert linked name to front of message floater->addHistoryLine(msg, color, true, other_participant_id, from); } } LLFloaterChatterBox* chat_floater = LLFloaterChatterBox::getInstance(LLSD()); if( !chat_floater->getVisible() && !floater->getVisible()) { //if the IM window is not open and the floater is not visible (i.e. not torn off) LLFloater* previouslyActiveFloater = chat_floater->getActiveFloater(); // select the newly added floater (or the floater with the new line added to it). // it should be there. chat_floater->selectFloater(floater); //there was a previously unseen IM, make that old tab flashing //it is assumed that the most recently unseen IM tab is the one current selected/active if ( previouslyActiveFloater && getIMReceived() ) { chat_floater->setFloaterFlashing(previouslyActiveFloater, TRUE); } //notify of a new IM notifyNewIM(); mIMUnreadCount++; } }
// Add a message to a session. void LLIMMgr::addMessage( const LLUUID& session_id, const LLUUID& target_id, const std::string& from, const std::string& msg, const std::string& session_name, EInstantMessage dialog, U32 parent_estate_id, const LLUUID& region_id, const LLVector3& position, bool link_name) // If this is true, then we insert the name and link it to a profile { LLUUID other_participant_id = target_id; BOOL is_linden = LLMuteList::getInstance()->isLinden(other_participant_id); // don't process muted IMs if (LLMuteList::getInstance()->isMuted( other_participant_id, LLMute::flagTextChat) && !is_linden) { return; } //not sure why...but if it is from ourselves we set the target_id //to be NULL if( other_participant_id == gAgent.getID() ) { other_participant_id = LLUUID::null; } LLFloaterIMPanel* floater; LLUUID new_session_id = session_id; if (new_session_id.isNull()) { //no session ID...compute new one new_session_id = computeSessionID(dialog, other_participant_id); } floater = findFloaterBySession(new_session_id); if (!floater) { floater = findFloaterBySession(other_participant_id); if (floater) { llinfos << "found the IM session " << session_id << " by participant " << other_participant_id << llendl; } } // create IM window as necessary if(!floater) { std::string name = from; if(!session_name.empty() && session_name.size()>1) { name = session_name; } floater = createFloater( new_session_id, other_participant_id, name, dialog, FALSE); // When we get a new IM, and if you are a god, display a bit // of information about the source. This is to help liaisons // when answering questions. if(gAgent.isGodlike()) { // *TODO:translate (low priority, god ability) std::ostringstream bonus_info; bonus_info << "*** parent estate: " << parent_estate_id << ((parent_estate_id == 1) ? ", mainland" : "") << ((parent_estate_id == 5) ? ", teen" : ""); // once we have web-services (or something) which returns // information about a region id, we can print this out // and even have it link to map-teleport or something. //<< "*** region_id: " << region_id << std::endl //<< "*** position: " << position << std::endl; floater->addHistoryLine(bonus_info.str(), gSavedSettings.getColor4("SystemChatColor")); } make_ui_sound("UISndNewIncomingIMSession"); } // now add message to floater bool is_from_system = target_id.isNull() || (from == SYSTEM_FROM); bool is_encrypted = (msg.substr(0, 3) == "\xe2\x80\xa7"); LLColor4 color; //Phoenix:KC - color chat from friends. taking care not to color when RLV hide names is in effect, lol static BOOL* sPhoenixColorFriendsChat = rebind_llcontrol<BOOL>("PhoenixColorFriendsChat", &gSavedSettings, true); static BOOL* sPhoenixColorLindensChat = rebind_llcontrol<BOOL>("PhoenixColorLindensChat", &gSavedSettings, true); if (is_from_system) { color = gSavedSettings.getColor4("SystemChatColor"); } else if (is_encrypted) { color = gSavedSettings.getColor4("PhoenixIMEncryptedChatColor"); } else if (target_id == gAgent.getID()) { color = gSavedSettings.getColor("UserChatColor"); } else if (*sPhoenixColorFriendsChat && LLAvatarTracker::instance().isBuddy(other_participant_id) && (!rlv_handler_t::isEnabled() || !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES))) { color = gSavedSettings.getColor4("PhoenixFriendChatColor"); } else if (*sPhoenixColorLindensChat && is_linden) { color = gSavedSettings.getColor4("PhoenixLindensChatColor"); } else { color = gSavedSettings.getColor4("IMChatColor"); } if ( !link_name ) { floater->addHistoryLine(msg,color); // No name to prepend, so just add the message normally } else { floater->addHistoryLine(msg, color, true, other_participant_id, from); // Insert linked name to front of message } LLFloaterChatterBox* chat_floater = LLFloaterChatterBox::getInstance(LLSD()); if( !chat_floater->getVisible() && !floater->getVisible()) { //if the IM window is not open and the floater is not visible (i.e. not torn off) LLFloater* previouslyActiveFloater = chat_floater->getActiveFloater(); // select the newly added floater (or the floater with the new line added to it). // it should be there. chat_floater->selectFloater(floater); //there was a previously unseen IM, make that old tab flashing //it is assumed that the most recently unseen IM tab is the one current selected/active if ( previouslyActiveFloater && getIMReceived() ) { chat_floater->setFloaterFlashing(previouslyActiveFloater, TRUE); } //notify of a new IM notifyNewIM(); mIMUnreadCount++; } }