コード例 #1
0
ファイル: SongEditor.cpp プロジェクト: lxlxlo/composite-devel
void SongEditorPatternList::patternPopup_copy()
{
	Engine *pEngine = g_engine;
	T<Song>::shared_ptr pSong = pEngine->getSong();
	PatternList *pPatternList = pSong->get_pattern_list();
	int nSelectedPattern = pEngine->getSelectedPatternNumber();
	T<Tritium::Pattern>::shared_ptr pPattern = pPatternList->get( nSelectedPattern );

	T<Tritium::Pattern>::shared_ptr pNewPattern = pPattern->copy();
	pPatternList->add( pNewPattern );

	// rename the copied pattern
	PatternPropertiesDialog *dialog = new PatternPropertiesDialog( this, pNewPattern, true );
	if ( dialog->exec() == QDialog::Accepted ) {
		pSong->set_modified( true );
		pEngine->setSelectedPatternNumber(pPatternList->get_size() - 1);	// select the last pattern (the copied one)
		if (pSong->get_mode() == Song::PATTERN_MODE) {
			pEngine->sequencer_setNextPattern( pPatternList->get_size() - 1, false, false );	// select the last pattern (the new copied pattern)
		}
	}
	else {
		pPatternList->del( pNewPattern );
		pNewPattern.reset();
	}
	delete dialog;

	CompositeApp::get_instance()->getSongEditorPanel()->updateAll();
}
コード例 #2
0
ファイル: SongEditor.cpp プロジェクト: lxlxlo/composite-devel
void SongEditorPatternList::patternPopup_load()
{

	Engine *engine = g_engine;
	int tmpselectedpatternpos = engine->getSelectedPatternNumber();
	T<Song>::shared_ptr song = engine->getSong();
	PatternList *pPatternList = song->get_pattern_list();
	T<Instrument>::shared_ptr instr = engine->get_sampler()->get_instrument_list()->get( 0 );
	assert( instr );
	
	QDir dirPattern( g_engine->get_preferences()->getDataDirectory() + "/patterns" );
	std::auto_ptr<QFileDialog> fd( new QFileDialog );
	fd->setFileMode(QFileDialog::ExistingFile);
	fd->setFilter( trUtf8("Hydrogen Pattern (*.h2pattern)") );
	fd->setDirectory(dirPattern );

	fd->setWindowTitle( trUtf8( "Open Pattern" ) );

	QString filename;
	if (fd->exec() == QDialog::Accepted) {
		filename = fd->selectedFiles().first();
	}
	else
	{
		return;
	}

	LocalFileMng mng(g_engine);
	LocalFileMng fileMng(g_engine);
	T<Pattern>::shared_ptr err = fileMng.loadPattern( filename );
	if ( err == 0 ) {
		ERRORLOG( "Error loading the pattern" );
	}else{
		T<Pattern>::shared_ptr pNewPattern = err;
		pPatternList->add( pNewPattern );
		song->set_modified( true );
		createBackground();
		update();
	}

	int listsize = pPatternList->get_size();
	engine->setSelectedPatternNumber( listsize -1 );
	T<Pattern>::shared_ptr pTemp = pPatternList->get( engine->getSelectedPatternNumber() );
	pPatternList->replace( pPatternList->get( tmpselectedpatternpos ), listsize -1);
	pPatternList->replace( pTemp, tmpselectedpatternpos );
	listsize = pPatternList->get_size();
	engine->setSelectedPatternNumber( listsize -1 );
	patternPopup_delete();
	engine->setSelectedPatternNumber( tmpselectedpatternpos );
	CompositeApp::get_instance()->getSongEditorPanel()->updateAll();

