コード例 #1
0
ファイル: MDevILLoader.cpp プロジェクト: mconbere/Newt
bool M_saveImage(const char * filename, void * data, unsigned int quality)
{
	DevILInit();

	ILuint ImgId = 0;
	ilGenImages(1, &ImgId);

	// bind this image name.
	ilBindImage(ImgId);

	MImage * image = (MImage *)data;
	unsigned int width = image->getWidth();
	unsigned int height = image->getHeight();
	unsigned int components = image->getComponents();

	if(components == 3)
		ilTexImage(width, height, 1, 3, IL_RGB, IL_UNSIGNED_BYTE, image->getData());
	else if(components == 4)
		ilTexImage(width, height, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, image->getData());

	iluFlipImage();

	if(quality < 100)
		ilSetInteger(IL_JPG_QUALITY, quality);

	ilEnable(IL_FILE_OVERWRITE);
	ilSaveImage(filename);

	ilDeleteImages(1, &ImgId);
	DevILShutDown();
	return true;
}
コード例 #2
0
ファイル: atlas.cpp プロジェクト: galek/MIngEd
    int ScriptAtlasImageGetSize()
    {
	MEngine* engine = MEngine::getInstance();
	MScriptContext* script = engine->getScriptContext();

	MImage* image = (MImage*)script->getPointer(0);
	if(image)
	{
	    script->pushInteger(image->getWidth());
	    script->pushInteger(image->getHeight());
	    return 2;
	}
	return 0;
    }
コード例 #3
0
ファイル: atlas.cpp プロジェクト: galek/MIngEd
    int ScriptAtlasGetSize()
    { 
	MEngine* engine = MEngine::getInstance();
	MScriptContext* script = engine->getScriptContext();
	Atlas* atlas = (Atlas*)script->getPointer(0);
	if(atlas)
	{
	    MImage* image = atlas->GetImage();
	    script->pushInteger(image->getWidth());
	    script->pushInteger(image->getHeight());
	    return 2;
	}
	return 0;
    }
コード例 #4
0
ファイル: MTextureRef.cpp プロジェクト: galek/MIngEd
void MTextureRef::update(void)
{
    M_PROFILE_SCOPE(MTextureRef::update);
	MEngine * engine = MEngine::getInstance();
	MRenderingContext * render = engine->getRenderingContext();

	MImage image;
	if(engine->getImageLoader()->loadData(getFilename(), &image))
	{
		if(m_textureId == 0)
			render->createTexture(&m_textureId);

		m_components = image.getComponents();
		m_width = image.getWidth();
		m_height = image.getHeight();
				
		// send texture image
		render->bindTexture(m_textureId);
		render->sendTextureImage(&image, isMipmapEnabled(), 1, 0);
	}
}
コード例 #5
0
ファイル: MFontBin.cpp プロジェクト: Keedu/maratis
bool exportFontBin(const char * filename, MFont * font)
{
	if(! font)
		return false;

	MEngine * engine = MEngine::getInstance();
	MRenderingContext * render = engine->getRenderingContext();

	// read image
	MImage image;
	render->bindTexture(font->getTextureId());
	render->getTexImage(0, &image);
	
	unsigned int width = image.getWidth();
	unsigned int height = image.getHeight();

	if(width == 0 && height == 0)
	{
		printf("Error : unable to create image font for %s\n", filename);
		return false;
	}

	// create file
	FILE * file = fopen(filename, "wb");
	if(! file)
	{
		printf("Error : can't create file %s\n", filename);
		return false;
	}
	
	// bin
	fwrite(M_FONT_HEADER, sizeof(char), 8, file);

	// version
	int version = 1;
	fwrite(&version, sizeof(int), 1, file);

	// font size
	unsigned int fontSize = font->getFontSize();
	fwrite(&fontSize, sizeof(int), 1, file);

	// write image
	{
		fwrite(&width, sizeof(int), 1, file);
		fwrite(&height, sizeof(int), 1, file);

		unsigned char color[4];
		unsigned int x, y;
		for(y=0; y<height; y++)
		{
			for(x=0; x<width; x++)
			{
				image.readPixel(x, y, color);
				fwrite(&color[3], sizeof(char), 1, file);
			}
		}
	}

	// write characters infos
	{
		map <unsigned int, MCharacter> * characters = font->getCharacters();

