BOOL StdImpact056_T::GetIntAttrRefix(OWN_IMPACT & rImp, Obj_Character& rMe, CharIntAttrRefixs_T::Index_T nIdx, INT & rIntAttrRefix) const { __ENTER_FUNCTION INT nRefixRate = GetRefixRate(rImp); nRefixRate += 100; INT nValue = 0; switch (nIdx) { case CharIntAttrRefixs_T::REFIX_HIT: { if(0!=GetHitRefix(rImp)) { nValue = Float2Int((GetHitRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_MISS: { if(0!=GetMissRefix(rImp)) { nValue = Float2Int((GetMissRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_CRITICAL: { if(0!=GetCriticalRefix(rImp)) { nValue = Float2Int((GetCriticalRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; //Attacks case CharIntAttrRefixs_T::REFIX_ATTACK_PHY: { if(0!=GetAttackPhysicsRefix(rImp)) { nValue = Float2Int((GetAttackPhysicsRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseAttackPhysics()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_ATTACK_MAGIC: { if(0!=GetAttackMagicRefix(rImp)) { nValue = Float2Int((GetAttackMagicRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseAttackMagic()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; //Defences case CharIntAttrRefixs_T::REFIX_DEFENCE_PHY: { if(0!=GetDefencePhysicsRefix(rImp)) { nValue = Float2Int((GetDefencePhysicsRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseDefencePhysics()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_DEFENCE_MAGIC: { if(0!=GetDefenceMagicRefix(rImp)) { nValue = Float2Int((GetDefenceMagicRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseDefenceMagic()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; // Maxes case CharIntAttrRefixs_T::REFIX_MAX_HP: { if(0!=GetMaxHpRefix(rImp)) { nValue = Float2Int((GetMaxHpRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseMaxHP()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; default: break; } __LEAVE_FUNCTION return FALSE; }
BOOL StdImpact012_T::GetIntAttrRefix(OWN_IMPACT & rImp, Obj_Character& rMe, CharIntAttrRefixs_T::Index_T nIdx, INT & rIntAttrRefix) const { __ENTER_FUNCTION INT nRefixRate = GetRefixRate(rImp); nRefixRate += 100; INT nValue = 0; switch (nIdx) { //Attacks case CharIntAttrRefixs_T::REFIX_ATTACK_PHY: { if(0!=GetAttackPhysicsRefix(rImp)) { nValue = Float2Int((GetAttackPhysicsRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseAttackPhysics()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_ATTACK_MAGIC: { if(0!=GetAttackMagicRefix(rImp)) { nValue = Float2Int((GetAttackMagicRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseAttackMagic()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_ATTACK_COLD: { if(0!=GetAttackColdRefix(rImp)) { nValue = Float2Int((GetAttackColdRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseAttackCold()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_ATTACK_FIRE: { if(0!=GetAttackFireRefix(rImp)) { nValue = Float2Int((GetAttackFireRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseAttackFire()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_ATTACK_LIGHT: { if(0!=GetAttackLightRefix(rImp)) { nValue = Float2Int((GetAttackLightRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseAttackLight()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_ATTACK_POISON: { if(0!=GetAttackPoisonRefix(rImp)) { nValue = Float2Int((GetAttackPoisonRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseAttackPoison()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; //Defences case CharIntAttrRefixs_T::REFIX_DEFENCE_PHY: { if(0!=GetDefencePhysicsRefix(rImp)) { nValue = Float2Int((GetDefencePhysicsRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseDefencePhysics()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_DEFENCE_MAGIC: { if(0!=GetDefenceMagicRefix(rImp)) { nValue = Float2Int((GetDefenceMagicRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseDefenceMagic()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_RESIST_COLD: { if(0!=GetResistColdRefix(rImp)) { nValue = Float2Int((GetResistColdRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseDefenceCold()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_RESIST_FIRE: { if(0!=GetResistFireRefix(rImp)) { nValue = Float2Int((GetResistFireRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseDefenceFire()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_RESIST_LIGHT: { if(0!=GetResistLightRefix(rImp)) { nValue = Float2Int((GetResistLightRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseDefenceLight()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_RESIST_POISON: { if(0!=GetResistPoisonRefix(rImp)) { nValue = Float2Int((GetResistPoisonRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseDefencePoison()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; // Maxes case CharIntAttrRefixs_T::REFIX_MAX_HP: { if(0!=GetMaxHpRefix(rImp)) { nValue = Float2Int((GetMaxHpRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseMaxHP()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_MAX_MP: { if(0!=GetMaxMpRefix(rImp)) { nValue = Float2Int((GetMaxMpRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseMaxMP()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_MAX_RAGE: { if(0!=GetMaxRageRefix(rImp)) { nValue = Float2Int((GetMaxRageRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseMaxRage()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_MAX_STRIKE_POINT: { if(0!=GetMaxStrikePointRefix(rImp)) { nValue = Float2Int((GetMaxStrikePointRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseMaxStrikePoint()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; default: break; } __LEAVE_FUNCTION return FALSE; }