コード例 #1
0
void ColorSpillNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	bNode *editorsnode = getbNode();
	
	NodeInput *inputSocketImage = this->getInputSocket(0);
	NodeInput *inputSocketFac = this->getInputSocket(1);
	NodeOutput *outputSocketImage = this->getOutputSocket(0);
	
	ColorSpillOperation *operation;
	if (editorsnode->custom2 == 0) {
		// Simple color spill
		operation = new ColorSpillOperation();
	}
	else {
		// Average color spill
		operation = new ColorSpillAverageOperation();
	}
	operation->setSettings((NodeColorspill *)editorsnode->storage);
	operation->setSpillChannel(editorsnode->custom1 - 1); // Channel for spilling
	converter.addOperation(operation);
	
	converter.mapInputSocket(inputSocketImage, operation->getInputSocket(0));
	converter.mapInputSocket(inputSocketFac, operation->getInputSocket(1));
	converter.mapOutputSocket(outputSocketImage, operation->getOutputSocket());
}
コード例 #2
0
void TimeNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	SetValueOperation *operation = new SetValueOperation();
	bNode *node = this->getbNode();

	/* stack order output: fac */
	float fac = 0.0f;
	const int framenumber = context.getFramenumber();

	if (framenumber < node->custom1) {
		fac = 0.0f;
	}
	else if (framenumber > node->custom2) {
		fac = 1.0f;
	}
	else if (node->custom1 < node->custom2) {
		fac = (context.getFramenumber() - node->custom1) / (float)(node->custom2 - node->custom1);
	}

	curvemapping_initialize((CurveMapping *)node->storage);
	fac = curvemapping_evaluateF((CurveMapping *)node->storage, 0, fac);
	operation->setValue(clamp_f(fac, 0.0f, 1.0f));
	converter.addOperation(operation);

	converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
}
コード例 #3
0
void RenderLayersNode::missingSocketLink(NodeConverter &converter,
                                         NodeOutput *output) const
{
	NodeOperation *operation;
	switch (output->getDataType()) {
		case COM_DT_COLOR:
		{
			const float color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
			SetColorOperation *color_operation = new SetColorOperation();
			color_operation->setChannels(color);
			operation = color_operation;
			break;
		}
		case COM_DT_VECTOR:
		{
			const float vector[3] = {0.0f, 0.0f, 0.0f};
			SetVectorOperation *vector_operation = new SetVectorOperation();
			vector_operation->setVector(vector);
			operation = vector_operation;
			break;
		}
		case COM_DT_VALUE:
		{
			SetValueOperation *value_operation = new SetValueOperation();
			value_operation->setValue(0.0f);
			operation = value_operation;
			break;
		}
	}

	converter.mapOutputSocket(output, operation->getOutputSocket());
	converter.addOperation(operation);
}
コード例 #4
0
void GammaNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	GammaOperation *operation = new GammaOperation();
	converter.addOperation(operation);
	
	converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
	converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
	converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
}
コード例 #5
0
void VectorCurveNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	VectorCurveOperation *operation = new VectorCurveOperation();
	operation->setCurveMapping((CurveMapping *)this->getbNode()->storage);
	converter.addOperation(operation);
	
	converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
	converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
}
コード例 #6
0
void BokehImageNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	BokehImageOperation *operation = new BokehImageOperation();
	operation->setData((NodeBokehImage *)this->getbNode()->storage);
	
	converter.addOperation(operation);
	converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
	
	converter.addPreview(operation->getOutputSocket(0));
}
コード例 #7
0
void HueSaturationValueCorrectNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	NodeInput *valueSocket = this->getInputSocket(0);
	NodeInput *colorSocket = this->getInputSocket(1);
	NodeOutput *outputSocket = this->getOutputSocket(0);
	bNode *editorsnode = getbNode();
	CurveMapping *storage = (CurveMapping *)editorsnode->storage;
	
	ConvertRGBToHSVOperation *rgbToHSV = new ConvertRGBToHSVOperation();
	converter.addOperation(rgbToHSV);
	
	ConvertHSVToRGBOperation *hsvToRGB = new ConvertHSVToRGBOperation();
	converter.addOperation(hsvToRGB);
	
	HueSaturationValueCorrectOperation *changeHSV = new HueSaturationValueCorrectOperation();
	changeHSV->setCurveMapping(storage);
	converter.addOperation(changeHSV);
	
