コード例 #1
0
ファイル: scene29.cpp プロジェクト: Cruel/scummvm
void sceneHandler29_animBearded() {
	MessageQueue *mq;

	for (uint i = 0; i < g_vars->scene29_bearders.size(); i++) {
		StaticANIObject *ani = g_vars->scene29_bearders[i]->ani;

		if (g_vars->scene29_bearders[i]->wbflag) {
			int x = ani->_ox;
			int y = ani->_oy;

			if (!ani->_movement && ani->_statics->_staticsId == (ST_BRDCMN_RIGHT | 0x4000)) {
				x -= 4;

				if (x - g_vars->scene29_manX < 100 || !g_vars->scene29_arcadeIsOn) {
					mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRDOUT1), 0, 1);

					mq->replaceKeyCode(-1, ani->_okeyCode);
					mq->chain(0);

					g_vars->scene29_bearders[i]->wbflag = 0;
					g_vars->scene29_bearders[i]->wbcounter = 0;
				}
			}

			if (!ani->_movement && ani->_statics->_staticsId == ST_BRDCMN_GOR)
				ani->startAnim(MV_BRDCMN_GOR, 0, -1);

			if (ani->_movement) {
				if (ani->_movement->_id == MV_BRDCMN_GOR) {
					x -= 4;

					if (g_vars->scene29_manX - x < 60 || x - g_vars->scene29_manX < -260 || !g_vars->scene29_arcadeIsOn) {
						ani->changeStatics2(ST_BRDCMN_RIGHT);

						mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRDOUT2), 0, 1);

						mq->replaceKeyCode(-1, ani->_okeyCode);
						mq->chain(0);

						g_vars->scene29_bearders[i]->wbflag = 0;
						g_vars->scene29_bearders[i]->wbcounter = 0;
					}
				}
			}

			ani->setOXY(x, y);
			continue;
		}

		if (g_vars->scene29_arcadeIsOn && g_vars->scene29_bearders[i]->wbcounter > 30) {
			int newx;

			if (g_fp->_rnd->getRandomNumber(1))
				goto dostuff;

			if (g_vars->scene29_manX <= 700) {
				g_vars->scene29_bearders[i]->wbcounter++;
				continue;
			}

			if (g_vars->scene29_manX >= 1100) {
			dostuff:
				if (g_vars->scene29_manX <= 700 || g_vars->scene29_manX >= 1350) {
					g_vars->scene29_bearders[i]->wbcounter++;
					continue;
				}

				mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRD2), 0, 1);

				newx = g_vars->scene29_manX - 200;
			} else {
				mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRD1), 0, 1);

				newx = g_vars->scene29_manX + 350;
			}

			mq->getExCommandByIndex(0)->_x = newx;
			mq->replaceKeyCode(-1, ani->_okeyCode);
			mq->chain(0);

			g_vars->scene29_bearders[i]->wbflag = 1;
			g_vars->scene29_bearders[i]->wbcounter = 0;
		}

		g_vars->scene29_bearders[i]->wbcounter++;
	}
}
コード例 #2
0
ファイル: gameloader.cpp プロジェクト: CobaltBlues/scummvm
bool GameLoader::gotoScene(int sceneId, int entranceId) {
	SceneTag *st;

	int sc2idx = getSceneTagBySceneId(sceneId, &st);

	if (sc2idx < 0)
		return false;

	if (!_sc2array[sc2idx]._isLoaded)
		return false;

	if (_sc2array[sc2idx]._entranceDataCount < 1) {
		g_fp->_currentScene = st->_scene;
		return true;
	}

	if (_sc2array[sc2idx]._entranceDataCount <= 0)
		return false;

	int entranceIdx = 0;
	if (sceneId != 726) // WORKAROUND
		for (entranceIdx = 0; _sc2array[sc2idx]._entranceData[entranceIdx]->_field_4 != entranceId; entranceIdx++) {
			if (entranceIdx >= _sc2array[sc2idx]._entranceDataCount)
				return false;
		}

