コード例 #1
0
/* PMDObject::updateModelRootRotation: update model rotation of root bone */
bool PMDObject::updateModelRootRotation(float fps)
{
   btQuaternion tmpRot;
   PMDBone *b;
   bool ret = false;
   btQuaternion r;
   float diff;
   float maxStep;

   if (m_isEnable == false) return false;

   m_isRotating = false;

   /* get root bone */
   b = m_pmd.getRootBone();
   /* target rotation is m_offsetRot */
   /* turn rotation of root bone closer to m_offsetRot */
   b->getCurrentRotation(&r);
   if (m_offsetRot != r) {
      /* difference calculation */
      r = r - m_offsetRot;
      diff = r.length();
      if (diff > PMDOBJECT_MINSPINDIFF) {
         if (m_spinSpeed >= 0.0f && fps != 0.0f) {
            /* max turn speed */
            maxStep = MMDFILES_RAD(m_spinSpeed) / fps;
            if (diff > maxStep) {
               b->getCurrentRotation(&tmpRot);
               tmpRot = tmpRot.slerp(m_offsetRot, maxStep / diff);
               b->setCurrentRotation(&tmpRot);
               m_isRotating = true;
            } else {
               b->setCurrentRotation(&m_offsetRot);
               ret = true;
            }
         } else {
            /* current * 0.95 + target * 0.05 */
            b->getCurrentRotation(&tmpRot);
            tmpRot = tmpRot.slerp(m_offsetRot, 1.0f - PMDOBJECT_SPINSPEEDRATE);
            b->setCurrentRotation(&tmpRot);
            m_isRotating = true;
         }
      } else {
         /* set target offset directory if small difference */
         b->setCurrentRotation(&m_offsetRot);
         ret = true;
      }
      b->update();
   }

   return ret;
}
コード例 #2
0
/* PMDObject::updateRootBone: update root bone if assigned to a base bone */
void PMDObject::updateRootBone()
{
   btVector3 pos;
   btVector3 posAbs;
   PMDBone *b;
   btTransform tr;

   if (!m_baseBone) return;

   /* relative position */
   pos = m_offsetPos;
   /* if absolute flag is true, fix relative position from root bone */
   posAbs = m_offsetPos + m_origBasePos - m_baseBone->getTransform()->getOrigin();
   if (m_absPosFlag[0]) pos.setX(posAbs.x());
   if (m_absPosFlag[1]) pos.setY(posAbs.y());
   if (m_absPosFlag[2]) pos.setZ(posAbs.z());

   /* set root bone */
   b = m_pmd.getRootBone();
   b->setCurrentPosition(&pos);
   b->setCurrentRotation(&m_offsetRot);
   b->update();
   /* update transform for base position */
   tr = (*m_baseBone->getTransform()) * (*b->getTransform());
   b->setTransform(&tr);
}