コード例 #1
0
void LLHUDNameTag::addLabel(const std::string& label_utf8)
{
	LLWString wstr = utf8string_to_wstring(label_utf8);
	if (!wstr.empty())
	{
		LLWString seps(utf8str_to_wstring("\r\n"));
		LLWString empty;

		typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer;
		boost::char_separator<llwchar> sep(seps.c_str(), empty.c_str(), boost::keep_empty_tokens);

		tokenizer tokens(wstr, sep);
		tokenizer::iterator iter = tokens.begin();

		while (iter != tokens.end())
		{
			U32 line_length = 0;
			do	
			{
				S32 segment_length = mFontp->maxDrawableChars(iter->substr(line_length).c_str(), 
					HUD_TEXT_MAX_WIDTH, wstr.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
				LLHUDTextSegment segment(iter->substr(line_length, segment_length), LLFontGL::NORMAL, mColor, mFontp);
				mLabelSegments.push_back(segment);
				line_length += segment_length;
			}
			while (line_length != iter->size());
			++iter;
		}
	}
}
コード例 #2
0
ファイル: llconsole.cpp プロジェクト: xinyaojiejie/Dale
void LLConsole::addQueuedLines()
{
	for (line_queue_t::iterator iter = mLineQueue.begin();
		 iter != mLineQueue.end(); ++iter)
	{
		LineInfo& line_info = *iter;
		LLWString wline = line_info.wline;
		//F32 size = line_info.size;
		LLColor4 color = line_info.color;
		if (!wline.empty() && mFont != NULL)
		{
			// Wrap lines that are longer than the view is wide.
			S32 offset = 0;
			while( offset < (S32)wline.length() )
			{
				S32 skip_chars; // skip '\n'
				// Figure out if a word-wrapped line fits here.
				LLWString::size_type line_end = wline.find_first_of(llwchar('\n'), offset);
				if (line_end != LLWString::npos)
				{
					skip_chars = 1; // skip '\n'
				}
				else
				{
					line_end = wline.size();
					skip_chars = 0;
				}
				U32 drawable = mFont->maxDrawableChars(wline.c_str()+offset, (F32)mRect.getWidth(), line_end-offset, TRUE);
				if (drawable != 0)
				{
					LLFixedBuffer::addLine(wline.substr(offset, drawable));
					mAddTimes[mAddTimes.size()-1] = line_info.add_time;
				}
				else
				{
					// force a blank line
					LLFixedBuffer::addLine(" ");
				}
				mColors.push_back(color);
				offset += (drawable + skip_chars);
			}
		}
	}
	mLineQueue.clear();
}
コード例 #3
0
// static
LLRect LLNotifyBox::getNotifyTipRect(const std::string &utf8message)
{
	LLWString message = utf8str_to_wstring(utf8message);
	S32 message_len = message.length();

	const S32 NOTIFY_WIDTH = gSavedSettings.getS32("NotifyBoxWidth");
	// Make room for the icon area.
	const S32 text_area_width = NOTIFY_WIDTH - HPAD * 4 - 32;

	const llwchar* wchars = message.c_str();
	const llwchar* start = wchars;
	const llwchar* end;
	S32 total_drawn = 0;
	bool done = false;
	S32 line_count;

	for (line_count = 2; !done; ++line_count)
	{
		for (end = start; *end != 0 && *end != '\n'; end++);

		if (*end == 0)
		{
			end = wchars + message_len;
			done = true;
		}
		
		for (S32 remaining = end - start; remaining;)
		{
			S32 drawn = sFont->maxDrawableChars(start, (F32)text_area_width, remaining, LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);

			if (0 == drawn)
			{
				drawn = 1;  // Draw at least one character, even if it doesn't all fit. (avoids an infinite loop)
			}

			total_drawn += drawn; 
			start += drawn;
			remaining -= drawn;

			if (total_drawn < message_len)
			{
				if (wchars[ total_drawn ] != '\n')
				{
					// wrap because line was too long
					line_count++;
				}
			}
			else
			{
				done = true;
			}
		}

		total_drawn++;	// for '\n'
		start = ++end;
	}

	const S32 MIN_NOTIFY_HEIGHT = 72;
	const S32 MAX_NOTIFY_HEIGHT = 600;
	S32 notify_height = llceil((F32) (line_count+1) * sFont->getLineHeight());
	if (gOverlayBar)
	{
		notify_height += gOverlayBar->getBoundingRect().mTop;
	}
	else
	{
		// *FIX: this is derived from the padding caused by the
		// rounded rects, shouldn't be a const here.
		notify_height += 10;  
	}
	notify_height += VPAD;
	notify_height = llclamp(notify_height, MIN_NOTIFY_HEIGHT, MAX_NOTIFY_HEIGHT);

	const S32 RIGHT = gNotifyBoxView->getRect().getWidth();
	const S32 LEFT = RIGHT - NOTIFY_WIDTH;

	// Make sure it goes slightly offscreen
	return LLRect(LEFT, notify_height-1, RIGHT, -1);
}
コード例 #4
0
F32 LLFontGL::getWidthF32(const std::string& utf8text, const S32 begin_offset, const S32 max_chars ) const
{
	LLWString wtext = utf8str_to_wstring(utf8text);
	return getWidthF32(wtext.c_str(), begin_offset, max_chars);
}
コード例 #5
0
F32 LLFontGL::getWidthF32(const std::string& utf8text) const
{
	LLWString wtext = utf8str_to_wstring(utf8text);
	return getWidthF32(wtext.c_str(), 0, S32_MAX);
}
コード例 #6
0
S32 LLFontGL::render(const LLWString &wstr, 
					 const S32 begin_offset,
					 const F32 x, const F32 y,
					 const LLColor4 &color,
					 const HAlign halign, const VAlign valign,
					 U8 style,
					 const S32 max_chars, S32 max_pixels,
					 F32* right_x,
					 BOOL use_embedded,
					 BOOL use_ellipses) const
{
	if(!sDisplayFont) //do not display texts
	{
		return wstr.length() ;
	}

	if (wstr.empty())
	{
		return 0;
	} 

	gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);

	S32 scaled_max_pixels = max_pixels == S32_MAX ? S32_MAX : llceil((F32)max_pixels * sScaleX);

	// Strip off any style bits that are already accounted for by the font.
	style = style & (~getFontDesc().getStyle());

	F32 drop_shadow_strength = 0.f;
	if (style & (DROP_SHADOW | DROP_SHADOW_SOFT))
	{
		F32 luminance;
		color.calcHSL(NULL, NULL, &luminance);
		drop_shadow_strength = clamp_rescale(luminance, 0.35f, 0.6f, 0.f, 1.f);
		if (luminance < 0.35f)
		{
			style = style & ~(DROP_SHADOW | DROP_SHADOW_SOFT);
		}
	}

	gGL.pushMatrix();
	glLoadIdentity();
	gGL.translatef(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);

	// this code snaps the text origin to a pixel grid to start with
	F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
	F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
	gGL.translatef(-pixel_offset_x, -pixel_offset_y, 0.f);

	LLFastTimer t(LLFastTimer::FTM_RENDER_FONTS);

	gGL.color4fv( color.mV );

	S32 chars_drawn = 0;
	S32 i;
	S32 length;

	if (-1 == max_chars)
	{
		length = (S32)wstr.length() - begin_offset;
	}
	else
	{
		length = llmin((S32)wstr.length() - begin_offset, max_chars );
	}

	F32 cur_x, cur_y, cur_render_x, cur_render_y;