	MixBlendOperation *blend = new MixBlendOperation();
	blend->setResolutionInputSocketIndex(1);
	converter.addOperation(blend);

	converter.mapInputSocket(colorSocket, rgbToHSV->getInputSocket(0));
	converter.addLink(rgbToHSV->getOutputSocket(), changeHSV->getInputSocket(0));
	converter.addLink(changeHSV->getOutputSocket(), hsvToRGB->getInputSocket(0));
	converter.addLink(hsvToRGB->getOutputSocket(), blend->getInputSocket(2));
	converter.mapInputSocket(colorSocket, blend->getInputSocket(1));
	converter.mapInputSocket(valueSocket, blend->getInputSocket(0));
	converter.mapOutputSocket(outputSocket, blend->getOutputSocket());
}
コード例 #8
0
void DifferenceMatteNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	NodeInput *inputSocket = this->getInputSocket(0);
	NodeInput *inputSocket2 = this->getInputSocket(1);
	NodeOutput *outputSocketImage = this->getOutputSocket(0);
	NodeOutput *outputSocketMatte = this->getOutputSocket(1);
	bNode *editorNode = this->getbNode();

	DifferenceMatteOperation *operationSet = new DifferenceMatteOperation();
	operationSet->setSettings((NodeChroma *)editorNode->storage);
	converter.addOperation(operationSet);
	
	converter.mapInputSocket(inputSocket, operationSet->getInputSocket(0));
	converter.mapInputSocket(inputSocket2, operationSet->getInputSocket(1));
	converter.mapOutputSocket(outputSocketMatte, operationSet->getOutputSocket(0));

	SetAlphaOperation *operation = new SetAlphaOperation();
	converter.addOperation(operation);
	
	converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
	converter.addLink(operationSet->getOutputSocket(), operation->getInputSocket(1));
	converter.mapOutputSocket(outputSocketImage, operation->getOutputSocket());
	
	converter.addPreview(operation->getOutputSocket());
}
コード例 #9
0
void ColorNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	SetColorOperation *operation = new SetColorOperation();
	NodeOutput *output = this->getOutputSocket(0);
	float col[4];
	output->getEditorValueColor(col);
	operation->setChannels(col);
	converter.addOperation(operation);
	
	converter.mapOutputSocket(output, operation->getOutputSocket());
}
コード例 #10
0
void TonemapNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
	NodeTonemap *data = (NodeTonemap *)this->getbNode()->storage;

	TonemapOperation *operation = data->type == 1 ? new PhotoreceptorTonemapOperation() : new TonemapOperation();
	operation->setData(data);
	converter.addOperation(operation);

	converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
	converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
}
コード例 #11
0
void SwitchNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	bool condition = this->getbNode()->custom1;
	
	NodeOperationOutput *result;
	if (!condition)
		result = converter.addInputProxy(getInputSocket(0));
	else
		result = converter.addInputProxy(getInputSocket(1));
	
	converter.mapOutputSocket(getOutputSocket(0), result);
}
コード例 #12
0
void BilateralBlurNode::convertToOperations(NodeConverter &converter,
                                            const CompositorContext &context) const
{
  NodeBilateralBlurData *data = (NodeBilateralBlurData *)this->getbNode()->storage;
  BilateralBlurOperation *operation = new BilateralBlurOperation();
  operation->setQuality(context.getQuality());
  operation->setData(data);

  converter.addOperation(operation);
  converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
  converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
  converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
}
コード例 #13
0
void SetAlphaNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
	SetAlphaOperation *operation = new SetAlphaOperation();
	
	if (!this->getInputSocket(0)->isLinked() && this->getInputSocket(1)->isLinked()) {
		operation->setResolutionInputSocketIndex(1);
	}
	
	converter.addOperation(operation);
	
	converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
	converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
	converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
}
コード例 #14
0
void SocketBufferNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	NodeOutput *output = this->getOutputSocket(0);
	NodeInput *input = this->getInputSocket(0);
	
	DataType datatype = output->getDataType();
	WriteBufferOperation *writeOperation = new WriteBufferOperation(datatype);
	ReadBufferOperation *readOperation = new ReadBufferOperation(datatype);
	readOperation->setMemoryProxy(writeOperation->getMemoryProxy());
	converter.addOperation(writeOperation);
	converter.addOperation(readOperation);
	
	converter.mapInputSocket(input, writeOperation->getInputSocket(0));
	converter.mapOutputSocket(output, readOperation->getOutputSocket());
}
コード例 #15
0
ファイル: COM_GlareNode.cpp プロジェクト: dfelinto/blender
void GlareNode::convertToOperations(NodeConverter &converter,
                                    const CompositorContext & /*context*/) const
{
  bNode *node = this->getbNode();
  NodeGlare *glare = (NodeGlare *)node->storage;

