コード例 #1
0
void LuaWebSocket::onMessage(WebSocket* ws, const WebSocket::Data& data)
{
    LuaWebSocket* luaWs = dynamic_cast<LuaWebSocket*>(ws);
    if (NULL != luaWs) {
        if (data.isBinary) {
            int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)this,ScriptHandlerMgr::HandlerType::WEBSOCKET_MESSAGE);
            if (0 != handler) {
                SendBinaryMessageToLua(handler, (const unsigned char*)data.bytes, (int)data.len);
            }
        }
        else{
                
            int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)this,ScriptHandlerMgr::HandlerType::WEBSOCKET_MESSAGE);
            if (0 != handler)
            {
                LuaStack* stack = LuaEngine::getInstance()->getLuaStack();
                if (nullptr != stack)
                {
                    stack->pushString(data.bytes,(int)data.len);
                    stack->executeFunctionByHandler(handler,  1);
                }
            }
        }
    }
}
コード例 #2
0
LUA_STRING Crypto::encodingBase64Lua(bool isDecoding,
                                       const char* input,
                                       int inputLength)
{
    LuaStack* stack = LuaEngine::getInstance()->getLuaStack();
    stack->clean();

    int bufferSize = isDecoding ? Base64decode_len(input) : Base64encode_len(inputLength);
    char *buffer = bufferSize ? (char*)malloc(bufferSize) : NULL;
    int size = 0;

    if (buffer)
    {
        size = isDecoding ? Base64decode(buffer, input) : Base64encode(buffer, input, inputLength);
    }
    if (size)
    {
        stack->pushString(buffer, size);
    }
    else
    {
        stack->pushNil();
    }
    if (buffer)
    {
        free(buffer);
    }
    return 1;
}
コード例 #3
0
cocos2d::LUA_STRING Crypto::cryptAES256Lua(bool isDecrypt,
                                             const char* input,
                                             int inputLength,
                                             const char* key,
                                             int keyLength)
{
    LuaStack* stack = LuaEngine::getInstance()->getLuaStack();
    stack->clean();
    if (getAES256KeyLength() == 0)
    {
        stack->pushNil();
        return 1;
    }
    
    int bufferSize = inputLength + getAES256KeyLength();
    void* buffer = malloc(bufferSize);
    int dataUsed = cryptAES256(isDecrypt, (unsigned char*)input, inputLength, (unsigned char*)buffer, bufferSize, (unsigned char*)key, keyLength);
    if (dataUsed > 0)
    {
        stack->pushString(static_cast<const char*>(buffer), dataUsed);
    }
    else
    {
        stack->pushNil();
    }
    free(buffer);
    return 1;
}
コード例 #4
0
	void flurrySessionDidCreateWithInfo(std::map<std::string, std::string>& info) {

		std::string jsonStr = map2JsonString(info);
		LuaStack* stack = LUAENGINE->getLuaStack();
        stack->pushString(jsonStr.c_str());
        stack->executeFunctionByHandler(mLuaHandler, 1);
	}
コード例 #5
0
int lua_game_manager_Http_get(lua_State* tolua_S)
{
	int argc = 0;
	bool ok  = true;

#if COCOS2D_DEBUG >= 1
	tolua_Error tolua_err;
#endif

	game::manager::Http* cobj = (game::manager::Http*)tolua_tousertype(tolua_S,1,0);

#if COCOS2D_DEBUG >= 1
	//if (!tolua_isusertable(tolua_S,1,"game.manager.Http",0,&tolua_err)) goto tolua_lerror;
#endif

	argc = lua_gettop(tolua_S) - 1;

	if (argc >= 1)
	{
		if(!ok)
		{
			tolua_error(tolua_S,"invalid arguments in function 'lua_game_manager_Http_get'", nullptr);
			return 0;
		}
		std::string url,postData;
		ok &= luaval_to_std_string(tolua_S, 2,&url, "game.manager.Http");
		
		if(argc >= 2)
		{
			ok &= luaval_to_std_string(tolua_S, 3,&postData, "game.manager.Http");
		}

