Пример #1
0
	/*virtual*/ void httpSuccess(void)
	{
		if ( gIMMgr)
		{
			LLFloaterIMPanel* floater = gIMMgr->findFloaterBySession(mSessionID);
			LLIMSpeakerMgr* speaker_mgr = floater ? floater->getSpeakerManager() : NULL;
			if (speaker_mgr)
			{
				//we've accepted our invitation
				//and received a list of agents that were
				//currently in the session when the reply was sent
				//to us.  Now, it is possible that there were some agents
				//to slip in/out between when that message was sent to us
				//and now.

				//the agent list updates we've received have been
				//accurate from the time we were added to the session
				//but unfortunately, our base that we are receiving here
				//may not be the most up to date.  It was accurate at
				//some point in time though.
				speaker_mgr->setSpeakers(mContent);

				//we now have our base of users in the session
				//that was accurate at some point, but maybe not now
				//so now we apply all of the udpates we've received
				//in case of race conditions
				speaker_mgr->updateSpeakers(gIMMgr->getPendingAgentListUpdates(mSessionID));
			}

			if (LLIMMgr::INVITATION_TYPE_VOICE == mInvitiationType)
			{
				gIMMgr->startCall(mSessionID, LLVoiceChannel::INCOMING_CALL);
			}

			if ((mInvitiationType == LLIMMgr::INVITATION_TYPE_VOICE
				|| mInvitiationType == LLIMMgr::INVITATION_TYPE_IMMEDIATE)
				&& floater)
			{
				// always open IM window when connecting to voice
				if (floater->getParent() == gFloaterView)
					floater->open();
				else
					LLFloaterChatterBox::showInstance(TRUE);
			}

			gIMMgr->clearPendingAgentListUpdates(mSessionID);
			gIMMgr->clearPendingInvitation(mSessionID);
		}
	}
Пример #2
0
bool LLIMMgr::endCall(const LLUUID& session_id)
{
	// Singu TODO: LLIMModel
	LLFloaterIMPanel* floater = gIMMgr->findFloaterBySession(session_id);
	if (!floater) return false;

	LLVoiceChannel* voice_channel = floater->getVoiceChannel();
	if (!voice_channel) return false;

	voice_channel->deactivate();
	/*LLIMModel::LLIMSession* im_session = LLIMModel::getInstance()->findIMSession(session_id);
	if (im_session)*/
	{
		// need to update speakers' state
		floater->getSpeakerManager()->update(FALSE);
	}
	return true;
}