コード例 #1
0
int StructureManager::redeedStructure(CreatureObject* creature) {
	ManagedReference<DestroyStructureSession*> session = creature->getActiveSession(SessionFacadeType::DESTROYSTRUCTURE).castTo<DestroyStructureSession*>();

	if (session == NULL)
		return 0;

	ManagedReference<StructureObject*> structureObject =
			session->getStructureObject();

	if (structureObject == NULL)
		return 0;

	Locker _locker(structureObject);

	ManagedReference<StructureDeed*> deed =
			server->getObject(
					structureObject->getDeedObjectID()).castTo<StructureDeed*>();

	int maint = structureObject->getSurplusMaintenance();
	int redeedCost = structureObject->getRedeedCost();

	if (deed != NULL && structureObject->isRedeedable()) {
		Locker _lock(deed, structureObject);

		ManagedReference<SceneObject*> inventory = creature->getSlottedObject(
				"inventory");

		if (inventory == NULL || inventory->isContainerFull()) {
			creature->sendSystemMessage("@player_structure:inventory_full"); //This installation can not be redeeded because your inventory does not have room to put the deed.
			creature->sendSystemMessage(
					"@player_structure:deed_reclaimed_failed"); //Structure destroy and deed reclaimed FAILED!
			return session->cancelSession();
		} else {
			deed->setSurplusMaintenance(maint - redeedCost);
			deed->setSurplusPower(structureObject->getSurplusPower());

			structureObject->setDeedObjectID(0); //Set this to 0 so the deed doesn't get destroyed with the structure.

			destroyStructure(structureObject);

			inventory->transferObject(deed, -1, true);
			inventory->broadcastObject(deed, true);
			creature->sendSystemMessage("@player_structure:deed_reclaimed"); //Structure destroyed and deed reclaimed.
		}
	} else {
		destroyStructure(structureObject);
		creature->sendSystemMessage("@player_structure:structure_destroyed"); //Structured destroyed.
	}

	return session->cancelSession();
}
コード例 #2
0
void ConversationObserverImplementation::cancelConversationSession(CreatureObject* conversingPlayer, CreatureObject* npc, bool forceClose) {
	ManagedReference<Facade*> session = conversingPlayer->getActiveSession(SessionFacadeType::CONVERSATION);

	if (session != NULL) {
		session->cancelSession();
	}

	conversingPlayer->dropActiveSession(SessionFacadeType::CONVERSATION);

	conversingPlayer->dropObserver(ObserverEventType::POSITIONCHANGED, _this.get());

	if (forceClose && npc != NULL)
		conversingPlayer->sendMessage(new StopNpcConversation(conversingPlayer, npc->getObjectID()));
}
コード例 #3
0
bool ZoneContainerComponent::removeObject(SceneObject* sceneObject, SceneObject* object, SceneObject* destination, bool notifyClient) {
	Zone* zone = dynamic_cast<Zone*>(sceneObject);

	if (object->isActiveArea())
		return removeActiveArea(zone, dynamic_cast<ActiveArea*>(object));

	ManagedReference<SceneObject*> parent = object->getParent();
	//SortedVector<ManagedReference<SceneObject*> >* notifiedSentObjects = sceneObject->getNotifiedSentObjects();

	try {
		Locker locker(object);

		if (zone == NULL)
			return false;

		object->info("removing from zone");

		Locker zoneLocker(zone);

		if (parent != NULL) {
			parent->removeObject(object, NULL, false);
		} else
			zone->remove(object);
			
		Zone* oldZone = zone;
			
//		oldZone->dropSceneObject(object);
		
//		zoneLocker.release();

		SortedVector<ManagedReference<QuadTreeEntry*> >* closeObjects = object->getCloseObjects();

		if (closeObjects != NULL) {
			try {
				while (closeObjects->size() > 0) {
					ManagedReference<QuadTreeEntry*> obj = closeObjects->get(0);

					if (obj != NULL && obj != object && obj->getCloseObjects() != NULL)
						obj->removeInRangeObject(object);

					object->removeInRangeObject((int) 0);
				}
			} catch (...) {
			}
		} else {
			object->info("Null closeobjects vector in ZoneContainerComponent::removeObject", true);
			SortedVector<ManagedReference<QuadTreeEntry*> > closeSceneObjects;

			zone->getInRangeObjects(object->getPositionX(), object->getPositionY(), 512, &closeSceneObjects, false);

			for (int i = 0; i < closeSceneObjects.size(); ++i) {
				QuadTreeEntry* obj = closeSceneObjects.get(i);

				if (obj != NULL && obj != object && obj->getCloseObjects() != NULL)
					obj->removeInRangeObject(object);
			}
		}

