コード例 #1
0
ファイル: SongEditor.cpp プロジェクト: lxlxlo/composite-devel
void SongEditorPatternList::patternPopup_copy()
{
	Engine *pEngine = g_engine;
	T<Song>::shared_ptr pSong = pEngine->getSong();
	PatternList *pPatternList = pSong->get_pattern_list();
	int nSelectedPattern = pEngine->getSelectedPatternNumber();
	T<Tritium::Pattern>::shared_ptr pPattern = pPatternList->get( nSelectedPattern );

	T<Tritium::Pattern>::shared_ptr pNewPattern = pPattern->copy();
	pPatternList->add( pNewPattern );

	// rename the copied pattern
	PatternPropertiesDialog *dialog = new PatternPropertiesDialog( this, pNewPattern, true );
	if ( dialog->exec() == QDialog::Accepted ) {
		pSong->set_modified( true );
		pEngine->setSelectedPatternNumber(pPatternList->get_size() - 1);	// select the last pattern (the copied one)
		if (pSong->get_mode() == Song::PATTERN_MODE) {
			pEngine->sequencer_setNextPattern( pPatternList->get_size() - 1, false, false );	// select the last pattern (the new copied pattern)
		}
	}
	else {
		pPatternList->del( pNewPattern );
		pNewPattern.reset();
	}
	delete dialog;

	CompositeApp::get_instance()->getSongEditorPanel()->updateAll();
}
コード例 #2
0
ファイル: SongEditor.cpp プロジェクト: lxlxlo/composite-devel
void SongEditorPatternList::dropEvent(QDropEvent *event)
{
	QString sText = event->mimeData()->text();

	if( sText.startsWith("Songs:") || sText.startsWith("move instrument:") ){
		event->acceptProposedAction();
		return;
	}

	if (sText.startsWith("move pattern:")) {
		Engine *engine = g_engine;
		int nSourcePattern = engine->getSelectedPatternNumber();

		int nTargetPattern = event->pos().y() / m_nGridHeight;

		if ( nSourcePattern == nTargetPattern ) {
			event->acceptProposedAction();
			return;
		}

		movePatternLine( nSourcePattern , nTargetPattern );

		event->acceptProposedAction();
	}else {


		PatternList *pPatternList = g_engine->getSong()->get_pattern_list();

		QStringList tokens = sText.split( "::" );
		QString sPatternName = tokens.at( 1 );

		int nTargetPattern = event->pos().y() / m_nGridHeight;

		LocalFileMng mng(g_engine);
		T<Pattern>::shared_ptr err = mng.loadPattern( sPatternName );
		if ( err == 0 ) {
			ERRORLOG( "Error loading the pattern" );
		}else{
			T<Pattern>::shared_ptr pNewPattern = err;
			pPatternList->add( pNewPattern );

			for (int nPatr = pPatternList->get_size() +1 ; nPatr >= nTargetPattern; nPatr--) {
				T<Tritium::Pattern>::shared_ptr pPattern = pPatternList->get(nPatr - 1);
				pPatternList->replace( pPattern, nPatr );
			}
			pPatternList->replace( pNewPattern, nTargetPattern );

			g_engine->getSong()->set_modified( true );
			createBackground();
			update();
		}
		CompositeApp::get_instance()->getSongEditorPanel()->updateAll();
		event->acceptProposedAction();
		
	}
}
コード例 #3
0
ファイル: SongEditor.cpp プロジェクト: lxlxlo/composite-devel
void SongEditorPatternList::patternPopup_load()
{

	Engine *engine = g_engine;
	int tmpselectedpatternpos = engine->getSelectedPatternNumber();
	T<Song>::shared_ptr song = engine->getSong();
	PatternList *pPatternList = song->get_pattern_list();
	T<Instrument>::shared_ptr instr = engine->get_sampler()->get_instrument_list()->get( 0 );
	assert( instr );
	