	GameVar *sg = _gameVar->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME");

	if (sg || (sg = _gameVar->getSubVarByName("OBJSTATES")->addSubVarAsInt("SAVEGAME", 0)) != 0)
		sg->setSubVarAsInt("Entrance", entranceId);

	if (!g_fp->sceneSwitcher(_sc2array[sc2idx]._entranceData[entranceIdx]))
		return false;

	g_fp->_msgObjectId2 = 0;
	g_fp->_msgY = -1;
	g_fp->_msgX = -1;

	g_fp->_currentScene = st->_scene;

	MessageQueue *mq1 = g_fp->_currentScene->getMessageQueueById(_sc2array[sc2idx]._entranceData[entranceIdx]->_messageQueueId);
	if (mq1) {
		MessageQueue *mq = new MessageQueue(mq1, 0, 0);

		StaticANIObject *stobj = g_fp->_currentScene->getStaticANIObject1ById(_field_FA, -1);
		if (stobj) {
			stobj->_flags &= 0x100;

			ExCommand *ex = new ExCommand(stobj->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0);

			ex->_field_14 = 256;
			ex->_messageNum = 0;
			ex->_excFlags |= 3;

			mq->addExCommandToEnd(ex);
		}

		mq->setFlags(mq->getFlags() | 1);

		if (!mq->chain(0)) {
			delete mq;

			return false;
		}
	} else {
		StaticANIObject *stobj = g_fp->_currentScene->getStaticANIObject1ById(_field_FA, -1);
		if (stobj)
			stobj->_flags &= 0xfeff;
	}

	return true;
}
コード例 #3
0
ファイル: scene06.cpp プロジェクト: 86400/scummvm
void sceneHandler06_mumsyBallTake() {
	int momAni = 0;

	switch (g_vars->scene06_mumsyNumBalls) {
	case 1:
		momAni = MV_MOM_TAKE1;
		break;
	case 2:
		momAni = MV_MOM_TAKE2;
		break;
	case 3:
		momAni = MV_MOM_TAKE3;
		break;
	case 4:
		momAni = MV_MOM_TAKE4;
		break;
	case 5:
		momAni = MV_MOM_TAKE5;
		break;
	}

	MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());

	ExCommand *ex = new ExCommand(ANI_MAMASHA, 2, 50, 0, 0, 0, 1, 0, 0, 0);

	ex->_excFlags = 2u;
	mq->addExCommandToEnd(ex);

	if (g_vars->scene06_mumsyNumBalls >= 5) {
		g_fp->setObjectState(sO_BigMumsy, g_fp->getObjectEnumState(sO_BigMumsy, sO_IsGone));

		if (g_fp->getObjectState(sO_ClockAxis) == g_fp->getObjectEnumState(sO_ClockAxis, sO_IsNotAvailable))
			g_fp->setObjectState(sO_ClockAxis, g_fp->getObjectEnumState(sO_ClockAxis, sO_WithoutHandle));

		ex = new ExCommand(ANI_MAMASHA, 1, momAni, 0, 0, 0, 1, 0, 0, 0);
		ex->_excFlags |= 2;
		mq->addExCommandToEnd(ex);

		if (g_vars->scene06_mumsyPos + 3 >= 0) {
			ex = new ExCommand(ANI_MAMASHA, 1, MV_MOM_STARTBK, 0, 0, 0, 1, 0, 0, 0);
			ex->_excFlags |= 2u;
			mq->addExCommandToEnd(ex);

			for (int i = 0; i < g_vars->scene06_mumsyPos + 3; i++) {
				ex = new ExCommand(ANI_MAMASHA, 1, MV_MOM_CYCLEBK, 0, 0, 0, 1, 0, 0, 0);
				ex->_excFlags |= 2;
				mq->addExCommandToEnd(ex);
			}