//		Zone* oldZone = zone;
		zone = NULL;

		oldZone->dropSceneObject(object);

		SharedBuildingObjectTemplate* objtemplate = dynamic_cast<SharedBuildingObjectTemplate*>(object->getObjectTemplate());

		if (objtemplate != NULL) {
			String modFile = objtemplate->getTerrainModificationFile();

			if (!modFile.isEmpty()) {
				oldZone->getPlanetManager()->getTerrainManager()->removeTerrainModification(object->getObjectID());
			}
		}

		zoneLocker.release();

		if (object->isTangibleObject()) {
			TangibleObject* tano = cast<TangibleObject*>(object);
			Vector<ManagedReference<ActiveArea*> >* activeAreas = tano->getActiveAreas();

			while (activeAreas->size() > 0) {
				Locker _alocker(object->getContainerLock());

				ManagedReference<ActiveArea*> area = activeAreas->get(0);
				activeAreas->remove(0);

				_alocker.release();

				area->enqueueExitEvent(object);
			}
		}

		SortedVector<ManagedReference<SceneObject*> >* childObjects = object->getChildObjects();

		//Remove all outdoor child objects from zone
		for (int i = 0; i < childObjects->size(); ++i) {
			ManagedReference<SceneObject*> outdoorChild = childObjects->get(i);

			if (outdoorChild == NULL)
				continue;

			if (outdoorChild->isInQuadTree()) {
				Locker locker(outdoorChild);

				outdoorChild->destroyObjectFromWorld(true);
			}
		}

	} catch (Exception& e) {

	}

	object->notifyObservers(ObserverEventType::OBJECTREMOVEDFROMZONE, NULL, 0);

	VectorMap<uint32, ManagedReference<Facade*> >* objectActiveSessions = object->getObjectActiveSessions();

	while (objectActiveSessions->size()) {
		ManagedReference<Facade*> facade = objectActiveSessions->remove(0).getValue();

		if (facade == NULL)
			continue;

		facade->cancelSession();
	}

	//activeAreas.removeAll();

	object->info("removed from zone");

	object->notifyRemoveFromZone();

	object->setZone(NULL);

	return true;
}
コード例 #4
0
bool ContainerComponent::transferObject(SceneObject* sceneObject, SceneObject* object, int containmentType, bool notifyClient, bool allowOverflow) {
	if (sceneObject == object) {
		return false;
	}

	ManagedReference<SceneObject*> objParent = object->getParent();
	ManagedReference<Zone*> objZone = object->getLocalZone();

	if (object->containsActiveSession(SessionFacadeType::SLICING)) {
		ManagedReference<Facade*> facade = object->getActiveSession(SessionFacadeType::SLICING);
		ManagedReference<SlicingSession*> session = dynamic_cast<SlicingSession*>(facade.get());
		if (session != NULL) {
			session->cancelSession();
		}
	}

	if (objParent != NULL || objZone != NULL) {
		if (objParent != NULL)
			objParent->removeObject(object, sceneObject, notifyClient);

		if (object->getParent() != NULL) {
			object->error("error removing from parent");

			return false;
		}

		if (objZone != NULL)
			objZone->remove(object);

		object->setZone(NULL);

		if (objParent == NULL)
			objParent = objZone;
	}

	bool update = true;

	VectorMap<String, ManagedReference<SceneObject*> >* slottedObjects = sceneObject->getSlottedObjects();
	VectorMap<uint64, ManagedReference<SceneObject*> >* containerObjects = sceneObject->getContainerObjects();

	//if (containerType == 1 || containerType == 5) {
	if (containmentType >= 4) {
		Locker contLocker(sceneObject->getContainerLock());

		int arrangementGroup = containmentType - 4;

		if (object->getArrangementDescriptorSize() > arrangementGroup) {
			const Vector<String>* descriptors = object->getArrangementDescriptor(arrangementGroup);

			for (int i = 0; i < descriptors->size(); ++i){
				const String& childArrangement = descriptors->get(i);
				if (slottedObjects->contains(childArrangement)) {
					return false;
				}
			}

			for (int i = 0; i < descriptors->size(); ++i)	{
				 slottedObjects->put(descriptors->get(i), object);
			}
		} else {
			return false;
		}

		object->setParent(sceneObject);
		object->setContainmentType(containmentType);
	} else if (containmentType == -1) { /* else if (containerType == 2 || containerType == 3) {*/
		Locker contLocker(sceneObject->getContainerLock());

		if (!allowOverflow && containerObjects->size() >= sceneObject->getContainerVolumeLimit()){
			return false;
		}