	QDir dirPattern( g_engine->get_preferences()->getDataDirectory() + "/patterns" );
	std::auto_ptr<QFileDialog> fd( new QFileDialog );
	fd->setFileMode(QFileDialog::ExistingFile);
	fd->setFilter( trUtf8("Hydrogen Pattern (*.h2pattern)") );
	fd->setDirectory(dirPattern );

	fd->setWindowTitle( trUtf8( "Open Pattern" ) );

	QString filename;
	if (fd->exec() == QDialog::Accepted) {
		filename = fd->selectedFiles().first();
	}
	else
	{
		return;
	}

	LocalFileMng mng(g_engine);
	LocalFileMng fileMng(g_engine);
	T<Pattern>::shared_ptr err = fileMng.loadPattern( filename );
	if ( err == 0 ) {
		ERRORLOG( "Error loading the pattern" );
	}else{
		T<Pattern>::shared_ptr pNewPattern = err;
		pPatternList->add( pNewPattern );
		song->set_modified( true );
		createBackground();
		update();
	}

	int listsize = pPatternList->get_size();
	engine->setSelectedPatternNumber( listsize -1 );
	T<Pattern>::shared_ptr pTemp = pPatternList->get( engine->getSelectedPatternNumber() );
	pPatternList->replace( pPatternList->get( tmpselectedpatternpos ), listsize -1);
	pPatternList->replace( pTemp, tmpselectedpatternpos );
	listsize = pPatternList->get_size();
	engine->setSelectedPatternNumber( listsize -1 );
	patternPopup_delete();
	engine->setSelectedPatternNumber( tmpselectedpatternpos );
	CompositeApp::get_instance()->getSongEditorPanel()->updateAll();

}
コード例 #4
0
ファイル: MainForm.cpp プロジェクト: AdamFf/hydrogen
void MainForm::action_file_openPattern()
{

	Hydrogen *engine = Hydrogen::get_instance();
	Song *song = engine->getSong();
	PatternList *pPatternList = song->get_pattern_list();

	Instrument *instr = song->get_instrument_list()->get ( 0 );
	assert ( instr );

	QDir dirPattern( Preferences::get_instance()->getDataDirectory() + "/patterns" );
	QFileDialog fd(this);
	fd.setFileMode ( QFileDialog::ExistingFile );
	fd.setFilter ( trUtf8 ( "Hydrogen Pattern (*.h2pattern)" ) );
	fd.setDirectory ( dirPattern );

	fd.setWindowTitle ( trUtf8 ( "Open Pattern" ) );


	QString filename;
	if ( fd.exec() == QDialog::Accepted )
	{
		filename = fd.selectedFiles().first();
	}
	QString patternname = filename;


	LocalFileMng mng;
	LocalFileMng fileMng;
	Pattern* err = fileMng.loadPattern ( patternname );
	if ( err == 0 )
	{
		_ERRORLOG( "Error loading the pattern" );
		_ERRORLOG( patternname );
	}
	else
	{
		H2Core::Pattern *pNewPattern = err;
		pPatternList->add ( pNewPattern );
		song->__is_modified = true;
	}

	HydrogenApp::get_instance()->getSongEditorPanel()->updateAll();
}
コード例 #5
0
ファイル: SoundLibraryPanel.cpp プロジェクト: AdamFf/hydrogen
void SoundLibraryPanel::on_patternLoadAction()
{
	LocalFileMng mng;

	QString patternName = __sound_library_tree->currentItem()->text( 0 ) + ".h2pattern";
	QString drumkitname = __sound_library_tree->currentItem()->toolTip ( 0 );
	Hydrogen *engine = Hydrogen::get_instance();
	Song *song = engine->getSong();
	PatternList *pPatternList = song->get_pattern_list();
	
	QString sDirectory;

	std::vector<QString> patternDirList = mng.getPatternDirList();

	for (uint i = 0; i < patternDirList.size(); ++i) {
		QString absPath =  patternDirList[i];
		mng.getPatternList( absPath );
	}

	std::vector<QString> allPatternDirList = mng.getallPatternList();

	for (uint i = 0; i < allPatternDirList.size(); ++i) {
		QString testName = allPatternDirList[i];
		if( testName.contains( patternName ) && testName.contains( drumkitname )){
			sDirectory = allPatternDirList[i];		
		} 
	}