			ex = new ExCommand(ANI_MAMASHA, 1, MV_MOM_STOPBK, 0, 0, 0, 1, 0, 0, 0);
			ex->_excFlags |= 2;
			mq->addExCommandToEnd(ex);
		}

		ex = new ExCommand(0, 18, QU_MOM_TOLIFT, 0, 0, 0, 1, 0, 0, 0);
		ex->_excFlags |= 3;
		mq->addExCommandToEnd(ex);
	} else {
		if (momAni) {
			ex = new ExCommand(ANI_MAMASHA, 1, momAni, 0, 0, 0, 1, 0, 0, 0);
			ex->_excFlags |= 2;
			mq->addExCommandToEnd(ex);
		}

		if (g_vars->scene06_mumsyPos < 0) {
			for (int i = 0; i > g_vars->scene06_mumsyPos; i--) {
				ex = new ExCommand(ANI_MAMASHA, 1, MV_MOM_JUMPFW, 0, 0, 0, 1, 0, 0, 0);
				ex->_excFlags |= 2;
				mq->addExCommandToEnd(ex);
			}
		} else if (g_vars->scene06_mumsyPos > 0) {
			for (int i = 0; i < g_vars->scene06_mumsyPos; i++) {
				ex = new ExCommand(ANI_MAMASHA, 1, MV_MOM_JUMPBK, 0, 0, 0, 1, 0, 0, 0);
				ex->_excFlags |= 2;
				mq->addExCommandToEnd(ex);
			}
		}

		ex = new ExCommand(0, 18, QU_MOM_SITDOWN, 0, 0, 0, 1, 0, 0, 0);
		ex->_excFlags |= 3u;
		mq->addExCommandToEnd(ex);
	}

	mq->setFlags(mq->getFlags() | 1);
	mq->chain(0);

	g_vars->scene06_mumsyNumBalls = 0;
	g_vars->scene06_arcadeEnabled = false;

	g_fp->_aniMan2 = 0;
}
コード例 #4
0
ファイル: scene16.cpp プロジェクト: 33d/scummvm
void sceneHandler16_fillMug() {
	if (g_vars->scene16_mug->_flags & 4) {
		g_vars->scene16_jettie->_priority = 2;
		g_vars->scene16_jettie->startAnim(MV_JTI_FLOWIN, 0, -1);

		if (g_fp->_aniMan->_movement) {
			if (g_fp->_aniMan->_movement->_id == MV_MAN16_TAKEMUG) {
				g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);

				g_vars->scene16_mug->show1(-1, -1, -1, 0);

				g_fp->setObjectState(sO_Cup, g_fp->getObjectEnumState(sO_Cup, sO_DudeHas));
			}
		}
		return;
	}

	MessageQueue *mq;

	if (!(g_vars->scene16_boot->_flags & 4)) {
		g_vars->scene16_jettie->_priority = 15;
		g_vars->scene16_jettie->startAnim(MV_JTI_FLOWBY, 0, -1);

		if (g_vars->scene16_walkingBoy) {
			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1);

			mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode);
			if (mq->chain(g_vars->scene16_walkingBoy) || !mq)
				return;
		} else {
			if (!g_vars->scene16_walkingGirl)
				return;

			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1);

			mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode);
			if (mq->chain(g_vars->scene16_walkingGirl))
				return;
		}
		delete mq;

		return;
	}

	g_vars->scene16_jettie->_priority = 15;

	g_vars->scene16_boot->startAnim(MV_BT16_FILL, 0, -1);

	StaticANIObject *ani;

	if (g_vars->scene16_walkingBoy) {
		mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1);

		mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode);

		ani = g_vars->scene16_walkingBoy;
	} else {
		if (!g_vars->scene16_walkingGirl)
			return;

		mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1);

		mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode);
		ani = g_vars->scene16_walkingGirl;
	}

	if (!mq->chain(ani))
		delete mq;
}
コード例 #5
0
ファイル: interaction.cpp プロジェクト: janisozaur/scummvm
bool InteractionController::handleInteraction(StaticANIObject *subj, GameObject *obj, int invId) {
	if (subj) {
		if (!subj->isIdle() || (subj->_flags & 0x100))
			return false;
	}

	if (!_interactions.size())
		return false;

