コード例 #1
0
ファイル: SoftBody.cpp プロジェクト: undernones/particles
void
SoftBody::updateNeighborhoods()
{
    auto kdTree = KdTree(posRest);

    std::vector<uint32_t> indices;
    indices.reserve(Neighborhood::MAX_SIZE + 1);

    auto neighbor_it = neighborhoods.begin();
    auto radius_it = radii.begin();
    uint32_t index = 0;
    for (auto& u : posRest) {
        //
        // A particle's neighborhood should not include itself. However, this
        // kdTree will return an index for the current particle. So increment
        // the neighbor count by 1, and then remove the "self" particle when
        // we're done.
        //

        kdTree.neighbors(posRest, u, Neighborhood::MAX_SIZE + 1, *radius_it, indices);
        auto selfLocation = std::find(indices.begin(), indices.end(), index);
        if (selfLocation != indices.end()) {
            indices.erase(selfLocation);
        }

        // If we find a neighbor we didn't already have, add it with an initial
        // weight of zero.
        //

        Neighborhood newNeighbors;

        for (auto j : indices) {
            if (neighbor_it->hasNeighbor(j)) {
                newNeighbors.push_back(neighbor_it->findNeighbor(j));
            } else {
                Vector3d u_ij = posRest[j] - u;
                Neighbor n(j, u_ij, 0.0);
                newNeighbors.push_back(n);
            }
        }
        *neighbor_it = newNeighbors;

        ++neighbor_it;
        ++radius_it;
        ++index;
    }
}
コード例 #2
0
ファイル: contactSetting.cpp プロジェクト: jaredweiss/graspit
void mergeNeighborhoods(Neighborhood &n1, Neighborhood &n2)
{
	Neighborhood::iterator it1, it2;
	bool present;
	for (it2 = n2.begin(); it2 != n2.end(); it2++) {
		present = false;
		for (it1 = n1.begin(); it1 != n1.end(); it1++) {
			if ( *it1 == *it2 ) {
				present = true;
				break;
			}
		}
		if (!present) {
			n1.push_back( *it2 );
		}
	}
}