 	// Not guaranteed to be set correctly
	gGL.setSceneBlendType(LLRender::BT_ALPHA);
	
	cur_x = ((F32)x * sScaleX);
	cur_y = ((F32)y * sScaleY);

	// Offset y by vertical alignment.
	switch (valign)
	{
	case TOP:
		cur_y -= mAscender;
		break;
	case BOTTOM:
		cur_y += mDescender;
		break;
	case VCENTER:
		cur_y -= ((mAscender - mDescender)/2.f);
		break;
	case BASELINE:
		// Baseline, do nothing.
		break;
	default:
		break;
	}

	switch (halign)
	{
	case LEFT:
		break;
	case RIGHT:
	  	cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), 0, length) * sScaleX));
		break;
	case HCENTER:
	    cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), 0, length) * sScaleX)) / 2;
		break;
	default:
		break;
	}

	cur_render_y = cur_y;
	cur_render_x = cur_x;

	F32 start_x = cur_x;

	F32 inv_width = 1.f / mFontBitmapCachep->getBitmapWidth();
	F32 inv_height = 1.f / mFontBitmapCachep->getBitmapHeight();

	const S32 LAST_CHARACTER = LLFont::LAST_CHAR_FULL;


	BOOL draw_ellipses = FALSE;
	if (use_ellipses && halign == LEFT)
	{
		// check for too long of a string
		if (getWidthF32(wstr.c_str(), 0, max_chars) * sScaleX > scaled_max_pixels)
		{
			// use four dots for ellipsis width to generate padding
			const LLWString dots(utf8str_to_wstring(std::string("....")));
			scaled_max_pixels = llmax(0, scaled_max_pixels - llround(getWidthF32(dots.c_str())));
			draw_ellipses = TRUE;
		}
	}


	// Remember last-used texture to avoid unnecesssary bind calls.
	LLImageGL *last_bound_texture = NULL;

	for (i = begin_offset; i < begin_offset + length; i++)
	{
		llwchar wch = wstr[i];

		// Handle embedded characters first, if they're enabled.
		// Embedded characters are a hack for notecards
		const embedded_data_t* ext_data = use_embedded ? getEmbeddedCharData(wch) : NULL;
		if (ext_data)
		{
			LLImageGL* ext_image = ext_data->mImage;
			const LLWString& label = ext_data->mLabel;

			F32 ext_height = (F32)ext_image->getHeight() * sScaleY;

			F32 ext_width = (F32)ext_image->getWidth() * sScaleX;
			F32 ext_advance = (EXT_X_BEARING * sScaleX) + ext_width;

			if (!label.empty())
			{
				ext_advance += (EXT_X_BEARING + getFontExtChar()->getWidthF32( label.c_str() )) * sScaleX;
			}

			if (start_x + scaled_max_pixels < cur_x + ext_advance)
			{
				// Not enough room for this character.
				break;
			}

			if (last_bound_texture != ext_image)
			{
				gGL.getTexUnit(0)->bind(ext_image);
				last_bound_texture = ext_image;
			}

			// snap origin to whole screen pixel
			const F32 ext_x = (F32)llround(cur_render_x + (EXT_X_BEARING * sScaleX));
			const F32 ext_y = (F32)llround(cur_render_y + (EXT_Y_BEARING * sScaleY + mAscender - mLineHeight));

			LLRectf uv_rect(0.f, 1.f, 1.f, 0.f);
			LLRectf screen_rect(ext_x, ext_y + ext_height, ext_x + ext_width, ext_y);
			drawGlyph(screen_rect, uv_rect, LLColor4::white, style, drop_shadow_strength);

			if (!label.empty())
			{
				gGL.pushMatrix();
				//glLoadIdentity();
				//gGL.translatef(sCurOrigin.mX, sCurOrigin.mY, 0.0f);
				//glScalef(sScaleX, sScaleY, 1.f);
				getFontExtChar()->render(label, 0,
									 /*llfloor*/((ext_x + (F32)ext_image->getWidth() + EXT_X_BEARING) / sScaleX), 
									 /*llfloor*/(cur_y / sScaleY),
									 color,
									 halign, BASELINE, NORMAL, S32_MAX, S32_MAX, NULL,
									 TRUE );
				gGL.popMatrix();
			}

			gGL.color4fv(color.mV);

			chars_drawn++;
			cur_x += ext_advance;
			if (((i + 1) < length) && wstr[i+1])
			{
				cur_x += EXT_KERNING * sScaleX;
			}
			cur_render_x = cur_x;
		}
		else
		{
			if (!hasGlyph(wch))
			{
				addChar(wch);
			}

			const LLFontGlyphInfo* fgi= getGlyphInfo(wch);
			if (!fgi)
			{
				llerrs << "Missing Glyph Info" << llendl;
				break;
			}
			// Per-glyph bitmap texture.
			LLImageGL *image_gl = mFontBitmapCachep->getImageGL(fgi->mBitmapNum);
			if (last_bound_texture != image_gl)
			{
				gGL.getTexUnit(0)->bind(image_gl);
				last_bound_texture = image_gl;
			}

			if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth))
			{
				// Not enough room for this character.
				break;
			}

			// Draw the text at the appropriate location
			//Specify vertices and texture coordinates
			LLRectf uv_rect((fgi->mXBitmapOffset) * inv_width,
					(fgi->mYBitmapOffset + fgi->mHeight + PAD_UVY) * inv_height,
					(fgi->mXBitmapOffset + fgi->mWidth) * inv_width,
					(fgi->mYBitmapOffset - PAD_UVY) * inv_height);
			// snap glyph origin to whole screen pixel
			LLRectf screen_rect(llround(cur_render_x + (F32)fgi->mXBearing),
					    llround(cur_render_y + (F32)fgi->mYBearing),
					    llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
					    llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
			
			drawGlyph(screen_rect, uv_rect, color, style, drop_shadow_strength);

			chars_drawn++;
			cur_x += fgi->mXAdvance;
			cur_y += fgi->mYAdvance;

			llwchar next_char = wstr[i+1];
			if (next_char && (next_char < LAST_CHARACTER))
			{
				// Kern this puppy.
				if (!hasGlyph(next_char))
				{
					addChar(next_char);
				}
				cur_x += getXKerning(wch, next_char);
			}

			// Round after kerning.
			// Must do this to cur_x, not just to cur_render_x, otherwise you
			// will squish sub-pixel kerned characters too close together.
			// For example, "CCCCC" looks bad.
			cur_x = (F32)llfloor(cur_x + 0.5f);
			//cur_y = (F32)llfloor(cur_y + 0.5f);

			cur_render_x = cur_x;
			cur_render_y = cur_y;
		}
	}

	if (right_x)
	{
		*right_x = cur_x / sScaleX;
	}

	if (style & UNDERLINE)
	{
		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
		gGL.begin(LLRender::LINES);
		gGL.vertex2f(start_x, cur_y - (mDescender));
		gGL.vertex2f(cur_x, cur_y - (mDescender));
		gGL.end();
	}

