void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket& data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data.Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); data << player->GetPackGUID(); data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) data << uint16(GetGroupMemberStatus(player)); if (mask & GROUP_UPDATE_FLAG_CUR_HP) data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) data << uint32(player->GetMaxHealth()); Powers powerType = player->GetPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) data << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_POSITION) data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()); if (mask & GROUP_UPDATE_FLAG_AURAS) { const uint64& auramask = player->GetAuraUpdateMask(); data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { data << uint32(player->GetVisibleAura(i)); data << uint8(1); } } } Pet* pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) data << (pet ? pet->GetObjectGuid() : ObjectGuid()); if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) data << pet->GetName(); else data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) data << uint16(pet->GetDisplayId()); else data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) data << uint32(pet->GetHealth()); else data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) data << uint32(pet->GetMaxHealth()); else data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) data << uint8(pet->GetPowerType()); else data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) data << uint16(pet->GetPower(pet->GetPowerType())); else data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) data << uint16(pet->GetMaxPower(pet->GetPowerType())); else data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { const uint64& auramask = pet->GetAuraUpdateMask(); data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { data << uint32(pet->GetVisibleAura(i)); data << uint8(1); } } } else data << uint64(0); } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) { if (player->GetTransportInfo()) data << uint32(((Unit*)player->GetTransportInfo()->GetTransport())->GetVehicleInfo()->GetVehicleEntry()->m_seatID[player->GetTransportInfo()->GetTransportSeat()]); else data << uint32(0); } }
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); uint64 Guid; recv_data >> Guid; Player* player = HashMapHolder<Player>::Find(Guid); if (!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.appendPackGUID(Guid); data << (uint32) GROUP_UPDATE_FLAG_STATUS; data << (uint16) MEMBER_STATUS_OFFLINE; SendPacket(&data); return; } Pet* pet = player->GetPet(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.append(player->GetPackGUID()); uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF if (pet) mask1 = 0x7FFFFFFF; // for hunters and other classes with pets Powers powerType = player->getPowerType(); data << (uint32) mask1; // group update mask data << (uint16) MEMBER_STATUS_ONLINE; // member's online status data << (uint32) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP data << (uint32) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP data << (uint8) powerType; // GROUP_UPDATE_FLAG_POWER_TYPE data << (uint16) player->GetPower(powerType); // GROUP_UPDATE_FLAG_CUR_POWER data << (uint16) player->GetMaxPower(powerType); // GROUP_UPDATE_FLAG_MAX_POWER data << (uint16) player->getLevel(); // GROUP_UPDATE_FLAG_LEVEL data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION uint64 auramask = 0; data << uint8(0); // if true client clears auras that are not covered by auramask // TODO: looks like now client requires all active auras to be in the beginning of the auramask // e.g. if you have holes in the aura mask the values after are ignored. size_t maskPos = data.wpos(); data << (uint64) auramask; // placeholder data << uint32(64); // how many bits client reads from auramask for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication * aurApp = player->GetVisibleAura(i)) { auramask |= (uint64(1) << i); data << (uint32) aurApp->GetBase()->GetId(); data << (uint8) 1; } } data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS if (pet) { Powers petpowertype = pet->getPowerType(); data << (uint64) pet->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME data << (uint16) pet->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID data << (uint32) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP data << (uint32) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER uint64 petauramask = 0; data << uint8(0); // if true client clears auras that are not covered by auramask // TODO: looks like now client requires all active auras to be in the beginning of the auramask // e.g. if you have holes in the aura mask the values after are ignored. size_t petMaskPos = data.wpos(); data << (uint64) petauramask; // placeholder data << uint32(64); // how many bits client reads from auramask for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication * auraApp = pet->GetVisibleAura(i)) { petauramask |= (uint64(1) << i); data << (uint32) auraApp->GetBase()->GetId(); data << (uint8) 1; } } data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS } else { data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_AURAS data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS data << (uint32) 0; } SendPacket(&data); }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask == GROUP_UPDATE_FLAG_NONE) return; std::set<uint32> const& phases = player->GetPhases(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); data->Initialize(SMSG_PARTY_MEMBER_STATS, 80); // average value *data << player->GetPackGUID(); *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { uint16 playerStatus = MEMBER_STATUS_ONLINE; if (player->IsPvP()) playerStatus |= MEMBER_STATUS_PVP; if (!player->IsAlive()) { if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) playerStatus |= MEMBER_STATUS_GHOST; else playerStatus |= MEMBER_STATUS_DEAD; } if (player->IsFFAPvP()) playerStatus |= MEMBER_STATUS_PVP_FFA; if (player->isAFK()) playerStatus |= MEMBER_STATUS_AFK; if (player->isDND()) playerStatus |= MEMBER_STATUS_DND; *data << uint16(playerStatus); } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << uint32(player->GetMaxHealth()); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_UNK100) *data << uint16(0); if (mask & GROUP_UPDATE_FLAG_POSITION) { *data << uint16(player->GetPositionX()); *data << uint16(player->GetPositionY()); *data << uint16(player->GetPositionZ()); } if (mask & GROUP_UPDATE_FLAG_AURAS) { *data << uint8(0); uint64 auramask = player->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); *data << uint32(MAX_AURAS); // count for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const* aurApp = player->GetVisibleAura(i); if (!aurApp) { *data << uint32(0); *data << uint16(0); continue; } *data << uint32(aurApp->GetBase()->GetId()); *data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) *data << int32(eff->GetAmount()); else *data << int32(0); } } } } } Pet* pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if (pet) *data << uint64(pet->GetGUID()); else *data << uint64(0); } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) *data << pet->GetName(); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) *data << uint16(pet->GetDisplayId()); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) *data << uint32(pet->GetHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) *data << uint32(pet->GetMaxHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) *data << uint8(pet->getPowerType()); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) *data << uint16(pet->GetPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) *data << uint16(pet->GetMaxPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { *data << uint8(0); uint64 auramask = pet->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); *data << uint32(MAX_AURAS); // count for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const* aurApp = pet->GetVisibleAura(i); if (!aurApp) { *data << uint32(0); *data << uint16(0); continue; } *data << uint32(aurApp->GetBase()->GetId()); *data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) *data << int32(eff->GetAmount()); else *data << int32(0); } } } } } else { *data << uint8(0); *data << uint64(0); } } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) { if (Vehicle* veh = player->GetVehicle()) *data << uint32(veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PHASE) { *data << uint32(phases.empty() ? 8 : 0); *data << uint32(phases.size()); for (std::set<uint32>::const_iterator itr = phases.begin(); itr != phases.end(); ++itr) *data << uint16(*itr); } }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask == GROUP_UPDATE_FLAG_NONE) return; if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); data->append(player->GetPackGUID()); *data << (uint32) mask; if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player) { if (player->IsPvP()) *data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); else *data << (uint16) MEMBER_STATUS_ONLINE; } else *data << (uint16) MEMBER_STATUS_OFFLINE; } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << (uint32) player->GetHealth(); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << (uint32) player->GetMaxHealth(); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << (uint8) powerType; if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << (uint16) player->GetPower(powerType); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << (uint16) player->GetMaxPower(powerType); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << (uint16) player->getLevel(); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << (uint16) player->GetZoneId(); if (mask & GROUP_UPDATE_FLAG_POSITION) *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY(); if (mask & GROUP_UPDATE_FLAG_AURAS) { const uint64& auramask = player->GetAuraUpdateMask(); *data << uint64(auramask); for(uint32 i = 0; i < MAX_AURAS; ++i) { if(auramask & (uint64(1) << i)) { *data << uint32(player->GetVisibleAura(i)); *data << uint8(1); } } } Pet *pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if(pet) *data << (uint64) pet->GetGUID(); else *data << (uint64) 0; } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if(pet) *data << pet->GetName(); else *data << (uint8) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if(pet) *data << (uint16) pet->GetDisplayId(); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if(pet) *data << (uint32) pet->GetHealth(); else *data << (uint32) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if(pet) *data << (uint32) pet->GetMaxHealth(); else *data << (uint32) 0; } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if(pet) *data << (uint8) pet->getPowerType(); else *data << (uint8) 0; } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if(pet) *data << (uint16) pet->GetPower(pet->getPowerType()); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if(pet) *data << (uint16) pet->GetMaxPower(pet->getPowerType()); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if(pet) { const uint64& auramask = pet->GetAuraUpdateMask(); *data << uint64(auramask); for(uint32 i = 0; i < MAX_AURAS; ++i) { if(auramask & (uint64(1) << i)) { *data << uint32(pet->GetVisibleAura(i)); *data << uint8(1); } } } else *data << (uint64) 0; } }
