コード例 #1
0
PlayerEventsManager::PlayerEventsManager(Model& model) : m_blockEvents(false)
{
	model.ConnectModelStateChangedSlot(
		boost::bind(&PlayerEventsManager::Reset, this));
}
コード例 #2
0
DateTimeEventsManager::DateTimeEventsManager(Model& model)
{
	model.ConnectModelStateChangedSlot(
		boost::bind(&DateTimeEventsManager::Reset, this));
}