	// *FIX: get this working in all alignment cases, etc.
	if (draw_ellipses)
	{
		// recursively render ellipses at end of string
		// we've already reserved enough room
		gGL.pushMatrix();
		//glLoadIdentity();
		//gGL.translatef(sCurOrigin.mX, sCurOrigin.mY, 0.0f);
		//glScalef(sScaleX, sScaleY, 1.f);
		renderUTF8(std::string("..."), 
				0,
				cur_x / sScaleX, (F32)y,
				color,
				LEFT, valign,
				style,
				S32_MAX, max_pixels,
				right_x,
				FALSE); 
		gGL.popMatrix();
	}

	gGL.popMatrix();

	return chars_drawn;
}
コード例 #7
0
ファイル: llkeywords.cpp プロジェクト: AlexRa/Kirstens-clone
// Walk through a string, applying the rules specified by the keyword token list and
// create a list of color segments.
void LLKeywords::findSegments(std::vector<LLTextSegment *>* seg_list, const LLWString& wtext, const LLColor4 &defaultColor)
{
	std::for_each(seg_list->begin(), seg_list->end(), DeletePointer());
	seg_list->clear();

	if( wtext.empty() )
	{
		return;
	}
	
	S32 text_len = wtext.size();

	seg_list->push_back( new LLTextSegment( LLColor3(defaultColor), 0, text_len ) ); 

	const llwchar* base = wtext.c_str();
	const llwchar* cur = base;
	const llwchar* line = NULL;

	while( *cur )
	{
		if( *cur == '\n' || cur == base )
		{
			if( *cur == '\n' )
			{
				cur++;
				if( !*cur || *cur == '\n' )
				{
					continue;
				}
			}

			// Start of a new line
			line = cur;

			// Skip white space
			while( *cur && isspace(*cur) && (*cur != '\n')  )
			{
				cur++;
			}
			if( !*cur || *cur == '\n' )
			{
				continue;
			}

			// cur is now at the first non-whitespace character of a new line	
		
			// Line start tokens
			{
				BOOL line_done = FALSE;
				for (token_list_t::iterator iter = mLineTokenList.begin();
					 iter != mLineTokenList.end(); ++iter)
				{
					LLKeywordToken* cur_token = *iter;
					if( cur_token->isHead( cur ) )
					{
						S32 seg_start = cur - base;
						while( *cur && *cur != '\n' )
						{
							// skip the rest of the line
							cur++;
						}
						S32 seg_end = cur - base;
						
						LLTextSegment* text_segment = new LLTextSegment( cur_token->getColor(), seg_start, seg_end );
						text_segment->setToken( cur_token );
						insertSegment( seg_list, text_segment, text_len, defaultColor);
						line_done = TRUE; // to break out of second loop.
						break;
					}
				}

				if( line_done )
				{
					continue;
				}
			}
		}

		// Skip white space
		while( *cur && isspace(*cur) && (*cur != '\n')  )
		{
			cur++;
		}

		while( *cur && *cur != '\n' )
		{
			// Check against delimiters
			{
				S32 seg_start = 0;
				LLKeywordToken* cur_delimiter = NULL;
				for (token_list_t::iterator iter = mDelimiterTokenList.begin();
					 iter != mDelimiterTokenList.end(); ++iter)
				{
					LLKeywordToken* delimiter = *iter;
					if( delimiter->isHead( cur ) )
					{
						cur_delimiter = delimiter;
						break;
					}
				}

				if( cur_delimiter )
				{
					S32 between_delimiters = 0;
					S32 seg_end = 0;

					seg_start = cur - base;
					cur += cur_delimiter->getLength();
					
					if( cur_delimiter->getType() == LLKeywordToken::TWO_SIDED_DELIMITER )
					{
						while( *cur && !cur_delimiter->isHead(cur))
						{
							// Check for an escape sequence.
							if (*cur == '\\')
							{
								// Count the number of backslashes.
								S32 num_backslashes = 0;
								while (*cur == '\\')
								{
									num_backslashes++;
									between_delimiters++;
									cur++;
								}
								// Is the next character the end delimiter?
								if (cur_delimiter->isHead(cur))
								{
									// Is there was an odd number of backslashes, then this delimiter
									// does not end the sequence.
									if (num_backslashes % 2 == 1)
									{
										between_delimiters++;
										cur++;
									}
									else
									{
										// This is an end delimiter.
										break;
									}
								}
							}
							else
							{
								between_delimiters++;
								cur++;
							}
						}

						if( *cur )
						{
							cur += cur_delimiter->getLength();
							seg_end = seg_start + between_delimiters + 2 * cur_delimiter->getLength();
						}
						else
						{
							// eof
							seg_end = seg_start + between_delimiters + cur_delimiter->getLength();
						}
					}
					else
					{
						llassert( cur_delimiter->getType() == LLKeywordToken::ONE_SIDED_DELIMITER );
						// Left side is the delimiter.  Right side is eol or eof.
						while( *cur && ('\n' != *cur) )
						{
							between_delimiters++;
							cur++;
						}
						seg_end = seg_start + between_delimiters + cur_delimiter->getLength();
					}


					LLTextSegment* text_segment = new LLTextSegment( cur_delimiter->getColor(), seg_start, seg_end );
					text_segment->setToken( cur_delimiter );
					insertSegment( seg_list, text_segment, text_len, defaultColor);

					// Note: we don't increment cur, since the end of one delimited seg may be immediately
					// followed by the start of another one.
					continue;
				}
			}

			// check against words
			llwchar prev = cur > base ? *(cur-1) : 0;
			if( !isalnum( prev ) && (prev != '_') )
			{
				const llwchar* p = cur;
				while( isalnum( *p ) || (*p == '_') )
				{
					p++;
				}
				S32 seg_len = p - cur;
				if( seg_len > 0 )
				{
					LLWString word( cur, 0, seg_len );
					word_token_map_t::iterator map_iter = mWordTokenMap.find(word);
					if( map_iter != mWordTokenMap.end() )
					{
						LLKeywordToken* cur_token = map_iter->second;
						S32 seg_start = cur - base;
						S32 seg_end = seg_start + seg_len;

						// llinfos << "Seg: [" << word.c_str() << "]" << llendl;


						LLTextSegment* text_segment = new LLTextSegment( cur_token->getColor(), seg_start, seg_end );
						text_segment->setToken( cur_token );
						insertSegment( seg_list, text_segment, text_len, defaultColor);
					}
					cur += seg_len; 
					continue;
				}
			}

			if( *cur && *cur != '\n' )
			{
				cur++;
			}
		}
	}
}
コード例 #8
0
// virtual
void LLButton::draw()
{
	BOOL flash = FALSE;
	if( mFlashing )
	{
		F32 elapsed = mFlashingTimer.getElapsedTimeF32();
		S32 flash_count = S32(elapsed * LLUI::sConfigGroup->getF32("ButtonFlashRate") * 2.f);
		// flash on or off?
		flash = (flash_count % 2 == 0) || flash_count > S32((F32)LLUI::sConfigGroup->getS32("ButtonFlashCount") * 2.f);
	}

	BOOL pressed_by_keyboard = FALSE;
	if (hasFocus())
	{
		pressed_by_keyboard = gKeyboard->getKeyDown(' ') || (mCommitOnReturn && gKeyboard->getKeyDown(KEY_RETURN));
	}

	// Unselected image assignments
	S32 local_mouse_x;
	S32 local_mouse_y;
	LLUI::getMousePositionLocal(this, &local_mouse_x, &local_mouse_y);

	BOOL pressed = pressed_by_keyboard 
					|| (hasMouseCapture() && pointInView(local_mouse_x, local_mouse_y)) 
					|| mToggleState;
	
