コード例 #1
0
ファイル: COM_BlurNode.cpp プロジェクト: floored/blender
void BlurNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	bNode *editorNode = this->getbNode();
	NodeBlurData *data = (NodeBlurData *)editorNode->storage;
	NodeInput *inputSizeSocket = this->getInputSocket(1);
	bool connectedSizeSocket = inputSizeSocket->isLinked();

	const float size = this->getInputSocket(1)->getEditorValueFloat();
	
	CompositorQuality quality = context.getQuality();
	NodeOperation *input_operation = NULL, *output_operation = NULL;

	if (data->filtertype == R_FILTER_FAST_GAUSS) {
		FastGaussianBlurOperation *operationfgb = new FastGaussianBlurOperation();
		operationfgb->setData(data);
		converter.addOperation(operationfgb);
		
		converter.mapInputSocket(getInputSocket(1), operationfgb->getInputSocket(1));
		
		input_operation = operationfgb;
		output_operation = operationfgb;
	}
	else if (editorNode->custom1 & CMP_NODEFLAG_BLUR_VARIABLE_SIZE) {
		MathAddOperation *clamp = new MathAddOperation();
		SetValueOperation *zero = new SetValueOperation();
		zero->setValue(0.0f);
		clamp->setUseClamp(true);
		
		converter.addOperation(clamp);
		converter.addOperation(zero);
		converter.mapInputSocket(getInputSocket(1), clamp->getInputSocket(0));
		converter.addLink(zero->getOutputSocket(), clamp->getInputSocket(1));
		
		GaussianAlphaXBlurOperation *operationx = new GaussianAlphaXBlurOperation();
		operationx->setData(data);
		operationx->setQuality(quality);
		operationx->setSize(1.0f);
		operationx->setFalloff(PROP_SMOOTH);
		operationx->setSubtract(false);
		
		converter.addOperation(operationx);
		converter.addLink(clamp->getOutputSocket(), operationx->getInputSocket(0));
		
		GaussianAlphaYBlurOperation *operationy = new GaussianAlphaYBlurOperation();
		operationy->setData(data);
		operationy->setQuality(quality);
		operationy->setSize(1.0f);
		operationy->setFalloff(PROP_SMOOTH);
		operationy->setSubtract(false);
		
		converter.addOperation(operationy);
		converter.addLink(operationx->getOutputSocket(), operationy->getInputSocket(0));
		
		GaussianBlurReferenceOperation *operation = new GaussianBlurReferenceOperation();
		operation->setData(data);
		operation->setQuality(quality);
		
		converter.addOperation(operation);
		converter.addLink(operationy->getOutputSocket(), operation->getInputSocket(1));
		
		output_operation = operation;
		input_operation = operation;
	}
	else if (!data->bokeh) {
		GaussianXBlurOperation *operationx = new GaussianXBlurOperation();
		operationx->setData(data);
		operationx->setQuality(quality);
		
		converter.addOperation(operationx);
		converter.mapInputSocket(getInputSocket(1), operationx->getInputSocket(1));
		
		GaussianYBlurOperation *operationy = new GaussianYBlurOperation();
		operationy->setData(data);
		operationy->setQuality(quality);

		converter.addOperation(operationy);
		converter.mapInputSocket(getInputSocket(1), operationy->getInputSocket(1));
		converter.addLink(operationx->getOutputSocket(), operationy->getInputSocket(0));

		if (!connectedSizeSocket) {
			operationx->setSize(size);
			operationy->setSize(size);
		}

		input_operation = operationx;
		output_operation = operationy;
	}
	else {
		GaussianBokehBlurOperation *operation = new GaussianBokehBlurOperation();
		operation->setData(data);
		operation->setQuality(quality);
		
		converter.addOperation(operation);
		converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));

		if (!connectedSizeSocket) {
			operation->setSize(size);
		}

		input_operation = operation;
		output_operation = operation;
	}

	if (data->gamma) {
		GammaCorrectOperation *correct = new GammaCorrectOperation();
		GammaUncorrectOperation *inverse = new GammaUncorrectOperation();
		converter.addOperation(correct);
		converter.addOperation(inverse);
		