	Interaction *inter = 0;
	Interaction *previnter = 0;
	int dur = 0;
	int mindur = 0xFFFF;

	MessageQueue *mq;
	ExCommand *ex;

	for (ObList::iterator i = _interactions.begin(); i != _interactions.end(); ++i) {
		Interaction *cinter = (Interaction *)*i;

		if (!cinter->canInteract(subj, obj, invId))
			continue;

		if ((inter || cinter->_objectId2) && (!obj || cinter->_objectId3 != obj->_id)) {
			if (cinter->_messageQueue)
				cinter->_messageQueue->calcDuration(subj);

			PicAniInfo aniInfo;

			obj->getPicAniInfo(&aniInfo);

			if (cinter->_staticsId1) {
				StaticANIObject *ani = (StaticANIObject *)obj;
				ani->_messageQueueId = 0;
				ani->changeStatics2(cinter->_staticsId1);
			}
			int xpos = cinter->_xOffs + obj->_ox;
			int ypos = cinter->_yOffs + obj->_oy;

			obj->setPicAniInfo(&aniInfo);

			if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1) {
				debugC(0, kDebugPathfinding, "Calling doWalkTo() at [%d, %d]", xpos, ypos);
				mq = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->doWalkTo(subj, xpos, ypos, 1, cinter->_staticsId2);
				if (mq) {
					dur = mq->calcDuration(subj);
					delete mq;
				} else {
					dur = 0x10000;
				}
				inter = previnter;
			} else {
				dur = 0;
			}
			if (dur < mindur) {
				inter = cinter;
				mindur = dur;
				previnter = cinter;
			}
		} else {
			inter = cinter;
			break;
		}
	}

	if (!inter)
		return false;

	if (!inter->_objectId2) {
		StaticANIObject *ani = (StaticANIObject *)obj;

		if (!ani->isIdle())
			return false;

		if (ani->_flags & 0x100)
			return false;

		if (!inter->_staticsId1 || !(inter->_flags & 1))
			goto LABEL_38;

		if (ani->_movement || ani->_statics == 0 || ani->_statics->_staticsId != inter->_staticsId1) {
			mq = ani->changeStatics1(inter->_staticsId1);
			if (!mq)
				return false;

			ex = new ExCommand((subj ? subj->_id : 0), 55, 0, 0, 0, 0, 1, 0, 0, 0);
			ex->_x = obj->_id;
			ex->_y = obj->_okeyCode;
			ex->_keyCode = subj ? subj->_okeyCode : 0;
			ex->_excFlags = 3;
			ex->_field_14 = (obj->_objtype != kObjTypePictureObject);
			ex->_field_20 = invId;
			mq->addExCommandToEnd(ex);

			if (mq->_isFinished) {
				mq->_isFinished = 0;
				ani->queueMessageQueue(mq);
			}
		} else {
			if (ani->getMessageQueue())
				ani->queueMessageQueue(0);
LABEL_38:
			if (inter->_messageQueue) {
				mq = new MessageQueue(inter->_messageQueue, 0, 1);
				mq->changeParam28ForObjectId(ani->_id, -1, ani->_okeyCode);

				if (!mq->chain(0))
					return false;
			}
		}
		return true;
	}

	if (obj && !subj)
		return true;

	if (!obj || inter->_objectId3 == obj->_id) {
		if (subj) {
			if (inter->_messageQueue) {
				if (subj->isIdle()) {
					mq = new MessageQueue(inter->_messageQueue, 0, 1);

					if (!mq->chain(subj)) {
						delete mq;