}
コード例 #3
0
ファイル: SongEditor.cpp プロジェクト: lxlxlo/composite-devel
void SongEditorPatternList::dropEvent(QDropEvent *event)
{
	QString sText = event->mimeData()->text();

	if( sText.startsWith("Songs:") || sText.startsWith("move instrument:") ){
		event->acceptProposedAction();
		return;
	}

	if (sText.startsWith("move pattern:")) {
		Engine *engine = g_engine;
		int nSourcePattern = engine->getSelectedPatternNumber();

		int nTargetPattern = event->pos().y() / m_nGridHeight;

		if ( nSourcePattern == nTargetPattern ) {
			event->acceptProposedAction();
			return;
		}

		movePatternLine( nSourcePattern , nTargetPattern );

		event->acceptProposedAction();
	}else {


		PatternList *pPatternList = g_engine->getSong()->get_pattern_list();

		QStringList tokens = sText.split( "::" );
		QString sPatternName = tokens.at( 1 );

		int nTargetPattern = event->pos().y() / m_nGridHeight;

		LocalFileMng mng(g_engine);
		T<Pattern>::shared_ptr err = mng.loadPattern( sPatternName );
		if ( err == 0 ) {
			ERRORLOG( "Error loading the pattern" );
		}else{
			T<Pattern>::shared_ptr pNewPattern = err;
			pPatternList->add( pNewPattern );

			for (int nPatr = pPatternList->get_size() +1 ; nPatr >= nTargetPattern; nPatr--) {
				T<Tritium::Pattern>::shared_ptr pPattern = pPatternList->get(nPatr - 1);
				pPatternList->replace( pPattern, nPatr );
			}
			pPatternList->replace( pNewPattern, nTargetPattern );

			g_engine->getSong()->set_modified( true );
			createBackground();
			update();
		}
		CompositeApp::get_instance()->getSongEditorPanel()->updateAll();
		event->acceptProposedAction();
		
	}
}
コード例 #4
0
ファイル: SongEditor.cpp プロジェクト: lxlxlo/composite-devel
void SongEditor::drawSequence()
{
	QPainter p;
	p.begin( m_pSequencePixmap );
	p.drawPixmap( rect(), *m_pBackgroundPixmap, rect() );
	p.end();

	T<Song>::shared_ptr song = g_engine->getSong();
	PatternList *patList = song->get_pattern_list();
	T<Song::pattern_group_t>::shared_ptr pColumns = song->get_pattern_group_vector();
	uint listLength = patList->get_size();
	for (uint i = 0; i < pColumns->size(); i++) {
		T<PatternList>::shared_ptr pColumn = (*pColumns)[ i ];

		for (uint nPat = 0; nPat < pColumn->get_size(); ++nPat) {
			T<Tritium::Pattern>::shared_ptr pat = pColumn->get( nPat );

			int position = -1;
			// find the position in pattern list
			for (uint j = 0; j < listLength; j++) {
				T<Tritium::Pattern>::shared_ptr pat2 = patList->get( j );
				if (pat == pat2) {
					position = j;
					break;
				}
			}
			if (position == -1) {
				DEBUGLOG( QString("[drawSequence] position == -1, group = %1").arg( i ) );
			}
			drawPattern( i, position );
		}
	}

	// Moving cells
	p.begin( m_pSequencePixmap );
//	p.setRasterOp( Qt::XorROP );

// comix: this composition mode seems to be not available on Mac
	p.setCompositionMode( QPainter::CompositionMode_Xor );
	QPen pen( Qt::gray );
	pen.setStyle( Qt::DotLine );
	p.setPen( pen );
	for ( uint i = 0; i < m_movingCells.size(); i++ ) {
		int x = 10 + m_nGridWidth * ( m_movingCells[ i ] ).x();
		int y = m_nGridHeight * ( m_movingCells[ i ] ).y();

		QColor patternColor;
		patternColor.setRgb( 255, 255, 255 );
		p.fillRect( x + 2, y + 4, m_nGridWidth - 3, m_nGridHeight - 7, patternColor );
	}

