コード例 #1
0
void OPvPCapturePointEP_EWT::ChangeState()
{
    // if changing from controlling alliance to horde or vice versa
    if (m_OldState == OBJECTIVESTATE_ALLIANCE || m_OldState == OBJECTIVESTATE_HORDE)
        ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_EWT, 0);

    uint32 artkit = 21;

    switch (m_State)
    {
        case OBJECTIVESTATE_ALLIANCE:
            m_TowerState = EP_TS_A;
            artkit = 2;
            SummonSupportUnitAtNorthpassTower(ALLIANCE);
            ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_EWT, ALLIANCE);
            m_PvP->SendDefenseMessage(EP_GraveYardZone, TEXT_EASTWALL_TOWER_TAKEN_ALLIANCE);
            break;
        case OBJECTIVESTATE_HORDE:
            m_TowerState = EP_TS_H;
            artkit = 1;
            SummonSupportUnitAtNorthpassTower(HORDE);
            ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_EWT, HORDE);
            m_PvP->SendDefenseMessage(EP_GraveYardZone, TEXT_EASTWALL_TOWER_TAKEN_HORDE);
            break;
        case OBJECTIVESTATE_NEUTRAL:
            m_TowerState = EP_TS_N;
            break;
        case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
        case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
            m_TowerState = EP_TS_N_A;
            break;
        case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
        case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
            m_TowerState = EP_TS_N_H;
            break;
    }

    Map* map = sMapMgr->FindMap(0, 0);
    auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_capturePointSpawnId);
    for (auto itr = bounds.first; itr != bounds.second; ++itr)
        itr->second->SetGoArtKit(artkit);

    bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_Objects[EP_EWT_FLAGS]);
    for (auto itr = bounds.first; itr != bounds.second; ++itr)
        itr->second->SetGoArtKit(artkit);

    UpdateTowerState();

    // complete quest objective
    if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H)
        SendObjectiveComplete(EP_EWT_CM, ObjectGuid::Empty);
}
コード例 #2
0
void OPvPCapturePointEP_NPT::SummonGO(uint32 team)
{
    if (m_SummonedGOSide != team)
    {
        m_SummonedGOSide = team;
        DelObject(EP_NPT_BUFF);
        AddObject(EP_NPT_BUFF, EP_NPT_LordaeronShrine.entry, EP_NPT_LordaeronShrine.map, EP_NPT_LordaeronShrine.x, EP_NPT_LordaeronShrine.y, EP_NPT_LordaeronShrine.z, EP_NPT_LordaeronShrine.o, EP_NPT_LordaeronShrine.rot0, EP_NPT_LordaeronShrine.rot1, EP_NPT_LordaeronShrine.rot2, EP_NPT_LordaeronShrine.rot3);

        Map* map = sMapMgr->FindMap(0, 0);
        auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_Objects[EP_NPT_BUFF]);
        for (auto itr = bounds.first; itr != bounds.second; ++itr)
            if (GameObject* go = itr->second)
                go->SetUInt32Value(GAMEOBJECT_FACTION, (team == ALLIANCE ? 84 : 83));
    }
}
コード例 #3
0
ファイル: OutdoorPvPEP.cpp プロジェクト: Refuge89/TrinityCore
void OPvPCapturePointEP_NPT::SummonGO(uint32 team)
{
    if (m_SummonedGOSide != team)
    {
        m_SummonedGOSide = team;
        DelObject(EP_NPT_BUFF);
        AddObject(EP_NPT_BUFF, EP_NPT_LordaeronShrine.entry, EP_NPT_LordaeronShrine.map, EP_NPT_LordaeronShrine.pos, EP_NPT_LordaeronShrine.rot);

        Map* map = sMapMgr->FindMap(0, 0);
        auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_Objects[EP_NPT_BUFF]);
        for (auto itr = bounds.first; itr != bounds.second; ++itr)
            if (GameObject* go = itr->second)
                go->SetFaction(team == ALLIANCE ? FACTION_ALLIANCE_GENERIC : FACTION_HORDE_GENERIC);
    }
}
コード例 #4
0
ファイル: PoolMgr.cpp プロジェクト: Mathias-Nolam/wtfisthis
void PoolGroup<GameObject>::Despawn1Object(uint64 guid)
{
    if (GameObjectData const* data = sObjectMgr->GetGOData(guid))
    {
        sObjectMgr->RemoveGameobjectFromGrid(guid, data);

        Map* map = sMapMgr->CreateBaseMap(data->mapid);
        if (!map->Instanceable())
        {
            auto gameobjectBounds = map->GetGameObjectBySpawnIdStore().equal_range(guid);
            for (auto itr = gameobjectBounds.first; itr != gameobjectBounds.second; ++itr)
                itr->second->AddObjectToRemoveList();
        }
    }
}
コード例 #5
0
void PoolGroup<GameObject>::Despawn1Object(ObjectGuid::LowType guid)
{
    if (GameObjectData const* data = sObjectMgr->GetGameObjectData(guid))
    {
        sObjectMgr->RemoveGameobjectFromGrid(guid, data);