	BOOL use_glow_effect = FALSE;
	LLColor4 glow_color = LLColor4::white;
	LLRender::eBlendType glow_type = LLRender::BT_ADD_WITH_ALPHA;
	if ( mNeedsHighlight )
	{
		if (pressed)
		{
			if (mImageHoverSelected)
			{
				mImagep = mImageHoverSelected;
			}
			else
			{
				mImagep = mImageSelected;
				use_glow_effect = TRUE;
			}
		}
		else
		{
			if (mImageHoverUnselected)
			{
				mImagep = mImageHoverUnselected;
			}
			else
			{
				mImagep = mImageUnselected;
				use_glow_effect = TRUE;
			}
		}
	}
	else if ( pressed )
	{
		mImagep = mImageSelected;
	}
	else
	{
		mImagep = mImageUnselected;
	}

	if (mFlashing)
	{
		use_glow_effect = TRUE;
		glow_type = LLRender::BT_ALPHA; // blend the glow
		if (mNeedsHighlight) // highlighted AND flashing
			glow_color = (glow_color*0.5f + mFlashBgColor*0.5f) % 2.0f; // average between flash and highlight colour, with sum of the opacity
		else
			glow_color = mFlashBgColor;
	}

	// Override if more data is available
	// HACK: Use gray checked state to mean either:
	//   enabled and tentative
	// or
	//   disabled but checked
	if (!mImageDisabledSelected.isNull() 
		&& 
			( (getEnabled() && getTentative()) 
			|| (!getEnabled() && pressed ) ) )
	{
		mImagep = mImageDisabledSelected;
	}
	else if (!mImageDisabled.isNull() 
		&& !getEnabled() 
		&& !pressed)
	{
		mImagep = mImageDisabled;
	}

	if (mNeedsHighlight && !mImagep)
	{
		use_glow_effect = TRUE;
	}

	// Figure out appropriate color for the text
	LLColor4 label_color;

	// label changes when button state changes, not when pressed
	if ( getEnabled() )
	{
		if ( mToggleState )
		{
			label_color = mSelectedLabelColor;
		}
		else
		{
			label_color = mUnselectedLabelColor;
		}
	}
	else
	{
		if ( mToggleState )
		{
			label_color = mDisabledSelectedLabelColor;
		}
		else
		{
			label_color = mDisabledLabelColor;
		}
	}

	// Unselected label assignments
	LLWString label;

	if( mToggleState )
	{
		if( getEnabled() || mDisabledSelectedLabel.empty() )
		{
			label = mSelectedLabel;
		}
		else
		{
			label = mDisabledSelectedLabel;
		}
	}
	else
	{
		if( getEnabled() || mDisabledLabel.empty() )
		{
			label = mUnselectedLabel;
		}
		else
		{
			label = mDisabledLabel;
		}
	}

	// overlay with keyboard focus border
	if (hasFocus())
	{
		F32 lerp_amt = gFocusMgr.getFocusFlashAmt();
		drawBorder(gFocusMgr.getFocusColor(), llround(lerp(1.f, 3.f, lerp_amt)));
	}
	
	if (use_glow_effect)
	{
		mCurGlowStrength = lerp(mCurGlowStrength,
					mFlashing ? (flash? 1.0 : 0.0)
					: mHoverGlowStrength,
					LLCriticalDamp::getInterpolant(0.05f));
	}
	else
	{
		mCurGlowStrength = lerp(mCurGlowStrength, 0.f, LLCriticalDamp::getInterpolant(0.05f));
	}

	// Draw button image, if available.
	// Otherwise draw basic rectangular button.
	if (mImagep.notNull())
	{
		if ( mScaleImage)
		{
			mImagep->draw(getLocalRect(), getEnabled() ? mImageColor : mDisabledImageColor  );
			if (mCurGlowStrength > 0.01f)
			{
				gGL.setSceneBlendType(glow_type);
				mImagep->drawSolid(0, 0, getRect().getWidth(), getRect().getHeight(), glow_color % mCurGlowStrength);
				gGL.setSceneBlendType(LLRender::BT_ALPHA);
			}
		}
		else
		{
			mImagep->draw(0, 0, getEnabled() ? mImageColor : mDisabledImageColor );
			if (mCurGlowStrength > 0.01f)
			{
				gGL.setSceneBlendType(glow_type);
				mImagep->drawSolid(0, 0, glow_color % mCurGlowStrength);
				gGL.setSceneBlendType(LLRender::BT_ALPHA);
			}
		}
	}
	else
	{
		// no image
		llwarns << "No image for button " << getName() << llendl;
		// draw it in pink so we can find it
		gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0, LLColor4::pink1, FALSE);
	}

	// let overlay image and text play well together
	S32 text_left = mLeftHPad;
	S32 text_right = getRect().getWidth() - mRightHPad;
	S32 text_width = getRect().getWidth() - mLeftHPad - mRightHPad;
	S32 text_middle = text_left + text_width/2;

	// draw overlay image
	if (mImageOverlay.notNull() && mImageOverlay->getWidth() > 1)
	{
		// get max width and height (discard level 0)
		S32 overlay_width = mImageOverlay->getWidth();
		S32 overlay_height = mImageOverlay->getHeight();

		F32 scale_factor = llmin((F32)getRect().getWidth() / (F32)overlay_width, (F32)getRect().getHeight() / (F32)overlay_height, 1.f);
		overlay_width = llround((F32)overlay_width * scale_factor);
		overlay_height = llround((F32)overlay_height * scale_factor);

		S32 center_x = getLocalRect().getCenterX();
		S32 center_y = getLocalRect().getCenterY();

		//FUGLY HACK FOR "DEPRESSED" BUTTONS
		if (pressed)
		{
			center_y--;
			center_x++;
		}

		// fade out overlay images on disabled buttons
		LLColor4 overlay_color = mImageOverlayColor;
		if (!getEnabled())
		{
			overlay_color.mV[VALPHA] = 0.5f;
		}

		switch(mImageOverlayAlignment)
		{
		case LLFontGL::LEFT:
			text_left += overlay_width + 1;
			text_width -= overlay_width + 1;
			text_middle += (overlay_width+1)/4;
			mImageOverlay->draw(
				mLeftHPad, 
				center_y - (overlay_height / 2), 
				overlay_width, 
				overlay_height, 
				overlay_color);
			break;
		case LLFontGL::HCENTER:
			mImageOverlay->draw(
				center_x - (overlay_width / 2), 
				center_y - (overlay_height / 2), 
				overlay_width, 
				overlay_height, 
				overlay_color);
			break;
		case LLFontGL::RIGHT:
			text_right -= overlay_width + 1;				
			text_width -= overlay_width + 1;
			text_middle += (overlay_width+1)/4;
			mImageOverlay->draw(
				getRect().getWidth() - mRightHPad - overlay_width, 
				center_y - (overlay_height / 2), 
				overlay_width, 
				overlay_height, 
				overlay_color);
			break;
		default:
			// draw nothing
			break;
		}
	}

	// Draw label
	if( !label.empty() )
	{
		LLWStringUtil::trim(label);

		S32 x;
		switch( mHAlign )
		{
		case LLFontGL::RIGHT:
			x = text_right;
			break;
		case LLFontGL::HCENTER:
			{
				S32 actual_width = mGLFont->getWidth(label.c_str());
				x = llmax(text_middle, text_left + actual_width/2);
			}
			break;
		case LLFontGL::LEFT:
		default:
			x = text_left;
			break;
		}

		S32 y_offset = 2 + (getRect().getHeight() - 20)/2;
	
		if (pressed)
		{
			y_offset--;
			x++;
		}


		mGLFont->render(label, 0, 
			(F32)x, 
			(F32)(LLBUTTON_V_PAD + y_offset), 
			label_color,
			mHAlign, LLFontGL::BOTTOM,
			LLFontGL::NORMAL,
			mDropShadowedText ? LLFontGL::DROP_SHADOW_SOFT : LLFontGL::NO_SHADOW,
			U32_MAX, text_width,
			NULL, FALSE, FALSE);
	}

	if (sDebugRects	
		|| (LLView::sEditingUI && this == LLView::sEditingUIView))
	{
		drawDebugRect();
	}

