コード例 #1
0
ファイル: shape.cpp プロジェクト: rogergriff/assignment-02
bool Shape::isHappy(const Neighborhood & n, unsigned int pos_x,	unsigned int pos_y) const {

		if (n.get(pos_x, pos_y).getType() == "Empty")
			return true;

		unsigned int x_min = (pos_x == 0) ? pos_x : pos_x - 1;
		unsigned int y_min = (pos_y == 0) ? pos_y : pos_y - 1;

		unsigned int x_max = (pos_x == n.size_x - 1) ? pos_x : pos_x + 1;
		unsigned int y_max = (pos_y == n.size_y - 1) ? pos_y : pos_y + 1;

		double alike = 0;
		double different = 0;

		for (int x = x_min; x <= x_max; x++) {
			for (int y = y_min; y <= y_max; y++) {
				if (x == pos_x && y == pos_y)
					continue;
				else if (n.get(x, y).getType() == "Empty")
					continue;
				else if (n.get(x, y).getType() == n.get(pos_x, pos_y).getType())
					alike++;
				else
					different++;
			}
		}

		return    (different || alike)
			&& (different == 0 || alike / different >= RATIO_ALIKE_HAPPY)
			&& (alike == 0 || different / alike >= RATIO_DIFFERENT_HAPPY);
	}
コード例 #2
0
ファイル: shape.cpp プロジェクト: areeveNoS/assignment-02
bool Shape::isHappy( const Neighborhood &n,
                  unsigned int pos_x,
                  unsigned int pos_y) const{
	
	if (n.get(pos_x, pos_y).getType() == "empty")
    	return true;

    // find the min and max coordinates of possible neighbors
	unsigned int x_min = (pos_x == 0) ? pos_x : pos_x - 1;
	unsigned int y_min = (pos_y == 0) ? pos_y : pos_y - 1;
	unsigned int x_max = (pos_x == n.size_x-1) ? pos_x : pos_x + 1;
	unsigned int y_max = (pos_y == n.size_y-1) ? pos_y : pos_y + 1;

	double alike = 0;
	double different = 0;

	// evaluate each neighbor to deteremine likeness
	for (int x=x_min; x <= x_max; x++) {
    	for (int y=y_min; y <= y_max; y++) {
       		if (x == pos_x && y == pos_y)
            	continue;
        	else if (n.get(x, y).getType() == "empty")
            	continue;
        	else if (n.get(x, y).getType() == n.get(pos_x, pos_y).getType())
            	alike++;
        	else 
            	different++;
    	}
	}

	// returns true if the shape is happy
	return    ( different || alike )
       	&& ( different == 0 || alike / different >= RATIO_ALIKE_HAPPY )
       	&& ( alike == 0 || different / alike >= RATIO_DIFFERENT_HAPPY); 
}