void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket) { ObjectGuid guid; recvPacket >> guid; if(!GetPlayer()->duel) // ignore accept from duel-sender return; Player *pl = GetPlayer(); Player *plTarget = pl->duel->opponent; if(pl == pl->duel->initiator || !plTarget || pl == plTarget || pl->duel->startTime != 0 || plTarget->duel->startTime != 0) return; DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "WORLD: received CMSG_DUEL_ACCEPTED" ); DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "Player 1 is: %u (%s)", pl->GetGUIDLow(), pl->GetName()); DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "Player 2 is: %u (%s)", plTarget->GetGUIDLow(), plTarget->GetName()); time_t now = time(NULL); pl->duel->startTimer = now; plTarget->duel->startTimer = now; pl->SendDuelCountdown(3000); plTarget->SendDuelCountdown(3000); /** * Duel reset script * */ uint32 areaId = pl->GetAreaId(); if(sWorld.getConfig(CONFIG_BOOL_RESET_DUEL_AREA_ENABLED) && sWorld.IsAreaIdEnabledDuelReset(areaId)){ //remove arena cds pl->RemoveArenaSpellCooldowns(); plTarget->RemoveArenaSpellCooldowns(); //remove negative arena auras pl->RemoveArenaAuras(true); plTarget->RemoveArenaAuras(true); //set max mana and hp pl->SetHealth(pl->GetMaxHealth()); pl->SetPower(POWER_MANA, pl->GetMaxPower(POWER_MANA)); plTarget->SetHealth(plTarget->GetMaxHealth()); plTarget->SetPower(POWER_MANA, plTarget->GetMaxPower(POWER_MANA)); // set max hp, mana and remove buffs of players' pet if they have Pet* plPet = pl->GetPet(); if(plPet != NULL) { plPet->SetHealth(plPet->GetMaxHealth()); plPet->SetPower(plPet->getPowerType(), plPet->GetMaxPower(plPet->getPowerType())); plPet->RemoveArenaAuras(true); } Pet* plPetTarget = plTarget->GetPet(); if(plPetTarget != NULL) { plPetTarget->SetHealth(plPetTarget->GetMaxHealth()); plPetTarget->SetPower(plPetTarget->getPowerType(), plPetTarget->GetMaxPower(plPetTarget->getPowerType())); plPetTarget->RemoveArenaAuras(true); } } }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask == GROUP_UPDATE_FLAG_NONE) return; if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); data->Initialize(SMSG_PARTY_MEMBER_STATS); data->append(player->GetPackGUID()); *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player->IsPvP()) *data << uint16(MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); else *data << uint16(MEMBER_STATUS_ONLINE); } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << uint32(player->GetMaxHealth()); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_UNK100) *data << uint16(0); if (mask & GROUP_UPDATE_FLAG_POSITION) *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()) << uint16(player->GetPositionZ()); if (mask & GROUP_UPDATE_FLAG_AURAS) { *data << uint8(0); uint64 auramask = player->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); *data << uint32(MAX_AURAS); // count for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const* aurApp = player->GetVisibleAura(i); if (!aurApp) { *data << uint32(0); *data << uint16(0); continue; } *data << uint32(aurApp->GetBase()->GetId()); *data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) *data << int32(eff->GetAmount()); else *data << int32(0); } } } } } Pet* pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if (pet) *data << uint64(pet->GetGUID()); else *data << uint64(0); } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) *data << pet->GetName(); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) *data << uint16(pet->GetDisplayId()); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) *data << uint32(pet->GetHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) *data << uint32(pet->GetMaxHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) *data << uint8(pet->getPowerType()); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) *data << uint16(pet->GetPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) *data << uint16(pet->GetMaxPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { *data << uint8(0); uint64 auramask = pet->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); *data << uint32(MAX_AURAS); // count for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const* aurApp = pet->GetVisibleAura(i); if (!aurApp) { *data << uint32(0); *data << uint16(0); continue; } *data << uint32(aurApp->GetBase()->GetId()); *data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) *data << int32(eff->GetAmount()); else *data << int32(0); } } } } } else { *data << uint8(0); *data << uint64(0); *data << uint32(0); } } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) { if (Vehicle* veh = player->GetVehicle()) *data << uint32(veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat]); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PHASE) { *data << uint32(8); // either 0 or 8, same unk found in SMSG_PHASESHIFT *data << uint32(0); // count // for (count) *data << uint16(phaseId) } }
void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket) { uint64 guid; Player* player; Player* plTarget; recvPacket >> guid; if (!GetPlayer()->duel) // ignore accept from duel-sender return; player = GetPlayer(); plTarget = player->duel->opponent; if (player == player->duel->initiator || !plTarget || player == plTarget || player->duel->startTime != 0 || plTarget->duel->startTime != 0) return; //TC_LOG_DEBUG("network", "WORLD: Received CMSG_DUEL_ACCEPTED"); TC_LOG_DEBUG("network", "Player 1 is: %u (%s)", player->GetGUIDLow(), player->GetName().c_str()); TC_LOG_DEBUG("network", "Player 2 is: %u (%s)", plTarget->GetGUIDLow(), plTarget->GetName().c_str()); time_t now = time(NULL); player->duel->startTimer = now; plTarget->duel->startTimer = now; // Reiniciar Cooldowns, vida y mana en una zona especifica. if (player->GetAreaId() == 4570 || player->GetAreaId() == 14 || player->GetAreaId() == 12) { player->SetHealth(player->GetMaxHealth()); plTarget->SetHealth(plTarget->GetMaxHealth()); player->RemoveArenaSpellCooldowns(true); plTarget->RemoveArenaSpellCooldowns(true); // Debuffs player->RemoveAura(57723); player->RemoveAura(57724); player->RemoveAura(25771); player->RemoveAura(41425); player->RemoveAura(61987); player->RemoveAura(66233); player->RemoveAura(11196); player->RemoveAura(47986); plTarget->RemoveAura(57723); plTarget->RemoveAura(57724); plTarget->RemoveAura(25771); plTarget->RemoveAura(41425); plTarget->RemoveAura(61987); plTarget->RemoveAura(66233); plTarget->RemoveAura(11196); plTarget->RemoveAura(47986); if (player->getPowerType() == POWER_MANA) player->SetPower(POWER_MANA, player->GetMaxPower(POWER_MANA)); if (plTarget->getPowerType() == POWER_MANA) plTarget->SetPower(POWER_MANA, plTarget->GetMaxPower(POWER_MANA)); if (player->getPowerType() == POWER_RAGE) player->SetPower(POWER_RAGE, 0); if (plTarget->getPowerType() == POWER_RAGE) plTarget->SetPower(POWER_RAGE, 0); if (player->getPowerType() == POWER_RUNIC_POWER) player->SetPower(POWER_RUNIC_POWER, 0); if (plTarget->getPowerType() == POWER_RUNIC_POWER) plTarget->SetPower(POWER_RUNIC_POWER, 0); // Reset Pet Cooldown HP, Power, and Summon. if (player->getClass() == CLASS_HUNTER) player->CastSpell(player, 883, true); Pet* plPet = player->GetPet(); if(plPet != NULL) { if (plPet->isDead()) player->CastSpell(player, 35182, true); player->CastSpell(player, 982, true); player->RemoveAura(35182); plPet->SetHealth(plPet->GetMaxHealth()); plPet->SetPower(plPet->getPowerType(), plPet->GetMaxPower(plPet->getPowerType())); plPet->RemoveArenaAuras(); plPet->m_CreatureSpellCooldowns.clear(); plPet->RemoveAura(55711); } if (plTarget->getClass() == CLASS_HUNTER) plTarget->CastSpell(plTarget, 883, true); Pet* plPetTarget = plTarget->GetPet(); if(plPetTarget != NULL) { if (plPetTarget->isDead()) plTarget->CastSpell(plTarget, 35182, true); plTarget->CastSpell(plTarget, 982, true); plTarget->RemoveAura(35182); plPetTarget->SetHealth(plPetTarget->GetMaxHealth()); plPetTarget->SetPower(plPetTarget->getPowerType(), plPetTarget->GetMaxPower(plPetTarget->getPowerType())); plPetTarget->RemoveArenaAuras(); plPetTarget->m_CreatureSpellCooldowns.clear(); plPetTarget->RemoveAura(55711); } } player->SendDuelCountdown(3000); plTarget->SendDuelCountdown(3000); }
void PlayerbotHunterAI::DoNonCombatActions() { PlayerbotAI *ai = GetAI(); if (!ai) return; Player * m_bot = GetPlayerBot(); if (!m_bot) return; // reset ranged combat state if (!m_rangedCombat) m_rangedCombat = true; // buff group if (TRUESHOT_AURA > 0) (!m_bot->HasAura(TRUESHOT_AURA, EFFECT_INDEX_0) && ai->CastSpell (TRUESHOT_AURA, *m_bot)); // buff myself if (ASPECT_OF_THE_HAWK > 0) (!m_bot->HasAura(ASPECT_OF_THE_HAWK, EFFECT_INDEX_0) && ai->CastSpell (ASPECT_OF_THE_HAWK, *m_bot)); // mana check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); Item* pItem = ai->FindDrink(); Item* fItem = ai->FindBandage(); if (pItem != NULL && ai->GetManaPercent() < 30) { ai->TellMaster("I could use a drink."); ai->UseItem(pItem); return; } // hp check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); pItem = ai->FindFood(); if (pItem != NULL && ai->GetHealthPercent() < 30) { ai->TellMaster("I could use some food."); ai->UseItem(pItem); return; } else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70) { ai->TellMaster("I could use first aid."); ai->UseItem(fItem); return; } else if (pItem == NULL && fItem == NULL && m_bot->getRace() == RACE_DRAENEI && !m_bot->HasAura(GIFT_OF_THE_NAARU, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70) { ai->TellMaster("I'm casting gift of the naaru."); ai->CastSpell(GIFT_OF_THE_NAARU, *m_bot); return; } // check for pet if (PET_SUMMON > 0 && !m_petSummonFailed && HasPet(m_bot)) { // we can summon pet, and no critical summon errors before Pet *pet = m_bot->GetPet(); if (!pet) { // summon pet if (PET_SUMMON > 0 && ai->CastSpell(PET_SUMMON, *m_bot)) ai->TellMaster("summoning pet."); else { m_petSummonFailed = true; ai->TellMaster("summon pet failed!"); } } else if (pet->getDeathState() != ALIVE) { // revive pet if (PET_REVIVE > 0 && ai->GetManaPercent() >= 80 && ai->CastSpell(PET_REVIVE, *m_bot)) ai->TellMaster("reviving pet."); } else if (((float) pet->GetHealth() / (float) pet->GetMaxHealth()) < 0.5f) { // heal pet when health lower 50% if (PET_MEND > 0 && !pet->getDeathState() != ALIVE && !pet->HasAura(PET_MEND, EFFECT_INDEX_0) && ai->GetManaPercent() >= 13 && ai->CastSpell(PET_MEND, *m_bot)) ai->TellMaster("healing pet."); } else if (pet->GetHappinessState() != HAPPY) // if pet is hungry { Unit *caster = (Unit *) m_bot; // list out items in main backpack for (uint8 slot = INVENTORY_SLOT_ITEM_START; slot < INVENTORY_SLOT_ITEM_END; slot++) { Item* const pItem = m_bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot); if (pItem) { const ItemPrototype* const pItemProto = pItem->GetProto(); if (!pItemProto) continue; if (pet->HaveInDiet(pItemProto)) // is pItem in pets diet { //sLog.outDebug("Food for pet: %s",pItemProto->Name1); caster->CastSpell(caster, 51284, true); // pet feed visual uint32 count = 1; // number of items used int32 benefit = pet->GetCurrentFoodBenefitLevel(pItemProto->ItemLevel); // nutritional value of food m_bot->DestroyItemCount(pItem, count, true); // remove item from inventory m_bot->CastCustomSpell(m_bot, PET_FEED, &benefit, NULL, NULL, true); // feed pet ai->TellMaster("feeding pet."); ai->SetIgnoreUpdateTime(10); return; } } } // list out items in other removable backpacks for (uint8 bag = INVENTORY_SLOT_BAG_START; bag < INVENTORY_SLOT_BAG_END; ++bag) { const Bag* const pBag = (Bag *) m_bot->GetItemByPos(INVENTORY_SLOT_BAG_0, bag); if (pBag) for (uint8 slot = 0; slot < pBag->GetBagSize(); ++slot) { Item* const pItem = m_bot->GetItemByPos(bag, slot); if (pItem) { const ItemPrototype* const pItemProto = pItem->GetProto(); if (!pItemProto) continue; if (pet->HaveInDiet(pItemProto)) // is pItem in pets diet { //sLog.outDebug("Food for pet: %s",pItemProto->Name1); caster->CastSpell(caster, 51284, true); // pet feed visual uint32 count = 1; // number of items used int32 benefit = pet->GetCurrentFoodBenefitLevel(pItemProto->ItemLevel); // nutritional value of food m_bot->DestroyItemCount(pItem, count, true); // remove item from inventory m_bot->CastCustomSpell(m_bot, PET_FEED, &benefit, NULL, NULL, true); // feed pet ai->TellMaster("feeding pet."); ai->SetIgnoreUpdateTime(10); return; } } } } if (pet->HasAura(PET_MEND, EFFECT_INDEX_0) && !pet->HasAura(PET_FEED, EFFECT_INDEX_0)) ai->TellMaster("..no pet food!"); ai->SetIgnoreUpdateTime(7); } } } // end DoNonCombatActions
void WorldSession::HandleLoadPetFromDBSecondCallback(LoadPetFromDBQueryHolder* holder) { if (!GetPlayer()) return; Player* owner = GetPlayer(); Pet* pet = owner->GetPet(); if (!pet) return; pet->_LoadAuras(holder->GetPreparedResult(PET_LOAD_QUERY_LOADAURAS), holder->GetDiffTime()); bool current = holder->GetCurrent(); uint32 summon_spell_id = pet->GetUInt32Value(UNIT_CREATED_BY_SPELL); SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summon_spell_id); // CANT BE NULL bool is_temporary_summoned = spellInfo && spellInfo->GetDuration() > 0; // load action bar, if data broken will fill later by default spells. if (!is_temporary_summoned) { pet->_LoadSpells(holder->GetPreparedResult(PET_LOAD_QUERY_LOADSPELLS)); pet->InitTalentForLevel(); // re-init to check talent count pet->_LoadSpellCooldowns(holder->GetPreparedResult(PET_LOAD_QUERY_LOADSPELLCOOLDOWN)); pet->LearnPetPassives(); pet->InitLevelupSpellsForLevel(); pet->CastPetAuras(current); pet->GetCharmInfo()->LoadPetActionBar(holder->GetActionBar()); // action bar stored in already read string } pet->CleanupActionBar(); // remove unknown spells from action bar after load owner->PetSpellInitialize(); owner->SendTalentsInfoData(true); if (owner->GetGroup()) owner->SetGroupUpdateFlag(GROUP_UPDATE_PET); //set last used pet number (for use in BG's) if (owner->GetTypeId() == TYPEID_PLAYER && pet->isControlled() && !pet->isTemporarySummoned() && (pet->getPetType() == SUMMON_PET || pet->getPetType() == HUNTER_PET)) { owner->ToPlayer()->SetLastPetNumber(holder->GetPetNumber()); owner->SetLastPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL)); } if (pet->getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current { pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA)); pet->SetHealth(pet->GetMaxHealth()); } else { if (!holder->GetSavedHealth() && pet->getPetType() == HUNTER_PET && pet->GetAsynchLoadType() != PET_LOAD_SUMMON_DEAD_PET) pet->setDeathState(JUST_DIED); else { pet->SetHealth(holder->GetSavedHealth() > pet->GetMaxHealth() ? pet->GetMaxHealth() : holder->GetSavedHealth()); pet->SetPower(POWER_MANA, holder->GetSavedMana() > pet->GetMaxPower(POWER_MANA) ? pet->GetMaxPower(POWER_MANA) : holder->GetSavedMana()); } } pet->SetLoading(false); owner->SetTemporaryUnsummonedPetNumber(0); // clear this only if pet is loaded successfuly // current if (current && owner->IsPetNeedBeTemporaryUnsummoned()) { owner->UnsummonPetTemporaryIfAny(); return; } pet->HandleAsynchLoadSucceed(); return; }