}
コード例 #5
0
ファイル: SongEditor.cpp プロジェクト: lxlxlo/composite-devel
void SongEditorPatternList::inlineEditPatternName( int row )
{
	Engine *engine = g_engine;
	T<Song>::shared_ptr song = engine->getSong();
	PatternList *patternList = song->get_pattern_list();

	if ( row >= (int)patternList->get_size() ) {
		return;
	}
	patternBeingEdited = patternList->get( row );
	line->setGeometry( 23, row * m_nGridHeight , m_nWidth - 23, m_nGridHeight  );
	line->setText( patternBeingEdited->get_name() );
	line->selectAll();
	line->show();
	line->setFocus();
}
コード例 #6
0
ファイル: SongEditor.cpp プロジェクト: lxlxlo/composite-devel
/// Single click, select the next pattern
void SongEditorPatternList::mousePressEvent( QMouseEvent *ev )
{
	int row = (ev->y() / m_nGridHeight);

	Engine *engine = g_engine;
	T<Song>::shared_ptr song = engine->getSong();
	PatternList *patternList = song->get_pattern_list();

	if ( row >= (int)patternList->get_size() ) {
		return;
	}

	if ( (ev->button() == Qt::MidButton) || (ev->modifiers() == Qt::ControlModifier && ev->button() == Qt::RightButton) || (ev->modifiers() == Qt::ControlModifier && ev->button() == Qt::LeftButton) ){
		togglePattern( row );
	} else {
		engine->setSelectedPatternNumber( row );
		if (ev->button() == Qt::RightButton)  {
	/*
			if ( song->getMode() == Song::PATTERN_MODE ) {
	
				PatternList *pCurrentPatternList = engine->getCurrentPatternList();
				if ( pCurrentPatternList->get_size() == 0 ) {
					// nessun pattern e' attivo. seleziono subito questo.
					pCurrentPatternList->add( patternList->get( row ) );
				}
				else {
					engine->setNextPattern( row );
				}
			}
	*/
			m_pPatternPopup->popup( QPoint( ev->globalX(), ev->globalY() ) );
		}
	}

	createBackground();
	update();
}
コード例 #7
0
ファイル: SongEditor.cpp プロジェクト: lxlxlo/composite-devel
void SongEditor::mouseReleaseEvent( QMouseEvent * /*ev*/ )
{
	Engine *pEngine = g_engine;

	PatternList *pPatternList = pEngine->getSong()->get_pattern_list();
	T<Song::pattern_group_t>::shared_ptr pColumns = pEngine->getSong()->get_pattern_group_vector();

	if ( m_bIsMoving ) {	// fine dello spostamento dei pattern
		g_engine->lock( RIGHT_HERE );
		// create the new patterns
		for ( uint i = 0; i < m_movingCells.size(); i++ ) {
			QPoint cell = m_movingCells[ i ];
			if ( cell.x() < 0 || cell.y() < 0 || cell.y() >= (int)pPatternList->get_size() ) {
				// skip
				continue;
			}
			// aggiungo un pattern per volta
			T<PatternList>::shared_ptr pColumn;
			if ( cell.x() < (int)pColumns->size() ) {
				pColumn = (*pColumns)[ cell.x() ];
			}
			else {
				// creo dei patternlist vuoti
				int nSpaces = cell.x() - pColumns->size();
				for ( int i = 0; i <= nSpaces; i++ ) {
					pColumn.reset( new PatternList() );
					pColumns->push_back( pColumn );
				}
			}
			pColumn->add( pPatternList->get( cell.y() ) );
		}

		if ( m_bIsCtrlPressed ) {	// COPY
		}
		else {	// MOVE
			// remove the old patterns
			for ( uint i = 0; i < m_selectedCells.size(); i++ ) {
				QPoint cell = m_selectedCells[ i ];
				T<PatternList>::shared_ptr pColumn;
				if ( cell.x() < (int)pColumns->size() ) {
					pColumn = (*pColumns)[ cell.x() ];
				}
				else {
					pColumn.reset( new PatternList() );
					pColumns->push_back( pColumn );
				}
				pColumn->del(pPatternList->get( cell.y() ) );
			}
		}

