static void RLXAPI UserSetParms(V3XMATRIX *lpMAT, V3XVECTOR *lpVEL, float*lpDistanceF, float*lpDopplerF, float*lpRolloffF) { HRESULT hr; if (!g_lpDS3DListener) return; if (lpMAT) { V3XVECTOR *ps = &lpMAT->v.Pos; hr = g_lpDS3DListener->SetPosition(ps->x, ps->y, ps->z, DS3D_DEFMODE); g_lpDS3DListener->SetOrientation( lpMAT->v.K.x, lpMAT->v.K.y, lpMAT->v.K.z, // 3D engine use a other orientation (right hand) lpMAT->v.J.x, lpMAT->v.J.y, lpMAT->v.J.z, DS3D_DEFMODE); } if (lpVEL) g_lpDS3DListener->SetVelocity(lpVEL->x, lpVEL->y, lpVEL->z, DS3D_DEFMODE); if (lpDistanceF) g_lpDS3DListener->SetDistanceFactor(*lpDistanceF, DS3D_DEFMODE); if (lpDopplerF) g_lpDS3DListener->SetDopplerFactor( *lpDopplerF, DS3D_DEFMODE); if (lpRolloffF) g_lpDS3DListener->SetRolloffFactor( *lpRolloffF, DS3D_DEFMODE); }
//----------------------------------------------------------------------------- // Установка всех параметров слушателя // на входе : listener - указатель на интерфейс слушателя // data - указатель на структуру в которой содержатся // параметры слушателя // на выходе : успешность установки параметров слушателя //----------------------------------------------------------------------------- int ds_SetAllListenerParameters(LPDIRECTSOUND3DLISTENER listener, LPDS3DLISTENER data, DWORD def) { int ret = false; // проверка наличия слушателя if (!listener) return ret; // установка позиции ret = (listener->SetPosition(data->vPosition.x, data->vPosition.y, data->vPosition.z, def) == DS_OK) ? true : false; // установка скорости слушателя if (ret) ret = (listener->SetVelocity(data->vVelocity.x, data->vVelocity.y, data->vVelocity.z, def) == DS_OK) ? true : false; // установка ориентации if (ret) ret = (listener->SetOrientation(data->vOrientFront.x, data->vOrientFront.y, data->vOrientFront.z, data->vOrientTop.x, data->vOrientTop.y, data->vOrientTop.z, def) == DS_OK) ? true : false; // установка дистанции if (ret) ret = (listener->SetDistanceFactor(data->flDistanceFactor, def) == DS_OK) ? true : false; // установка фактора удаления if (ret) ret = (listener->SetRolloffFactor(data->flRolloffFactor, def) == DS_OK) ? true : false; // установка эффекта допплера if (ret) ret = (listener->SetDopplerFactor(data->flDopplerFactor, def) == DS_OK) ? true : false; return ret; }
//=========================================================================== // DS_Listener // SFXLP_UNITS_PER_METER // SFXLP_DOPPLER // SFXLP_UPDATE //=========================================================================== void DS_Listener(int property, float value) { if(!dsListener) return; switch(property) { case SFXLP_UPDATE: // Commit any deferred settings. dsListener->CommitDeferredSettings(); EAXCommitDeferred(); break; case SFXLP_UNITS_PER_METER: dsListener->SetDistanceFactor(1/value, DS3D_IMMEDIATE); break; case SFXLP_DOPPLER: dsListener->SetDopplerFactor(value, DS3D_IMMEDIATE); break; } }
//=========================================================================== // DS_Init //=========================================================================== int DS_Init(void) { HWND hWnd; DSBUFFERDESC desc; LPDIRECTSOUNDBUFFER bufTemp; if(initOk) return true; // Are we in verbose mode? if((verbose = ArgExists("-verbose"))) Con_Message("DS_Init(Compat): Initializing sound driver...\n"); // Get Doomsday's window handle. hWnd = (HWND) DD_GetInteger(DD_WINDOW_HANDLE); hr = DS_OK; if(ArgExists("-noeax") || FAILED(hr = EAXDirectSoundCreate(NULL, &dsound, NULL))) { // EAX can't be initialized. Use normal DS, then. if(FAILED(hr)) Error("DS_Init", "EAX 2 couldn't be initialized."); if(FAILED(hr = DirectSoundCreate(NULL, &dsound, NULL))) { Error("DS_Init", "Failed to create dsound interface."); return false; } } // Set the cooperative level. if(FAILED(hr = dsound->SetCooperativeLevel(hWnd, DSSCL_PRIORITY))) { Error("DS_Init", "Couldn't set dSound coop level."); return false; } // Get the primary buffer and the listener. primary = NULL; memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DSBCAPS_CTRL3D | DSBCAPS_PRIMARYBUFFER; dsListener = NULL; if(SUCCEEDED(dsound->CreateSoundBuffer(&desc, &primary, NULL))) { // Query the listener interface. primary->QueryInterface(IID_IDirectSound3DListener, (void**) &dsListener); } else { // Failure; get a 2D primary buffer, then. desc.dwFlags = DSBCAPS_PRIMARYBUFFER; dsound->CreateSoundBuffer(&desc, &primary, NULL); } // Start playing the primary buffer. if(primary) { if(FAILED(hr = primary->Play(0, 0, DSBPLAY_LOOPING))) Error("DS_Init", "Can't play primary buffer."); } // Try to get the EAX listener property set. // Create a temporary secondary buffer for it. eaxListener = NULL; if(SUCCEEDED(CreateDSBuffer(DSBCAPS_STATIC | DSBCAPS_CTRL3D, DSBSIZE_MIN, 22050, 8, 1, &bufTemp))) { // Now try to get the property set. if(SUCCEEDED(hr = bufTemp->QueryInterface(IID_IKsPropertySet, (void**) &eaxListener))) { DWORD support = 0, revsize = 0; // Check for support. if(FAILED(hr = eaxListener->QuerySupport( DSPROPSETID_EAX_ListenerProperties, DSPROPERTY_EAXLISTENER_ENVIRONMENT, &support)) || ((support & NEEDED_SUPPORT) != NEEDED_SUPPORT)) { Error("DS_Init", "Sufficient EAX2 support not present."); eaxListener->Release(); eaxListener = NULL; } else { // EAX is supported! if(verbose) Con_Message("DS_Init(Compat): EAX2 is available.\n"); } } // Release the temporary buffer interface. bufTemp->Release(); } // Get the caps. dsCaps.dwSize = sizeof(dsCaps); dsound->GetCaps(&dsCaps); if(verbose) Con_Message("DS_Init(Compat): Number of hardware 3D " "buffers: %i\n", dsCaps.dwMaxHw3DAllBuffers); // Configure the DS3D listener. if(dsListener) { dsListener->SetDistanceFactor(1/36.0f, DS3D_DEFERRED); dsListener->SetDopplerFactor(2, DS3D_DEFERRED); } // Success! initOk = true; return true; }