Planet* Planet::Clone(int empire_id) const { Visibility vis = GetUniverse().GetObjectVisibilityByEmpire(this->ID(), empire_id); if (!(vis >= VIS_BASIC_VISIBILITY && vis <= VIS_FULL_VISIBILITY)) return nullptr; Planet* retval = new Planet(); retval->Copy(UniverseObject::shared_from_this(), empire_id); return retval; }
Planet* Planet::Clone(int empire_id) const { Visibility vis = GetUniverse().GetObjectVisibilityByEmpire(this->ID(), empire_id); if (!(vis >= VIS_BASIC_VISIBILITY && vis <= VIS_FULL_VISIBILITY)) return 0; Planet* retval = new Planet(); retval->Copy(TemporaryFromThis(), empire_id); return retval; }