uint8 WorldSession::HandleLoadPetFromDBFirstCallback(PreparedQueryResult result, uint8 asynchLoadType) { if (!GetPlayer() || GetPlayer()->GetPet() || GetPlayer()->GetVehicle() || GetPlayer()->IsSpectator()) return PET_LOAD_ERROR; if (!result) return PET_LOAD_NO_RESULT; Field* fields = result->Fetch(); // Xinef: this can happen if fetch is called twice, impossibru. if (!fields) return PET_LOAD_ERROR; Player* owner = GetPlayer(); // update for case of current pet "slot = 0" uint32 petentry = fields[1].GetUInt32(); if (!petentry) return PET_LOAD_NO_RESULT; uint8 petSlot = fields[7].GetUInt8(); bool current = petSlot == PET_SAVE_AS_CURRENT; uint32 summon_spell_id = fields[15].GetUInt32(); SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summon_spell_id); // CANT BE NULL bool is_temporary_summoned = spellInfo && spellInfo->GetDuration() > 0; uint32 pet_number = fields[0].GetUInt32(); uint32 savedhealth = fields[10].GetUInt32(); uint32 savedmana = fields[11].GetUInt32(); PetType pet_type = PetType(fields[16].GetUInt8()); // xinef: BG resurrect, overwrite saved value if (asynchLoadType == PET_LOAD_BG_RESURRECT) savedhealth = 1; if (pet_type == HUNTER_PET && savedhealth == 0 && asynchLoadType != PET_LOAD_SUMMON_DEAD_PET) { WorldPacket data(SMSG_CAST_FAILED, 1+4+1+4); data << uint8(0); data << uint32(883); data << uint8(SPELL_FAILED_TARGETS_DEAD); SendPacket(&data); owner->RemoveSpellCooldown(883, false); return PET_LOAD_ERROR; } // check temporary summoned pets like mage water elemental if (current && is_temporary_summoned) return PET_LOAD_ERROR; if (pet_type == HUNTER_PET) { CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petentry); if (!creatureInfo || !creatureInfo->IsTameable(owner->CanTameExoticPets())) return PET_LOAD_ERROR; } Map* map = owner->GetMap(); uint32 guid = sObjectMgr->GenerateLowGuid(HIGHGUID_PET); Pet* pet = new Pet(owner, pet_type); LoadPetFromDBQueryHolder* holder = new LoadPetFromDBQueryHolder(pet_number, current, uint32(time(NULL) - fields[14].GetUInt32()), fields[13].GetString(), savedhealth, savedmana); if (!pet->Create(guid, map, owner->GetPhaseMask(), petentry, pet_number) || !holder->Initialize()) { delete pet; delete holder; return PET_LOAD_ERROR; } float px, py, pz; owner->GetClosePoint(px, py, pz, pet->GetObjectSize(), PET_FOLLOW_DIST, pet->GetFollowAngle()); if (!pet->IsPositionValid()) { sLog->outError("Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)", pet->GetGUIDLow(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY()); delete pet; delete holder; return PET_LOAD_ERROR; } pet->SetLoading(true); pet->Relocate(px, py, pz, owner->GetOrientation()); pet->setPetType(pet_type); pet->setFaction(owner->getFaction()); pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id); if (pet->IsCritter()) { map->AddToMap(pet->ToCreature(), true); pet->SetLoading(false); // xinef, mine delete holder; return PET_LOAD_OK; } pet->GetCharmInfo()->SetPetNumber(pet_number, pet->IsPermanentPetFor(owner)); pet->SetDisplayId(fields[3].GetUInt32()); pet->SetNativeDisplayId(fields[3].GetUInt32()); uint32 petlevel = fields[4].GetUInt8(); pet->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); pet->SetName(fields[8].GetString()); switch (pet->getPetType()) { case SUMMON_PET: petlevel = owner->getLevel(); if (pet->IsPetGhoul()) pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 0x400); // class = rogue else pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 0x800); // class = mage pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet dismiss, cancel) break; case HUNTER_PET: pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); // class = warrior, gender = none, power = focus pet->SetSheath(SHEATH_STATE_MELEE); pet->SetByteFlag(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED); pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet abandon, cancel) pet->SetMaxPower(POWER_HAPPINESS, pet->GetCreatePowers(POWER_HAPPINESS)); pet->SetPower(POWER_HAPPINESS, fields[12].GetUInt32()); pet->setPowerType(POWER_FOCUS); break; default: if (!pet->IsPetGhoul()) sLog->outError("Pet have incorrect type (%u) for pet loading.", pet->getPetType()); break; } pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped here pet->SetCreatorGUID(owner->GetGUID()); owner->SetMinion(pet, true); pet->InitStatsForLevel(petlevel); pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32()); pet->SynchronizeLevelWithOwner(); pet->SetReactState(ReactStates(fields[6].GetUInt8())); pet->SetCanModifyStats(true); // set current pet as current // 0=current // 1..MAX_PET_STABLES in stable slot // PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning)) if (petSlot) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_PET_SLOT_BY_SLOT_EXCLUDE_ID); stmt->setUInt8(0, uint8(PET_SAVE_NOT_IN_SLOT)); stmt->setUInt32(1, owner->GetGUIDLow()); stmt->setUInt8(2, uint8(PET_SAVE_AS_CURRENT)); stmt->setUInt32(3, pet_number); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID); stmt->setUInt8(0, uint8(PET_SAVE_AS_CURRENT)); stmt->setUInt32(1, owner->GetGUIDLow()); stmt->setUInt32(2, pet_number); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); } // Send fake summon spell cast - this is needed for correct cooldown application for spells // Example: 46584 - without this cooldown (which should be set always when pet is loaded) isn't set clientside // TODO: pets should be summoned from real cast instead of just faking it? if (summon_spell_id) { WorldPacket data(SMSG_SPELL_GO, (8+8+4+4+2)); data.append(owner->GetPackGUID()); data.append(owner->GetPackGUID()); data << uint8(0); data << uint32(summon_spell_id); data << uint32(256); // CAST_FLAG_UNKNOWN3 data << uint32(0); owner->SendMessageToSet(&data, true); } // do it as early as possible! pet->InitTalentForLevel(); // set original talents points before spell loading if (!is_temporary_summoned) pet->GetCharmInfo()->InitPetActionBar(); map->AddToMap(pet->ToCreature(), true); if (pet->getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA)); else { pet->SetHealth(savedhealth > pet->GetMaxHealth() ? pet->GetMaxHealth() : savedhealth); pet->SetPower(POWER_MANA, savedmana > pet->GetMaxPower(POWER_MANA) ? pet->GetMaxPower(POWER_MANA) : savedmana); } pet->SetAsynchLoadType(asynchLoadType); // xinef: clear any old result if (_loadPetFromDBSecondCallback.ready()) { SQLQueryHolder* param; _loadPetFromDBSecondCallback.get(param); delete param; } _loadPetFromDBSecondCallback.cancel(); _loadPetFromDBSecondCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder); return PET_LOAD_OK; }
// this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); ObjectGuid guid; recv_data >> guid; Player* player = ObjectAccessor::FindPlayer(guid, false); if (!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 1 + 8 + 4 + 2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data << guid.WriteAsPacked(); data << uint32(GROUP_UPDATE_FLAG_STATUS); data << uint16(MEMBER_STATUS_OFFLINE); SendPacket(&data); return; } Powers powerType = player->getPowerType(); uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS; if (powerType != POWER_MANA) updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE; Pet* pet = player->GetPet(); if (pet) updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP | GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER; if (player->GetVehicle()) updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT; uint16 playerStatus = player->IsReferAFriendLinked(player) ? (MEMBER_STATUS_ONLINE | MEMBER_STATUS_RAF) : MEMBER_STATUS_ONLINE; if (player->IsPvP()) playerStatus |= MEMBER_STATUS_PVP; if (!player->isAlive()) { if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) playerStatus |= MEMBER_STATUS_GHOST; else playerStatus |= MEMBER_STATUS_DEAD; } if (player->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) playerStatus |= MEMBER_STATUS_PVP_FFA; if (player->isAFK()) playerStatus |= MEMBER_STATUS_AFK; if (player->isDND()) playerStatus |= MEMBER_STATUS_DND; WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 255); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data << player->GetPackGUID(); data << uint32(updateFlags); data << uint16(playerStatus); // GROUP_UPDATE_FLAG_STATUS data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE) data << uint8(powerType); data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL // verify player coordinates and zoneid to send to teammates uint16 iZoneId = 0; uint16 iCoordX = 0; uint16 iCoordY = 0; if (player->IsInWorld()) { iZoneId = player->GetZoneId(); iCoordX = player->GetPositionX(); iCoordY = player->GetPositionY(); } else if (player->IsBeingTeleported()) // Player is in teleportation { WorldLocation& loc = player->GetTeleportDest(); // So take teleportation destination iZoneId = sTerrainMgr.GetZoneId(loc.GetMapId(), loc.x, loc.y, loc.z); iCoordX = loc.x; iCoordY = loc.y; } data << uint16(iZoneId); // GROUP_UPDATE_FLAG_ZONE data << uint16(iCoordX); // GROUP_UPDATE_FLAG_POSITION data << uint16(iCoordY); // GROUP_UPDATE_FLAG_POSITION uint64 auramask = 0; size_t maskPos = data.wpos(); data << uint64(auramask); // placeholder for (uint8 i = 0; i < MAX_AURAS; ++i) { if (SpellAuraHolderPtr holder = player->GetVisibleAura(i)) { auramask |= (uint64(1) << i); data << uint32(holder->GetId()); data << uint8(holder->GetAuraFlags()); } } data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS if(pet) { Powers petPowerType = pet->getPowerType(); data << pet->GetObjectGuid(); // GROUP_UPDATE_FLAG_PET_GUID data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME data << uint16(pet->GetDisplayId()); // GROUP_UPDATE_FLAG_PET_MODEL_ID data << uint32(pet->GetHealth()); // GROUP_UPDATE_FLAG_PET_CUR_HP data << uint32(pet->GetMaxHealth()); // GROUP_UPDATE_FLAG_PET_MAX_HP data << uint8(petPowerType); // GROUP_UPDATE_FLAG_PET_POWER_TYPE data << uint16(pet->GetPower(petPowerType)); // GROUP_UPDATE_FLAG_PET_CUR_POWER data << uint16(pet->GetMaxPower(petPowerType)); // GROUP_UPDATE_FLAG_PET_MAX_POWER uint64 petAuraMask = 0; size_t petMaskPos = data.wpos(); data << uint64(petAuraMask); // placeholder for (uint8 i = 0; i < MAX_AURAS; ++i) { if (SpellAuraHolderPtr holder = pet->GetVisibleAura(i)) { petAuraMask |= (uint64(1) << i); data << uint32(holder->GetId()); data << uint8(holder->GetAuraFlags()); } } data.put<uint64>(petMaskPos, petAuraMask); // GROUP_UPDATE_FLAG_PET_AURAS } else { data << uint8(0); // GROUP_UPDATE_FLAG_PET_NAME data << uint16(0); // GROUP_UPDATE_FLAG_PET_MODEL_ID data << uint64(0); // GROUP_UPDATE_FLAG_PET_AURAS } if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT) data << uint32(player->m_movementInfo.GetTransportDBCSeat()); SendPacket(&data); }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) { if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; } data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); *data << player->GetPackGUID(); *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { uint16 playerStatus = MEMBER_STATUS_ONLINE; if (player->IsPvP()) playerStatus |= MEMBER_STATUS_PVP; if (!player->isAlive()) { if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) playerStatus |= MEMBER_STATUS_GHOST; else playerStatus |= MEMBER_STATUS_DEAD; } if (player->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) playerStatus |= MEMBER_STATUS_PVP_FFA; if (player->isAFK()) playerStatus |= MEMBER_STATUS_AFK; if (player->isDND()) playerStatus |= MEMBER_STATUS_DND; *data << uint16(playerStatus); } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << uint32(player->GetMaxHealth()); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_POSITION) *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()); if (mask & GROUP_UPDATE_FLAG_AURAS) { const uint64& auraMask = player->GetAuraUpdateMask(); *data << uint64(auraMask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auraMask & (uint64(1) << i)) { SpellAuraHolderPtr holder = player->GetVisibleAura(i); *data << uint32(holder ? holder->GetId() : 0); *data << uint8(holder ? holder->GetAuraFlags() : 0); } } } Pet* pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) *data << (pet ? pet->GetObjectGuid() : ObjectGuid()); if (mask & GROUP_UPDATE_FLAG_PET_NAME) *data << (pet ? pet->GetName() : uint8(0)); if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) *data << uint16(pet ? pet->GetDisplayId() : 0); if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) *data << uint32(pet ? pet->GetHealth() : 0); if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) *data << uint32(pet ? pet->GetMaxHealth() : 0); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) *data << uint8(pet ? pet->getPowerType() : 