		// remove the empty patternlist at the end of the song
		for ( int i = pColumns->size() - 1; i != 0 ; i-- ) {
			T<PatternList>::shared_ptr pList = (*pColumns)[ i ];
			int nSize = pList->get_size();
			if ( nSize == 0 ) {
				pColumns->erase( pColumns->begin() + i );
				pList.reset();
			}
			else {
				break;
			}
		}


		pEngine->getSong()->set_modified( true );
		g_engine->unlock();

		m_bIsMoving = false;
		m_movingCells.clear();
		m_selectedCells.clear();
	}

	setCursor( QCursor( Qt::ArrowCursor ) );

	m_bShowLasso = false;
	m_bSequenceChanged = true;
	m_bIsCtrlPressed = false;
	update();
}
コード例 #8
0
ファイル: SongEditor.cpp プロジェクト: lxlxlo/composite-devel
void SongEditor::mouseMoveEvent(QMouseEvent *ev)
{
	int nRow = ev->y() / m_nGridHeight;
	int nColumn = ( (int)ev->x() - 10 ) / (int)m_nGridWidth;
	PatternList *pPatternList = g_engine->getSong()->get_pattern_list();
	T<Song::pattern_group_t>::shared_ptr pColumns = g_engine->getSong()->get_pattern_group_vector();

	if ( m_bIsMoving ) {
//		WARNINGLOG( "[mouseMoveEvent] Move patterns not implemented yet" );

		int nRowDiff = nRow  - m_clickPoint.y();
		int nColumnDiff = nColumn - m_clickPoint.x();

//		DEBUGLOG( "[mouseMoveEvent] row diff: "+ to_string( nRowDiff ) );
//		DEBUGLOG( "[mouseMoveEvent] col diff: "+ to_string( nColumnDiff ) );

		for ( int i = 0; i < (int)m_movingCells.size(); i++ ) {
			QPoint cell = m_movingCells[ i ];
			m_movingCells[ i ].setX( m_selectedCells[ i ].x() + nColumnDiff );
			m_movingCells[ i ].setY( m_selectedCells[ i ].y() + nRowDiff );
		}

		m_bSequenceChanged = true;
		update();
		return;
	}

	if ( m_bShowLasso ) {
		// SELECTION
		setCursor( QCursor( Qt::CrossCursor ) );
		int x = ev->x();
		int y = ev->y();
		if ( x < 0 ) {
			x = 0;
		}
		if ( y < 0 ) {
			y = 0;
		}
		m_lasso.setBottomRight( QPoint( x, y ) );

		// aggiorno la lista di celle selezionate
		m_selectedCells.clear();

		int nStartColumn = (int)( ( m_lasso.left() - 10.0 ) / m_nGridWidth );
		int nEndColumn = nColumn;
		if ( nStartColumn > nEndColumn ) {
			int nTemp = nEndColumn;
			nEndColumn = nStartColumn;
			nStartColumn = nTemp;
		}

		int nStartRow = m_lasso.top() / m_nGridHeight;
		int nEndRow = nRow;
		if ( nStartRow > nEndRow ) {
			int nTemp = nEndRow;
			nEndRow = nStartRow;
			nStartRow = nTemp;
		}

		for ( int nRow = nStartRow; nRow <= nEndRow; nRow++ ) {
			for ( int nCol = nStartColumn; nCol <= nEndColumn; nCol++ ) {
				if ( nRow >= (int)pPatternList->get_size() || nRow < 0 || nCol < 0 ) {
					return;
				}
				T<Tritium::Pattern>::shared_ptr pPattern = pPatternList->get( nRow );

				if ( nCol < (int)pColumns->size() ) {
					T<PatternList>::shared_ptr pColumn = ( *pColumns )[ nCol ];

					for ( uint i = 0; i < pColumn->get_size(); i++) {
						if ( pColumn->get(i) == pPattern ) { // esiste un pattern in questa posizione
							m_selectedCells.push_back( QPoint( nCol, nRow ) );
						}
					}
				}
			}
		}

		m_bSequenceChanged = true;
		update();
	}

}
コード例 #9
0
ファイル: SongEditor.cpp プロジェクト: lxlxlo/composite-devel
void SongEditor::mousePressEvent( QMouseEvent *ev )
{
	if ( ev->x() < 10 ) {
		return;
	}

	int nRow = ev->y() / m_nGridHeight;
	int nColumn = ( (int)ev->x() - 10 ) / (int)m_nGridWidth;

	if ( ev->modifiers() == Qt::ControlModifier ) {
		DEBUGLOG( "[mousePressEvent] CTRL pressed!" );
		m_bIsCtrlPressed = true;
	}
	else {
		m_bIsCtrlPressed = false;
	}