		converter.mapInputSocket(getInputSocket(0), correct->getInputSocket(0));
		converter.addLink(correct->getOutputSocket(), input_operation->getInputSocket(0));
		converter.addLink(output_operation->getOutputSocket(), inverse->getInputSocket(0));
		converter.mapOutputSocket(getOutputSocket(), inverse->getOutputSocket());
		
		converter.addPreview(inverse->getOutputSocket());
	}
	else {
		converter.mapInputSocket(getInputSocket(0), input_operation->getInputSocket(0));
		converter.mapOutputSocket(getOutputSocket(), output_operation->getOutputSocket());
		
		converter.addPreview(output_operation->getOutputSocket());
	}
}
コード例 #2
0
void ImageNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	/// Image output
	NodeOutput *outputImage = this->getOutputSocket(0);
	bNode *editorNode = this->getbNode();
	Image *image = (Image *)editorNode->id;
	ImageUser *imageuser = (ImageUser *)editorNode->storage;
	int framenumber = context.getFramenumber();
	int numberOfOutputs = this->getNumberOfOutputSockets();
	bool outputStraightAlpha = (editorNode->custom1 & CMP_NODE_IMAGE_USE_STRAIGHT_OUTPUT) != 0;
	BKE_image_user_frame_calc(imageuser, context.getFramenumber(), 0);

	/* force a load, we assume iuser index will be set OK anyway */
	if (image && image->type == IMA_TYPE_MULTILAYER) {
		bool is_multilayer_ok = false;
		ImBuf *ibuf = BKE_image_acquire_ibuf(image, imageuser, NULL);
		if (image->rr) {
			RenderLayer *rl = (RenderLayer *)BLI_findlink(&image->rr->layers, imageuser->layer);
			if (rl) {
				NodeOutput *socket;
				int index;

				is_multilayer_ok = true;

				for (index = 0; index < numberOfOutputs; index++) {
					NodeOperation *operation = NULL;
					socket = this->getOutputSocket(index);
					bNodeSocket *bnodeSocket = socket->getbNodeSocket();
					/* Passes in the file can differ from passes stored in sockets (#36755).
					 * Look up the correct file pass using the socket identifier instead.
					 */
#if 0
					NodeImageLayer *storage = (NodeImageLayer *)bnodeSocket->storage;*/
					int passindex = storage->pass_index;*/
					RenderPass *rpass = (RenderPass *)BLI_findlink(&rl->passes, passindex);
#endif
					int passindex;
					RenderPass *rpass;
					for (rpass = (RenderPass *)rl->passes.first, passindex = 0; rpass; rpass = rpass->next, ++passindex)
						if (STREQ(rpass->name, bnodeSocket->identifier))
							break;
					if (rpass) {
						imageuser->pass = passindex;
						switch (rpass->channels) {
							case 1:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index, passindex, COM_DT_VALUE);
								break;
								/* using image operations for both 3 and 4 channels (RGB and RGBA respectively) */
								/* XXX any way to detect actual vector images? */
							case 3:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index, passindex, COM_DT_VECTOR);
								break;
							case 4:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index, passindex, COM_DT_COLOR);
								break;
							default:
								/* dummy operation is added below */
								break;
						}
						
						if (index == 0 && operation) {
							converter.addPreview(operation->getOutputSocket());
						}
					}
					
					/* incase we can't load the layer */
					if (operation == NULL)
						converter.setInvalidOutput(getOutputSocket(index));
				}
			}
		}
コード例 #3
0
void DilateErodeNode::convertToOperations(NodeConverter &converter,
                                          const CompositorContext &context) const
{

  bNode *editorNode = this->getbNode();
  if (editorNode->custom1 == CMP_NODE_DILATEERODE_DISTANCE_THRESH) {
    DilateErodeThresholdOperation *operation = new DilateErodeThresholdOperation();
    operation->setDistance(editorNode->custom2);
    operation->setInset(editorNode->custom3);
    converter.addOperation(operation);

    converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));

    if (editorNode->custom3 < 2.0f) {
      AntiAliasOperation *antiAlias = new AntiAliasOperation();
      converter.addOperation(antiAlias);

      converter.addLink(operation->getOutputSocket(), antiAlias->getInputSocket(0));
      converter.mapOutputSocket(getOutputSocket(0), antiAlias->getOutputSocket(0));
    }
    else {
      converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
    }
  }
  else if (editorNode->custom1 == CMP_NODE_DILATEERODE_DISTANCE) {
    if (editorNode->custom2 > 0) {
      DilateDistanceOperation *operation = new DilateDistanceOperation();
      operation->setDistance(editorNode->custom2);
      converter.addOperation(operation);

      converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
      converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
    }
    else {
      ErodeDistanceOperation *operation = new ErodeDistanceOperation();
      operation->setDistance(-editorNode->custom2);
      converter.addOperation(operation);

      converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
      converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
    }
  }
  else if (editorNode->custom1 == CMP_NODE_DILATEERODE_DISTANCE_FEATHER) {
    /* this uses a modified gaussian blur function otherwise its far too slow */
    CompositorQuality quality = context.getQuality();

    GaussianAlphaXBlurOperation *operationx = new GaussianAlphaXBlurOperation();
    operationx->setData(&m_alpha_blur);
    operationx->setQuality(quality);
    operationx->setFalloff(PROP_SMOOTH);
    converter.addOperation(operationx);

    converter.mapInputSocket(getInputSocket(0), operationx->getInputSocket(0));
    // converter.mapInputSocket(getInputSocket(1), operationx->getInputSocket(1)); // no size input
    // yet

    GaussianAlphaYBlurOperation *operationy = new GaussianAlphaYBlurOperation();
    operationy->setData(&m_alpha_blur);
    operationy->setQuality(quality);
    operationy->setFalloff(PROP_SMOOTH);
    converter.addOperation(operationy);

    converter.addLink(operationx->getOutputSocket(), operationy->getInputSocket(0));
    // converter.mapInputSocket(getInputSocket(1), operationy->getInputSocket(1)); // no size input
    // yet
    converter.mapOutputSocket(getOutputSocket(0), operationy->getOutputSocket());

    converter.addPreview(operationy->getOutputSocket());

    /* TODO? */
    /* see gaussian blue node for original usage */
#if 0
    if (!connectedSizeSocket) {
      operationx->setSize(size);
      operationy->setSize(size);
    }
#else
    operationx->setSize(1.0f);
    operationy->setSize(1.0f);
#endif
    operationx->setSubtract(editorNode->custom2 < 0);
    operationy->setSubtract(editorNode->custom2 < 0);

    if (editorNode->storage) {
      NodeDilateErode *data_storage = (NodeDilateErode *)editorNode->storage;
      operationx->setFalloff(data_storage->falloff);
      operationy->setFalloff(data_storage->falloff);
    }
  }
  else {
    if (editorNode->custom2 > 0) {
      DilateStepOperation *operation = new DilateStepOperation();
      operation->setIterations(editorNode->custom2);
      converter.addOperation(operation);

      converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
      converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
    }
    else {
      ErodeStepOperation *operation = new ErodeStepOperation();
      operation->setIterations(-editorNode->custom2);
      converter.addOperation(operation);

      converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
      converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
    }
  }
}
コード例 #4
0
void DistanceMatteNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
	bNode *editorsnode = getbNode();
	NodeChroma *storage = (NodeChroma *)editorsnode->storage;
	
	NodeInput *inputSocketImage = this->getInputSocket(0);
	NodeInput *inputSocketKey = this->getInputSocket(1);
	NodeOutput *outputSocketImage = this->getOutputSocket(0);
	NodeOutput *outputSocketMatte = this->getOutputSocket(1);
	
	SetAlphaOperation *operationAlpha = new SetAlphaOperation();
	converter.addOperation(operationAlpha);
	
	/* work in RGB color space */
	NodeOperation *operation;
	if (storage->channel == 1) {
		DistanceRGBMatteOperation *matte = new DistanceRGBMatteOperation();
		matte->setSettings(storage);
		converter.addOperation(matte);
		
		converter.mapInputSocket(inputSocketImage, matte->getInputSocket(0));
		converter.mapInputSocket(inputSocketImage, operationAlpha->getInputSocket(0));
		
		converter.mapInputSocket(inputSocketKey, matte->getInputSocket(1));
		
		operation = matte;
	}
	/* work in YCbCr color space */
	else {
		DistanceYCCMatteOperation *matte = new DistanceYCCMatteOperation();
		matte->setSettings(storage);
		converter.addOperation(matte);
		