						return false;
					}
				}
			}
		}
		return true;
	}

	if (inter->isOverlapping(subj, obj)) {
		if (obj->_objtype == kObjTypeStaticANIObject) {
			StaticANIObject *ani = (StaticANIObject *)obj;

			ani->queueMessageQueue(0);

			if (inter->_staticsId1)
				ani->changeStatics2(inter->_staticsId1);

			if (!(inter->_flags & 0x10000))
				obj->_flags |= 0x80;
		}

		if (!inter->_messageQueue)
			return false;

		subj->setOXY(inter->_xOffs + obj->_ox, inter->_yOffs + obj->_oy);

		mq = new MessageQueue(inter->_messageQueue, 0, 1);
		mq->changeParam28ForObjectId(obj->_id, -1, obj->_okeyCode);
		mq->_flags |= 1;

		if (!(inter->_flags & 0x10000)) {
			ex = new ExCommand(obj->_id, 34, 0x80, 0, 0, 0, 1, 0, 0, 0);
			ex->_keyCode = obj->_okeyCode;
			ex->_field_14 = 0x100;
			ex->_messageNum = 0;
			ex->_excFlags = 3;
			mq->addExCommandToEnd(ex);
		}

		ex = new ExCommand(obj->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0);
		ex->_keyCode = obj->_okeyCode;
		ex->_field_14 = 0x100;
		ex->_messageNum = 0;
		ex->_excFlags = 3;
		mq->addExCommandToEnd(ex);

		ex = new ExCommand(subj->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0);
		ex->_keyCode = subj->_okeyCode;
		ex->_field_14 = 0x100;
		ex->_messageNum = 0;
		ex->_excFlags = 3;
		mq->addExCommandToEnd(ex);

		ex = new ExCommand(subj->_id, 17, 0x40, 0, 0, 0, 1, 0, 0, 0);
		ex->_excFlags |= 3;
		ex->_keyCode = 0;
		mq->addExCommandToEnd(ex);

		if (!mq->chain(subj)) {
			delete mq;

			return false;
		}

		subj->_flags |= 1;
		obj->_flags |= 1;
	} else {
		bool someFlag = false;
		PicAniInfo aniInfo;

		obj->getPicAniInfo(&aniInfo);

		if (obj->_objtype == kObjTypeStaticANIObject && inter->_staticsId1) {
			StaticANIObject *ani = (StaticANIObject *)obj;

			ani->_messageQueueId = 0;
			ani->changeStatics2(inter->_staticsId1);
		}

		int xpos = inter->_yOffs + obj->_ox;
		int ypos = inter->_yOffs + obj->_oy;

		obj->setPicAniInfo(&aniInfo);

		if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1
				|| (inter->_staticsId2 != 0 && (subj->_statics == 0 || subj->_statics->_staticsId != inter->_staticsId2))) {
			mq = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->startMove(subj, xpos, ypos, 1, inter->_staticsId2);

			if (!mq)
				return false;

			ex = new ExCommand(subj->_id, 55, 0, 0, 0, 0, 1, 0, 0, 0);
			ex->_x = obj->_id;
			ex->_y = obj->_okeyCode;
			ex->_keyCode = subj->_okeyCode;
			ex->_excFlags = 3;
			ex->_field_20 = invId;
			ex->_field_14 = (obj->_objtype != kObjTypePictureObject);
			mq->addExCommandToEnd(ex);

			someFlag = true;

			ex = new ExCommand(subj->_id, 17, 0x40, 0, 0, 0, 1, 0, 0, 0);
			ex->_x = xpos;
			ex->_y = ypos;
			ex->_excFlags |= 3;
			ex->_keyCode = 6;
			ex->_field_14 = obj->_id;
			ex->_field_20 = obj->_okeyCode;
			ex->postMessage();
		}

		if (!inter->_staticsId1 || !(inter->_flags & 1))
			return true;