0); if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) *data << uint16(pet ? pet->GetPower(pet->getPowerType()) : 0); if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) *data << uint16(pet ? pet->GetMaxPower(pet->getPowerType()) : 0); if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { MAPLOCK_READ(pet, MAP_LOCK_TYPE_AURAS); const uint64& auramask = pet->GetAuraUpdateMask(); *data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { SpellAuraHolderPtr holder = pet->GetVisibleAura(i); *data << uint32(holder ? holder->GetId() : 0); *data << uint8(holder ? holder->GetAuraFlags() : 0); } } } else *data << uint64(0); } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) *data << uint32(player->m_movementInfo.GetTransportDBCSeat()); }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); *data << player->GetPackGUID(); *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player) { if (player->IsPvP()) *data << uint16(MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); else *data << uint16(MEMBER_STATUS_ONLINE); } else *data << uint16(MEMBER_STATUS_OFFLINE); } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << uint32(player->GetMaxHealth()); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_POSITION) *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()); if (mask & GROUP_UPDATE_FLAG_AURAS) { MAPLOCK_READ(player,MAP_LOCK_TYPE_AURAS); const uint64& auramask = player->GetAuraUpdateMask(); *data << uint64(auramask); for(uint32 i = 0; i < MAX_AURAS; ++i) { if(auramask & (uint64(1) << i)) { *data << uint32(player->GetVisibleAura(i)); *data << uint8(1); } } } Pet *pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) *data << (pet ? pet->GetObjectGuid() : ObjectGuid()); if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if(pet) *data << pet->GetName(); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if(pet) *data << uint16(pet->GetDisplayId()); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if(pet) *data << uint32(pet->GetHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if(pet) *data << uint32(pet->GetMaxHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if(pet) *data << uint8(pet->getPowerType()); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if(pet) *data << uint16(pet->GetPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if(pet) *data << uint16(pet->GetMaxPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if(pet) { MAPLOCK_READ(pet,MAP_LOCK_TYPE_AURAS); const uint64& auramask = pet->GetAuraUpdateMask(); *data << uint64(auramask); for(uint32 i = 0; i < MAX_AURAS; ++i) { if(auramask & (uint64(1) << i)) { *data << uint32(pet->GetVisibleAura(i)); *data << uint8(1); } } } else *data << uint64(0); } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) *data << uint32(player->m_movementInfo.GetTransportDBCSeat()); }
void PlayerbotHunterAI::DoNextCombatManeuver(Unit *pTarget) { if (!pTarget || pTarget->isDead()) return; PlayerbotAI *ai = GetAI(); if (!ai) return; Player *m_bot = GetPlayerBot(); if (!m_bot || m_bot->isDead()) return; Unit *pVictim = pTarget->getVictim(); Unit *m_tank = FindMainTankInRaid(GetMaster()); if (!m_tank && m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup()) { FindMainTankInRaid(m_bot); } if (!m_tank) { m_tank = m_bot; } uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth(); float pDist = m_bot->GetDistance(pTarget); uint8 pThreat = GetThreatPercent(pTarget); Pet *pet = m_bot->GetPet(); if (m_tank->GetGUID() == m_bot->GetGUID() && pet && pet->isAlive() && pet->isInCombat()) { m_tank = pet; } uint8 petThreat = 0; if (pet) { GetThreatPercent(pTarget,pet); } // switch (ai->GetScenarioType()) // { // case PlayerbotAI::SCENARIO_DUEL: // ai->CastSpell(RAPTOR_STRIKE); // return; // } // ------- Non Duel combat ---------- #pragma region Choose Target // Choose Target if (isUnderAttack()) // I am under attack { if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist <= 2) { } // My target is almost up to me, no need to search else //Have to select nearest target { Unit *curAtt = GetNearestAttackerOf(m_bot); if (curAtt && curAtt->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(curAtt->GetGUID()); //ai->AddLootGUID(curAtt->GetGUID()); DoNextCombatManeuver(curAtt); //Restart new update to get variables fixed.. return; } } //my target is attacking me } #pragma endregion #pragma region Pet Actions // Pet's own Actions if( pet && pet->isAlive() ) { // Setup pet if (pet->GetCharmInfo()->IsAtStay()) {pet->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW); } //Heal pet if ( ( ((float)pet->GetHealth()/(float)pet->GetMaxHealth()) < 0.5f ) && ( PET_MEND>0 && !pet->getDeathState() != ALIVE && pVictim != m_bot && CastSpell(PET_MEND,m_bot) )) { return; } // Set pet to attack hunter's attacker > its own attackers > hunter's target if (!pet->getVictim()) { pet->AI()->AttackStart(pTarget); } else if (isUnderAttack(m_bot)) { pet->AI()->AttackStart(pTarget); } //Always help hunter if she's under attack else if (pet->getVictim()->GetGUID() != pTarget->GetGUID() && !isUnderAttack(pet)) { pet->AI()->AttackStart(pTarget); } else if (isUnderAttack(pet)) // Pet is under attack and hunter has no attackers { if ( pet->getVictim()->getVictim() && pet->getVictim()->getVictim()->GetGUID() == pet->GetGUID() && pDist <= 2) { } // My target is almost up to me, no need to search else //Have to select nearest target { Unit *curAtt = GetNearestAttackerOf(pet,true); if (curAtt && (!pet->getVictim() || curAtt->GetGUID() != pet->getVictim()->GetGUID())) { pet->AI()->AttackStart(curAtt); //Attack nearest attacker } } //Actions to do under attack (Always tank it, and try to kill it, until someone (!= hunter) takes aggro back) //Hunter should help her pet whether main tank or not, unless she's being attacked (BEWARE Targeting Loop possibility) if (pet->getVictim() && !isUnderAttack(m_bot) && pet->getVictim()->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(pet->getVictim()->GetGUID()); DoNextCombatManeuver(pet->getVictim()); //Restart new update to get variables fixed.. return; } } // Pet tanking behaviour if (pet->GetGUID() == m_tank->GetGUID() || isUnderAttack(m_bot) || isUnderAttack(pet)) { if (GROWL) pet->GetCharmInfo()->SetSpellAutocast(GROWL,true); //Autocast growl if (BAD_ATTITUDE) pet->GetCharmInfo()->SetSpellAutocast(BAD_ATTITUDE,true); if (COWER) pet->GetCharmInfo()->SetSpellAutocast(COWER,false); if (CastSpell(INTIMIDATION,m_bot)) { return; } } else { if (GROWL) pet->GetCharmInfo()->SetSpellAutocast(GROWL,false); //Do not try to get aggro if (BAD_ATTITUDE) pet->GetCharmInfo()->SetSpellAutocast(BAD_ATTITUDE,false); if (COWER) pet->GetCharmInfo()->SetSpellAutocast(COWER,true); //Autocast cower } // NORMAL PET dps attacks if (petThreat < threatThreshold || pet->GetGUID() == m_tank->GetGUID() || isUnderAttack(m_bot)) { if (CastSpell(KILL_COMMAND,m_bot)) { } else if (CastSpell(BESTIAL_WRATH,m_bot)) { } } // NETHERSHOCK DEMORALIZINGSCREECH } #pragma endregion // If there's a cast stop if(m_bot->HasUnitState(UNIT_STAT_CASTING)) return; // Cast CC breakers if any match found (does not work yet) // uint32 ccSpells[4] = { R_ESCAPE_ARTIST, R_EVERY_MAN_FOR_HIMSELF, R_WILL_OF_FORSAKEN, R_STONEFORM }; // if (castSelfCCBreakers(ccSpells)) { } //most of them dont have gcd #pragma region Evasive manuevers // Do evasive manuevers if under attack if (isUnderAttack()) { if (m_tank->GetGUID() == m_bot->GetGUID()) { } // i am tank and my pet is probably dead, so i have to face the attackers else if (CastSpell(FEIGN_DEATH,m_bot)) { return; } //avoid attack //else if (m_bot->getRace() == (uint8) RACE_NIGHTELF && CastSpell(R_SHADOWMELD,m_bot) ) { return; } else if (CastSpell(CONCUSSIVE_SHOT,pTarget)) { return; } else if (CastSpell(WYVERN_STING,pTarget)) { return; } else if (CastSpell(SCATTER_SHOT,pTarget)) { return; } else if (CastSpell(FREEZING_ARROW,pTarget)) { return; } else if (CastSpell(MISDIRECTION,m_tank)) { return; } else if (m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget) ) { return; } //no gcd but is cast else if (pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_BEAST && CastSpell(SCARE_BEAST,pTarget)) { return; } else if (pDist <= 2 && CastSpell(FREEZING_TRAP,pTarget)) { return; } } #pragma endregion //Select combat mode m_role = BOT_ROLE_DPS_RANGED; if ((isUnderAttack() && pDist <= ATTACK_DISTANCE) || !m_bot->GetUInt32Value(PLAYER_AMMO_ID) ) { m_role = BOT_ROLE_DPS_MELEE; } TakePosition(pTarget); #pragma region Buff / Protect //Buff UP if (m_bot->getRace() == (uint8) RACE_TROLL && CastSpell(R_BERSERKING,m_bot) ) { } //no GCD if (m_bot->getRace() == (uint8) RACE_ORC && CastSpell(R_BLOOD_FURY,m_bot) ) { } //no GCD if (CastSpell(TRUESHOT_AURA, m_bot)) { return; } if (CastSpell(RAPID_FIRE,m_bot)) { return; } if (CastSpell(HUNTERS_MARK,pTarget)) { return; } if ((ai->GetHealthPercent() < 80 || ai->GetManaPercent() < 60 ) && CastSpell(READINESS,m_bot)) { } //no gcd //Protect yourself if needed if (m_bot->getRace() == (uint8) RACE_DWARF && ai->GetHealthPercent() < 75 && CastSpell(R_STONEFORM,m_bot) ) { } //no gcd if (ai->GetHealthPercent() < 20 && CastSpell(DETERRENCE,m_bot)) {} //No GCD if (m_bot->getRace() == (uint8) RACE_DRAENEI && ai->GetHealthPercent() < 55 && CastSpell(R_GIFT_OF_NAARU,m_bot)) { return; } //Break Spells if (m_bot->getRace() == (uint8) RACE_BLOODELF && pDist < 8 && ( pTarget->IsNonMeleeSpellCasted(true) || ai->GetManaPercent() < 20 ) && CastSpell(R_ARCANE_TORRENT, pTarget) ) { } //no gcd if (pTarget->IsNonMeleeSpellCasted(true) && CastSpell(SILENCING_SHOT, pTarget) ) { return; } if (pTarget->IsNonMeleeSpellCasted(true) && CastSpell(SCATTER_SHOT, pTarget) ) { return; } //Catch if (pTarget->HasUnitMovementFlag(UNIT_FLAG_FLEEING)) { if (CastSpell(WING_CLIP,pTarget)) return; if (CastSpell(CONCUSSIVE_SHOT,pTarget)) return; if (CastSpell(SCATTER_SHOT, pTarget) ) { return; } } #pragma endregion //Do combat switch (m_role) { #pragma region BOT_ROLE_DPS_MELEE case BOT_ROLE_DPS_MELEE: if (AUTO_SHOT) { m_bot->InterruptNonMeleeSpells( true, AUTO_SHOT ); } //Stop autoshot if (CastSpell(ASPECT_OF_THE_MONKEY,m_bot)) { return; } //Get Monkey aspect if (m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; } //no gcd but is cast // Threat control if (pThreat < threatThreshold || m_tank->GetGUID() == m_bot->GetGUID() || m_bot->HasAura(MISDIRECTION) ) { } //Continue attack else { if (pet && isUnderAttack(pet) && pet->getVictim() && pet->getVictim()->GetGUID() != pTarget->GetGUID()) //Should be helping pet { m_bot->SetSelection(pet->getVictim()->GetGUID()); return; } else if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) // I am attacking wrong target!! { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); return; } else if (CastSpell(FEIGN_DEATH,m_bot)) { return; } else { return; } // No more threat reducing spells, just slow down } if (CastSpell(RAPTOR_STRIKE,pTarget,true,true)) {} //No gcd if (CastSpell(MONGOOSE_BITE,pTarget,true,true)) { return; } // Cannot be sure if casted or not else if (CastSpell(COUNTERATTACK,pTarget,true,true)) { return; } // Cannot be sure if casted or not if (CastSpell(WING_CLIP,pTarget)) { return; } if (isUnderAttack(m_tank,6) && CastSpell(SNAKE_TRAP,m_bot)) { return; } if (isUnderAttack(m_tank,4) && CastSpell(EXPLOSIVE_TRAP,m_bot)) { return; } if (CastSpell(IMMOLATION_TRAP,m_bot)) { return; } break; #pragma endregion #pragma region BOT_ROLE_DPS_RANGED case BOT_ROLE_DPS_RANGED: if (m_pulling) { if (GetAI()->CastSpell(CONCUSSIVE_SHOT,pTarget) || GetAI()->CastSpell(AUTO_SHOT,pTarget)) { m_pulling = false; GetAI()->SetCombatOrder(ORDERS_NONE); GetAI()->Follow(*GetMaster()); GetAI()->SetIgnoreUpdateTime(2); if(HasPet(GetPlayerBot())) m_bot->GetPet()->SetReactState(REACT_DEFENSIVE); } return; } if (AUTO_SHOT && !m_bot->FindCurrentSpellBySpellId(AUTO_SHOT)) { ai->CastSpell(AUTO_SHOT,pTarget); } //Start autoshot if (!(ai->GetManaPercent() < 85 && m_bot->HasAura(ASPECT_OF_THE_VIPER)) && CastSpell(ASPECT_OF_THE_HAWK,m_bot)) { return; } //Get Hawk aspect if ((ai->GetManaPercent() < 25) && CastSpell(ASPECT_OF_THE_VIPER,m_bot,true,false,true)) { return; } //Build up mana // if i am main tank, protect master by taunt if(m_tank->GetGUID() == m_bot->GetGUID()) { // Taunt if needed (Only for master) Unit *curAtt = GetAttackerOf(GetMaster()); if (curAtt && CastSpell(DISTRACTING_SHOT, curAtt)) { return; } // My target is not attacking me, taunt.. if (pVictim && pVictim->GetGUID() != m_bot->GetGUID() && CastSpell(DISTRACTING_SHOT, pTarget) ) { return; } } // If i am not tank, transfer threat to tank or pet.. else { if (CastSpell(MISDIRECTION,m_tank)) { return; } if (pet && pet->isAlive() && CastSpell(MISDIRECTION,pet)) { return; } // Threat control if (pThreat < threatThreshold || m_bot->HasAura(MISDIRECTION) ) { } //Continue attack else { if (pet && isUnderAttack(pet) && pet->getVictim() && pet->getVictim()->GetGUID() != pTarget->GetGUID()) //Should be helping pet { m_bot->SetSelection(pet->getVictim()->GetGUID()); return; } else if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) // I am attacking wrong target!! { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); return; } else if (CastSpell(FEIGN_DEATH,m_bot)) { return; } else { return; } // No more threat reducing spells, just slow down } } // DO dps if (ai->GetHealthPercent(*pTarget) < 20 && CastSpell(KILL_SHOT,pTarget)) { return; } if (isUnderAttack(m_tank,4) && CastSpell(MULTI_SHOT,pTarget)) { return; } if (isUnderAttack(m_tank,4) && CastSpell(VOLLEY,pTarget)) { GetAI()->SetIgnoreUpdateTime(7); return; } if (CanCast(CHIMERA_SHOT,pTarget) && (pTarget->HasAura(VIPER_STING,m_bot->GetGUID()) || pTarget->HasAura(SERPENT_STING,m_bot->GetGUID()) ) && CastSpell(CHIMERA_SHOT,pTarget,false) ) { return; } if (ai->GetManaPercent() < 60 && ai->GetManaPercent(*pTarget) > 4 && CastSpell(VIPER_STING,pTarget)) { return; } if (!pTarget->HasAura(VIPER_STING,m_bot->GetGUID()) && CastSpell(SERPENT_STING,pTarget)) { return; } if (CastSpell(ARCANE_SHOT,pTarget)) { return; } if (CastSpell(BLACK_ARROW,pTarget)) { return; } if (CastSpell(EXPLOSIVE_SHOT,pTarget)) { return; } if (CastSpell(STEADY_SHOT,pTarget)) { return; } break; #pragma endregion } /*// drink potion if support / healer (Other builds simply overuse mana and waste mana pots) if(ai->GetManaPercent() < 5 && (m_role == BOT_ROLE_SUPPORT || m_role == BOT_ROLE_HEALER) ) { Item *pItem = ai->FindPotion(); if(pItem != NULL) { if (pItem->GetSpell() && m_bot->HasSpellCooldown(pItem->GetSpell()) ) { return; } //pot is in cooldown ai->UseItem(*pItem); } }*/ } // end DoNextCombatManeuver
