static void RLXAPI UserSetParms(V3XMATRIX *lpMAT, V3XVECTOR *lpVEL, float*lpDistanceF, float*lpDopplerF, float*lpRolloffF) { HRESULT hr; if (!g_lpDS3DListener) return; if (lpMAT) { V3XVECTOR *ps = &lpMAT->v.Pos; hr = g_lpDS3DListener->SetPosition(ps->x, ps->y, ps->z, DS3D_DEFMODE); g_lpDS3DListener->SetOrientation( lpMAT->v.K.x, lpMAT->v.K.y, lpMAT->v.K.z, // 3D engine use a other orientation (right hand) lpMAT->v.J.x, lpMAT->v.J.y, lpMAT->v.J.z, DS3D_DEFMODE); } if (lpVEL) g_lpDS3DListener->SetVelocity(lpVEL->x, lpVEL->y, lpVEL->z, DS3D_DEFMODE); if (lpDistanceF) g_lpDS3DListener->SetDistanceFactor(*lpDistanceF, DS3D_DEFMODE); if (lpDopplerF) g_lpDS3DListener->SetDopplerFactor( *lpDopplerF, DS3D_DEFMODE); if (lpRolloffF) g_lpDS3DListener->SetRolloffFactor( *lpRolloffF, DS3D_DEFMODE); }
//----------------------------------------------------------------------------- // Установка всех параметров слушателя // на входе : listener - указатель на интерфейс слушателя // data - указатель на структуру в которой содержатся // параметры слушателя // на выходе : успешность установки параметров слушателя //----------------------------------------------------------------------------- int ds_SetAllListenerParameters(LPDIRECTSOUND3DLISTENER listener, LPDS3DLISTENER data, DWORD def) { int ret = false; // проверка наличия слушателя if (!listener) return ret; // установка позиции ret = (listener->SetPosition(data->vPosition.x, data->vPosition.y, data->vPosition.z, def) == DS_OK) ? true : false; // установка скорости слушателя if (ret) ret = (listener->SetVelocity(data->vVelocity.x, data->vVelocity.y, data->vVelocity.z, def) == DS_OK) ? true : false; // установка ориентации if (ret) ret = (listener->SetOrientation(data->vOrientFront.x, data->vOrientFront.y, data->vOrientFront.z, data->vOrientTop.x, data->vOrientTop.y, data->vOrientTop.z, def) == DS_OK) ? true : false; // установка дистанции if (ret) ret = (listener->SetDistanceFactor(data->flDistanceFactor, def) == DS_OK) ? true : false; // установка фактора удаления if (ret) ret = (listener->SetRolloffFactor(data->flRolloffFactor, def) == DS_OK) ? true : false; // установка эффекта допплера if (ret) ret = (listener->SetDopplerFactor(data->flDopplerFactor, def) == DS_OK) ? true : false; return ret; }
// --------------------------------------------------------------------------------------- // ds3d_update_listener() // // returns: 0 => success // -1 => failure // int ds3d_update_listener(vector *pos, vector *vel, matrix *orient) { HRESULT hr; if (DS3D_inited == FALSE) return 0; if ( pDS3D_listener == NULL ) return -1; // set the listener position if ( pos != NULL ) { hr = pDS3D_listener->SetPosition(pos->x, pos->y, pos->z, DS3D_DEFERRED); } // set the listener veclocity if ( vel != NULL ) { hr = pDS3D_listener->SetVelocity(vel->x, vel->y, vel->z, DS3D_DEFERRED); } if ( orient != NULL ) { hr = pDS3D_listener->SetOrientation( orient->fvec.x, orient->fvec.y, orient->fvec.z, orient->uvec.x, orient->uvec.y, orient->uvec.z, DS3D_DEFERRED ); } float rolloff_factor = 1.0f; if (ds_using_a3d() == true) { rolloff_factor = 3.0f; // A3D rolloff } else { rolloff_factor = 3.0f; // EAX rolloff } hr = pDS3D_listener->SetRolloffFactor( rolloff_factor, DS3D_DEFERRED ); hr = pDS3D_listener->SetDopplerFactor( 1.0f, DS3D_DEFERRED ); hr = pDS3D_listener->CommitDeferredSettings(); if ( hr != DS_OK ) { nprintf(("SOUND","Error in pDS3D_listener->CommitDeferredSettings(): %s\n", get_DSERR_text(hr) )); return -1; } return 0; }
//=========================================================================== // DS_Listener // SFXLP_UNITS_PER_METER // SFXLP_DOPPLER // SFXLP_UPDATE //=========================================================================== void DS_Listener(int property, float value) { if(!dsListener) return; switch(property) { case SFXLP_UPDATE: // Commit any deferred settings. dsListener->CommitDeferredSettings(); EAXCommitDeferred(); break; case SFXLP_UNITS_PER_METER: dsListener->SetDistanceFactor(1/value, DS3D_IMMEDIATE); break; case SFXLP_DOPPLER: dsListener->SetDopplerFactor(value, DS3D_IMMEDIATE); break; } }