	// reset hover status for next frame
	mNeedsHighlight = FALSE;
}
コード例 #9
0
S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, 
					 ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_embedded, BOOL use_ellipses) const
{
	LLFastTimer _(FTM_RENDER_FONTS);

	if(!sDisplayFont) //do not display texts
	{
		return wstr.length() ;
	}

	if (wstr.empty() || !max_pixels)
	{
		return 0;
	} 

	if (max_chars == -1)
		max_chars = S32_MAX;

	const S32 max_index = llmin(llmax(max_chars, begin_offset + max_chars), S32(wstr.length()));
	if (max_index <= 0 || begin_offset >= max_index || max_pixels <= 0)
		return 0;

	gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);

	S32 scaled_max_pixels = max_pixels == S32_MAX ? S32_MAX : llceil((F32)max_pixels * sScaleX);

	// Strip off any style bits that are already accounted for by the font.
	style = style & (~getFontDesc().getStyle());

	F32 drop_shadow_strength = 0.f;
	if (shadow != NO_SHADOW)
	{
		F32 luminance;
		color.calcHSL(NULL, NULL, &luminance);
		drop_shadow_strength = clamp_rescale(luminance, 0.35f, 0.6f, 0.f, 1.f);
		if (luminance < 0.35f)
		{
			shadow = NO_SHADOW;
		}
	}

	gGL.pushUIMatrix();

	gGL.loadUIIdentity();
	
	LLVector2 origin(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY));

	// Depth translation, so that floating text appears 'in-world'
	// and is correctly occluded.
	gGL.translatef(0.f,0.f,sCurDepth);

	S32 chars_drawn = 0;
	S32 i;
	S32 length = max_index - begin_offset;

	F32 cur_x, cur_y, cur_render_x, cur_render_y;

 	// Not guaranteed to be set correctly
	gGL.setSceneBlendType(LLRender::BT_ALPHA);
	
	cur_x = ((F32)x * sScaleX) + origin.mV[VX];
	cur_y = ((F32)y * sScaleY) + origin.mV[VY];

	// Offset y by vertical alignment.
	// use unscaled font metrics here
	switch (valign)
	{
	case TOP:
		cur_y -= llceil(mFontFreetype->getAscenderHeight());
		break;
	case BOTTOM:
		cur_y += llceil(mFontFreetype->getDescenderHeight());
		break;
	case VCENTER:
		cur_y -= llceil((llceil(mFontFreetype->getAscenderHeight()) - llceil(mFontFreetype->getDescenderHeight())) / 2.f);
		break;
	case BASELINE:
		// Baseline, do nothing.
		break;
	default:
		break;
	}

	switch (halign)
	{
	case LEFT:
		break;
	case RIGHT:
	  	cur_x -= llmin(scaled_max_pixels, ll_round(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX));
		break;
	case HCENTER:
	    cur_x -= llmin(scaled_max_pixels, ll_round(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX)) / 2;
		break;
	default:
		break;
	}

	cur_render_y = cur_y;
	cur_render_x = cur_x;

	F32 start_x = (F32)ll_round(cur_x);

	const LLFontBitmapCache* font_bitmap_cache = mFontFreetype->getFontBitmapCache();

	F32 inv_width = 1.f / font_bitmap_cache->getBitmapWidth();
	F32 inv_height = 1.f / font_bitmap_cache->getBitmapHeight();

	const S32 LAST_CHARACTER = LLFontFreetype::LAST_CHAR_FULL;


	BOOL draw_ellipses = FALSE;
	if (use_ellipses && halign == LEFT)
	{
		// check for too long of a string
		S32 string_width = ll_round(getWidthF32(wstr, begin_offset, max_chars) * sScaleX);
		if (string_width > scaled_max_pixels)
		{
			// use four dots for ellipsis width to generate padding
			const LLWString dots(utf8str_to_wstring(std::string("....")));
			scaled_max_pixels = llmax(0, scaled_max_pixels - ll_round(getWidthF32(dots.c_str())));
			draw_ellipses = TRUE;
		}
	}

	const LLFontGlyphInfo* next_glyph = NULL;

	const S32 GLYPH_BATCH_SIZE = 30;
	static LL_ALIGN_16(LLVector4a vertices[GLYPH_BATCH_SIZE * 4]);
	static LLVector2 uvs[GLYPH_BATCH_SIZE * 4];
	static LLColor4U colors[GLYPH_BATCH_SIZE * 4];

	LLColor4U text_color(color);

	S32 bitmap_num = -1;
	S32 glyph_count = 0;
	for (i = begin_offset; i < begin_offset + length; i++)
	{
		llwchar wch = wstr[i];

		// Handle embedded characters first, if they're enabled.
		// Embedded characters are a hack for notecards
		const embedded_data_t* ext_data = use_embedded ? getEmbeddedCharData(wch) : NULL;
		if (ext_data)
		{
			LLImageGL* ext_image = ext_data->mImage;
			const LLWString& label = ext_data->mLabel;

			F32 ext_height = (F32)ext_image->getHeight() * sScaleY;

			F32 ext_width = (F32)ext_image->getWidth() * sScaleX;
			F32 ext_advance = (EXT_X_BEARING * sScaleX) + ext_width;

			if (!label.empty())
			{
				ext_advance += (EXT_X_BEARING + getFontExtChar()->getWidthF32( label.c_str() )) * sScaleX;
			}

			if (start_x + scaled_max_pixels < cur_x + ext_advance)
			{
				// Not enough room for this character.
				break;
			}

			gGL.getTexUnit(0)->bind(ext_image);

			// snap origin to whole screen pixel
			const F32 ext_x = (F32)ll_round(cur_render_x + (EXT_X_BEARING * sScaleX));
			const F32 ext_y = (F32)ll_round(cur_render_y + (EXT_Y_BEARING * sScaleY + mFontFreetype->getAscenderHeight() - mFontFreetype->getLineHeight()));

			LLRectf uv_rect(0.f, 1.f, 1.f, 0.f);
			LLRectf screen_rect(ext_x, ext_y + ext_height, ext_x + ext_width, ext_y);

			if (glyph_count > 0)
			{
				gGL.begin(LLRender::QUADS);
				{
					gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
				}
				gGL.end();
				glyph_count = 0;
			}
			renderQuad(vertices, uvs, colors, screen_rect, uv_rect, LLColor4U::white, 0);
			//No batching here. It will never happen.
			gGL.begin(LLRender::QUADS);
			{
				gGL.vertexBatchPreTransformed(vertices, uvs, colors, 4);
			}
			gGL.end();

			if (!label.empty())
			{
				gGL.pushMatrix();
				getFontExtChar()->render(label, 0,
									 /*llfloor*/(ext_x / sScaleX) + ext_image->getWidth() + EXT_X_BEARING - sCurOrigin.mX, 
									 /*llfloor*/(cur_render_y / sScaleY) - sCurOrigin.mY,
									 color,
									 halign, BASELINE, UNDERLINE, NO_SHADOW, S32_MAX, S32_MAX, NULL,
									 TRUE );
				gGL.popMatrix();
			}

			chars_drawn++;
			cur_x += ext_advance;
			if (((i + 1) < length) && wstr[i+1])
			{
				cur_x += EXT_KERNING * sScaleX;
			}
			cur_render_x = cur_x;
		}
		else
		{
			const LLFontGlyphInfo* fgi = next_glyph;
			next_glyph = NULL;
			if(!fgi)
			{
				fgi = mFontFreetype->getGlyphInfo(wch);
			}
			if (!fgi)
			{
				LL_ERRS() << "Missing Glyph Info" << LL_ENDL;
				break;
			}
			// Per-glyph bitmap texture.
			S32 next_bitmap_num = fgi->mBitmapNum;
			if (next_bitmap_num != bitmap_num)
			{
				// Actually draw the queued glyphs before switching their texture;
				// otherwise the queued glyphs will be taken from wrong textures.
				if (glyph_count > 0)
				{
					gGL.begin(LLRender::QUADS);
					{
						gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
					}
					gGL.end();
					glyph_count = 0;
				}

				bitmap_num = next_bitmap_num;
				LLImageGL *font_image = font_bitmap_cache->getImageGL(bitmap_num);
				gGL.getTexUnit(0)->bind(font_image);
			}

			if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth))
			{
				// Not enough room for this character.
				break;
			}