// is Resource heavy, do not spam or use heavily in loop Unit *PlayerbotClassAI::FindMainTankInRaid(Player *gPlayer) { // check if original main tank is still alive. No point regetting main // tank b/c chances are slim that it will not get reset in the middle of a fight. // But if main tank dies, try to find next best canidate if (mainTank!=NULL && mainTank->isAlive()) { return mainTank; } if (!gPlayer) return NULL; Group *pGroup = gPlayer->GetGroup(); if (!pGroup) return NULL; uint64 pLeaderGuid = pGroup->GetLeaderGUID(); Unit *pPlayer = NULL; // Check if set in raid if (pGroup->isRaidGroup()) { QueryResult result = CharacterDatabase.PQuery("SELECT memberGuid FROM group_member WHERE memberFlags='%u' AND guid = '%u'",MEMBER_FLAG_MAINTANK, pGroup->GetGUID()); if(result) { uint64 pGuid = MAKE_NEW_GUID(result->Fetch()->GetInt32(),0,HIGHGUID_PLAYER); pPlayer = ObjectAccessor::FindPlayer(pGuid); if (pPlayer && pGroup->IsMember(pGuid) && pPlayer->isAlive()){ mainTank = pPlayer; return pPlayer; } } } // if could not find tank try assuming // Assume the one with highest health is the main tank uint32 maxhpfound=0; std::list<Unit*> unitList; gPlayer->GetRaidMember(unitList,30); if (!unitList.empty()){ for (std::list<Unit*>::iterator itr = unitList.begin() ; itr!=unitList.end();++itr) { //Player *tPlayer = GetPlayerBot()->GetObjPlayer((*itr)->GetGUID()); Unit *tPlayer = ObjectAccessor::FindPlayer((*itr)->GetGUID()); if (tPlayer == NULL) continue; if (tPlayer->isDead()) continue; if (GetPlayerBot()->GetAreaId() != tPlayer->GetAreaId()) continue; //if(tPlayer->GetGUID() == GetPlayerBot()->GetGUID()) continue; if (GetPlayerBot()->GetDistance(tPlayer) > 50) continue; if (tPlayer->GetMaxHealth() > maxhpfound) { maxhpfound = tPlayer->GetMaxHealth(); pPlayer=tPlayer; } // Also check pets if ( (tPlayer->getClass() == (uint8) CLASS_HUNTER || tPlayer->getClass() == (uint8) CLASS_WARLOCK) && IS_PET_GUID(tPlayer->GetPetGUID()) ) { Pet* tpet = ObjectAccessor::GetPet(*tPlayer, tPlayer->GetPetGUID()); if (!tpet || !tpet->IsInWorld() || !tpet->isDead()) continue; if (tpet->GetArmor() > tPlayer->GetArmor()) //Probably a tanking capable pet.. { if (tpet->GetMaxHealth() > maxhpfound) { maxhpfound = tpet->GetMaxHealth(); pPlayer=tpet; } else if (tPlayer->GetGUID() == pPlayer->GetGUID()) {pPlayer = tpet;} //set pet as tank instead of owner } } } } mainTank = pPlayer; return pPlayer; }
void PlayerbotHunterAI::DoNonCombatActions() { PlayerbotAI *ai = GetAI(); Player *m_bot = GetPlayerBot(); if (!m_bot || !ai || m_bot->isDead()) { return; } //If Casting or Eating/Drinking return if (m_bot->HasUnitState(UNIT_STAT_CASTING)) { return; } if (m_bot->getStandState() == UNIT_STAND_STATE_SIT) { return; } // buff group if (CastSpell(TRUESHOT_AURA, m_bot)) { return; } //mana/hp check //Don't bother with eating, if low on hp, just let it heal themself if (m_bot->getRace() == (uint8) RACE_UNDEAD_PLAYER && ai->GetHealthPercent() < 75 && CastSpell(R_CANNIBALIZE,m_bot)) { return; } if (ai->GetManaPercent() < 20 || ai->GetHealthPercent() < 30) { ai->Feast(); } #pragma region Check Pet // check for pet if( PET_SUMMON>0 && !m_petSummonFailed && HasPet(m_bot) ) { // we can summon pet, and no critical summon errors before Pet *pet = m_bot->GetPet(); if( !pet ) { // summon pet if( PET_SUMMON>0 && ai->CastSpell(PET_SUMMON,m_bot) ) ai->TellMaster( "summoning pet." ); else { m_petSummonFailed = true; ai->TellMaster( "summon pet failed!" ); } } else if( pet->getDeathState() != ALIVE ) { // revive pet if( PET_REVIVE>0 && ai->GetManaPercent()>=80 && ai->CastSpell(PET_REVIVE,m_bot) ) ai->TellMaster( "reviving pet." ); } else if( ((float)pet->GetHealth()/(float)pet->GetMaxHealth()) < 0.5f ) { // heal pet when health lower 50% if( PET_MEND>0 && !pet->getDeathState() != ALIVE && !pet->HasAura(PET_MEND,0) && ai->GetManaPercent()>=13 && ai->CastSpell(PET_MEND,m_bot) ) ai->TellMaster( "healing pet." ); } else if(pet->GetHappinessState() != HAPPY) // if pet is hungry { Unit *caster = (Unit*)m_bot; // list out items in main backpack for (uint8 slot = INVENTORY_SLOT_ITEM_START; slot < INVENTORY_SLOT_ITEM_END; slot++) { Item* const pItem = m_bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot); if (pItem) { const ItemTemplate* const pItemProto = pItem->GetTemplate(); if (!pItemProto ) continue; if(pet->HaveInDiet(pItemProto)) // is pItem in pets diet { //sLog.outDebug("Food for pet: %s",pItemProto->Name1); caster->CastSpell(caster,51284,true); // pet feed visual uint32 count = 1; // number of items used int32 benefit = pet->GetCurrentFoodBenefitLevel(pItemProto->ItemLevel); // nutritional value of food m_bot->DestroyItemCount(pItem,count,true); // remove item from inventory m_bot->CastCustomSpell(m_bot,PET_FEED,&benefit,NULL,NULL,true); // feed pet ai->TellMaster( "feeding pet." ); ai->SetIgnoreUpdateTime(10); return; } } } // list out items in other removable backpacks for (uint8 bag = INVENTORY_SLOT_BAG_START; bag < INVENTORY_SLOT_BAG_END; ++bag) { const Bag* const pBag = (Bag*) m_bot->GetItemByPos(INVENTORY_SLOT_BAG_0, bag); if (pBag) { for (uint8 slot = 0; slot < pBag->GetBagSize(); ++slot) { Item* const pItem = m_bot->GetItemByPos(bag, slot); if (pItem) { const ItemTemplate* const pItemProto = pItem->GetTemplate(); if (!pItemProto ) continue; if(pet->HaveInDiet(pItemProto)) // is pItem in pets diet { //sLog.outDebug("Food for pet: %s",pItemProto->Name1); caster->CastSpell(caster,51284,true); // pet feed visual uint32 count = 1; // number of items used int32 benefit = pet->GetCurrentFoodBenefitLevel(pItemProto->ItemLevel); // nutritional value of food m_bot->DestroyItemCount(pItem,count,true); // remove item from inventory m_bot->CastCustomSpell(m_bot,PET_FEED,&benefit,NULL,NULL,true); // feed pet ai->TellMaster( "feeding pet." ); ai->SetIgnoreUpdateTime(10); return; } } } } } if( pet->HasAura(PET_MEND, 0) && !pet->HasAura(PET_FEED, 0)) ai->TellMaster( "..no pet food!" ); ai->SetIgnoreUpdateTime(7); } #pragma endregion } } // end DoNonCombatActions
void CPlayer::CreatePet(uint32 entry, bool classcheck) { if (classcheck && getClass() != CLASS_HUNTER) return; CreatureInfo const *cinfo = sObjectMgr.GetCreatureTemplate(entry); if (!cinfo) { BoxChat << MSG_COLOR_WHITE << " This pet doesn't exist in our database. Please report that creature " << entry << " is missing." << std::endl; return; } CreatureCreatePos pos(GetSession()->GetPlayer(), GetOrientation()); Creature* pCreature = new Creature; // used guids from specially reserved range (can be 0 if no free values) uint32 lowguid = sObjectMgr.GenerateStaticCreatureLowGuid(); if (!lowguid) return; if (!pCreature->Create(lowguid, pos, cinfo)) { delete pCreature; return; } //-------------------------------------------------- if (GetPetGuid()) UnsummonPetTemporaryIfAny(); Pet* pet = new Pet(HUNTER_PET); if (!pet->CreateBaseAtCreature(pCreature)) { delete pet; return; } pet->SetOwnerGuid(GetObjectGuid()); pet->SetCreatorGuid(GetObjectGuid()); pet->setFaction(getFaction()); pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, 13481); if (IsPvP()) pet->SetPvP(true); if (!pet->InitStatsForLevel(pCreature->getLevel())) { sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!", pCreature->GetEntry()); delete pet; return; } pet->GetCharmInfo()->SetPetNumber(sObjectMgr.GeneratePetNumber(), true); // this enables pet details window (Shift+P) pet->AIM_Initialize(); pet->InitPetCreateSpells(); pet->SetHealth(pet->GetMaxHealth()); // add to world pet->GetMap()->Add((Creature*)pet); // visual effect for levelup pet->SetUInt32Value(UNIT_FIELD_LEVEL, 70); for (auto x = 0; x < 6; x++) { pet->SetPower(POWER_HAPPINESS, 66600000); pet->ModifyLoyalty(150000); pet->TickLoyaltyChange(); pet->SetTP(350); } // caster have pet now SetPet(pet); pet->SavePetToDB(PET_SAVE_AS_CURRENT); PetSpellInitialize(); pet->learnSpell(27052); pet->learnSpell(35698); pet->learnSpell(25076); pet->learnSpell(27048); pet->learnSpell(27053); pet->learnSpell(27054); pet->learnSpell(27062); pet->learnSpell(27047); pet->learnSpell(24551); delete pCreature; }
void PlayerbotHunterAI::DoNextCombatManeuver(Unit *pTarget) { PlayerbotAI* ai = GetAI(); if (!ai) return; switch (ai->GetScenarioType()) { case PlayerbotAI::SCENARIO_DUEL: ai->CastSpell(RAPTOR_STRIKE); return; default: break; } // ------- Non Duel combat ---------- // Hunter ai->SetInFront(pTarget); Player *m_bot = GetPlayerBot(); Unit* pVictim = pTarget->getVictim(); // check for pet and heal if neccessary Pet *pet = m_bot->GetPet(); if ((pet) && (((float) pet->GetHealth() / (float) pet->GetMaxHealth()) < 0.5f) && (PET_MEND > 0 && !pet->getDeathState() != ALIVE && pVictim != m_bot && !pet->HasAura(PET_MEND, EFFECT_INDEX_0) && ai->GetManaPercent() >= 13 && ai->CastSpell(PET_MEND, *m_bot))) { ai->TellMaster("healing pet."); return; } else if ((pet) && (INTIMIDATION > 0 && pVictim == pet && !pet->HasAura(INTIMIDATION, EFFECT_INDEX_0) && ai->CastSpell(INTIMIDATION, *m_bot))) //ai->TellMaster( "casting intimidation." ); // if pet has aggro :) return; // racial traits if (m_bot->getRace() == RACE_ORC && !m_bot->HasAura(BLOOD_FURY, EFFECT_INDEX_0)) ai->CastSpell(BLOOD_FURY, *m_bot); //ai->TellMaster( "Blood Fury." ); else if (m_bot->getRace() == RACE_TROLL && !m_bot->HasAura(BERSERKING, EFFECT_INDEX_0)) ai->CastSpell(BERSERKING, *m_bot); //ai->TellMaster( "Berserking." ); // check if ranged combat is possible (set m_rangedCombat and switch auras float dist = m_bot->GetDistance(pTarget); if ((dist <= ATTACK_DISTANCE || !m_bot->GetUInt32Value(PLAYER_AMMO_ID)) && m_rangedCombat) { // switch to melee combat (target in melee range, out of ammo) m_rangedCombat = false; if (!m_bot->GetUInt32Value(PLAYER_AMMO_ID)) ai->TellMaster("Out of ammo!"); // become monkey (increases dodge chance)... (ASPECT_OF_THE_MONKEY > 0 && !m_bot->HasAura(ASPECT_OF_THE_MONKEY, EFFECT_INDEX_0) && ai->CastSpell(ASPECT_OF_THE_MONKEY, *m_bot)); } else if (dist > ATTACK_DISTANCE && !m_rangedCombat) { // switch to ranged combat m_rangedCombat = true; // increase ranged attack power... (ASPECT_OF_THE_HAWK > 0 && !m_bot->HasAura(ASPECT_OF_THE_HAWK, EFFECT_INDEX_0) && ai->CastSpell(ASPECT_OF_THE_HAWK, *m_bot)); } else if (m_rangedCombat && !m_bot->HasAura(ASPECT_OF_THE_HAWK, EFFECT_INDEX_0)) // check if we have hawk aspect in ranged combat (ASPECT_OF_THE_HAWK > 0 && ai->CastSpell(ASPECT_OF_THE_HAWK, *m_bot)); else if (!m_rangedCombat && !m_bot->HasAura(ASPECT_OF_THE_MONKEY, EFFECT_INDEX_0)) // check if we have monkey aspect in melee combat (ASPECT_OF_THE_MONKEY > 0 && ai->CastSpell(ASPECT_OF_THE_MONKEY, *m_bot)); // activate auto shot if (AUTO_SHOT > 0 && m_rangedCombat && !m_bot->FindCurrentSpellBySpellId(AUTO_SHOT)) ai->CastSpell(AUTO_SHOT, *pTarget); //ai->TellMaster( "started auto shot." ); else if (AUTO_SHOT > 0 && m_bot->FindCurrentSpellBySpellId(AUTO_SHOT)) m_bot->InterruptNonMeleeSpells(true, AUTO_SHOT); //ai->TellMaster( "stopped auto shot." ); // damage spells std::ostringstream out; if (m_rangedCombat) { out << "Case Ranged"; if (HUNTERS_MARK > 0 && ai->GetManaPercent() >= 3 && !pTarget->HasAura(HUNTERS_MARK, EFFECT_INDEX_0) && ai->CastSpell(HUNTERS_MARK, *pTarget)) out << " > Hunter's Mark"; else if (RAPID_FIRE > 0 && ai->GetManaPercent() >= 3 && !m_bot->HasAura(RAPID_FIRE, EFFECT_INDEX_0) && ai->CastSpell(RAPID_FIRE, *m_bot)) out << " > Rapid Fire"; else if (MULTI_SHOT > 0 && ai->GetManaPercent() >= 13 && ai->GetAttackerCount() >= 3 && ai->CastSpell(MULTI_SHOT, *pTarget)) out << " > Multi-Shot"; else if (ARCANE_SHOT > 0 && ai->GetManaPercent() >= 7 && ai->CastSpell(ARCANE_SHOT, *pTarget)) out << " > Arcane Shot"; else if (CONCUSSIVE_SHOT > 0 && ai->GetManaPercent() >= 6 && !pTarget->HasAura(CONCUSSIVE_SHOT, EFFECT_INDEX_0) && ai->CastSpell(CONCUSSIVE_SHOT, *pTarget)) out << " > Concussive Shot"; else if (EXPLOSIVE_SHOT > 0 && ai->GetManaPercent() >= 10 && !pTarget->HasAura(EXPLOSIVE_SHOT, EFFECT_INDEX_0) && ai->CastSpell(EXPLOSIVE_SHOT, *pTarget)) out << " > Explosive Shot"; else if (VIPER_STING > 0 && ai->GetManaPercent() >= 8 && pTarget->GetPower(POWER_MANA) > 0 && ai->GetManaPercent() < 70 && !pTarget->HasAura(VIPER_STING, EFFECT_INDEX_0) && ai->CastSpell(VIPER_STING, *pTarget)) out << " > Viper Sting"; else if (SERPENT_STING > 0 && ai->GetManaPercent() >= 13 && !pTarget->HasAura(SERPENT_STING, EFFECT_INDEX_0) && !pTarget->HasAura(SCORPID_STING, EFFECT_INDEX_0) && !pTarget->HasAura(VIPER_STING, EFFECT_INDEX_0) && ai->CastSpell(SERPENT_STING, *pTarget)) out << " > Serpent Sting"; else if (SCORPID_STING > 0 && ai->GetManaPercent() >= 11 && !pTarget->HasAura(WYVERN_STING, EFFECT_INDEX_0) && !pTarget->HasAura(SCORPID_STING, EFFECT_INDEX_0) && !pTarget->HasAura(SERPENT_STING, EFFECT_INDEX_0) && !pTarget->HasAura(VIPER_STING, EFFECT_INDEX_0) && ai->CastSpell(SCORPID_STING, *pTarget)) out << " > Scorpid Sting"; else if (CHIMERA_SHOT > 0 && ai->GetManaPercent() >= 12 && ai->CastSpell(CHIMERA_SHOT, *pTarget)) out << " > Chimera Shot"; else if (VOLLEY > 0 && ai->GetManaPercent() >= 24 && ai->GetAttackerCount() >= 3 && ai->CastSpell(VOLLEY, *pTarget)) out << " > Volley"; else if (BLACK_ARROW > 0 && ai->GetManaPercent() >= 6 && !pTarget->HasAura(BLACK_ARROW, EFFECT_INDEX_0) && ai->CastSpell(BLACK_ARROW, *pTarget)) out << " > Black Arrow"; else if (AIMED_SHOT > 0 && ai->GetManaPercent() >= 12 && ai->CastSpell(AIMED_SHOT, *pTarget)) out << " > Aimed Shot"; else if (STEADY_SHOT > 0 && ai->GetManaPercent() >= 5 && ai->CastSpell(STEADY_SHOT, *pTarget)) out << " > Steady Shot"; else if (KILL_SHOT > 0 && ai->GetManaPercent() >= 7 && pTarget->GetHealth() < pTarget->GetMaxHealth() * 0.2 && ai->CastSpell(KILL_SHOT, *pTarget)) out << " > Kill Shot!"; else out << " NONE!"; } else { out << "Case Melee"; if (RAPTOR_STRIKE > 0 && ai->GetManaPercent() >= 6 && ai->CastSpell(RAPTOR_STRIKE, *pTarget)) out << " > Raptor Strike"; else if (EXPLOSIVE_TRAP > 0 && ai->GetManaPercent() >= 27 && !pTarget->HasAura(EXPLOSIVE_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(ARCANE_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(IMMOLATION_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(FROST_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(BEAR_TRAP, EFFECT_INDEX_0) && ai->CastSpell(EXPLOSIVE_TRAP, *pTarget)) out << " > Explosive Trap"; else if (WING_CLIP > 0 && ai->GetManaPercent() >= 6 && !pTarget->HasAura(WING_CLIP, EFFECT_INDEX_0) && ai->CastSpell(WING_CLIP, *pTarget)) out << " > Wing Clip"; else if (IMMOLATION_TRAP > 0 && ai->GetManaPercent() >= 13 && !pTarget->HasAura(IMMOLATION_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(ARCANE_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(EXPLOSIVE_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(FROST_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(BEAR_TRAP, EFFECT_INDEX_0) && ai->CastSpell(IMMOLATION_TRAP, *pTarget)) out << " > Immolation Trap"; else if (MONGOOSE_BITE > 0 && ai->GetManaPercent() >= 4 && ai->CastSpell(MONGOOSE_BITE, *pTarget)) out << " > Mongoose Bite"; else if (FROST_TRAP > 0 && ai->GetManaPercent() >= 2 && !pTarget->HasAura(FROST_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(ARCANE_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(IMMOLATION_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(EXPLOSIVE_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(BEAR_TRAP, EFFECT_INDEX_0) && ai->CastSpell(FROST_TRAP, *pTarget)) out << " > Frost Trap"; else if (ARCANE_TRAP > 0 && !pTarget->HasAura(ARCANE_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(BEAR_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(EXPLOSIVE_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(IMMOLATION_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(FROST_TRAP, EFFECT_INDEX_0) && ai->CastSpell(ARCANE_TRAP, *pTarget)) out << " > Arcane Trap"; else if (DETERRENCE > 0 && pVictim == m_bot && m_bot->GetHealth() < m_bot->GetMaxHealth() * 0.5 && !m_bot->HasAura(DETERRENCE, EFFECT_INDEX_0) && ai->CastSpell(DETERRENCE, *m_bot)) out << " > Deterrence"; else if (m_bot->getRace() == RACE_TAUREN && !pTarget->HasAura(WAR_STOMP, EFFECT_INDEX_0) && ai->CastSpell(WAR_STOMP, *pTarget)) out << " > War Stomp"; else if (m_bot->getRace() == RACE_BLOODELF && !pTarget->HasAura(ARCANE_TORRENT, EFFECT_INDEX_0) && ai->CastSpell(ARCANE_TORRENT, *pTarget)) out << " > Arcane Torrent"; else if (m_bot->getRace() == RACE_DWARF && m_bot->HasAuraState(AURA_STATE_DEADLY_POISON) && ai->CastSpell(STONEFORM, *m_bot)) out << " > Stoneform"; else if (m_bot->getRace() == RACE_NIGHTELF && pVictim == m_bot && ai->GetHealthPercent() < 25 && !m_bot->HasAura(SHADOWMELD, EFFECT_INDEX_0) && ai->CastSpell(SHADOWMELD, *m_bot)) out << " > Shadowmeld"; else if (m_bot->getRace() == RACE_DRAENEI && ai->GetHealthPercent() < 25 && !m_bot->HasAura(GIFT_OF_THE_NAARU, EFFECT_INDEX_0) && ai->CastSpell(GIFT_OF_THE_NAARU, *m_bot)) out << " > Gift of the Naaru"; else if ((pet && !pet->getDeathState() != ALIVE) && (MISDIRECTION > 0 && pVictim == m_bot && !m_bot->HasAura(MISDIRECTION, EFFECT_INDEX_0) && ai->GetManaPercent() >= 9 && ai->CastSpell(MISDIRECTION, *pet))) out << " > Misdirection"; // give threat to pet /*else if( FREEZING_TRAP>0 && ai->GetManaPercent()>=5 && !pTarget->HasAura(FREEZING_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(ARCANE_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(EXPLOSIVE_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(BEAR_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(IMMOLATION_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(FROST_TRAP, EFFECT_INDEX_0) && ai->CastSpell(FREEZING_TRAP,*pTarget) ) out << " > Freezing Trap"; // this can trap your bots too else if( BEAR_TRAP>0 && !pTarget->HasAura(BEAR_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(ARCANE_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(EXPLOSIVE_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(IMMOLATION_TRAP, EFFECT_INDEX_0) && !pTarget->HasAura(FROST_TRAP, EFFECT_INDEX_0) && ai->CastSpell(BEAR_TRAP,*pTarget) ) out << " > Bear Trap"; // this was just too annoying :) else if( DISENGAGE>0 && pVictim && ai->GetManaPercent()>=5 && ai->CastSpell(DISENGAGE,*pTarget) ) out << " > Disengage!"; // attempt to return to ranged combat*/ else out << " NONE!"; } if (ai->GetManager()->m_confDebugWhisper) ai->TellMaster(out.str().c_str()); } // end DoNextCombatManeuver
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); uint64 Guid; recvData >> Guid; Player* player = HashMapHolder<Player>::Find(Guid); if (!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.appendPackGUID(Guid); data << uint32(GROUP_UPDATE_FLAG_STATUS); data << uint16(MEMBER_STATUS_OFFLINE); SendPacket(&data); return; } Pet* pet = player->GetPet(); Powers powerType = player->getPowerType(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.append(player->GetPackGUID()); uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS; if (powerType != POWER_MANA) updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE; if (pet) updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP | GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER; if (player->GetVehicle()) updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT; uint16 playerStatus = MEMBER_STATUS_ONLINE; if (player->IsPvP()) playerStatus |= MEMBER_STATUS_PVP; if (!player->IsAlive()) { if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) playerStatus |= MEMBER_STATUS_GHOST; else playerStatus |= MEMBER_STATUS_DEAD; } if (player->IsFFAPvP()) playerStatus |= MEMBER_STATUS_PVP_FFA; if (player->isAFK()) playerStatus |= MEMBER_STATUS_AFK; if (player->isDND()) playerStatus |= MEMBER_STATUS_DND; data << uint32(updateFlags); data << uint16(playerStatus); // GROUP_UPDATE_FLAG_STATUS data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE) data << uint8(powerType); data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION uint64 auraMask = 0; size_t maskPos = data.wpos(); data << uint64(auraMask); // placeholder for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication const* aurApp = player->GetVisibleAura(i)) { auraMask |= uint64(1) << i; data << uint32(aurApp->GetBase()->GetId()); data << uint8(aurApp->GetFlags()); } } data.put<uint64>(maskPos, auraMask); // GROUP_UPDATE_FLAG_AURAS if (updateFlags & GROUP_UPDATE_FLAG_PET_GUID) data << uint64(pet->GetGUID()); data << std::string(pet ? pet->GetName() : ""); // GROUP_UPDATE_FLAG_PET_NAME data << uint16(pet ? pet->GetDisplayId() : 0); // GROUP_UPDATE_FLAG_PET_MODEL_ID if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP) data << uint32(pet->GetHealth()); if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP) data << uint32(pet->GetMaxHealth()); if (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE) data << (uint8)pet->getPowerType(); if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER) data << uint16(pet->GetPower(pet->getPowerType())); if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER) data << uint16(pet->GetMaxPower(pet->getPowerType())); uint64 petAuraMask = 0; maskPos = data.wpos(); data << uint64(petAuraMask); // placeholder if (pet) { for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication const* aurApp = pet->GetVisibleAura(i)) { petAuraMask |= uint64(1) << i; data << uint32(aurApp->GetBase()->GetId()); data << uint8(aurApp->GetFlags()); } } } data.put<uint64>(maskPos, petAuraMask); // GROUP_UPDATE_FLAG_PET_AURAS if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT) data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]); SendPacket(&data); }
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); uint64 guid; recvData >> guid; Player* player = HashMapHolder<Player>::Find(guid); if (!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.appendPackGUID(guid); data << (uint32) GROUP_UPDATE_FLAG_STATUS; data << (uint16) MEMBER_STATUS_OFFLINE; SendPacket(&data); return; } Pet* pet = player->GetPet(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.append(player->GetPackGUID()); uint32 mask1 = GROUP_UPDATE_FULL; if (pet) mask1 |= GROUP_UPDATE_PET; Powers powerType = player->getPowerType(); data << uint32(mask1); // group update mask data << uint16(MEMBER_STATUS_ONLINE); // member's online status, GROUP_UPDATE_FLAG_STATUS data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP data << uint8 (powerType); // GROUP_UPDATE_FLAG_POWER_TYPE data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE data << uint16(0); // GROUP_UPDATE_FLAG_UNK100 data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionZ()); // GROUP_UPDATE_FLAG_POSITION // GROUP_UPDATE_FLAG_AURAS data << uint8(1); uint64 auramask = 0; size_t maskPos = data.wpos(); data << uint64(auramask); // placeholder data << uint32(MAX_AURAS); // count for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication const* aurApp = player->GetVisibleAura(i)) { auramask |= (uint64(1) << i); data << uint32(aurApp->GetBase()->GetId()); data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) data << int32(eff->GetAmount()); else data << int32(0); } } } } data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS if (pet) { Powers petpowertype = pet->getPowerType(); data << uint64(pet->GetGUID()); // GROUP_UPDATE_FLAG_PET_GUID data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME data << uint16(pet->GetDisplayId()); // GROUP_UPDATE_FLAG_PET_MODEL_ID data << uint32(pet->GetHealth()); // GROUP_UPDATE_FLAG_PET_CUR_HP data << uint32(pet->GetMaxHealth()); // GROUP_UPDATE_FLAG_PET_MAX_HP data << uint8 (petpowertype); // GROUP_UPDATE_FLAG_PET_POWER_TYPE data << uint16(pet->GetPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_CUR_POWER data << uint16(pet->GetMaxPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_MAX_POWER // GROUP_UPDATE_FLAG_PET_AURAS data << uint8(1); uint64 petauramask = 0; size_t petMaskPos = data.wpos(); data << uint64(petauramask); // placeholder data << uint32(MAX_AURAS); // count for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication const* aurApp = pet->GetVisibleAura(i)) { petauramask |= (uint64(1) << i); data << uint32(aurApp->GetBase()->GetId()); data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) data << int32(eff->GetAmount()); else data << int32(0); } } } } data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS } // else not needed, flags do not include any PET_ update // GROUP_UPDATE_FLAG_PHASE data << uint32(8); // either 0 or 8, same unk found in SMSG_PHASESHIFT data << uint32(0); // count // for (count) *data << uint16(phaseId) SendPacket(&data); }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask == GROUP_UPDATE_FLAG_NONE) return; if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); *data << player->GetPackGUID(); *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { uint16 playerStatus = MEMBER_STATUS_ONLINE; if (player->IsPvP()) playerStatus |= MEMBER_STATUS_PVP; if (!player->IsAlive()) { if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) playerStatus |= MEMBER_STATUS_GHOST; else playerStatus |= MEMBER_STATUS_DEAD; } if (player->IsFFAPvP()) playerStatus |= MEMBER_STATUS_PVP_FFA; if (player->isAFK()) playerStatus |= MEMBER_STATUS_AFK; if (player->isDND()) playerStatus |= MEMBER_STATUS_DND; *data << uint16(playerStatus); } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << uint32(player->GetMaxHealth()); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_POSITION) { *data << uint16(player->GetPositionX()); *data << uint16(player->GetPositionY()); } if (mask & GROUP_UPDATE_FLAG_AURAS) { uint64 auramask = player->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const* aurApp = player->GetVisibleAura(i); *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0); *data << uint8(1); } } } Pet* pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if (pet) *data << (uint64) pet->GetGUID(); else *data << (uint64) 0; } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) *data << pet->GetName(); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) *data << uint16(pet->GetDisplayId()); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) *data << uint32(pet->GetHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) *data << uint32(pet->GetMaxHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) *data << uint8(pet->getPowerType()); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) *data << uint16(pet->GetPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) *data << uint16(pet->GetMaxPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { uint64 auramask = pet->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const* aurApp = pet->GetVisibleAura(i); *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0); *data << uint8(aurApp ? aurApp->GetFlags() : 0); } } } else *data << uint64(0); } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) { if (Vehicle* veh = player->GetVehicle()) *data << uint32(veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]); else *data << uint32(0); } }
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); ObjectGuid Guid; recvData >> Guid; Player* player = ObjectAccessor::FindConnectedPlayer(Guid); if (!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data << Guid.WriteAsPacked(); data << uint32(GROUP_UPDATE_FLAG_STATUS); data << uint16(MEMBER_STATUS_OFFLINE); SendPacket(&data); return; } Pet* pet = player->GetPet(); Powers powerType = player->getPowerType(); std::set<uint32> const& phases = player->GetPhases(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data << player->GetPackGUID(); uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS; if (powerType != POWER_MANA) updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE; if (pet) updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP | GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER; if (player->GetVehicle()) updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT; if (!phases.empty()) updateFlags |= GROUP_UPDATE_FLAG_PHASE; uint16 playerStatus = MEMBER_STATUS_ONLINE; if (player->IsPvP()) playerStatus |= MEMBER_STATUS_PVP; if (!player->IsAlive()) { if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) playerStatus |= MEMBER_STATUS_GHOST; else playerStatus |= MEMBER_STATUS_DEAD; } if (player->IsFFAPvP()) playerStatus |= MEMBER_STATUS_PVP_FFA; if (player->isAFK()) playerStatus |= MEMBER_STATUS_AFK; if (player->isDND()) playerStatus |= MEMBER_STATUS_DND; data << uint32(updateFlags); data << uint16(playerStatus); // GROUP_UPDATE_FLAG_STATUS data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE) data << uint8(powerType); data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionZ()); // GROUP_UPDATE_FLAG_POSITION // GROUP_UPDATE_FLAG_AURAS data << uint8(1); uint64 auramask = 0; size_t maskPos = data.wpos(); data << uint64(auramask); // placeholder data << uint32(MAX_AURAS); // count for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication const* aurApp = player->GetVisibleAura(i)) { auramask |= (uint64(1) << i); data << uint32(aurApp->GetBase()->GetId()); data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) data << int32(eff->GetAmount()); else data << int32(0); } } } } data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS if (updateFlags & GROUP_UPDATE_FLAG_PET_GUID) data << uint64(pet->GetGUID()); data << std::string(pet ? pet->GetName() : ""); // GROUP_UPDATE_FLAG_PET_NAME data << uint16(pet ? pet->GetDisplayId() : 0); // GROUP_UPDATE_FLAG_PET_MODEL_ID if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP) data << uint32(pet->GetHealth()); if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP) data << uint32(pet->GetMaxHealth()); if (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE) data << (uint8)pet->getPowerType(); if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER) data << uint16(pet->GetPower(pet->getPowerType())); if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER) data << uint16(pet->GetMaxPower(pet->getPowerType())); // GROUP_UPDATE_FLAG_PET_AURAS uint64 petAuraMask = 0; data << uint8(1); maskPos = data.wpos(); data << uint64(petAuraMask); // placeholder data << uint32(MAX_AURAS); // count if (pet) { for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication const* aurApp = pet->GetVisibleAura(i)) { petAuraMask |= (uint64(1) << i); data << uint32(aurApp->GetBase()->GetId()); data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) data << int32(eff->GetAmount()); else data << int32(0); } } } } } data.put<uint64>(maskPos, petAuraMask); // GROUP_UPDATE_FLAG_PET_AURAS if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT) data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]); if (updateFlags & GROUP_UPDATE_FLAG_PHASE) { data << uint32(phases.empty() ? 8 : 0); data << uint32(phases.size()); for (std::set<uint32>::const_iterator itr = phases.begin(); itr != phases.end(); ++itr) data << uint16(*itr); } SendPacket(&data); }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data, uint32 mask, ObjectGuid guid, bool full /*= false*/) { // Prevent sending an empty packet if (mask == GROUP_UPDATE_FLAG_NONE) return; std::set<uint32> phases; if (player) player->GetPhaseMgr().GetActivePhases(phases); ByteBuffer dataBuffer; if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); Pet* pet = NULL; if (!player) mask &= ~GROUP_UPDATE_FULL; else if (!(pet = player->GetPet())) mask &= ~GROUP_UPDATE_PET; mask |= GROUP_UPDATE_FLAG_STATUS; //if (player && (mask & GROUP_UPDATE_FLAG_STATUS)) // mask |= GROUP_UPDATE_PLAYER_BASE; data->Initialize(SMSG_PARTY_MEMBER_STATS, 200); // average value data->WriteBit(guid[5]); data->WriteBit(guid[2]); data->WriteBit(false); data->WriteBit(guid[6]); data->WriteBit(guid[4]); data->WriteBit(guid[7]); data->WriteBit(guid[3]); data->WriteBit(false); data->WriteBit(guid[0]); data->WriteBit(guid[1]); data->FlushBits(); data->WriteByteSeq(guid[4]); data->WriteByteSeq(guid[6]); if (mask & GROUP_UPDATE_FLAG_STATUS) { uint16 status = MEMBER_STATUS_OFFLINE; if (player) { status |= MEMBER_STATUS_ONLINE; if (player->IsPvP()) status |= MEMBER_STATUS_PVP; if (player->isDead()) status |= MEMBER_STATUS_DEAD; if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) status |= MEMBER_STATUS_GHOST; if (player->IsFFAPvP()) status |= MEMBER_STATUS_PVP_FFA; if (player->isAFK()) status |= MEMBER_STATUS_AFK; if (player->isDND()) status |= MEMBER_STATUS_DND; } dataBuffer << uint16(status); } if (mask & GROUP_UPDATE_FLAG_MOP_UNK) { dataBuffer << uint8(1); // Same realms ? dataBuffer << uint8(0); // in lfg } if (mask & GROUP_UPDATE_FLAG_CUR_HP) dataBuffer << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) dataBuffer << uint32(player->GetMaxHealth()); Powers powerType = POWER_MANA; if (player) powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) dataBuffer << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_UNK_20) dataBuffer << uint16(0); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) dataBuffer << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) dataBuffer << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) dataBuffer << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) dataBuffer << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_UNK400) dataBuffer << uint16(player->GetAreaId()); if (mask & GROUP_UPDATE_FLAG_POSITION) dataBuffer << uint16(player->GetPositionX()) << uint16(player->GetPositionY()) << uint16(player->GetPositionZ()); if (mask & GROUP_UPDATE_FLAG_AURAS) { uint64 auramask = player->GetAuraUpdateMaskForRaid(); dataBuffer << uint8(1); dataBuffer << uint64(auramask); dataBuffer << uint32(MAX_AURAS); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (!(auramask & (UI64LIT(1) << i))) continue; AuraApplication const* aurApp = player->GetVisibleAura(i); if (!aurApp) { dataBuffer << uint32(0); dataBuffer << uint8(0); dataBuffer << uint32(0); continue; } dataBuffer << uint32(aurApp->GetBase()->GetId()); dataBuffer << uint8(aurApp->GetFlags()); dataBuffer << uint32(aurApp->GetBase()->GetEffectMask()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { uint32 auraEffectMask = aurApp->GetBase()->GetEffectMask(); size_t pos = dataBuffer.wpos(); uint8 amount_count = 0; dataBuffer << uint8(0); for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j) { if (!(auraEffectMask & (1 << j))) continue; if (constAuraEffectPtr eff = aurApp->GetBase()->GetEffect(j)) // NULL if effect flag not set dataBuffer << float(eff->GetAmount()); else dataBuffer << float(0.0f); ++amount_count; } dataBuffer.put(pos, amount_count); } } } if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if (pet) dataBuffer << uint64(pet->GetGUID()); else dataBuffer << uint64(0); } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) dataBuffer << pet->GetName(); else dataBuffer << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) dataBuffer << uint16(pet->GetDisplayId()); else dataBuffer << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) dataBuffer << uint32(pet->GetHealth()); else dataBuffer << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) dataBuffer << uint32(pet->GetMaxHealth()); else dataBuffer << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) dataBuffer << uint8(pet->getPowerType()); else dataBuffer << uint8(0); } if (mask & GROUP_UPDATE_FLAG_MOP_UNK_2) dataBuffer << uint16(0); // Unk if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) dataBuffer << uint16(pet->GetPower(pet->getPowerType())); else dataBuffer << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) dataBuffer << uint16(pet->GetMaxPower(pet->getPowerType())); else dataBuffer << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { uint64 auramask = pet->GetAuraUpdateMaskForRaid(); dataBuffer << uint8(1); dataBuffer << uint64(auramask); dataBuffer << uint32(MAX_AURAS); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (!(auramask & (UI64LIT(1) << i))) continue; AuraApplication const* aurApp = pet->GetVisibleAura(i); if (!aurApp) { dataBuffer << uint32(0); dataBuffer << uint8(0); dataBuffer << uint32(0); continue; } dataBuffer << uint32(aurApp->GetBase()->GetId()); dataBuffer << uint8(aurApp->GetFlags()); dataBuffer << uint32(aurApp->GetBase()->GetEffectMask()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { uint32 auraEffectMask = aurApp->GetBase()->GetEffectMask(); size_t pos = dataBuffer.wpos(); uint8 count = 0; dataBuffer << uint8(0); for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j) { if (!(auraEffectMask & (1 << j))) continue; if (constAuraEffectPtr eff = aurApp->GetBase()->GetEffect(j)) // NULL if effect flag not set dataBuffer << float(eff->GetAmount()); else dataBuffer << float(0.0f); ++count; } dataBuffer.put(pos, count); } } } else { dataBuffer << uint8(0); dataBuffer << uint64(0); dataBuffer << uint32(0); } } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) { if (Vehicle* veh = player->GetVehicle()) dataBuffer << uint32(veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat]); else dataBuffer << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PHASE) { dataBuffer << uint32(phases.empty() ? 0x8 : 0x10); // Same as found in SMSG_SET_PHASE_SHIFT. dataBuffer.WriteBits(phases.size(), 23); // Phases Count. dataBuffer.FlushBits(); for (std::set<uint32>::const_iterator itr = phases.begin(); itr != phases.end(); ++itr) *data << uint16(*itr); } if (mask & GROUP_UPDATE_FLAG_UNK_2000000) dataBuffer << uint16(0); if (mask & GROUP_UPDATE_FLAG_UNK_4000000) dataBuffer << uint32(0); /* this flags are not handled by client */ /*if (mask & GROUP_UPDATE_FLAG_UNK_8000000) dataBuffer << uint8(0); if (mask & GROUP_UPDATE_FLAG_UNK_10000000) dataBuffer << uint8(0); if (mask & GROUP_UPDATE_FLAG_UNK_20000000) dataBuffer << uint8(253); if (mask & GROUP_UPDATE_FLAG_UNK_40000000) dataBuffer << uint8(0);*/ *data << uint32(dataBuffer.size()); data->append(dataBuffer); data->WriteByteSeq(guid[3]); data->WriteByteSeq(guid[5]); *data << uint32(mask); data->WriteByteSeq(guid[0]); data->WriteByteSeq(guid[1]); data->WriteByteSeq(guid[2]); data->WriteByteSeq(guid[7]); }
