// // DESCRIPTION: // Load the contents of this image file into an MImage. A real // file format plugin would extract the pixel data from the image // file here. // /////////////////////////////////////////////////////// MStatus SimpleImageFile::load( MImage& image, unsigned int) { unsigned int w = 512; unsigned int h = 512; // Create a floating point image and fill it with // a pretty rainbow test image. // image.create( w, h, 3, MImage::kFloat); populateTestImage( image.floatPixels(), w, h); return MS::kSuccess; }
MStatus ImageFile::load( MImage& image, unsigned int idx ) { MStatus s; assert( idx == 0 ); assert( m_rData ); assert( m_gData ); assert( m_bData ); s = image.create( m_width, m_height, m_numChannels, MImage::kFloat ); assert(s); image.setRGBA( true ); populateImage( image.floatPixels() ); return MS::kSuccess; }
void mtap_SwatchRendererInterface::fillDummySwatch(MImage& image) { const int res(swatchWidth); float rndR = rnd(); float rndG = rnd(); float rndB = rnd(); float *pixels = image.floatPixels(); int index = 0; for (int y = 0; y < res; y++) { for (int x = 0; x < res; x++) { float fac = float(y) / res; pixels[index++] = fac * rndR; pixels[index++] = fac * rndG; pixels[index++] = fac * rndB; pixels[index++] = 1.0f; } } }
// // DESCRIPTION: // Load the image into system memory (MImage) /////////////////////////////////////////////////////// MStatus tiffFloatReader::load( MImage& image, unsigned int imageNumber) { MStatus rval = MS::kFailure; #if defined(_TIFF_LIBRARY_AVAILABLE_) if (!fInputFile) return rval; // Configure our Maya image to hold the result image.create( fWidth, fHeight, fChannels, MImage::kFloat); float* outputBuffer = image.floatPixels(); if (outputBuffer == NULL) return rval; // Maya expects images upside down unsigned int row = 0; bool flipVertically = true; if (flipVertically) { outputBuffer += (fHeight-1) * (fWidth * fChannels); for (row = 0; row < fHeight; row++) { TIFFReadScanline (fInputFile, outputBuffer, row); outputBuffer -= (fWidth * fChannels); } } else { for (row = 0; row < fHeight; row++) { TIFFReadScanline (fInputFile, outputBuffer, row); outputBuffer += (fWidth * fChannels); } } rval = MS::kSuccess; #endif return rval; }