// Updates the user's avatar's appearance void LLWearable::writeToAvatar( BOOL set_by_user ) { LLVOAvatar* avatar = gAgent.getAvatarObject(); llassert( avatar ); if( !avatar ) { return; } ESex old_sex = avatar->getSex(); // Pull params for( LLVisualParam* param = avatar->getFirstVisualParam(); param; param = avatar->getNextVisualParam() ) { if (((LLViewerVisualParam*)param)->getWearableType() == mType && param->isTweakable()) { S32 param_id = param->getID(); F32 weight = get_if_there(mVisualParamMap, param_id, param->getDefaultWeight()); // only animate with user-originated changes if (set_by_user) { param->setAnimationTarget(weight, set_by_user); } else { avatar->setVisualParamWeight( param_id, weight, set_by_user ); } } } // only interpolate with user-originated changes if (set_by_user) { avatar->startAppearanceAnimation(TRUE, TRUE); } // Pull texture entries for( S32 te = 0; te < TEX_NUM_INDICES; te++ ) { if( LLVOAvatar::getTEWearableType((ETextureIndex) te ) == mType ) { const LLUUID& image_id = get_if_there(mTEMap, te, LLVOAvatar::getDefaultTEImageID((ETextureIndex) te ) ); LLViewerImage* image = gImageList.getImage( image_id ); avatar->setLocTexTE( te, image, set_by_user ); } } avatar->updateVisualParams(); if( gFloaterCustomize ) { LLViewerInventoryItem* item; item = (LLViewerInventoryItem*)gInventory.getItem(gAgent.getWearableItem(mType)); U32 perm_mask = PERM_NONE; BOOL is_complete = FALSE; if(item) { perm_mask = item->getPermissions().getMaskOwner(); is_complete = item->isComplete(); if(!is_complete) { item->fetchFromServer(); } } gFloaterCustomize->setWearable(mType, this, perm_mask, is_complete); LLFloaterCustomize::setCurrentWearableType( mType ); } ESex new_sex = avatar->getSex(); if( old_sex != new_sex ) { avatar->updateSexDependentLayerSets( set_by_user ); } avatar->updateMeshTextures(); // if( set_by_user ) // { // gAgent.sendAgentSetAppearance(); // } }
// Creates new parameters for the given wearable and applies them to the avatar. void LLGenePool::spawn( EWearableType type ) { LLVOAvatar* avatar = gAgent.getAvatarObject(); if( !avatar ) { return; } if( !mLoaded ) { if( !load() ) { return; } } if( mArchetypes.count() < 1 ) { return; } // Only consider archetypes that have the same sex as you have already. LLVisualParam* male_param = avatar->getVisualParam( "male" ); if (!male_param) { llwarns << "The hard coded \'male\' parameter passed to avatar->getVisualParam() in LLGenePool::spawn() is no longer valid." << llendl; return; } S32 male_param_id = male_param->getID(); F32 sex_weight = male_param->getWeight(); S32 i = 0; S32 j = 0; S32 k = 0; const S32 MAX_CYCLES = 1000; S32 cycles = 0; F32 cur_sex_weight = 0.f; do { i = rand() % mArchetypes.count(); cur_sex_weight = mArchetypes[i]->getParam(male_param_id, 0.f); cycles++; if (cur_sex_weight != sex_weight) { break; } } while((cycles < MAX_CYCLES)); if( cycles >= MAX_CYCLES ) { return; } LLAppearance* arch1 = mArchetypes[i]; LLAppearance* arch2 = NULL; LLAppearance* arch3 = NULL; if( mArchetypes.count() > 1 ) { cycles = 0; do { j = rand() % mArchetypes.count(); cur_sex_weight = mArchetypes[j]->getParam(male_param_id, 0.f); cycles++; } while( (cycles < MAX_CYCLES) && ( (i == j) || (cur_sex_weight != sex_weight) ) ); if( cycles >= MAX_CYCLES ) { return; } arch2 = mArchetypes[j]; } if( mArchetypes.count() > 2 ) { cycles = 0; do { k = rand() % mArchetypes.count(); cur_sex_weight = mArchetypes[k]->getParam(male_param_id, 0.f); cycles++; } while( (cycles < MAX_CYCLES) && ( (i == k) || (j == k) || (cur_sex_weight != sex_weight) ) ); if( cycles >= MAX_CYCLES ) { return; } arch3 = mArchetypes[k]; } // Lame generation of barycentric coordinates F32 b1 = F32( rand() ) / RAND_MAX; F32 b2 = (F32( rand() ) / RAND_MAX) * (1.f - b1); F32 b3 = 1.f - b1 - b2; // ESex old_sex = avatar->getSex(); // Pull params for( LLVisualParam* param = avatar->getFirstVisualParam(); param; param = avatar->getNextVisualParam() ) { if( (((LLViewerVisualParam*)param)->getWearableType() == type) && (param->getGroup() == VISUAL_PARAM_GROUP_TWEAKABLE) ) { S32 param_id = param->getID(); // don't try to blend male/female param...as fp innaccuracy will break the [0 | 1] semantics if (param_id != male_param_id) { F32 weight1 = arch1->getParam( param_id, param->getDefaultWeight() ); F32 net_weight = weight1; if( arch2 && arch3 ) { F32 weight2 = arch2->getParam( param_id, param->getDefaultWeight() ); F32 weight3 = arch3->getParam( param_id, param->getDefaultWeight() ); net_weight = b1 * weight1 + b2 * weight2 + b3 * weight3; } param->setAnimationTarget(net_weight, TRUE); } } } // Find the archetype with the greatest influence LLAppearance* dominant_arch = arch1; if( (b2 > b1) && (b2 > b3) ) { dominant_arch = arch2; } else if( (b3 > b1) && (b3 > b2) ) { dominant_arch = arch3; } // Pull Textures from the dominant archetype for( S32 te = 0; te < LLVOAvatar::TEX_NUM_ENTRIES; te++ ) { if( LLVOAvatar::isTextureIndexBaked( te ) ) { continue; } if( LLVOAvatar::getTEWearableType( te ) == type ) { LLUUID image_id = dominant_arch->getTexture( te ); if( image_id.isNull() ) { image_id = LLVOAvatar::getDefaultTEImageID( te ); } LLViewerImage* image = gImageList.getImage( image_id ); if( image ) { avatar->setLocTexTE( te, image, TRUE ); } } } // avatar->setVisualParamWeight( "male", sex_weight ); avatar->startAppearanceAnimation(TRUE, TRUE); avatar->updateVisualParams(); // ESex new_sex = avatar->getSex(); // if( old_sex != new_sex ) // { // avatar->updateSexDependentLayerSets( TRUE ); // } avatar->updateMeshTextures(); gAgent.sendAgentSetAppearance(); }