  GlareBaseOperation *glareoperation = NULL;
  switch (glare->type) {
    default:
    case 3:
      glareoperation = new GlareGhostOperation();
      break;
    case 2:  // streaks
      glareoperation = new GlareStreaksOperation();
      break;
    case 1:  // fog glow
      glareoperation = new GlareFogGlowOperation();
      break;
    case 0:  // simple star
      glareoperation = new GlareSimpleStarOperation();
      break;
  }
  BLI_assert(glareoperation);
  glareoperation->setGlareSettings(glare);

  GlareThresholdOperation *thresholdOperation = new GlareThresholdOperation();
  thresholdOperation->setGlareSettings(glare);

  SetValueOperation *mixvalueoperation = new SetValueOperation();
  mixvalueoperation->setValue(0.5f + glare->mix * 0.5f);

  MixGlareOperation *mixoperation = new MixGlareOperation();
  mixoperation->setResolutionInputSocketIndex(1);
  mixoperation->getInputSocket(2)->setResizeMode(COM_SC_FIT);

  converter.addOperation(glareoperation);
  converter.addOperation(thresholdOperation);
  converter.addOperation(mixvalueoperation);
  converter.addOperation(mixoperation);

  converter.mapInputSocket(getInputSocket(0), thresholdOperation->getInputSocket(0));
  converter.addLink(thresholdOperation->getOutputSocket(), glareoperation->getInputSocket(0));

  converter.addLink(mixvalueoperation->getOutputSocket(), mixoperation->getInputSocket(0));
  converter.mapInputSocket(getInputSocket(0), mixoperation->getInputSocket(1));
  converter.addLink(glareoperation->getOutputSocket(), mixoperation->getInputSocket(2));
  converter.mapOutputSocket(getOutputSocket(), mixoperation->getOutputSocket());
}
コード例 #16
0
ファイル: COM_InpaintNode.cpp プロジェクト: dfelinto/blender
void InpaintNode::convertToOperations(NodeConverter &converter,
                                      const CompositorContext & /*context*/) const
{

  bNode *editorNode = this->getbNode();

  /* if (editorNode->custom1 == CMP_NODE_INPAINT_SIMPLE) { */
  if (true) {
    InpaintSimpleOperation *operation = new InpaintSimpleOperation();
    operation->setIterations(editorNode->custom2);
    converter.addOperation(operation);

    converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
    converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
  }
}
コード例 #17
0
void MovieDistortionNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	bNode *bnode = this->getbNode();
	MovieClip *clip = (MovieClip *)bnode->id;
	
	NodeInput *inputSocket = this->getInputSocket(0);
	NodeOutput *outputSocket = this->getOutputSocket(0);
	
	MovieDistortionOperation *operation = new MovieDistortionOperation(bnode->custom1 == 1);
	operation->setMovieClip(clip);
	operation->setFramenumber(context.getFramenumber());
	converter.addOperation(operation);

	converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
	converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
}
コード例 #18
0
void KeyingScreenNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	bNode *editorNode = this->getbNode();
	MovieClip *clip = (MovieClip *) editorNode->id;
	NodeKeyingScreenData *keyingscreen_data = (NodeKeyingScreenData *) editorNode->storage;

	NodeOutput *outputScreen = this->getOutputSocket(0);

	// always connect the output image
	KeyingScreenOperation *operation = new KeyingScreenOperation();
	operation->setMovieClip(clip);
	operation->setTrackingObject(keyingscreen_data->tracking_object);
	operation->setFramenumber(context.getFramenumber());
	converter.addOperation(operation);

	converter.mapOutputSocket(outputScreen, operation->getOutputSocket());
}
コード例 #19
0
void CornerPinNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	NodeInput *input_image = this->getInputSocket(0);
	/* note: socket order differs between UI node and operations:
	 * bNode uses intuitive order following top-down layout:
	 *   upper-left, upper-right, lower-left, lower-right
	 * Operations use same order as the tracking blenkernel functions expect:
	 *   lower-left, lower-right, upper-right, upper-left
	 */
	const int node_corner_index[4] = { 3, 4, 2, 1 };

	NodeOutput *output_warped_image = this->getOutputSocket(0);
	NodeOutput *output_plane = this->getOutputSocket(1);