		ConvertRGBToYCCOperation *operationYCCImage = new ConvertRGBToYCCOperation();
		ConvertRGBToYCCOperation *operationYCCMatte = new ConvertRGBToYCCOperation();
		operationYCCImage->setMode(0);  /* BLI_YCC_ITU_BT601 */
		operationYCCMatte->setMode(0);  /* BLI_YCC_ITU_BT601 */
		converter.addOperation(operationYCCImage);
		converter.addOperation(operationYCCMatte);
		
		converter.mapInputSocket(inputSocketImage, operationYCCImage->getInputSocket(0));
		converter.addLink(operationYCCImage->getOutputSocket(), matte->getInputSocket(0));
		converter.addLink(operationYCCImage->getOutputSocket(), operationAlpha->getInputSocket(0));
		
		converter.mapInputSocket(inputSocketKey, operationYCCMatte->getInputSocket(0));
		converter.addLink(operationYCCMatte->getOutputSocket(), matte->getInputSocket(1));
		
		operation = matte;
	}
	
	converter.mapOutputSocket(outputSocketMatte, operation->getOutputSocket(0));
	converter.addLink(operation->getOutputSocket(), operationAlpha->getInputSocket(1));
	
	if (storage->channel != 1) {
		ConvertYCCToRGBOperation *inv_convert = new ConvertYCCToRGBOperation();
		inv_convert->setMode(0); /* BLI_YCC_ITU_BT601 */

		converter.addOperation(inv_convert);
		converter.addLink(operationAlpha->getOutputSocket(0), inv_convert->getInputSocket(0));
		converter.mapOutputSocket(outputSocketImage, inv_convert->getOutputSocket());
	}
	else {
		converter.mapOutputSocket(outputSocketImage, operationAlpha->getOutputSocket());
	}
	
	converter.addPreview(operationAlpha->getOutputSocket());
}
コード例 #5
0
void MixNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
	NodeInput *valueSocket = this->getInputSocket(0);
	NodeInput *color1Socket = this->getInputSocket(1);
	NodeInput *color2Socket = this->getInputSocket(2);
	NodeOutput *outputSocket = this->getOutputSocket(0);
	bNode *editorNode = this->getbNode();
	bool useAlphaPremultiply = (this->getbNode()->custom2 & 1) != 0;
	bool useClamp = (this->getbNode()->custom2 & 2) != 0;

	MixBaseOperation *convertProg;
	switch (editorNode->custom1) {
		case MA_RAMP_ADD:
			convertProg = new MixAddOperation();
			break;
		case MA_RAMP_MULT:
			convertProg = new MixMultiplyOperation();
			break;
		case MA_RAMP_LIGHT:
			convertProg = new MixLightenOperation();
			break;
		case MA_RAMP_BURN:
			convertProg = new MixBurnOperation();
			break;
		case MA_RAMP_HUE:
			convertProg = new MixHueOperation();
			break;
		case MA_RAMP_COLOR:
			convertProg = new MixColorOperation();
			break;
		case MA_RAMP_SOFT:
			convertProg = new MixSoftLightOperation();
			break;
		case MA_RAMP_SCREEN:
			convertProg = new MixScreenOperation();
			break;
		case MA_RAMP_LINEAR:
			convertProg = new MixLinearLightOperation();
			break;
		case MA_RAMP_DIFF:
			convertProg = new MixDifferenceOperation();
			break;
		case MA_RAMP_SAT:
			convertProg = new MixSaturationOperation();
			break;
		case MA_RAMP_DIV:
			convertProg = new MixDivideOperation();
			break;
		case MA_RAMP_SUB:
			convertProg = new MixSubtractOperation();
			break;
		case MA_RAMP_DARK:
			convertProg = new MixDarkenOperation();
			break;
		case MA_RAMP_OVERLAY:
			convertProg = new MixOverlayOperation();
			break;
		case MA_RAMP_VAL:
			convertProg = new MixValueOperation();
			break;
		case MA_RAMP_DODGE:
			convertProg = new MixDodgeOperation();
			break;

		case MA_RAMP_BLEND:
		default:
			convertProg = new MixBlendOperation();
			break;
	}
	convertProg->setUseValueAlphaMultiply(useAlphaPremultiply);
	convertProg->setUseClamp(useClamp);
	converter.addOperation(convertProg);