		RequestCompleteCallBack completeCallback = nullptr;
		if (argc >= 3)
		{
			LUA_FUNCTION handler = (  toluafix_ref_function(tolua_S,4,0));
			completeCallback = [=](const char* szBuffer){
				LuaStack* stack = LuaEngine::getInstance()->getLuaStack();
				stack->pushString(szBuffer);
				stack->executeFunctionByHandler(handler, 1);
				stack->clean();
			};
		}
		cobj->get(url,postData,completeCallback);
		return 1;
	}
	luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.Node:create",argc, 0);
	return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
	tolua_error(tolua_S,"#ferror in function 'lua_game_manager_Http_get'.",&tolua_err);
#endif
	return 0;
}
コード例 #6
0
LUA_STRING Crypto::MD5Lua(const char* inputStr, bool isRawOutput)
{
    unsigned char buffer[MD5_BUFFER_LENGTH];
    char* input = (char*)inputStr;
    MD5(static_cast<void*>(input), (int)strlen(input), buffer);
    
    LuaStack* stack = LuaEngine::getInstance()->getLuaStack();
    stack->clean();
    
    if (isRawOutput)
    {
        stack->pushString((char*)buffer, MD5_BUFFER_LENGTH);
    }
    else
    {
        char* hex = bin2hex(buffer, MD5_BUFFER_LENGTH);
        stack->pushString(hex);
        delete[] hex;
    }
    
    return 1;
}
コード例 #7
0
int lua_cocos2dx_audioengine_AudioEngine_setFinishCallback(lua_State* tolua_S)
{
    int argc = 0;
    bool ok  = true;
    
#if COCOS2D_DEBUG >= 1
    tolua_Error tolua_err;
#endif
    
#if COCOS2D_DEBUG >= 1
    if (!tolua_isusertable(tolua_S,1,"ccexp.AudioEngine",0,&tolua_err)) goto tolua_lerror;
#endif
    
    argc = lua_gettop(tolua_S) - 1;
    
    if (argc == 2)
    {
        int arg0;
        ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "ccexp.AudioEngine:setFinishCallback");
    
#if COCOS2D_DEBUG >= 1
        if (!toluafix_isfunction(tolua_S,3,"LUA_FUNCTION",0,&tolua_err))
        {
            goto tolua_lerror;
        }
#endif
    
        LUA_FUNCTION handler = (  toluafix_ref_function(tolua_S,3,0));
    
        cocos2d::experimental::AudioEngine::setFinishCallback(arg0, [handler](int audioID, std::string filePath){
            LuaStack* stack = LuaEngine::getInstance()->getLuaStack();
        
            stack->pushInt(audioID);
            stack->pushString(filePath.c_str());
        
            stack->executeFunctionByHandler(handler, 2);
            
            LuaEngine::getInstance()->removeScriptHandler(handler);
        });
    
        return 0;
    }
    luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ccexp.AudioEngine:setFinishCallback",argc, 2);
    return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
    tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_audioengine_AudioEngine_setFinishCallback'.",&tolua_err);
#endif
    return 0;
}
コード例 #8
0
LUA_STRING Crypto::MD5FileLua(const char* path)
{
    unsigned char buffer[MD5_BUFFER_LENGTH];
    MD5File(path, buffer);
    
    LuaStack* stack = LuaEngine::getInstance()->getLuaStack();
    stack->clean();
    
    char* hex = bin2hex(buffer, MD5_BUFFER_LENGTH);
    stack->pushString(hex);
    delete[] hex;
    
    return 1;
}
コード例 #9
0
ファイル: CCCrypto.cpp プロジェクト: katichar/FTGEditor
LUA_STRING Crypto::MD5StringLua(char* input, int inputLength)
{
    unsigned char buffer[MD5_BUFFER_LENGTH];
    MD5(static_cast<void*>(input), inputLength, buffer);
    
    LuaStack* stack = LuaEngine::getInstance()->getLuaStack();
    stack->clean();
    
    char* hex = bin2hex(buffer, MD5_BUFFER_LENGTH);
    stack->pushString(hex);
    delete[] hex;
    
    return 1;
}
コード例 #10
0
int HelperFunc::getFileData(const char *pPathFile)
{
    unsigned long size;
    unsigned char* buf = HelperFunc::getFileData(pPathFile, "rb", &size);
    