			// Draw the text at the appropriate location
			//Specify vertices and texture coordinates
			LLRectf uv_rect((fgi->mXBitmapOffset) * inv_width,
					(fgi->mYBitmapOffset + fgi->mHeight + PAD_UVY) * inv_height,
					(fgi->mXBitmapOffset + fgi->mWidth) * inv_width,
				(fgi->mYBitmapOffset - PAD_UVY) * inv_height);
			// snap glyph origin to whole screen pixel
			LLRectf screen_rect((F32)ll_round(cur_render_x + (F32)fgi->mXBearing),
				    (F32)ll_round(cur_render_y + (F32)fgi->mYBearing),
				    (F32)ll_round(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
				    (F32)ll_round(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
			
			if (glyph_count >= GLYPH_BATCH_SIZE)
			{
				gGL.begin(LLRender::QUADS);
				{
					gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
				}
				gGL.end();

				glyph_count = 0;
			}

			drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, text_color, style, shadow, drop_shadow_strength);

			chars_drawn++;
			cur_x += fgi->mXAdvance;
			cur_y += fgi->mYAdvance;

			llwchar next_char = wstr[i+1];
			if (next_char && (next_char < LAST_CHARACTER))
			{
				// Kern this puppy.
				next_glyph = mFontFreetype->getGlyphInfo(next_char);
				cur_x += mFontFreetype->getXKerning(fgi, next_glyph);
			}

			// Round after kerning.
			// Must do this to cur_x, not just to cur_render_x, otherwise you
			// will squish sub-pixel kerned characters too close together.
			// For example, "CCCCC" looks bad.
			cur_x = (F32)ll_round(cur_x);
			//cur_y = (F32)ll_round(cur_y);

			cur_render_x = cur_x;
			cur_render_y = cur_y;
		}
	}

	if(glyph_count)
	{
		gGL.begin(LLRender::QUADS);
		{
			gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
		}
		gGL.end();
	}


	if (right_x)
	{
		*right_x = (cur_x - origin.mV[VX]) / sScaleX;
	}

	if (style & UNDERLINE)
	{
		F32 descender = (F32)llfloor(mFontFreetype->getDescenderHeight());

		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
		gGL.begin(LLRender::LINES);
		gGL.vertex2f(start_x, cur_y - descender);
		gGL.vertex2f(cur_x, cur_y - descender);
		gGL.end();
	}

	if (draw_ellipses)
	{

		// recursively render ellipses at end of string
		// we've already reserved enough room
		gGL.pushUIMatrix();
		renderUTF8(std::string("..."), 
				0,
				(cur_x - origin.mV[VX]) / sScaleX, (F32)y,
				color,
				LEFT, valign,
				style,
				shadow,
				S32_MAX, max_pixels,
				right_x,
				FALSE); 
		gGL.popUIMatrix();
	}

	gGL.popUIMatrix();

	return chars_drawn;
}
コード例 #10
0
S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, 
					 ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const
{
	LLFastTimer _(FTM_RENDER_FONTS);

	if(!sDisplayFont) //do not display texts
	{
		return wstr.length() ;
	}

	if (wstr.empty())
	{
		return 0;
	} 

	gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);

	S32 scaled_max_pixels = max_pixels == S32_MAX ? S32_MAX : llceil((F32)max_pixels * sScaleX);

	// determine which style flags need to be added programmatically by stripping off the
	// style bits that are drawn by the underlying Freetype font
	U8 style_to_add = (style | mFontDescriptor.getStyle()) & ~mFontFreetype->getStyle();

	F32 drop_shadow_strength = 0.f;
	if (shadow != NO_SHADOW)
	{
		F32 luminance;
		color.calcHSL(NULL, NULL, &luminance);
		drop_shadow_strength = clamp_rescale(luminance, 0.35f, 0.6f, 0.f, 1.f);
		if (luminance < 0.35f)
		{
			shadow = NO_SHADOW;
		}
	}

	gGL.pushUIMatrix();

	gGL.loadUIIdentity();
	
	//gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);

	// this code snaps the text origin to a pixel grid to start with
	//F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
	//F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
	//gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f);

	LLVector2 origin(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY));
	// snap the text origin to a pixel grid to start with
	origin.mV[VX] -= llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
	origin.mV[VY] -= llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);


	S32 chars_drawn = 0;
	S32 i;
	S32 length;

	if (-1 == max_chars)
	{
		length = (S32)wstr.length() - begin_offset;
	}
	else
	{
		length = llmin((S32)wstr.length() - begin_offset, max_chars );
	}

	F32 cur_x, cur_y, cur_render_x, cur_render_y;

 	// Not guaranteed to be set correctly
	gGL.setSceneBlendType(LLRender::BT_ALPHA);
	
	cur_x = ((F32)x * sScaleX) + origin.mV[VX];
	cur_y = ((F32)y * sScaleY) + origin.mV[VY];

	// Offset y by vertical alignment.
	switch (valign)
	{
	case TOP:
		cur_y -= mFontFreetype->getAscenderHeight();
		break;
	case BOTTOM:
		cur_y += mFontFreetype->getDescenderHeight();
		break;
	case VCENTER:
		cur_y -= (mFontFreetype->getAscenderHeight() - mFontFreetype->getDescenderHeight()) / 2.f;
		break;
	case BASELINE:
		// Baseline, do nothing.
		break;
	default:
		break;
	}

	switch (halign)
	{
	case LEFT:
		break;
	case RIGHT:
	  	cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX));
		break;
	case HCENTER:
	    cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX)) / 2;
		break;
	default:
		break;
	}

	cur_render_y = cur_y;
	cur_render_x = cur_x;

	F32 start_x = llround(cur_x);

	const LLFontBitmapCache* font_bitmap_cache = mFontFreetype->getFontBitmapCache();

	F32 inv_width = 1.f / font_bitmap_cache->getBitmapWidth();
	F32 inv_height = 1.f / font_bitmap_cache->getBitmapHeight();

	const S32 LAST_CHARACTER = LLFontFreetype::LAST_CHAR_FULL;


	BOOL draw_ellipses = FALSE;
	if (use_ellipses)
	{
		// check for too long of a string
		S32 string_width = llround(getWidthF32(wstr.c_str(), begin_offset, max_chars) * sScaleX);
		if (string_width > scaled_max_pixels)
		{
			// use four dots for ellipsis width to generate padding
			const LLWString dots(utf8str_to_wstring(std::string("....")));
			scaled_max_pixels = llmax(0, scaled_max_pixels - llround(getWidthF32(dots.c_str())));
			draw_ellipses = TRUE;
		}
	}

	const LLFontGlyphInfo* next_glyph = NULL;

	const S32 GLYPH_BATCH_SIZE = 30;
	LLVector3 vertices[GLYPH_BATCH_SIZE * 4];
	LLVector2 uvs[GLYPH_BATCH_SIZE * 4];
	LLColor4U colors[GLYPH_BATCH_SIZE * 4];