	Engine *pEngine = g_engine;
	T<Song>::shared_ptr pSong = pEngine->getSong();
	PatternList *pPatternList = pSong->get_pattern_list();

	// don't lock the audio driver before checking that...
	if ( nRow >= (int)pPatternList->get_size() || nRow < 0 || nColumn < 0 ) { return; }
	g_engine->lock( RIGHT_HERE );


	SongEditorActionMode actionMode = CompositeApp::get_instance()->getSongEditorPanel()->getActionMode();
	if ( actionMode == SELECT_ACTION ) {

		bool bOverExistingPattern = false;
		for ( uint i = 0; i < m_selectedCells.size(); i++ ) {
			QPoint cell = m_selectedCells[ i ];
			if ( cell.x() == nColumn && cell.y() == nRow ) {
				bOverExistingPattern = true;
				break;
			}
		}

		if ( bOverExistingPattern ) {
			// MOVE PATTERNS
//			DEBUGLOG( "[mousePressEvent] Move patterns" );
			m_bIsMoving = true;
			m_bShowLasso = false;
			m_movingCells = m_selectedCells;

			m_clickPoint.setX( nColumn );
			m_clickPoint.setY( nRow );
		}
		else {
//			DEBUGLOG( "[mousePressEvent] Select patterns" );
			// select patterns
			m_bShowLasso = true;
			m_lasso.setCoords( ev->x(), ev->y(), ev->x(), ev->y() );
			setCursor( QCursor( Qt::CrossCursor ) );
			m_selectedCells.clear();
			m_selectedCells.push_back( QPoint( nColumn, nRow ) );
		}
	}
	else if ( actionMode == DRAW_ACTION ) {
		T<Tritium::Pattern>::shared_ptr pPattern = pPatternList->get( nRow );
		T<Song::pattern_group_t>::shared_ptr pColumns = pSong->get_pattern_group_vector();	// E' la lista di "colonne" di pattern
		if ( nColumn < (int)pColumns->size() ) {
			T<PatternList>::shared_ptr pColumn = ( *pColumns )[ nColumn ];

			bool bFound = false;
			unsigned nColumnIndex = 0;
			for ( nColumnIndex = 0; nColumnIndex < pColumn->get_size(); nColumnIndex++) {
				if ( pColumn->get( nColumnIndex ) == pPattern ) { // il pattern e' gia presente
					bFound = true;
					break;
				}
			}

			if ( bFound ) {
				// DELETE PATTERN
//				DEBUGLOG( "[mousePressEvent] delete pattern" );
				pColumn->del( nColumnIndex );

				// elimino le colonne vuote
				for ( int i = pColumns->size() - 1; i >= 0; i-- ) {
					T<PatternList>::shared_ptr pColumn = ( *pColumns )[ i ];
					if ( pColumn->get_size() == 0 ) {
						pColumns->erase( pColumns->begin() + i );
						pColumn.reset();
					}
					else {
						break;
					}
				}
			}
			else {
				if ( nColumn < (int)pColumns->size() ) {
					// ADD PATTERN
//					DEBUGLOG( "[mousePressEvent] add pattern" );
					m_selectedCells.clear();
					pColumn->add( pPattern );
				}
			}
		}
		else {
			// ADD PATTERN (with spaces..)
			m_selectedCells.clear();
			int nSpaces = nColumn - pColumns->size();
//			DEBUGLOG( "[mousePressEvent] add pattern (with " + to_string( nSpaces ) + " spaces)" );