	PlaneCornerPinWarpImageOperation *warp_image_operation = new PlaneCornerPinWarpImageOperation();
	converter.addOperation(warp_image_operation);
	PlaneCornerPinMaskOperation *plane_mask_operation = new PlaneCornerPinMaskOperation();
	converter.addOperation(plane_mask_operation);
	
	converter.mapInputSocket(input_image, warp_image_operation->getInputSocket(0));
	for (int i = 0; i < 4; ++i) {
		NodeInput *corner_input = getInputSocket(node_corner_index[i]);
		converter.mapInputSocket(corner_input, warp_image_operation->getInputSocket(i + 1));
		converter.mapInputSocket(corner_input, plane_mask_operation->getInputSocket(i));
	}
	converter.mapOutputSocket(output_warped_image, warp_image_operation->getOutputSocket());
	converter.mapOutputSocket(output_plane, plane_mask_operation->getOutputSocket());
}
コード例 #20
0
void ColorCurveNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
	if (this->getInputSocket(2)->isLinked() || this->getInputSocket(3)->isLinked()) {
		ColorCurveOperation *operation = new ColorCurveOperation();
		operation->setCurveMapping((CurveMapping *)this->getbNode()->storage);
		converter.addOperation(operation);

		converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
		converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(2));
		converter.mapInputSocket(getInputSocket(3), operation->getInputSocket(3));

		converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
	}
	else {
		ConstantLevelColorCurveOperation *operation = new ConstantLevelColorCurveOperation();
		float col[4];
		this->getInputSocket(2)->getEditorValueColor(col);
		operation->setBlackLevel(col);
		this->getInputSocket(3)->getEditorValueColor(col);
		operation->setWhiteLevel(col);
		operation->setCurveMapping((CurveMapping *)this->getbNode()->storage);
		converter.addOperation(operation);

		converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
		converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
	}
}
コード例 #21
0
void ViewLevelsNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
	NodeInput *input = this->getInputSocket(0);
	if (input->isLinked()) {
		// add preview to inputSocket;

		/* calculate mean operation */
		{
			CalculateMeanOperation *operation = new CalculateMeanOperation();
			operation->setSetting(this->getbNode()->custom1);

			converter.addOperation(operation);
			converter.mapInputSocket(input, operation->getInputSocket(0));
			converter.mapOutputSocket(this->getOutputSocket(0), operation->getOutputSocket());
		}

		/* calculate standard deviation operation */
		{
			CalculateStandardDeviationOperation *operation = new CalculateStandardDeviationOperation();
			operation->setSetting(this->getbNode()->custom1);

			converter.addOperation(operation);
			converter.mapInputSocket(input, operation->getInputSocket(0));
			converter.mapOutputSocket(this->getOutputSocket(1), operation->getOutputSocket());
		}
	}
	else {
		converter.addOutputValue(getOutputSocket(0), 0.0f);
		converter.addOutputValue(getOutputSocket(1), 0.0f);
	}
}
コード例 #22
0
void ConvertAlphaNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	NodeOperation *operation = NULL;
	bNode *node = this->getbNode();

	/* value hardcoded in rna_nodetree.c */
	if (node->custom1 == 1) {
		operation = new ConvertPremulToStraightOperation();
	}
	else {
		operation = new ConvertStraightToPremulOperation();
	}
	
	converter.addOperation(operation);
	
	converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
	converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
}
コード例 #23
0
void DespeckleNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	bNode *editorNode = this->getbNode();
	NodeInput *inputSocket = this->getInputSocket(0);
	NodeInput *inputImageSocket = this->getInputSocket(1);
	NodeOutput *outputSocket = this->getOutputSocket(0);
	
	DespeckleOperation *operation = new DespeckleOperation();
	operation->setThreshold(editorNode->custom3);
	operation->setThresholdNeighbor(editorNode->custom4);
	converter.addOperation(operation);
	
	converter.mapInputSocket(inputImageSocket, operation->getInputSocket(0));
	converter.mapInputSocket(inputSocket, operation->getInputSocket(1));
	converter.mapOutputSocket(outputSocket, operation->getOutputSocket());
	
	converter.addPreview(operation->getOutputSocket(0));
}
コード例 #24
0
void RenderLayersNode::testSocketLink(NodeConverter &converter,
                                      const CompositorContext &context,
                                      NodeOutput *output,
                                      RenderLayersProg *operation,
                                      Scene *scene,
                                      int layerId,
                                      bool is_preview) const
{
	operation->setScene(scene);
	operation->setLayerId(layerId);
	operation->setRenderData(context.getRenderData());
	operation->setViewName(context.getViewName());

	converter.mapOutputSocket(output, operation->getOutputSocket());
	converter.addOperation(operation);

	if (is_preview) /* only for image socket */
		converter.addPreview(operation->getOutputSocket());
}
コード例 #25
0
void ColorBalanceNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
	bNode *node = this->getbNode();
	NodeColorBalance *n = (NodeColorBalance *)node->storage;