//=========================================================================== // DS_Init //=========================================================================== int DS_Init(void) { HWND hWnd; DSBUFFERDESC desc; LPDIRECTSOUNDBUFFER bufTemp; if(initOk) return true; // Are we in verbose mode? if((verbose = ArgExists("-verbose"))) Con_Message("DS_Init(Compat): Initializing sound driver...\n"); // Get Doomsday's window handle. hWnd = (HWND) DD_GetInteger(DD_WINDOW_HANDLE); hr = DS_OK; if(ArgExists("-noeax") || FAILED(hr = EAXDirectSoundCreate(NULL, &dsound, NULL))) { // EAX can't be initialized. Use normal DS, then. if(FAILED(hr)) Error("DS_Init", "EAX 2 couldn't be initialized."); if(FAILED(hr = DirectSoundCreate(NULL, &dsound, NULL))) { Error("DS_Init", "Failed to create dsound interface."); return false; } } // Set the cooperative level. if(FAILED(hr = dsound->SetCooperativeLevel(hWnd, DSSCL_PRIORITY))) { Error("DS_Init", "Couldn't set dSound coop level."); return false; } // Get the primary buffer and the listener. primary = NULL; memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DSBCAPS_CTRL3D | DSBCAPS_PRIMARYBUFFER; dsListener = NULL; if(SUCCEEDED(dsound->CreateSoundBuffer(&desc, &primary, NULL))) { // Query the listener interface. primary->QueryInterface(IID_IDirectSound3DListener, (void**) &dsListener); } else { // Failure; get a 2D primary buffer, then. desc.dwFlags = DSBCAPS_PRIMARYBUFFER; dsound->CreateSoundBuffer(&desc, &primary, NULL); } // Start playing the primary buffer. if(primary) { if(FAILED(hr = primary->Play(0, 0, DSBPLAY_LOOPING))) Error("DS_Init", "Can't play primary buffer."); } // Try to get the EAX listener property set. // Create a temporary secondary buffer for it. eaxListener = NULL; if(SUCCEEDED(CreateDSBuffer(DSBCAPS_STATIC | DSBCAPS_CTRL3D, DSBSIZE_MIN, 22050, 8, 1, &bufTemp))) { // Now try to get the property set. if(SUCCEEDED(hr = bufTemp->QueryInterface(IID_IKsPropertySet, (void**) &eaxListener))) { DWORD support = 0, revsize = 0; // Check for support. if(FAILED(hr = eaxListener->QuerySupport( DSPROPSETID_EAX_ListenerProperties, DSPROPERTY_EAXLISTENER_ENVIRONMENT, &support)) || ((support & NEEDED_SUPPORT) != NEEDED_SUPPORT)) { Error("DS_Init", "Sufficient EAX2 support not present."); eaxListener->Release(); eaxListener = NULL; } else { // EAX is supported! if(verbose) Con_Message("DS_Init(Compat): EAX2 is available.\n"); } } // Release the temporary buffer interface. bufTemp->Release(); } // Get the caps. dsCaps.dwSize = sizeof(dsCaps); dsound->GetCaps(&dsCaps); if(verbose) Con_Message("DS_Init(Compat): Number of hardware 3D " "buffers: %i\n", dsCaps.dwMaxHw3DAllBuffers); // Configure the DS3D listener. if(dsListener) { dsListener->SetDistanceFactor(1/36.0f, DS3D_DEFERRED); dsListener->SetDopplerFactor(2, DS3D_DEFERRED); } // Success! initOk = true; return true; }
// --------------------------------------------------------------------------------------- // ds3d_update_listener() // // returns: 0 => success // -1 => failure // int ds3d_update_listener(vec3d* pos, vec3d* vel, matrix* orient) { if (DS3D_inited == FALSE) return 0; #ifdef USE_OPENAL // set the listener position if ( pos != NULL ) { OpenAL_ErrorPrint( alListener3f(AL_POSITION, pos->xyz.x, pos->xyz.y, pos->xyz.z) ); } // set the listener velocity if ( vel != NULL ) { OpenAL_ErrorPrint( alListener3f(AL_VELOCITY, vel->xyz.x, vel->xyz.y, vel->xyz.z) ); } // set the listener orientation if ( orient != NULL ) { // uvec is up/top vector, fvec is at/front vector ALfloat list_orien[] = { orient->vec.fvec.xyz.x, orient->vec.fvec.xyz.y, orient->vec.fvec.xyz.z, orient->vec.uvec.xyz.x, orient->vec.uvec.xyz.y, orient->vec.uvec.xyz.z }; OpenAL_ErrorPrint( alListenerfv(AL_ORIENTATION, list_orien) ); } #else HRESULT hr; if (pDS3D_listener == NULL) return -1; // set the listener position if (pos != NULL) { hr = pDS3D_listener->SetPosition(pos->xyz.x, pos->xyz.y, pos->xyz.z, DS3D_DEFERRED); } // set the listener veclocity if (vel != NULL) { hr = pDS3D_listener->SetVelocity(vel->xyz.x, vel->xyz.y, vel->xyz.z, DS3D_DEFERRED); } if (orient != NULL) { hr = pDS3D_listener->SetOrientation(orient->vec.fvec.xyz.x, orient->vec.fvec.xyz.y, orient->vec.fvec.xyz.z, orient->vec.uvec.xyz.x, orient->vec.uvec.xyz.y, orient->vec.uvec.xyz.z, DS3D_DEFERRED); } float rolloff_factor = 1.0f; if (ds_using_a3d() == true) { rolloff_factor = 3.0f; // A3D rolloff } else { rolloff_factor = 3.0f; // EAX rolloff } hr = pDS3D_listener->SetRolloffFactor(rolloff_factor, DS3D_DEFERRED); hr = pDS3D_listener->SetDopplerFactor(1.0f, DS3D_DEFERRED); hr = pDS3D_listener->CommitDeferredSettings(); if (hr != DS_OK) { nprintf(("SOUND", "Error in pDS3D_listener->CommitDeferredSettings(): %s\n", get_DSERR_text(hr))); return -1; } #endif return 0; }