		// size
		unsigned int size = font->getCharactersNumber();
		fwrite(&size, sizeof(int), 1, file);

		// characters
		map <unsigned int, MCharacter>::iterator
			mit (characters->begin()),
			mend(characters->end());

		for(;mit!=mend;++mit)
		{
			unsigned int charCode = mit->first;
			MCharacter * character = &mit->second;

			MVector2 pos = character->getPos();
			MVector2 offset = character->getOffset();
			MVector2 scale = character->getScale();
			float xadvance = character->getXAdvance();

			fwrite(&charCode, sizeof(int), 1, file);
			fwrite(&pos, sizeof(float), 2, file);
			fwrite(&offset, sizeof(float), 2, file);
			fwrite(&scale, sizeof(float), 2, file);
			fwrite(&xadvance, sizeof(float), 1, file);
		}
	}

	fclose(file);
	return true;
}
コード例 #6
0
ファイル: MFreetypeLoader.cpp プロジェクト: UPO33/Maratis-4
bool M_loadFont(const char * filename, void * data, void * arg)
{
	MFont * font = (MFont *)data;
	
	int pen_x, pen_y, max_y;
	unsigned int n, max_code = 4096;
	unsigned int size = font->getFontSize();
	unsigned int space = 2;
	unsigned int width = 1024;
	unsigned int height = 0;

	MImage image;

	FT_GlyphSlot slot;
	FT_Library library;
	FT_Face face;
	FT_Byte * file_base;
	FT_Long file_size;


	// init
	FT_Error error = FT_Init_FreeType(&library); 
	if(error){
		printf("ERROR Load Font : unable to init FreeType\n");
		return false;
	}
	
	
	// open file
	MFile * file = M_fopen(filename, "rb");
	if(! file)
	{
		FT_Done_FreeType(library);
		printf("ERROR Load Font : can't read file %s\n", filename);
		return false;
	}
	
	M_fseek(file, 0, SEEK_END);
	file_size = M_ftell(file);
	M_rewind(file);
	
	file_base = new FT_Byte[file_size];
	if(file_size != M_fread(file_base, sizeof(FT_Byte), file_size, file))
	{
		M_fclose(file);
		FT_Done_FreeType(library);
		delete [] file_base;
		return false;
	}
	
	
	// read font
	error = FT_New_Memory_Face(library, file_base, file_size, 0, &face);
	M_fclose(file);
	
	if(error)
	{
		printf("ERROR Load Font : unable to read data %s\n", filename);
		FT_Done_FreeType(library);
		delete [] file_base;
		return false;
	}

	// set font size
	error = FT_Set_Pixel_Sizes(face, 0, size);
	if(error)
	{
		printf("ERROR Load Font : unable to size font\n");
		FT_Done_FreeType(library);
		delete [] file_base;
		return false;
	}


	// parse characters
	max_y = 0;
	slot = face->glyph;
	pen_x = space; pen_y = space; 
	for(n = 0; n<max_code; n++)
	{
		// load glyph image into the slot (erase previous one)
		error = FT_Load_Char(face, n, FT_LOAD_RENDER | FT_LOAD_NO_HINTING); 

		if(error)
			continue;

		if(FT_Get_Char_Index(face, n) == 0)
			continue;

		// max y
		max_y = MAX(max_y, slot->bitmap.rows);

		if((pen_x + slot->bitmap.width + space) > width)
		{
			pen_x = space;
			pen_y += max_y + space;
			height += max_y + space;
			max_y = 0;
		}

		// increment pen position 
		pen_x += slot->bitmap.width + space; 
	}

	if(height == 0)
	{
		printf("ERROR Load Font : unable to create font texture\n");
		FT_Done_FreeType(library);
		delete [] file_base;
		return false;
	}


	// create image
	height = getNextPowerOfTwo(height);
	image.create(M_UBYTE, width, height, 4);
	memset(image.getData(), 0, image.getSize()*sizeof(char));


	// init font
	font->setTextureWidth(width);
	font->setTextureHeight(height);


	// create font texture
	max_y = 0;
	slot = face->glyph;
	pen_x = space; pen_y = space; 
	for(n = 0; n<max_code; n++)
	{
		// load glyph image into the slot (erase previous one)
		error = FT_Load_Char(face, n, FT_LOAD_RENDER | FT_LOAD_NO_HINTING);

		if(error) 
			continue;

		if(FT_Get_Char_Index(face, n) == 0)
			continue;

