AnyAngleAlgorithm::AnyAngleAlgorithm(const MapEnvironment *env) { // Read the height and width of the map. Map* map = env->GetMap(); width_ = map->GetMapWidth() + 2; // Add +2 for the frame of obstacles. height_ = map->GetMapHeight() + 2; unblocked_cells_.clear(); // Generate the cells with the padding. cells_ = new Cell*[width_]; for (unsigned int x = 0; x < width_; x++) { cells_[x] = new Cell[height_]; } // Make unblocked cells traversable. int num_traversable = 0; for (unsigned int x = 0; x < width_ - 2; x++) { for (unsigned int y = 0; y < height_ - 2; y++) { if (map->GetTerrainType(x, y) == kGround) { cells_[x+1][y+1].is_traversable = true; num_traversable++; unblocked_cells_.push_back(xyLoc(x,y)); } } } #ifdef ANY_ANGLE_VERBOSE std::cout << "Traversable cells: " << num_traversable << std::endl; #endif Initialize(); }
void MyRandomUnitKeyHandler(unsigned long windowID, tKeyboardModifier mod, char) { // if (mod == kShiftDown) // { // RunWorkMeasureTest(); // return; // } Map *m = unitSims[windowID]->GetEnvironment()->GetMap(); unitSims[windowID]->ClearAllUnits(); m->SetTileSet(kFast); // recording = true; // startRecording(); int x1, y1, x2, y2; if (mod == kShiftDown) { x1 = 0; y1 = 0; x2 = m->GetMapWidth()-1; // x2 = 0;//m->GetMapWidth()-1; y2 = m->GetMapHeight()-1; } else { do { x2 = random()%m->GetMapWidth(); y2 = random()%m->GetMapHeight(); x1 = random()%m->GetMapWidth(); y1 = random()%m->GetMapHeight(); } while ((m->GetTerrainType(x1, y1) != kGround) || (m->GetTerrainType(x2, y2) != kGround)); do { x2 = random()%m->GetMapWidth(); y2 = random()%m->GetMapHeight(); x1 = random()%m->GetMapWidth(); y1 = random()%m->GetMapHeight(); } while ((m->GetTerrainType(x1, y1) != kGround) || (m->GetTerrainType(x2, y2) != kGround)); } //x1 = 6; y1 = 3; x2 = 15; y2 = 72; xySpeedHeading a(x1, y1), b(x2, y2); //xySpeedHeading a(0, 0), b(mazeSize-1, mazeSize-1); // xySpeedHeading a(0, 0), b(mazeSize-1, 0); a1.GetPath(unitSims[windowID]->GetEnvironment(), a, b, path); std::cout << "Found path -- " << a1.GetNodesExpanded() << " nodes expanded; length: " << unitSims[windowID]->GetEnvironment()->GetPathLength(path) << std::endl; std::cout << "Solving " << a << " to " << b << std::endl; stepsPerFrame = 1.0/120.0; // GLdouble a1, b1, c1, r1; // m->GetOpenGLCoord((x1+x2)/2, (y1+y2)/2, a1, b1, c1, r1); // cameraMoveTo(a1, b1, c1-600*r1, 1.0); // cameraLookAt(a1, b1, c1, 1.0); // measure.MeasureDifficultly(unitSims[windowID]->GetEnvironment(), a, b); // measure.ShowHistogram(); // LocalSensing::RIBS<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment> *u1 = new LocalSensing::RIBS<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment>(a, b); // u1->SetWeight(1.0); // u1->SetSpeed(0.02); // unitSims[windowID]->AddUnit(u1); // LSSLRTAStarUnit<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment> *u2 = new LSSLRTAStarUnit<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment>(a, b, new LSSLRTAStar<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment>(1)); // u2->SetSpeed(0.02); // unitSims[windowID]->AddUnit(u2); LSSLRTAStarUnit<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment> *u2 = new LSSLRTAStarUnit<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment>(a, b, new LSSLRTAStar<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment>(10)); u2->SetSpeed(0.02); unitSims[windowID]->AddUnit(u2); // LSSLRTAStarUnit<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment> *u3 = new LSSLRTAStarUnit<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment>(a, b, new LSSLRTAStar<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment>(10)); // u3->SetSpeed(0.02); // unitSims[windowID]->AddUnit(u3); // FLRTAStarUnit<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment> *u4 = new FLRTAStarUnit<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment>(a, b, new FLRTA::FLRTAStar<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment>(10, 1.5)); // u4->SetSpeed(0.02); // unitSims[windowID]->AddUnit(u4); // // FLRTAStarUnit<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment> *u5 = new FLRTAStarUnit<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment>(a, b, new FLRTA::FLRTAStar<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment>(10, 5.5)); // u5->SetSpeed(0.02); // unitSims[windowID]->AddUnit(u5); // FLRTA::FLRTAStar<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment> *f; FLRTAStarUnit<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment> *u6 = new FLRTAStarUnit<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment>(a, b, f = new FLRTA::FLRTAStar<xySpeedHeading, deltaSpeedHeading, Directional2DEnvironment>(10, 1.5)); f->SetOrderRedundant(false); f->SetUseLocalGCost(true); u6->SetSpeed(0.02); unitSims[windowID]->AddUnit(u6); unitSims[windowID]->GetStats()->AddFilter("trialDistanceMoved"); unitSims[windowID]->GetStats()->AddFilter("TotalLearning"); unitSims[windowID]->GetStats()->AddFilter("nodesExpanded"); unitSims[windowID]->GetStats()->EnablePrintOutput(true); unitSims[windowID]->SetTrialLimit(50000); SetNumPorts(windowID, 1+(unitSims[windowID]->GetNumUnits()-1)%MAXPORTS); }