コード例 #1
0
ファイル: PixelBuffer.cpp プロジェクト: bagumondigi/xLights
void PixelBufferClass::InitBuffer(const Model &pbc, int layers, int timing, bool zeroBased)
{
    modelName = pbc.name;
    if (zeroBased)
    {
        zbModel = pbc.GetModelManager().CreateModel(pbc.GetModelXml(), zeroBased);
        model = zbModel;
    }
    else
    {
        model = &pbc;
    }
    reset(layers, timing);
}
コード例 #2
0
ファイル: SequenceElements.cpp プロジェクト: ebrady1/xLights
void addModelElement(Element *elem, std::vector<Row_Information_Struct> &mRowInformation,
                     int &rowIndex, xLightsFrame *xframe,
                     std::vector <Element*> &elements,
                     bool submodel) {
    if(!elem->GetCollapsed())
    {
        for(int j =0; j<elem->GetEffectLayerCount();j++)
        {
            Row_Information_Struct ri;
            ri.element = elem;
            ri.displayName = elem->GetName();
            ri.Collapsed = elem->GetCollapsed();
            ri.Active = elem->GetActive();
            ri.colorIndex = 0;
            ri.layerIndex = j;
            ri.Index = rowIndex++;
            ri.submodel = submodel;
            mRowInformation.push_back(ri);
        }
    }
    else
    {
        Row_Information_Struct ri;
        ri.element = elem;
        ri.Collapsed = elem->GetCollapsed();
        ri.displayName = elem->GetName();
        ri.Active = elem->GetActive();
        ri.colorIndex = 0;
        ri.layerIndex = 0;
        ri.Index = rowIndex++;
        ri.submodel = submodel;
        mRowInformation.push_back(ri);
    }
    Model *cls = xframe->GetModel(elem->GetName());
    if (cls == nullptr) {
        return;
    }
    elem->InitStrands(*cls);
    if (cls->GetDisplayAs() == "WholeHouse" && elem->ShowStrands()) {
        wxString models = cls->GetModelXml()->GetAttribute("models");
        wxArrayString model=wxSplit(models,',');
        for(int m=0;m<model.size();m++) {
            for (int x = 0; x < elements.size(); x++) {
                if (elements[x]->GetName() == model[m]) {
                    addModelElement(elements[x], mRowInformation, rowIndex, xframe, elements, true);
                }
            }
        }
    } else if (elem->ShowStrands()) {
        for (int s = 0; s < elem->getStrandLayerCount(); s++) {
            StrandLayer * sl = elem->GetStrandLayer(s);
            if (elem->getStrandLayerCount() > 1) {
                Row_Information_Struct ri;
                ri.element = elem;
                ri.Collapsed = !elem->ShowStrands();
                ri.Active = elem->GetActive();
                ri.displayName = sl->GetName();

                ri.colorIndex = 0;
                ri.layerIndex = 0;
                ri.Index = rowIndex++;
                ri.strandIndex = s;
                ri.submodel = submodel;
                mRowInformation.push_back(ri);
            }

            if (sl->ShowNodes()) {
                for (int n = 0; n < sl->GetNodeLayerCount(); n++) {
                    Row_Information_Struct ri;
                    ri.element = elem;
                    ri.Collapsed = sl->ShowNodes();
                    ri.Active = !elem->GetActive();
                    ri.displayName = sl->GetNodeLayer(n)->GetName();
                    ri.colorIndex = 0;
                    ri.layerIndex = 0;
                    ri.Index = rowIndex++;
                    ri.strandIndex = s;
                    ri.nodeIndex = n;
                    ri.submodel = submodel;
                    mRowInformation.push_back(ri);
                }
            }
        }
    }
}