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) { DEBUG_LOG("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); ObjectGuid guid; recv_data >> guid; Player * player = HashMapHolder<Player>::Find(guid); if(!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); data << guid.WriteAsPacked(); data << uint32(GROUP_UPDATE_FLAG_STATUS); data << uint16(MEMBER_STATUS_OFFLINE); SendPacket(&data); return; } Pet *pet = player->GetPet(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); data << player->GetPackGUID(); uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF if(pet) mask1 = 0x7FFFFFFF; // for hunters and other classes with pets Powers powerType = player->getPowerType(); data << uint32(mask1); // group update mask data << uint16(MEMBER_STATUS_ONLINE); // member's online status data << uint16(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP data << uint16(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP data << uint8(powerType); // GROUP_UPDATE_FLAG_POWER_TYPE data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL //verify player coordinates and zoneid to send to teammates uint16 iZoneId = 0; uint16 iCoordX = 0; uint16 iCoordY = 0; if (player->IsInWorld()) { iZoneId = player->GetZoneId(); iCoordX = player->GetPositionX(); iCoordY = player->GetPositionY(); } else if (player->IsBeingTeleported()) // Player is in teleportation { WorldLocation& loc = player->GetTeleportDest(); // So take teleportation destination iZoneId = sTerrainMgr.GetZoneId(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z); iCoordX = loc.coord_x; iCoordY = loc.coord_y; } else { //unknown player status. } data << uint16(iZoneId); // GROUP_UPDATE_FLAG_ZONE data << uint16(iCoordX); // GROUP_UPDATE_FLAG_POSITION data << uint16(iCoordY); // GROUP_UPDATE_FLAG_POSITION uint64 auramask = 0; size_t maskPos = data.wpos(); data << uint64(auramask); // placeholder for(uint8 i = 0; i < MAX_AURAS; ++i) { if(uint32 aura = player->GetUInt32Value(UNIT_FIELD_AURA + i)) { auramask |= (uint64(1) << i); data << uint16(aura); data << uint8(1); } } data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS if(pet) { Powers petpowertype = pet->getPowerType(); data << pet->GetObjectGuid(); // GROUP_UPDATE_FLAG_PET_GUID data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME data << uint16(pet->GetDisplayId()); // GROUP_UPDATE_FLAG_PET_MODEL_ID data << uint16(pet->GetHealth()); // GROUP_UPDATE_FLAG_PET_CUR_HP data << uint16(pet->GetMaxHealth()); // GROUP_UPDATE_FLAG_PET_MAX_HP data << uint8(petpowertype); // GROUP_UPDATE_FLAG_PET_POWER_TYPE data << uint16(pet->GetPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_CUR_POWER data << uint16(pet->GetMaxPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_MAX_POWER uint64 petauramask = 0; size_t petMaskPos = data.wpos(); data << uint64(petauramask); // placeholder for(uint8 i = 0; i < MAX_AURAS; ++i) { if(uint32 petaura = pet->GetUInt32Value(UNIT_FIELD_AURA + i)) { petauramask |= (uint64(1) << i); data << uint16(petaura); data << uint8(1); } } data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS } else { data << uint8(0); // GROUP_UPDATE_FLAG_PET_NAME data << uint64(0); // GROUP_UPDATE_FLAG_PET_AURAS } SendPacket(&data); }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask == GROUP_UPDATE_FLAG_NONE) return; if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); data->append(player->GetPackGUID()); *data << (uint32) mask; if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player) { if (player->IsPvP()) *data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); else *data << (uint16) MEMBER_STATUS_ONLINE; } else *data << (uint16) MEMBER_STATUS_OFFLINE; } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << (uint32) player->GetHealth(); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << (uint32) player->GetMaxHealth(); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << (uint8) powerType; if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << (uint16) player->GetPower(powerType); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << (uint16) player->GetMaxPower(powerType); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << (uint16) player->getLevel(); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << (uint16) player->GetZoneId(); if (mask & GROUP_UPDATE_FLAG_POSITION) *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY(); if (mask & GROUP_UPDATE_FLAG_AURAS) { uint64 auramask = player->GetAuraUpdateMaskForRaid(); *data << uint8(0); // if true client clears auras that are not covered by auramask // TODO: looks like now client requires all active auras to be in the beginning of the auramask // e.g. if you have holes in the aura mask the values after are ignored. *data << uint64(auramask); *data << uint32(64); // how many bits client reads from auramask for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const* aurApp = player->GetVisibleAura(i); *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0); *data << uint8(1); } } } Pet* pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if (pet) *data << (uint64) pet->GetGUID(); else *data << (uint64) 0; } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) *data << pet->GetName(); else *data << (uint8) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) *data << (uint16) pet->GetDisplayId(); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) *data << (uint32) pet->GetHealth(); else *data << (uint32) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) *data << (uint32) pet->GetMaxHealth(); else *data << (uint32) 0; } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) *data << (uint8) pet->getPowerType(); else *data << (uint8) 0; } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) *data << (uint16) pet->GetPower(pet->getPowerType()); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) *data << (uint16) pet->GetMaxPower(pet->getPowerType()); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) { if (Vehicle* veh = player->GetVehicle()) *data << (uint32) veh->GetVehicleInfo()->m_seatID[player->_movementInfo.t_seat]; } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { uint64 auramask = pet->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const* aurApp = player->GetVisibleAura(i); *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0); *data << uint8(1); } } } else *data << (uint64) 0; } if (mask & GROUP_UPDATE_FLAG_PHASE) // 4.0.6 unk { *data << (uint32) 0; *data << (uint32) 0; // string } }
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) { sLog.outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); uint64 Guid; recv_data >> Guid; Player *player = sObjectMgr.GetPlayer(Guid); if(!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.appendPackGUID(Guid); data << (uint32) GROUP_UPDATE_FLAG_STATUS; data << (uint16) MEMBER_STATUS_OFFLINE; SendPacket(&data); return; } Pet *pet = player->GetPet(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.append(player->GetPackGUID()); uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF if(pet) mask1 = 0x7FFFFFFF; // for hunters and other classes with pets Powers powerType = player->getPowerType(); data << (uint32) mask1; // group update mask data << (uint16) MEMBER_STATUS_ONLINE; // member's online status data << (uint32) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP data << (uint32) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP data << (uint8) powerType; // GROUP_UPDATE_FLAG_POWER_TYPE data << (uint16) player->GetPower(powerType); // GROUP_UPDATE_FLAG_CUR_POWER data << (uint16) player->GetMaxPower(powerType); // GROUP_UPDATE_FLAG_MAX_POWER data << (uint16) player->getLevel(); // GROUP_UPDATE_FLAG_LEVEL data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION uint64 auramask = 0; size_t maskPos = data.wpos(); data << (uint64) auramask; // placeholder for(uint8 i = 0; i < MAX_AURAS; ++i) { if(uint32 aura = player->GetVisibleAura(i)) { auramask |= (uint64(1) << i); data << (uint32) aura; data << (uint8) 1; } } data.put<uint64>(maskPos,auramask); // GROUP_UPDATE_FLAG_AURAS if(pet) { Powers petpowertype = pet->getPowerType(); data << (uint64) pet->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME data << (uint16) pet->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID data << (uint32) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP data << (uint32) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER uint64 petauramask = 0; size_t petMaskPos = data.wpos(); data << (uint64) petauramask; // placeholder for(uint8 i = 0; i < MAX_AURAS; ++i) { if(uint32 petaura = pet->GetVisibleAura(i)) { petauramask |= (uint64(1) << i); data << (uint32) petaura; data << (uint8) 1; } } data.put<uint64>(petMaskPos,petauramask); // GROUP_UPDATE_FLAG_PET_AURAS } else { data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS } SendPacket(&data); }
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); uint64 guid; recvData >> guid; Player* player = HashMapHolder<Player>::Find(guid); if (!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.appendPackGUID(guid); data << (uint32) GROUP_UPDATE_FLAG_STATUS; data << (uint16) MEMBER_STATUS_OFFLINE; SendPacket(&data); return; } Pet* pet = player->GetPet(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); // Needs checked for 406a data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.append(player->GetPackGUID()); /* * uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF * if (pet) * mask1 = 0x7FFFFFFF; // for hunters and other classes with pets */ uint32 mask1 = GROUP_UPDATE_FULL; if (!pet) mask1 &= ~GROUP_UPDATE_PET; Powers powerType = player->getPowerType(); data << uint32(mask1); // group update mask data << uint16(MEMBER_STATUS_ONLINE); // member's online status, GROUP_UPDATE_FLAG_STATUS data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP data << uint8 (powerType); // GROUP_UPDATE_FLAG_POWER_TYPE data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionZ()); // GROUP_UPDATE_FLAG_POSITION // GROUP_UPDATE_FLAG_AURAS // if true client clears auras that are not covered by auramask // TODO: looks like now client requires all active auras to be in the beginning of the auramask // e.g. if you have holes in the aura mask the values after are ignored. data << uint8(1); uint64 auramask = 0; size_t maskPos = data.wpos(); data << uint64(auramask); // placeholder data << uint32(MAX_AURAS); // if true client clears auras that are not covered by auramask for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication const* aurApp = player->GetVisibleAura(i)) { auramask |= (uint64(1) << i); data << uint32(aurApp->GetBase()->GetId()); data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) data << int32(eff->GetAmount()); else data << int32(0); } } } } data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS if (pet) { Powers petpowertype = pet->getPowerType(); data << uint64(pet->GetGUID()); // GROUP_UPDATE_FLAG_PET_GUID data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME data << uint16(pet->GetDisplayId()); // GROUP_UPDATE_FLAG_PET_MODEL_ID data << uint32(pet->GetHealth()); // GROUP_UPDATE_FLAG_PET_CUR_HP data << uint32(pet->GetMaxHealth()); // GROUP_UPDATE_FLAG_PET_MAX_HP data << uint8 (petpowertype); // GROUP_UPDATE_FLAG_PET_POWER_TYPE data << uint16(pet->GetPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_CUR_POWER data << uint16(pet->GetMaxPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_MAX_POWER // GROUP_UPDATE_FLAG_PET_AURAS // if true client clears auras that are not covered by auramask // TODO: looks like now client requires all active auras to be in the beginning of the auramask // e.g. if you have holes in the aura mask the values after are ignored. data << uint8(1); uint64 petauramask = 0; size_t petMaskPos = data.wpos(); data << uint64(petauramask); // placeholder data << uint32(MAX_AURAS); // client reads (64) Bits from auramask for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication const* aurApp = pet->GetVisibleAura(i)) { petauramask |= (uint64(1) << i); data << uint32(aurApp->GetBase()->GetId()); data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) data << int32(eff->GetAmount()); else data << int32(0); } } } } data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS } // else not needed, flags do not include any PET_ update // GROUP_UPDATE_FLAG_PHASE data << uint32(8); // either 0 or 8, same unk found in SMSG_PHASESHIFT data << uint32(0); // count // for (count) *data << uint16(phaseId) SendPacket(&data); }