	LLColor4U text_color(color);

	S32 bitmap_num = -1;
	S32 glyph_count = 0;
	for (i = begin_offset; i < begin_offset + length; i++)
	{
		llwchar wch = wstr[i];

		const LLFontGlyphInfo* fgi = next_glyph;
		next_glyph = NULL;
		if(!fgi)
		{
			fgi = mFontFreetype->getGlyphInfo(wch);
		}
		if (!fgi)
		{
			llerrs << "Missing Glyph Info" << llendl;
			break;
		}
		// Per-glyph bitmap texture.
		S32 next_bitmap_num = fgi->mBitmapNum;
		if (next_bitmap_num != bitmap_num)
		{
			bitmap_num = next_bitmap_num;
			LLImageGL *font_image = font_bitmap_cache->getImageGL(bitmap_num);
			gGL.getTexUnit(0)->bind(font_image);
		}
	
		if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth))
		{
			// Not enough room for this character.
			break;
		}

		// Draw the text at the appropriate location
		//Specify vertices and texture coordinates
		LLRectf uv_rect((fgi->mXBitmapOffset) * inv_width,
				(fgi->mYBitmapOffset + fgi->mHeight + PAD_UVY) * inv_height,
				(fgi->mXBitmapOffset + fgi->mWidth) * inv_width,
				(fgi->mYBitmapOffset - PAD_UVY) * inv_height);
		// snap glyph origin to whole screen pixel
		LLRectf screen_rect(llround(cur_render_x + (F32)fgi->mXBearing),
				    llround(cur_render_y + (F32)fgi->mYBearing),
				    llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
				    llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
		
		if (glyph_count >= GLYPH_BATCH_SIZE)
		{
			gGL.begin(LLRender::QUADS);
			{
				gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
			}
			gGL.end();

			glyph_count = 0;
		}

		drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, text_color, style_to_add, shadow, drop_shadow_strength);

		chars_drawn++;
		cur_x += fgi->mXAdvance;
		cur_y += fgi->mYAdvance;

		llwchar next_char = wstr[i+1];
		if (next_char && (next_char < LAST_CHARACTER))
		{
			// Kern this puppy.
			next_glyph = mFontFreetype->getGlyphInfo(next_char);
			cur_x += mFontFreetype->getXKerning(fgi, next_glyph);
		}

		// Round after kerning.
		// Must do this to cur_x, not just to cur_render_x, otherwise you
		// will squish sub-pixel kerned characters too close together.
		// For example, "CCCCC" looks bad.
		cur_x = (F32)llround(cur_x);
		//cur_y = (F32)llround(cur_y);

		cur_render_x = cur_x;
		cur_render_y = cur_y;
	}

	gGL.begin(LLRender::QUADS);
	{
		gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
	}
	gGL.end();


	if (right_x)
	{
		*right_x = (cur_x - origin.mV[VX]) / sScaleX;
	}

	//FIXME: add underline as glyph?
	if (style_to_add & UNDERLINE)
	{
		F32 descender = mFontFreetype->getDescenderHeight();

		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
		gGL.begin(LLRender::LINES);
		gGL.vertex2f(start_x, cur_y - (descender));
		gGL.vertex2f(cur_x, cur_y - (descender));
		gGL.end();
	}

	if (draw_ellipses)
	{
		
		// recursively render ellipses at end of string
		// we've already reserved enough room
		gGL.pushUIMatrix();
		renderUTF8(std::string("..."), 
				0,
				(cur_x - origin.mV[VX]) / sScaleX, (F32)y,
				color,
				LEFT, valign,
				style_to_add,
				shadow,
				S32_MAX, max_pixels,
				right_x,
				FALSE); 
		gGL.popUIMatrix();
	}

	gGL.popUIMatrix();

	return chars_drawn;
}
コード例 #11
0
ファイル: llfontgl.cpp プロジェクト: Nora28/imprudence
S32 LLFontGL::render(const LLWString &wstr, 
					 const S32 begin_offset,
					 const F32 x, const F32 y,
					 const LLColor4 &color,
					 const HAlign halign, const VAlign valign,
					 U8 style,
					 const S32 max_chars, S32 max_pixels,
					 F32* right_x,
					 BOOL use_embedded,
					 BOOL use_ellipses) const
{
	if(!sDisplayFont) //do not display texts
	{
		return wstr.length() ;
	}

	LLGLEnable tex(GL_TEXTURE_2D);

	if (wstr.empty())
	{
		return 0;
	} 

	S32 scaled_max_pixels = max_pixels == S32_MAX ? S32_MAX : llceil((F32)max_pixels * sScaleX);

	// HACK for better bolding
	if (style & BOLD)
	{
		if (this == LLFontGL::sSansSerif)
		{
			return LLFontGL::sSansSerifBold->render(
				wstr, begin_offset,
				x, y,
				color,
				halign, valign, 
				(style & ~BOLD),
				max_chars, max_pixels,
				right_x, use_embedded);
		}
	}

	F32 drop_shadow_strength = 0.f;
	if (style & (DROP_SHADOW | DROP_SHADOW_SOFT))
	{
		F32 luminance;
		color.calcHSL(NULL, NULL, &luminance);
		drop_shadow_strength = clamp_rescale(luminance, 0.35f, 0.6f, 0.f, 1.f);
		if (luminance < 0.35f)
		{
			style = style & ~(DROP_SHADOW | DROP_SHADOW_SOFT);
		}
	}

	gGL.pushMatrix();
	glLoadIdentity();
	gGL.translatef(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);
	//glScalef(sScaleX, sScaleY, 1.0f);
	
	// avoid half pixels
	// RN: if we're going to this trouble, might as well snap to nearest pixel all the time
	// but the plan is to get rid of this so that fonts "just work"
	//F32 half_pixel_distance = llabs(fmodf(sCurOrigin.mX * sScaleX, 1.f) - 0.5f);
	//if (half_pixel_distance < PIXEL_BORDER_THRESHOLD)
	//{
		gGL.translatef(PIXEL_CORRECTION_DISTANCE*sScaleX, 0.f, 0.f);
	//}

	// this code would just snap to pixel grid, although it seems to introduce more jitter
	//F32 pixel_offset_x = llround(sCurOrigin.mX * sScaleX) - (sCurOrigin.mX * sScaleX);
	//F32 pixel_offset_y = llround(sCurOrigin.mY * sScaleY) - (sCurOrigin.mY * sScaleY);
	//gGL.translatef(-pixel_offset_x, -pixel_offset_y, 0.f);

	// scale back to native pixel size
	//glScalef(1.f / sScaleX, 1.f / sScaleY, 1.f);
	//glScaled(1.0 / (F64) sScaleX, 1.0 / (F64) sScaleY, 1.0f);
	LLFastTimer t(LLFastTimer::FTM_RENDER_FONTS);

	gGL.color4fv( color.mV );

	S32 chars_drawn = 0;
	S32 i;
	S32 length;

	if (-1 == max_chars)
	{
		length = (S32)wstr.length() - begin_offset;
	}
	else
	{
		length = llmin((S32)wstr.length() - begin_offset, max_chars );
	}

	F32 cur_x, cur_y, cur_render_x, cur_render_y;

	// Bind the font texture
	
	mImageGLp->bind(0);
	