	NodeInput *inputSocket = this->getInputSocket(0);
	NodeInput *inputImageSocket = this->getInputSocket(1);
	NodeOutput *outputSocket = this->getOutputSocket(0);

	NodeOperation *operation;
	if (node->custom1 == 0) {
		ColorBalanceLGGOperation *operationLGG = new ColorBalanceLGGOperation();

		float lift_lgg[3], gamma_inv[3];
		for (int c = 0; c < 3; c++) {
			lift_lgg[c] = 2.0f - n->lift[c];
			gamma_inv[c] = (n->gamma[c] != 0.0f) ? 1.0f / n->gamma[c] : 1000000.0f;
		}

		operationLGG->setGain(n->gain);
		operationLGG->setLift(lift_lgg);
		operationLGG->setGammaInv(gamma_inv);
		operation = operationLGG;
	}
	else {
		ColorBalanceASCCDLOperation *operationCDL = new ColorBalanceASCCDLOperation();

		float offset[3];
		copy_v3_fl(offset, n->offset_basis);
		add_v3_v3(offset, n->offset);

		operationCDL->setOffset(offset);
		operationCDL->setPower(n->power);
		operationCDL->setSlope(n->slope);
		operation = operationCDL;
	}
	converter.addOperation(operation);

	converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
	converter.mapInputSocket(inputImageSocket, operation->getInputSocket(1));
	converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
}
コード例 #26
0
void ColorSpillNode::convertToOperations(NodeConverter &converter,
                                         const CompositorContext & /*context*/) const
{
  bNode *editorsnode = getbNode();

  NodeInput *inputSocketImage = this->getInputSocket(0);
  NodeInput *inputSocketFac = this->getInputSocket(1);
  NodeOutput *outputSocketImage = this->getOutputSocket(0);

  ColorSpillOperation *operation;
  operation = new ColorSpillOperation();
  operation->setSettings((NodeColorspill *)editorsnode->storage);
  operation->setSpillChannel(editorsnode->custom1 - 1);  // Channel for spilling
  operation->setSpillMethod(editorsnode->custom2);       // Channel method
  converter.addOperation(operation);

  converter.mapInputSocket(inputSocketImage, operation->getInputSocket(0));
  converter.mapInputSocket(inputSocketFac, operation->getInputSocket(1));
  converter.mapOutputSocket(outputSocketImage, operation->getOutputSocket());
}
コード例 #27
0
void MapRangeNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
	NodeInput *valueSocket = this->getInputSocket(0);
	NodeInput *sourceMinSocket = this->getInputSocket(1);
	NodeInput *sourceMaxSocket = this->getInputSocket(2);
	NodeInput *destMinSocket = this->getInputSocket(3);
	NodeInput *destMaxSocket = this->getInputSocket(4);
	NodeOutput *outputSocket = this->getOutputSocket(0);

	MapRangeOperation *operation = new MapRangeOperation();
	operation->setUseClamp(this->getbNode()->custom1);
	converter.addOperation(operation);

	converter.mapInputSocket(valueSocket, operation->getInputSocket(0));
	converter.mapInputSocket(sourceMinSocket, operation->getInputSocket(1));
	converter.mapInputSocket(sourceMaxSocket, operation->getInputSocket(2));
	converter.mapInputSocket(destMinSocket, operation->getInputSocket(3));
	converter.mapInputSocket(destMaxSocket, operation->getInputSocket(4));
	converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
}
コード例 #28
0
void TrackPositionNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	bNode *editorNode = this->getbNode();
	MovieClip *clip = (MovieClip *) editorNode->id;
	NodeTrackPosData *trackpos_data = (NodeTrackPosData *) editorNode->storage;
	
	NodeOutput *outputX = this->getOutputSocket(0);
	NodeOutput *outputY = this->getOutputSocket(1);

	int frame_number;
	if (editorNode->custom1 == CMP_TRACKPOS_ABSOLUTE_FRAME) {
		frame_number = editorNode->custom2;
	}
	else {
		frame_number = context.getFramenumber();
	}