			T<PatternList>::shared_ptr pColumn( new PatternList() );
			pColumns->push_back( pColumn );

			for ( int i = 0; i < nSpaces; i++ ) {
				pColumn.reset( new PatternList() );
				pColumns->push_back( pColumn );
			}
			pColumn->add( pPattern );
		}
		pSong->set_modified( true );
	}

	g_engine->unlock();

	// update
	m_bSequenceChanged = true;
	update();
}
コード例 #10
0
ファイル: SongEditor.cpp プロジェクト: lxlxlo/composite-devel
void SongEditorPatternList::patternPopup_delete()
{
	Engine *pEngine = g_engine;

//	int state = engine->get_transport()->get_state();
// 	// per ora non lascio possibile la cancellazione del pattern durante l'esecuzione
// 	// da togliere quando correggo il bug
//         if (state == PLAYING) {
//                 QMessageBox::information( this, "Composite", trUtf8("Can't delete the pattern while the audio engine is playing"));
//                 return;
//         }

	if ( pEngine->getSong()->get_mode() == Song::PATTERN_MODE ) {
		pEngine->sequencer_setNextPattern( -1, false, false );	// reimposto il prossimo pattern a NULL, altrimenti viene scelto quello che sto distruggendo ora...
	}

//	pEngine->sequencer_stop();

// "lock engine" I am not sure, but think this is unnecessarily. -wolke-
//	g_engine->lock( RIGHT_HERE );

	T<Song>::shared_ptr song = pEngine->getSong();
	PatternList *pSongPatternList = song->get_pattern_list();

	T<Pattern>::shared_ptr pattern = pSongPatternList->get( pEngine->getSelectedPatternNumber() );
	DEBUGLOG( QString("[patternPopup_delete] Delete pattern: %1 @%2").arg(pattern->get_name()).arg( (long)pattern.get() ) );
	pSongPatternList->del(pattern);

	T<Song::pattern_group_t>::shared_ptr patternGroupVect = song->get_pattern_group_vector();

	uint i = 0;
	while (i < patternGroupVect->size() ) {
		T<PatternList>::shared_ptr list = (*patternGroupVect)[i];

		uint j = 0;
		while ( j < list->get_size() ) {
			T<Tritium::Pattern>::shared_ptr pOldPattern = list->get( j );
			if (pOldPattern == pattern ) {
				list->del( j );
				continue;
			}
			j++;
		}
// 		for (uint j = 0; j < list->get_size(); j++) {
// 			Pattern *pOldPattern = list->get( j );
// 			if (pOldPattern == pattern ) {
// 				list->del( j );
// 			}
// 		}

/*		if (list->get_size() == 0 ) {
			patternGroupVect->erase( patternGroupVect->begin() + i );
			delete list;
			list = NULL;
		}
		else {
*/			i++;
//		}
	}


	T<PatternList>::shared_ptr list = pEngine->getCurrentPatternList();
	list->del( pattern );
	// se esiste, seleziono il primo pattern
	if ( pSongPatternList->get_size() > 0 ) {
		T<Tritium::Pattern>::shared_ptr pFirstPattern = pSongPatternList->get( 0 );
		list->add( pFirstPattern );
		// Cambio due volte...cosi' il pattern editor viene costretto ad aggiornarsi
		pEngine->setSelectedPatternNumber( -1 );
		pEngine->setSelectedPatternNumber( 0 );
	}
	else {
		// there's no patterns..	
		T<Pattern>::shared_ptr emptyPattern = Pattern::get_empty_pattern();
		emptyPattern->set_name( trUtf8("Pattern 1") );
		emptyPattern->set_category( trUtf8("not_categorized") );
		pSongPatternList->add( emptyPattern );
		pEngine->setSelectedPatternNumber( -1 );
		pEngine->setSelectedPatternNumber( 0 );
	}

	pattern.reset();

	song->set_modified( true );

// "unlock" I am not sure, but think this is unnecessarily. -wolke-
//	g_engine->unlock();

	( CompositeApp::get_instance() )->getSongEditorPanel()->updateAll();
}