    LuaStack* stack = LuaEngine::getInstance()->getLuaStack();
	stack->clean();
    if (buf) {
        stack->pushString((const char*)(buf), (int)size);
        delete buf;
    } else {
        stack->pushNil();
    }
    return 1;
}
コード例 #11
0
ファイル: NBGCCBReader.cpp プロジェクト: ourgames/nbg
void NBGCCBReader::completedAnimationSequenceNamed(const char *name)
{
    if (luaHandler_animationCallback > 0)
    {
        auto engine = LuaEngine::getInstance();
        LuaStack* stack = engine->getLuaStack();
        stack->pushString(name);
        stack->executeFunctionByHandler(luaHandler_animationCallback, 1);
        stack->clean();
    }
    
    if (animCompletedCallback != nullptr)
    {
        animCompletedCallback(name);
    }
}
コード例 #12
0
ファイル: NBGCCBReader.cpp プロジェクト: ourgames/nbg
bool NBGCCBReader::onAssignCCBMemberVariable(Ref * pTarget, const char * pMemberVariableName, Node * node)
{
    if (pTarget == this)
    {
        if (luaHandler_memberVarSetter > 0)
        {
            auto engine = LuaEngine::getInstance();
            LuaStack* stack = engine->getLuaStack();
            stack->pushString(pMemberVariableName);
            stack->pushObject(node, "cc.Node");
            stack->executeFunctionByHandler(luaHandler_memberVarSetter, 2);
            stack->clean();
        }
        
        if (assignMemVarCallback != nullptr)
        {
            return assignMemVarCallback(pTarget, pMemberVariableName, node);
        }
    }
    return false;
}
コード例 #13
0
int lua_game_manager_Http_pushDownLoad(lua_State* tolua_S)
{
	int argc = 0;
	bool ok  = true;

#if COCOS2D_DEBUG >= 1
	tolua_Error tolua_err;
#endif

	game::manager::Http* cobj = (game::manager::Http*)tolua_tousertype(tolua_S,1,0);

#if COCOS2D_DEBUG >= 1
	//if (!tolua_isusertable(tolua_S,1,"game.manager.Http",0,&tolua_err)) goto tolua_lerror;
#endif

	argc = lua_gettop(tolua_S) - 1;

	if (argc >= 1)
	{
		if(!ok)
		{
			tolua_error(tolua_S,"invalid arguments in function 'lua_game_manager_Http_get'", nullptr);
			return 0;
		}
		std::string url;
		ok &= luaval_to_std_string(tolua_S, 2,&url, "game.manager.Http");

		RequestCompleteCallBack completeCallback = nullptr;
		if (argc >= 2)
		{
			LUA_FUNCTION handler = (  toluafix_ref_function(tolua_S,3,0));
			completeCallback = [=](const char* szBuffer){
				LuaStack* stack = LuaEngine::getInstance()->getLuaStack();
				stack->pushString(szBuffer);
				stack->executeFunctionByHandler(handler, 1);
				stack->clean();
			};
		}

		DownLoadProgressCallBack progressCallBack = nullptr;
		if (argc >= 3)
		{
			LUA_FUNCTION handler = (  toluafix_ref_function(tolua_S,4,0));
			progressCallBack = [=](double total,double progress){
				LuaStack* stack = LuaEngine::getInstance()->getLuaStack();
				stack->pushFloat(total);
				stack->pushFloat(progress);
				stack->executeFunctionByHandler(handler, 2);
				stack->clean();
			};
		}

		DownErrorCallBack errorCallBack = nullptr;
		if (argc >= 3)
		{
			LUA_FUNCTION handler = (  toluafix_ref_function(tolua_S,5,0));
			errorCallBack = [=](Downloader::Error error){
				LuaStack* stack = LuaEngine::getInstance()->getLuaStack();
				stack->pushInt((int)error.code);
				stack->pushString(error.message.c_str(),error.message.size());
				stack->executeFunctionByHandler(handler, 2);
				stack->clean();
			};
		}
		cobj->pushDownLoad(url,completeCallback,progressCallBack,errorCallBack);
		lua_settop(tolua_S, 1);
		return 1;
	}
	luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.Node:create",argc, 0);
	return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
	tolua_error(tolua_S,"#ferror in function 'lua_game_manager_Http_get'.",&tolua_err);
#endif
	return 0;
}