 	// Not guaranteed to be set correctly
	gGL.setSceneBlendType(LLRender::BT_ALPHA);
	
	cur_x = ((F32)x * sScaleX);
	cur_y = ((F32)y * sScaleY);

	// Offset y by vertical alignment.
	switch (valign)
	{
	case TOP:
		cur_y -= mAscender;
		break;
	case BOTTOM:
		cur_y += mDescender;
		break;
	case VCENTER:
		cur_y -= ((mAscender - mDescender)/2.f);
		break;
	case BASELINE:
		// Baseline, do nothing.
		break;
	default:
		break;
	}

	switch (halign)
	{
	case LEFT:
		break;
	case RIGHT:
	  	cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), 0, length) * sScaleX));
		break;
	case HCENTER:
	    cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), 0, length) * sScaleX)) / 2;
		break;
	default:
		break;
	}

	// Round properly.
	//cur_render_y = (F32)llfloor(cur_y/sScaleY + 0.5f)*sScaleY;
	//cur_render_x = (F32)llfloor(cur_x/sScaleX + 0.5f)*sScaleX;
	
	cur_render_y = cur_y;
	cur_render_x = cur_x;

	F32 start_x = cur_x;

	F32 inv_width = 1.f / mImageGLp->getWidth();
	F32 inv_height = 1.f / mImageGLp->getHeight();

	const S32 LAST_CHARACTER = LLFont::LAST_CHAR_FULL;


	BOOL draw_ellipses = FALSE;
	if (use_ellipses && halign == LEFT)
	{
		// check for too long of a string
		if (getWidthF32(wstr.c_str(), 0, max_chars) * sScaleX > scaled_max_pixels)
		{
			// use four dots for ellipsis width to generate padding
			const LLWString dots(utf8str_to_wstring(std::string("....")));
			scaled_max_pixels = llmax(0, scaled_max_pixels - llround(getWidthF32(dots.c_str())));
			draw_ellipses = TRUE;
		}
	}


	for (i = begin_offset; i < begin_offset + length; i++)
	{
		llwchar wch = wstr[i];

		// Handle embedded characters first, if they're enabled.
		// Embedded characters are a hack for notecards
		const embedded_data_t* ext_data = use_embedded ? getEmbeddedCharData(wch) : NULL;
		if (ext_data)
		{
			LLImageGL* ext_image = ext_data->mImage;
			const LLWString& label = ext_data->mLabel;

			F32 ext_height = (F32)ext_image->getHeight() * sScaleY;

			F32 ext_width = (F32)ext_image->getWidth() * sScaleX;
			F32 ext_advance = (EXT_X_BEARING * sScaleX) + ext_width;

			if (!label.empty())
			{
				ext_advance += (EXT_X_BEARING + gExtCharFont->getWidthF32( label.c_str() )) * sScaleX;
			}

			if (start_x + scaled_max_pixels < cur_x + ext_advance)
			{
				// Not enough room for this character.
				break;
			}

			ext_image->bind();
			const F32 ext_x = cur_render_x + (EXT_X_BEARING * sScaleX);
			const F32 ext_y = cur_render_y + (EXT_Y_BEARING * sScaleY + mAscender - mLineHeight);

			LLRectf uv_rect(0.f, 1.f, 1.f, 0.f);
			LLRectf screen_rect(ext_x, ext_y + ext_height, ext_x + ext_width, ext_y);
			drawGlyph(screen_rect, uv_rect, LLColor4::white, style, drop_shadow_strength);

			if (!label.empty())
			{
				gGL.pushMatrix();
				//glLoadIdentity();
				//gGL.translatef(sCurOrigin.mX, sCurOrigin.mY, 0.0f);
				//glScalef(sScaleX, sScaleY, 1.f);
				gExtCharFont->render(label, 0,
									 /*llfloor*/((ext_x + (F32)ext_image->getWidth() + EXT_X_BEARING) / sScaleX), 
									 /*llfloor*/(cur_y / sScaleY),
									 color,
									 halign, BASELINE, NORMAL, S32_MAX, S32_MAX, NULL,
									 TRUE );
				gGL.popMatrix();
			}

			gGL.color4fv(color.mV);

			chars_drawn++;
			cur_x += ext_advance;
			if (((i + 1) < length) && wstr[i+1])
			{
				cur_x += EXT_KERNING * sScaleX;
			}
			cur_render_x = cur_x;

			// Bind the font texture
			mImageGLp->bind();
		}
		else
		{
			if (!hasGlyph(wch))
			{
				(const_cast<LLFontGL*>(this))->addChar(wch);
			}

			const LLFontGlyphInfo* fgi= getGlyphInfo(wch);
			if (!fgi)
			{
				llerrs << "Missing Glyph Info" << llendl;
				break;
			}
			if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth))
			{
				// Not enough room for this character.
				break;
			}

			// Draw the text at the appropriate location
			//Specify vertices and texture coordinates
			LLRectf uv_rect((fgi->mXBitmapOffset - PAD_AMT) * inv_width,
							(fgi->mYBitmapOffset + fgi->mHeight + PAD_AMT) * inv_height,
							(fgi->mXBitmapOffset + fgi->mWidth + PAD_AMT) * inv_width,
							(fgi->mYBitmapOffset - PAD_AMT) * inv_height);
			LLRectf screen_rect(cur_render_x + (F32)fgi->mXBearing - PAD_AMT,
								cur_render_y + (F32)fgi->mYBearing + PAD_AMT,
								cur_render_x + (F32)fgi->mXBearing + (F32)fgi->mWidth + PAD_AMT,
								cur_render_y + (F32)fgi->mYBearing - (F32)fgi->mHeight - PAD_AMT);

			drawGlyph(screen_rect, uv_rect, color, style, drop_shadow_strength);

			chars_drawn++;
			cur_x += fgi->mXAdvance;
			cur_y += fgi->mYAdvance;

			llwchar next_char = wstr[i+1];
			if (next_char && (next_char < LAST_CHARACTER))
			{
				// Kern this puppy.
				if (!hasGlyph(next_char))
				{
					(const_cast<LLFontGL*>(this))->addChar(next_char);
				}
				cur_x += getXKerning(wch, next_char);
			}

			// Round after kerning.
			// Must do this to cur_x, not just to cur_render_x, otherwise you
			// will squish sub-pixel kerned characters too close together.
			// For example, "CCCCC" looks bad.
			cur_x = (F32)llfloor(cur_x + 0.5f);
			//cur_y = (F32)llfloor(cur_y + 0.5f);

			cur_render_x = cur_x;
			cur_render_y = cur_y;
		}
	}

	if (right_x)
	{
		*right_x = cur_x / sScaleX;
	}

	if (style & UNDERLINE)
	{
		LLGLSNoTexture no_texture;
		gGL.begin(LLVertexBuffer::LINES);
		gGL.vertex2f(start_x, cur_y - (mDescender));
		gGL.vertex2f(cur_x, cur_y - (mDescender));
		gGL.end();
	}

	// *FIX: get this working in all alignment cases, etc.
	if (draw_ellipses)
	{
		// recursively render ellipses at end of string
		// we've already reserved enough room
		gGL.pushMatrix();
		//glLoadIdentity();
		//gGL.translatef(sCurOrigin.mX, sCurOrigin.mY, 0.0f);
		//glScalef(sScaleX, sScaleY, 1.f);
		renderUTF8(std::string("..."), 
				0,
				cur_x / sScaleX, (F32)y,
				color,
				LEFT, valign,
				style,
				S32_MAX, max_pixels,
				right_x,
				FALSE); 
		gGL.popMatrix();
	}

	gGL.popMatrix();

	return chars_drawn;
}