		// max y
		max_y = MAX(max_y, slot->bitmap.rows);
		
		if((pen_x + slot->bitmap.width + space) > (int)image.getWidth()){
			pen_x = space;
			pen_y += max_y + space;
		}

		// get character properties
		float xAdvance = (slot->advance.x >> 6) / ((float)size);
		MVector2 offset = MVector2((float)slot->bitmap_left - 1, - (float)slot->bitmap_top - 1) / ((float)size);
		MVector2 pos = MVector2((float)(pen_x-1) / (float)width, (float)(pen_y-1) / (float)height);
		MVector2 scale = MVector2((float)(slot->bitmap.width+2) / (float)width, (float)(slot->bitmap.rows+2) / (float)height);

		// set character
		font->setCharacter(n, MCharacter(xAdvance, offset, pos, scale));

		// draw to image
		drawBitmap(&image, &slot->bitmap, pen_x, pen_y);

		// increment pen position 
		pen_x += slot->bitmap.width + space; 
	} 


	// send texture
	MEngine * engine = MEngine().getInstance();
	MRenderingContext * render = engine->getRenderingContext();
	
	// gen texture id
	unsigned int textureId = font->getTextureId();
	if(textureId == 0)
	{
		render->createTexture(&textureId);
		font->setTextureId(textureId);
	}
	
	// send texture image
	render->bindTexture(textureId);
	render->setTextureUWrapMode(M_WRAP_REPEAT);
	render->setTextureVWrapMode(M_WRAP_REPEAT);
	render->sendTextureImage(&image, 0, 1, 0);

	// finish
	FT_Done_FreeType(library);
	delete [] file_base;
	return true;
}
コード例 #7
0
ファイル: MFreeImageLoader.cpp プロジェクト: UPO33/Maratis-4
bool M_saveImage(const char * filename, void * data)
{
	if(! filename)
		return false;
		
	if(! data)
		return false;
		
		
	// format
	FREE_IMAGE_FORMAT format = FreeImage_GetFIFFromFilename(filename);
	if(format == FIF_UNKNOWN)
	{
		printf("Error freeImage: unknow image format %s\n", filename);
		return false;
	}
		
		
	// image
	MImage * image = (MImage *)data;
	if(! image->getData())
		return false;
	
	unsigned int width = image->getWidth();
	unsigned int height = image->getHeight();
	unsigned int components = image->getComponents();
	unsigned int yStep = width*components;
	
	FIBITMAP * dib = NULL;
	if(image->getDataType() == M_UBYTE)
	{
		dib = FreeImage_AllocateT(FIT_BITMAP, width, height, components*8);
		if(dib)
		{
			unsigned char * srcBits = (unsigned char *)image->getData();
			for(unsigned int y=0; y<height; y++)
			{
				BYTE * bits = FreeImage_GetScanLine(dib, y);
				memcpy(bits, srcBits, yStep*sizeof(char));
				srcBits += yStep;
			}
			
			if(components == 3 || components == 4)
				SwapRedBlue32(dib);
		}
	}
	else if(image->getDataType() == M_FLOAT)
	{
		switch(image->getComponents())
		{
		case 1:
			dib = FreeImage_AllocateT(FIT_FLOAT, image->getWidth(), image->getHeight(), 32);
			break;
		case 3:
			dib = FreeImage_AllocateT(FIT_RGBF, image->getWidth(), image->getHeight(), 3*32);
			break;
		case 4:
			dib = FreeImage_AllocateT(FIT_RGBAF, image->getWidth(), image->getHeight(), 4*32);
			break;
		}
		
		if(dib)
		{
			float * srcBits = (float *)image->getData();
			for(unsigned int y=0; y<height; y++)
			{
				BYTE * bits = FreeImage_GetScanLine(dib, y);
				memcpy(bits, srcBits, yStep*sizeof(float));
				srcBits += yStep;
			}
		}
	}
	
	
	if(dib)
	{
		// flip
		FreeImage_FlipVertical(dib);

		// save
		if(FreeImage_Save(format, dib, filename, PNG_Z_BEST_SPEED))
		{
			FreeImage_Unload(dib);
			return true;
		}
	}
	
		
	return false;
}