	TrackPositionOperation *operationX = new TrackPositionOperation();
	operationX->setMovieClip(clip);
	operationX->setTrackingObject(trackpos_data->tracking_object);
	operationX->setTrackName(trackpos_data->track_name);
	operationX->setFramenumber(frame_number);
	operationX->setAxis(0);
	operationX->setPosition(editorNode->custom1);
	operationX->setRelativeFrame(editorNode->custom2);
	converter.addOperation(operationX);
	
	TrackPositionOperation *operationY = new TrackPositionOperation();
	operationY->setMovieClip(clip);
	operationY->setTrackingObject(trackpos_data->tracking_object);
	operationY->setTrackName(trackpos_data->track_name);
	operationY->setFramenumber(frame_number);
	operationY->setAxis(1);
	operationY->setPosition(editorNode->custom1);
	operationY->setRelativeFrame(editorNode->custom2);
	converter.addOperation(operationY);
	
	converter.mapOutputSocket(outputX, operationX->getOutputSocket());
	converter.mapOutputSocket(outputY, operationY->getOutputSocket());
}
コード例 #29
0
void CompositorNode::convertToOperations(NodeConverter &converter,
                                         const CompositorContext &context) const
{
  bNode *editorNode = this->getbNode();
  bool is_active = (editorNode->flag & NODE_DO_OUTPUT_RECALC) || context.isRendering();
  bool ignore_alpha = (editorNode->custom2 & CMP_NODE_OUTPUT_IGNORE_ALPHA) != 0;

  NodeInput *imageSocket = this->getInputSocket(0);
  NodeInput *alphaSocket = this->getInputSocket(1);
  NodeInput *depthSocket = this->getInputSocket(2);

  CompositorOperation *compositorOperation = new CompositorOperation();
  compositorOperation->setScene(context.getScene());
  compositorOperation->setSceneName(context.getScene()->id.name);
  compositorOperation->setRenderData(context.getRenderData());
  compositorOperation->setViewName(context.getViewName());
  compositorOperation->setbNodeTree(context.getbNodeTree());
  /* alpha socket gives either 1 or a custom alpha value if "use alpha" is enabled */
  compositorOperation->setUseAlphaInput(ignore_alpha || alphaSocket->isLinked());
  compositorOperation->setActive(is_active);

  converter.addOperation(compositorOperation);
  converter.mapInputSocket(imageSocket, compositorOperation->getInputSocket(0));
  /* only use alpha link if "use alpha" is enabled */
  if (ignore_alpha) {
    converter.addInputValue(compositorOperation->getInputSocket(1), 1.0f);
  }
  else {
    converter.mapInputSocket(alphaSocket, compositorOperation->getInputSocket(1));
  }
  converter.mapInputSocket(depthSocket, compositorOperation->getInputSocket(2));

  converter.addNodeInputPreview(imageSocket);
}
コード例 #30
0
void AlphaOverNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
	NodeInput *color1Socket = this->getInputSocket(1);
	NodeInput *color2Socket = this->getInputSocket(2);
	bNode *editorNode = this->getbNode();

	MixBaseOperation *convertProg;
	NodeTwoFloats *ntf = (NodeTwoFloats *)editorNode->storage;
	if (ntf->x != 0.0f) {
		AlphaOverMixedOperation *mixOperation  = new AlphaOverMixedOperation();
		mixOperation->setX(ntf->x);
		convertProg = mixOperation;

	}
	else if (editorNode->custom1) {
		convertProg = new AlphaOverKeyOperation();
	}
	else {
		convertProg = new AlphaOverPremultiplyOperation();
	}

	convertProg->setUseValueAlphaMultiply(false);
	if (color1Socket->isLinked()) {
		convertProg->setResolutionInputSocketIndex(1);
	}
	else if (color2Socket->isLinked()) {
		convertProg->setResolutionInputSocketIndex(2);
	}
	else {
		convertProg->setResolutionInputSocketIndex(0);
	}

	converter.addOperation(convertProg);
	converter.mapInputSocket(getInputSocket(0), convertProg->getInputSocket(0));
	converter.mapInputSocket(getInputSocket(1), convertProg->getInputSocket(1));
	converter.mapInputSocket(getInputSocket(2), convertProg->getInputSocket(2));
	converter.mapOutputSocket(getOutputSocket(0), convertProg->getOutputSocket(0));
}