		/*if (containerObjects.contains(object->getObjectID()))
			return false*/

		if (containerObjects->put(object->getObjectID(), object) == -1)
			update = false;

		object->setParent(sceneObject);
		object->setContainmentType(containmentType);

	} else {
		sceneObject->error("unknown containment type " + String::valueOf(containmentType));
		StackTrace::printStackTrace();
		return false;
	}

	if ((containmentType >= 4) && objZone == NULL)
		sceneObject->broadcastObject(object, true);
	else if (notifyClient)
		sceneObject->broadcastMessage(object->link(sceneObject->getObjectID(), containmentType), true);

	notifyObjectInserted(sceneObject, object);

	if (update) {
		sceneObject->updateToDatabase();
		//object->updateToDatabaseWithoutChildren()();
	}

	ManagedReference<SceneObject*> rootParent = object->getRootParent();

	if (rootParent != NULL)
		rootParent->notifyObjectInsertedToChild(object, sceneObject, objParent);

	object->notifyObservers(ObserverEventType::PARENTCHANGED, sceneObject);

	return true;
}
コード例 #5
0
ファイル: StructureManager.cpp プロジェクト: Marott1/Core3
int StructureManager::redeedStructure(CreatureObject* creature) {
	ManagedReference<DestroyStructureSession*> session = creature->getActiveSession(SessionFacadeType::DESTROYSTRUCTURE).castTo<DestroyStructureSession*>();

	if (session == NULL)
		return 0;

	ManagedReference<StructureObject*> structureObject =
			session->getStructureObject();

	if (structureObject == NULL)
		return 0;

	Locker _locker(structureObject);

	ManagedReference<StructureDeed*> deed =
			server->getObject(
					structureObject->getDeedObjectID()).castTo<StructureDeed*>();

	int maint = structureObject->getSurplusMaintenance();
	int redeedCost = structureObject->getRedeedCost();

	if (deed != NULL && structureObject->isRedeedable()) {
		Locker _lock(deed, structureObject);

		ManagedReference<SceneObject*> inventory = creature->getSlottedObject(
				"inventory");

		bool isSelfPoweredHarvester = false;
		HarvesterObject* harvester = structureObject.castTo<HarvesterObject*>();

		if(harvester != NULL)
			isSelfPoweredHarvester = harvester->isSelfPowered();

		if (inventory == NULL || inventory->getCountableObjectsRecursive() > (inventory->getContainerVolumeLimit() - (isSelfPoweredHarvester ? 2 : 1))) {

			if(isSelfPoweredHarvester) {
				//This installation can not be destroyed because there is no room for the Self Powered Harvester Kit in your inventory.
				creature->sendSystemMessage("@player_structure:inventory_full_selfpowered");
			} else {
				//This installation can not be redeeded because your inventory does not have room to put the deed.
				creature->sendSystemMessage("@player_structure:inventory_full");
			}

			creature->sendSystemMessage("@player_structure:deed_reclaimed_failed"); //Structure destroy and deed reclaimed FAILED!
			return session->cancelSession();
		} else {

			if(isSelfPoweredHarvester) {

				Reference<SceneObject*> rewardSceno = server->createObject(STRING_HASHCODE("object/tangible/veteran_reward/harvester.iff"), 1);
				if( rewardSceno == NULL ){
					creature->sendSystemMessage("@player_structure:deed_reclaimed_failed"); //Structure destroy and deed reclaimed FAILED!
					return session->cancelSession();
				}

				// Transfer to player
				if( !inventory->transferObject(rewardSceno, -1, false, true) ){ // Allow overflow
					creature->sendSystemMessage("@player_structure:deed_reclaimed_failed"); //Structure destroy and deed reclaimed FAILED!
					rewardSceno->destroyObjectFromDatabase(true);
					return session->cancelSession();
				}

				harvester->setSelfPowered(false);

				inventory->broadcastObject(rewardSceno, true);
				creature->sendSystemMessage("@player_structure:selfpowered");
			}

			deed->setSurplusMaintenance(maint - redeedCost);
			deed->setSurplusPower(structureObject->getSurplusPower());

			structureObject->setDeedObjectID(0); //Set this to 0 so the deed doesn't get destroyed with the structure.

			destroyStructure(structureObject);

			inventory->transferObject(deed, -1, true);
			inventory->broadcastObject(deed, true);
			creature->sendSystemMessage("@player_structure:deed_reclaimed"); //Structure destroyed and deed reclaimed.
		}
	} else {
		destroyStructure(structureObject);
		creature->sendSystemMessage("@player_structure:structure_destroyed"); //Structured destroyed.
	}

	return session->cancelSession();
}