	converter.mapInputSocket(valueSocket, convertProg->getInputSocket(0));
	converter.mapInputSocket(color1Socket, convertProg->getInputSocket(1));
	converter.mapInputSocket(color2Socket, convertProg->getInputSocket(2));
	converter.mapOutputSocket(outputSocket, convertProg->getOutputSocket(0));

	converter.addPreview(convertProg->getOutputSocket(0));
}
コード例 #6
0
void ImageNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	/// Image output
	NodeOutput *outputImage = this->getOutputSocket(0);
	bNode *editorNode = this->getbNode();
	Image *image = (Image *)editorNode->id;
	ImageUser *imageuser = (ImageUser *)editorNode->storage;
	int framenumber = context.getFramenumber();
	int numberOfOutputs = this->getNumberOfOutputSockets();
	bool outputStraightAlpha = (editorNode->custom1 & CMP_NODE_IMAGE_USE_STRAIGHT_OUTPUT) != 0;
	BKE_image_user_frame_calc(imageuser, context.getFramenumber(), 0);
	/* force a load, we assume iuser index will be set OK anyway */
	if (image && image->type == IMA_TYPE_MULTILAYER) {
		bool is_multilayer_ok = false;
		ImBuf *ibuf = BKE_image_acquire_ibuf(image, imageuser, NULL);
		if (image->rr) {
			RenderLayer *rl = (RenderLayer *)BLI_findlink(&image->rr->layers, imageuser->layer);
			if (rl) {
				NodeOutput *socket;
				int index;

				is_multilayer_ok = true;

				for (index = 0; index < numberOfOutputs; index++) {
					NodeOperation *operation = NULL;
					socket = this->getOutputSocket(index);
					bNodeSocket *bnodeSocket = socket->getbNodeSocket();
					RenderPass *rpass = (RenderPass *)BLI_findstring(&rl->passes, bnodeSocket->identifier, offsetof(RenderPass, internal_name));
					int view = 0;

					/* Passes in the file can differ from passes stored in sockets (#36755).
					 * Look up the correct file pass using the socket identifier instead.
					 */
#if 0
					NodeImageLayer *storage = (NodeImageLayer *)bnodeSocket->storage;*/
					int passindex = storage->pass_index;*/
					RenderPass *rpass = (RenderPass *)BLI_findlink(&rl->passes, passindex);
#endif

					/* returns the image view to use for the current active view */
					if (BLI_listbase_count_ex(&image->rr->views, 2) > 1) {
						const int view_image = imageuser->view;
						const bool is_allview = (view_image == 0); /* if view selected == All (0) */

						if (is_allview) {
							/* heuristic to match image name with scene names
							 * check if the view name exists in the image */
							view = BLI_findstringindex(&image->rr->views, context.getViewName(), offsetof(RenderView, name));
							if (view == -1) view = 0;
						}
						else {
							view = view_image - 1;
						}
					}

					if (rpass) {
						switch (rpass->channels) {
							case 1:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index,
								                              rpass->passtype, view, COM_DT_VALUE);
								break;
								/* using image operations for both 3 and 4 channels (RGB and RGBA respectively) */
								/* XXX any way to detect actual vector images? */
							case 3:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index,
								                              rpass->passtype, view, COM_DT_VECTOR);
								break;
							case 4:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index,
								                              rpass->passtype, view, COM_DT_COLOR);
								break;
							default:
								/* dummy operation is added below */
								break;
						}
						if (index == 0 && operation) {
							converter.addPreview(operation->getOutputSocket());
						}
						if (rpass->passtype == SCE_PASS_COMBINED) {
							BLI_assert(operation != NULL);
							BLI_assert(index < numberOfOutputs - 1);
							NodeOutput *outputSocket = this->getOutputSocket(index + 1);
							SeparateChannelOperation *separate_operation;
							separate_operation = new SeparateChannelOperation();
							separate_operation->setChannel(3);
							converter.addOperation(separate_operation);
							converter.addLink(operation->getOutputSocket(), separate_operation->getInputSocket(0));
							converter.mapOutputSocket(outputSocket, separate_operation->getOutputSocket());
							index++;
						}
					}

					/* incase we can't load the layer */
					if (operation == NULL)
						converter.setInvalidOutput(getOutputSocket(index));
				}
			}
		}