	Pattern* err = mng.loadPattern (sDirectory );

	if ( err == 0 ) {
		ERRORLOG( "Error loading the pattern" );
	}
	else {
		H2Core::Pattern *pNewPattern = err;
		pPatternList->add ( pNewPattern );
		song->__is_modified = true;
	}

	HydrogenApp::get_instance()->getSongEditorPanel()->updateAll();
}
コード例 #6
0
ファイル: SongEditor.cpp プロジェクト: lxlxlo/composite-devel
void SongEditorPatternList::patternPopup_delete()
{
	Engine *pEngine = g_engine;

//	int state = engine->get_transport()->get_state();
// 	// per ora non lascio possibile la cancellazione del pattern durante l'esecuzione
// 	// da togliere quando correggo il bug
//         if (state == PLAYING) {
//                 QMessageBox::information( this, "Composite", trUtf8("Can't delete the pattern while the audio engine is playing"));
//                 return;
//         }

	if ( pEngine->getSong()->get_mode() == Song::PATTERN_MODE ) {
		pEngine->sequencer_setNextPattern( -1, false, false );	// reimposto il prossimo pattern a NULL, altrimenti viene scelto quello che sto distruggendo ora...
	}

//	pEngine->sequencer_stop();

// "lock engine" I am not sure, but think this is unnecessarily. -wolke-
//	g_engine->lock( RIGHT_HERE );

	T<Song>::shared_ptr song = pEngine->getSong();
	PatternList *pSongPatternList = song->get_pattern_list();

	T<Pattern>::shared_ptr pattern = pSongPatternList->get( pEngine->getSelectedPatternNumber() );
	DEBUGLOG( QString("[patternPopup_delete] Delete pattern: %1 @%2").arg(pattern->get_name()).arg( (long)pattern.get() ) );
	pSongPatternList->del(pattern);

	T<Song::pattern_group_t>::shared_ptr patternGroupVect = song->get_pattern_group_vector();

	uint i = 0;
	while (i < patternGroupVect->size() ) {
		T<PatternList>::shared_ptr list = (*patternGroupVect)[i];

		uint j = 0;
		while ( j < list->get_size() ) {
			T<Tritium::Pattern>::shared_ptr pOldPattern = list->get( j );
			if (pOldPattern == pattern ) {
				list->del( j );
				continue;
			}
			j++;
		}
// 		for (uint j = 0; j < list->get_size(); j++) {
// 			Pattern *pOldPattern = list->get( j );
// 			if (pOldPattern == pattern ) {
// 				list->del( j );
// 			}
// 		}

/*		if (list->get_size() == 0 ) {
			patternGroupVect->erase( patternGroupVect->begin() + i );
			delete list;
			list = NULL;
		}
		else {
*/			i++;
//		}
	}


	T<PatternList>::shared_ptr list = pEngine->getCurrentPatternList();
	list->del( pattern );
	// se esiste, seleziono il primo pattern
	if ( pSongPatternList->get_size() > 0 ) {
		T<Tritium::Pattern>::shared_ptr pFirstPattern = pSongPatternList->get( 0 );
		list->add( pFirstPattern );
		// Cambio due volte...cosi' il pattern editor viene costretto ad aggiornarsi
		pEngine->setSelectedPatternNumber( -1 );
		pEngine->setSelectedPatternNumber( 0 );
	}
	else {
		// there's no patterns..	
		T<Pattern>::shared_ptr emptyPattern = Pattern::get_empty_pattern();
		emptyPattern->set_name( trUtf8("Pattern 1") );
		emptyPattern->set_category( trUtf8("not_categorized") );
		pSongPatternList->add( emptyPattern );
		pEngine->setSelectedPatternNumber( -1 );
		pEngine->setSelectedPatternNumber( 0 );
	}

	pattern.reset();

	song->set_modified( true );

// "unlock" I am not sure, but think this is unnecessarily. -wolke-
//	g_engine->unlock();

	( CompositeApp::get_instance() )->getSongEditorPanel()->updateAll();
}