コード例 #1
0
ファイル: part.cpp プロジェクト: ViktorNova/los
void chainTrackParts(MidiTrack* t, bool incRefCount)/*{{{*/
{
    PartList* pl = t->parts();
    for (iPart ip = pl->begin(); ip != pl->end(); ++ip)
    {
        Part* p = ip->second;
        chainCheckErr(p);

        // Do we want to increase the reference count?
        if (incRefCount)
            p->events()->incARef(1);

        // Added by Tim. p3.3.6
        //printf("chainTrackParts track %p %s part %p %s evlist %p\n", t, t->name().toLatin1().constData(), p, p->name().toLatin1().constData(), p->cevents());

        Part* p1 = 0;

        // Look for a part with the same event list, that we can chain to.
        // It's faster if track type is known...

        {
            MidiTrack* mt = 0;
            MidiTrackList* mtl = song->midis();
            for (ciMidiTrack imt = mtl->begin(); imt != mtl->end(); ++imt)
            {
                mt = *imt;
                const PartList* pl = mt->cparts();
                for (ciPart ip = pl->begin(); ip != pl->end(); ++ip)
                {
                    // Added by Tim. p3.3.6
                    //printf("chainTrackParts track %p %s part %p %s evlist %p\n", mt, mt->name().toLatin1().constData(), ip->second, ip->second->name().toLatin1().constData(), ip->second->cevents());

                    if (ip->second != p && ip->second->cevents() == p->cevents())
                    {
                        p1 = ip->second;
                        break;
                    }
                }
                // If a suitable part was found on a different track, we're done. We will chain to it.
                // Otherwise keep looking for parts on another track. If no others found, then we
                //  chain to any suitable part which was found on the same given track t.
                if (p1 && mt != t)
                    break;
            }
        }

        // No part found with same event list? Done.
        if (!p1)
            continue;

        // Make sure the part to be chained is unchained first.
        p->prevClone()->setNextClone(p->nextClone());
        p->nextClone()->setPrevClone(p->prevClone());

        // Link the part to be chained.
        p->setPrevClone(p1);
        p->setNextClone(p1->nextClone());

        // Re-link the existing part.
        p1->nextClone()->setPrevClone(p);
        p1->setNextClone(p);
    }
}/*}}}*/
コード例 #2
0
ファイル: part.cpp プロジェクト: faesong/oom
void chainCloneInternal(Part* p)
{
	Track* t = p->track();
	Part* p1 = 0;

	// Look for a part with the same event list, that we can chain to.
	// It's faster if track type is known...

	if (!t || (t && t->isMidiTrack()))
	{
		MidiTrack* mt = 0;
		MidiTrackList* mtl = song->midis();
		for (ciMidiTrack imt = mtl->begin(); imt != mtl->end(); ++imt)
		{
			mt = *imt;
			const PartList* pl = mt->cparts();
			for (ciPart ip = pl->begin(); ip != pl->end(); ++ip)
			{
				// Added by Tim. p3.3.6
				//printf("chainCloneInternal track %p %s part %p %s evlist %p\n", (*imt), (*imt)->name().toLatin1().constData(), ip->second, ip->second->name().toLatin1().constData(), ip->second->cevents());

				if (ip->second != p && ip->second->cevents() == p->cevents())
				{
					p1 = ip->second;
					break;
				}
			}
			// If a suitable part was found on a different track, we're done. We will chain to it.
			// Otherwise keep looking for parts on another track. If no others found, then we
			//  chain to any suitable part which was found on the same given track t.
			if (p1 && mt != t)
				break;
		}
	}
	if ((!p1 && !t) || (t && t->type() == Track::WAVE))
	{
		WaveTrack* wt = 0;
		WaveTrackList* wtl = song->waves();
		for (ciWaveTrack iwt = wtl->begin(); iwt != wtl->end(); ++iwt)
		{
			wt = *iwt;
			const PartList* pl = wt->cparts();
			for (ciPart ip = pl->begin(); ip != pl->end(); ++ip)
			{
				if (ip->second != p && ip->second->cevents() == p->cevents())
				{
					p1 = ip->second;
					break;
				}
			}
			if (p1 && wt != t)
				break;
		}
	}

	// No part found with same event list? Done.
	if (!p1)
		return;

	// Make sure the part to be chained is unchained first.
	p->prevClone()->setNextClone(p->nextClone());
	p->nextClone()->setPrevClone(p->prevClone());

	// Link the part to be chained.
	p->setPrevClone(p1);
	p->setNextClone(p1->nextClone());

	// Re-link the existing part.
	p1->nextClone()->setPrevClone(p);
	p1->setNextClone(p);
}