        Map* map = sMapMgr->CreateBaseMap(data->spawnPoint.GetMapId());
        if (!map->Instanceable())
        {
            auto gameobjectBounds = map->GetGameObjectBySpawnIdStore().equal_range(guid);
            for (auto itr = gameobjectBounds.first; itr != gameobjectBounds.second;)
            {
                GameObject* go = itr->second;
                ++itr;

                // For dynamic spawns, save respawn time here
                if (!go->GetRespawnCompatibilityMode())
                    go->SaveRespawnTime(0, false);
                go->AddObjectToRemoveList();
            }
        }
    }
}
コード例 #6
0
void OPvPCapturePointHP::ChangeState()
{
    uint32 field = 0;
    switch (m_OldState)
    {
    case OBJECTIVESTATE_NEUTRAL:
        field = HP_MAP_N[m_TowerType];
        break;
    case OBJECTIVESTATE_ALLIANCE:
        field = HP_MAP_A[m_TowerType];
        if (uint32 alliance_towers = ((OutdoorPvPHP*)m_PvP)->GetAllianceTowersControlled())
            ((OutdoorPvPHP*)m_PvP)->SetAllianceTowersControlled(--alliance_towers);
        break;
    case OBJECTIVESTATE_HORDE:
        field = HP_MAP_H[m_TowerType];
        if (uint32 horde_towers = ((OutdoorPvPHP*)m_PvP)->GetHordeTowersControlled())
            ((OutdoorPvPHP*)m_PvP)->SetHordeTowersControlled(--horde_towers);
        break;
    case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
        field = HP_MAP_N[m_TowerType];
        break;
    case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
        field = HP_MAP_N[m_TowerType];
        break;
    case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
        field = HP_MAP_A[m_TowerType];
        break;
    case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
        field = HP_MAP_H[m_TowerType];
        break;
    }

    // send world state update
    if (field)
    {
        m_PvP->SendUpdateWorldState(field, 0);
        field = 0;
    }
    uint32 artkit = 21;
    uint32 artkit2 = HP_TowerArtKit_N[m_TowerType];
    switch (m_State)
    {
    case OBJECTIVESTATE_NEUTRAL:
        field = HP_MAP_N[m_TowerType];
        break;
    case OBJECTIVESTATE_ALLIANCE:
    {
        field = HP_MAP_A[m_TowerType];
        artkit = 2;
        artkit2 = HP_TowerArtKit_A[m_TowerType];
        uint32 alliance_towers = ((OutdoorPvPHP*)m_PvP)->GetAllianceTowersControlled();
        if (alliance_towers < 3)
            ((OutdoorPvPHP*)m_PvP)->SetAllianceTowersControlled(++alliance_towers);
        m_PvP->SendDefenseMessage(OutdoorPvPHPBuffZones[0], HP_LANG_CAPTURE_A[m_TowerType]);
        break;
    }
    case OBJECTIVESTATE_HORDE:
    {
        field = HP_MAP_H[m_TowerType];
        artkit = 1;
        artkit2 = HP_TowerArtKit_H[m_TowerType];
        uint32 horde_towers = ((OutdoorPvPHP*)m_PvP)->GetHordeTowersControlled();
        if (horde_towers < 3)
            ((OutdoorPvPHP*)m_PvP)->SetHordeTowersControlled(++horde_towers);
        m_PvP->SendDefenseMessage(OutdoorPvPHPBuffZones[0], HP_LANG_CAPTURE_H[m_TowerType]);
        break;
    }
    case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
        field = HP_MAP_N[m_TowerType];
        break;
    case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
        field = HP_MAP_N[m_TowerType];
        break;
    case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
        field = HP_MAP_A[m_TowerType];
        artkit = 2;
        artkit2 = HP_TowerArtKit_A[m_TowerType];
        break;
    case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
        field = HP_MAP_H[m_TowerType];
        artkit = 1;
        artkit2 = HP_TowerArtKit_H[m_TowerType];
        break;
    }

    Map* map = sMapMgr->FindMap(530, 0);
    auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_capturePointSpawnId);
    for (auto itr = bounds.first; itr != bounds.second; ++itr)
        itr->second->SetGoArtKit(artkit);

    bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_Objects[m_TowerType]);
    for (auto itr = bounds.first; itr != bounds.second; ++itr)
        itr->second->SetGoArtKit(artkit2);

    // send world state update
    if (field)
        m_PvP->SendUpdateWorldState(field, 1);

    // complete quest objective
    if (m_State == OBJECTIVESTATE_ALLIANCE || m_State == OBJECTIVESTATE_HORDE)
        SendObjectiveComplete(HP_CREDITMARKER[m_TowerType], ObjectGuid::Empty);
}