		StaticANIObject *ani = (StaticANIObject *)obj;

		if (!ani->isIdle())
			return false;

		if (ani->getMessageQueue())
			ani->queueMessageQueue(0);

		if (!ani->_statics || ani->_statics->_staticsId != inter->_staticsId1 || ani->_movement) {
			mq = ani->changeStatics1(inter->_staticsId1);

			if (!mq)
				return false;

			if (someFlag) {
				if (!(inter->_flags & 0x10000)) {
					if (mq->_isFinished) {
						ani->_flags |= 0x80u;
					} else {
						ex = new ExCommand(ani->_id, 34, 0x80, 0, 0, 0, 1, 0, 0, 0);
						ex->_field_14 = 0x80;
						ex->_keyCode = ani->_okeyCode;
						ex->_excFlags = 3;
						mq->addExCommandToEnd(ex);
					}
				}
				ex = new ExCommand(ani->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0);
				ex->_keyCode = ani->_okeyCode;
				ex->_field_14 = 0x100;
				ex->_excFlags = 3;
				mq->addExCommandToEnd(ex);
			} else {
				ex = new ExCommand(subj->_id, 55, 0, 0, 0, 0, 1, 0, 0, 0);
				ex->_x = ani->_id;
				ex->_y = ani->_okeyCode;
				ex->_keyCode = subj->_okeyCode;
				ex->_excFlags = 2;
				ex->_field_14 = (obj->_objtype != kObjTypePictureObject);
				ex->_field_20 = invId;
				mq->addExCommandToEnd(ex);

				if (!mq->_isFinished)
					return true;

				mq->_isFinished = 0;
				ani->queueMessageQueue(mq);
			}
		} else {
			obj->_flags |= 1;

			if (inter->_flags & 0x10000)
				return true;

			obj->_flags |= 0x80;
		}
	}

	return true;
}
コード例 #6
0
ファイル: scene28.cpp プロジェクト: RobLoach/scummvm
void sceneHandler28_trySecondaryPers() {
	MessageQueue *mq;
	int x;

	if (g_vars->scene28_headBeardedFlipper) {
		if (g_vars->scene28_beardedDirection) {
			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOR), 0, 1);

			mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.left - 20;
			mq->getExCommandByIndex(0)->_param = 1;
			mq->setParamInt(-1, 1);
			mq->chain(0);

			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOR), 0, 1);

			mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.left - 40;
			mq->getExCommandByIndex(0)->_y += 20;
			mq->getExCommandByIndex(0)->_param = 2;
			mq->setParamInt(-1, 2);
			mq->chain(0);

			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOR), 0, 1);

			x = g_fp->_sceneRect.left - 60;
		} else {
			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOL), 0, 1);

			mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.right + 20;
			mq->getExCommandByIndex(0)->_param = 1;
			mq->setParamInt(-1, 1);
			mq->chain(0);

			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOL), 0, 1);

			mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.right + 40;
			mq->getExCommandByIndex(0)->_y += 20;
			mq->getExCommandByIndex(0)->_param = 2;
			mq->setParamInt(-1, 2);
			mq->chain(0);

			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOL), 0, 1);

			x = g_fp->_sceneRect.right + 60;
		}

		mq->getExCommandByIndex(0)->_x = x;
		mq->getExCommandByIndex(0)->_y += 40;
		mq->getExCommandByIndex(0)->_param = 3;
		mq->setParamInt(-1, 3);
		mq->chain( 0);

		g_vars->scene28_beardedDirection = !g_vars->scene28_beardedDirection;
	} else {
		if (g_vars->scene28_headDirection) {
			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_GLV28_GOR), 0, 1);

			x = g_fp->_sceneRect.left - 40;
		} else {
			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_GLV28_GOL), 0, 1);

			x = g_fp->_sceneRect.right + 40;
		}

		mq->getExCommandByIndex(0)->_x = x;
		mq->chain(0);

		g_vars->scene28_headDirection = !g_vars->scene28_headDirection;
	}

	g_vars->scene28_headBeardedFlipper = !g_vars->scene28_headBeardedFlipper;
}