/*virtual*/ void httpSuccess(void) { if ( gIMMgr) { LLFloaterIMPanel* floater = gIMMgr->findFloaterBySession(mSessionID); LLIMSpeakerMgr* speaker_mgr = floater ? floater->getSpeakerManager() : NULL; if (speaker_mgr) { //we've accepted our invitation //and received a list of agents that were //currently in the session when the reply was sent //to us. Now, it is possible that there were some agents //to slip in/out between when that message was sent to us //and now. //the agent list updates we've received have been //accurate from the time we were added to the session //but unfortunately, our base that we are receiving here //may not be the most up to date. It was accurate at //some point in time though. speaker_mgr->setSpeakers(mContent); //we now have our base of users in the session //that was accurate at some point, but maybe not now //so now we apply all of the udpates we've received //in case of race conditions speaker_mgr->updateSpeakers(gIMMgr->getPendingAgentListUpdates(mSessionID)); } if (LLIMMgr::INVITATION_TYPE_VOICE == mInvitiationType) { gIMMgr->startCall(mSessionID, LLVoiceChannel::INCOMING_CALL); } if ((mInvitiationType == LLIMMgr::INVITATION_TYPE_VOICE || mInvitiationType == LLIMMgr::INVITATION_TYPE_IMMEDIATE) && floater) { // always open IM window when connecting to voice if (floater->getParent() == gFloaterView) floater->open(); else LLFloaterChatterBox::showInstance(TRUE); } gIMMgr->clearPendingAgentListUpdates(mSessionID); gIMMgr->clearPendingInvitation(mSessionID); } }
bool LLIMMgr::endCall(const LLUUID& session_id) { // Singu TODO: LLIMModel LLFloaterIMPanel* floater = gIMMgr->findFloaterBySession(session_id); if (!floater) return false; LLVoiceChannel* voice_channel = floater->getVoiceChannel(); if (!voice_channel) return false; voice_channel->deactivate(); /*LLIMModel::LLIMSession* im_session = LLIMModel::getInstance()->findIMSession(session_id); if (im_session)*/ { // need to update speakers' state floater->getSpeakerManager()->update(FALSE); } return true; }